Abomination

From Darkest Dungeon Wiki
Jump to: navigation, search
Abomination
Abomination Combo.png
Base Stats
Resolve 1 2 3 4 5
MAX HP 26 31 36 41 46
DODGE 7.5 12.5 17.5 22.5 27.5
PROT 0% 0% 0% 0% 0%
SPD 7 7 8 8 9
ACC MOD +0 +0 +0 +0 +0
CRIT 2.5% 3% 3.5% 4% 4.5%
DMG 6-11 7-13 8-15 10-18 11-20
Resistances
Poptext stun.png Stun 40% Poptext move.png Move 40%
Poptext poison.png Blight 60% Poptext bleed.png Bleed 30%
Poptext disease.png Disease 20% Poptext debuff.png Debuff 20%
Deathsdoor.png Death Blow 67% Tray trap disarm.png Trap 10%
Other information
Movement 1 forwards, 2 backwards.
Religious No
Provisions None


Tortured and reclusive... this man is more dangerous than he seems...

The Abomination is one of the playable Character Classes in Darkest Dungeon.

The Abomination cannot embark alongside the religious hero classes, who are the Crusader, Leper, Vestal and Flagellant. Note that whether his companions are actually religious or not doesn't change anything, so a Faithless Vestal will refuse to work with him and a God-Fearing Highwayman will have no issue.

Combat Skills[edit | edit source]

Beaten, branded and imprisoned for untold decades, this furtive vagrant hides a terrible secret. The Eldritch poison coursing through his veins has given him unspeakable power, at a terrible cost. As his form changes, so too does his role in combat!

~ Guild

The Abomination has two different sets of abilities, which changes whenever he switches forms using Transform. Transforming into Beast form does not count as an action, allowing the Abomination to Transform and use another Skill on the same turn. Upon Transforming back into Human form, Transform cannot be used again for the duration of the battle. If the Abomination is in Beast form when a battle ends, he automatically transforms back to Human mode. Additionally, he will return to human mode if he suffers an Affliction while in beast form.

Human form[edit | edit source]

Transform
Transform.png Rank Target Effect Self
Grey dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Self
Other Heroes:

Stress +8

Change to mode: Beast

+1 SPD +20% Blight Resist +10% DMG

Further levels
Level 2 Other Heroes:

Stress +8

Change to mode: Beast

+2 SPD +22% Blight Resist +14% DMG

Level 3 Other Heroes:

Stress +8

Change to mode: Beast

+3 SPD +25% Blight Resist +17% DMG

Level 4 Other Heroes:

Stress +8

Change to mode: Beast

+4 SPD +27% Blight Resist +21% DMG

Level 5 Other Heroes:

Stress +8

Change to mode: Beast

+5 SPD +30% Blight Resist +25% DMG

Limit: Once per Battle*


Manacles
Manacles.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Grey dot.pngYellow dot.pngYellow dot.pngGrey dot.png
Red dot.pngRed dot.pngRed dot.pngGrey dot.png
-60% 95 Stun (100% base)
Further levels
Level 2 -60% 100 Stun (110% base)
Level 3 -60% 105 1% Stun (120% base)
Level 4 -60% 110 2% Stun (130% base)
Level 5 -60% 115 2% Stun (140% base)


Beast's Bile
Beast's Bile.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Grey dot.pngYellow dot.pngYellow dot.pngGrey dot.png
Grey dot.pngRed dotr.pngRed dotl.pngGrey dot.png
-100% 95 1% Blight (100% base)

2 pts/rd for 3rds
-20% Blight Resist (100% base)

Further levels
Level 2 -100% 100 2% Blight (110% base)

3 pts/rd for 3rds
-23% Blight Resist (110% base)

Level 3 -100% 105 2% Blight (120% base)

3 pts/rd for 3rds
-26% Blight Resist (120% base)

Level 4 -100% 110 2% Blight (130% base)

4 pts/rd for 3rds
-30% Blight Resist (130% base)

Level 5 -100% 115 3% Blight (140% base)

5 pts/rd for 3rds
-33% Blight Resist (140% base)


Absolution
Absolution.png Rank Target Heal Crit mod Effect Self
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Self
4 Stress Heal +8
Further levels
Level 2 5 Stress Heal +9
Level 3 6 Stress Heal +10
Level 4 8 Stress Heal +11
Level 5 10 Stress Heal +12


Beast form[edit | edit source]

Transform
Transform.png Rank Target Effect Self
Grey dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Self
Other Heroes:

Stress Heal +1

Change to mode: Human

-4 SPD Heal 5 HP

Further levels
Level 2 Other Heroes:

Stress Heal +1

Change to mode: Human

-3 SPD Heal 6 HP

Level 3 Other Heroes:

Stress Heal +2

Change to mode: Human

-2 SPD Heal 7 HP

Level 4 Other Heroes:

Stress Heal +2

Change to mode: Human

-1 SPD Heal 8 HP

Level 5 Other Heroes:

Stress Heal +3

Change to mode: Human

Heal 10 HP

Limit: Once per Battle*


Rake
Rake.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngGrey dot.pngYellow dot.pngYellow dot.png
Red dotr.pngRed dotl.pngGrey dot.pngGrey dot.png
-40% 90 2% +15% DMG from skill Rake
Further levels
Level 2 -40% 95 3% +17% DMG from skill Rake
Level 3 -40% 100 4% +20% DMG from skill Rake
Level 4 -40% 105 4% +22% DMG from skill Rake
Level 5 -40% 110 4% +25% DMG from skill Rake


Rage
Rage.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngGrey dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngRed dot.pngGrey dot.png
+0% 85 5%
Further levels
Level 2 +0% 90 6%
Level 3 +0% 95 6%
Level 4 +0% 100 6%
Level 5 +0% 105 7%


Slam
Slam.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngGrey dot.pngGrey dot.png
-25% 80 2% Knockback 2 (100% base)

-10 DODGE (100% base) -2 SPD (100% base)

forward 1
Further levels
Level 2 -25% 85 3% Knockback 2 (110% base)

-12 DODGE (110% base) -3 SPD (110% base)

forward 1
Level 3 -25% 90 4% Knockback 2 (120% base)

-15 DODGE (120% base) -4 SPD (120% base)

forward 1
Level 4 -25% 95 4% Knockback 2 (130% base)

-17 DODGE (130% base) -5 SPD (130% base)

forward 1
Level 5 -25% 100 4% Knockback 2 (140% base)

-20 DODGE (140% base) -6 SPD (140% base)

forward 1


* the skill can be used twice in total, once to transform into the beast form and a second to transform into the human form

Camping Skills[edit | edit source]

The Abomination spends his restful moments lost in the myriad symptoms of his condition. Pulse-pounding self-buffs provide opportunities for even greater effectiveness in the next melee, while concentrating on suppressing his terrible impulses can alleviate some of the party's apprehension.

~ Survivalist

Camping skills are special skills heroes can use during the Camp Phase of a dungeon. They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Most heroes have three shared camping skills and all heroes have 4 camping skills unique to them. Only 4 of these can be equipped at one time. Any Buffs or lasting effects given from a camping skill lasts for 4 battles.

The Abomination's camping skills grant him powerful buffs or healing his companions's stress, but generally at the cost of extra stress for himself.

Shared Skills[edit source]

Encourage
Encourage.png
Time Cost Target Description
2 One
Companion
Reduce stress by 15
Bark "We can withstand anything if I can just hold this fiend back!"
"Forward! We have nothing to lose, for all expires too soon!"
"Unity is the catalyst for victory!"
Wound Care
Wound Care.png
Time Cost Target Description
2 One
Companion
Heal 15%
Removes target bleeding
Removes target blight
Bark "I know just enough to be dangerous, now be still."
"These bruises are inconsequential."
"Thank my torturer who was tasked with keeping me alive."
Pep Talk
Pep Talk.png
Time Cost Target Description
2 One
Companion
-15% Stress (4 combats)
Bark "Will is stronger than hope. Believe me."
"I can sense the strength within you."
"Find your core, hold fast to your convictions!"

Unique Skills[edit source]

Anger Management
Anger Management.png
Time Cost Target Description
3 Self
All Companions
Self: Increase stress by 20

All Companions: Reduce stress by 10

Bark "You have nothing to fear, my friends. The beast is not for you"
Psych Up
Psych Up.png
Time Cost Target Description
4 Self +25% DMG (4 Combats)

+20 Stress

Bark "Flesh. Blood. Raw hearts and sliced livers!"
The Quickening
The Quickening.png
Time Cost Target Description
3 Self +4 SPD (4 Combats)
Bark "I can feel it!"
Eldritch Blood
Eldritch Blood.png
Time Cost Target Description
3 Self +40% Blight resist (4 Combats)

+40% Bleed resist (4 Combats)
+40% Disease resist (4 Combats)
+20% Stress (4 Combats)

Bark "There is no greater poison than what already flows through my veins."


Equipment[edit | edit source]

Protected by cursed chains and a thick, leathery hide, the Abomination can withstand the pressures of frontline combat as well as any plated footman. His terrible claws are each the size of daggers, and his progressive mutation manifests in unspeakable strength, speed, and a profusion of bile.

~ Blacksmith

Unlike other games, equipment upgrades in Darkest Dungeon are linear, all bought at the Blacksmith.

Mutation
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp weapon 0abo.png Incubating Mutation Eqp weapon 1.png Progressive Mutation Eqp weapon 2.png Aggressive Mutation Eqp weapon 3.png Malignant Mutation Eqp weapon 4.png Damnation's Gift
DMG base: 6-11 DMG base: 7-13 DMG base: 8-15 DMG base: 10-18 DMG base: 11-20
CRT base: 2.5% CRT base: 3.0% CRT base: 3.5% CRT base: 4.0% CRT base: 4.5%
SPD base: 7 SPD base: 7 SPD base: 8 SPD base: 8 SPD base: 9
Chains
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp armour 0abo.png Rusty Chains Eqp armour 1abo.png Iron Chains Eqp armour 2abo.png Steel Chains Eqp armour 3abo.png Hellforged Chains Eqp armour 4abo.png Inhuman Bondage
DODGE base: 7.5% DODGE base: 12.5% DODGE base: 17.5% DODGE base: 22.5% DODGE base: 27.5%
HP base: 26 HP base: 31 HP base: 36 HP base: 41 HP base: 46


Each Hero has trinkets unique to them that only they can equip. The Abomination has seven; 2 uncommon, 2 Crimson Court and 1 common, rare and very rare. In the base game, his trinkets are all padlocks. The Crimson Court DLC adds a cloak and chain.

Trinket Image Trinket Name Rarity Class Restriction Origin Dungeon Effect Additional Notes
Inv trinket padlock patience.png
Lock of Patience Common Abomination
  • +10% Virtue Chance


Padlockoftransference.png
Padlock of Transference Uncommon Abomination
  • +20% Stun Skill Chance
  • +20% Blight Skill Chance


Protectivepadlock.png
Protective Padlock Uncommon Abomination
  • +15% PROT
  • -1 SPD


Lockoffury.png
Lock of Fury Rare Abomination
  • +10% DMG
  • +3 SPD
  • -10% MAX HP


Restrainingpadlock.png
Restraining Padlock Very Rare Abomination
  • -25% Stress to Party from skill Transform
  • -25% Transformation Stress



The Crimson Court DLC added special Trinket Sets, two for each hero. They confer powerful bonuses to the hero equipped with them and having both equipped at once yields an additional bonus, which is shown greyed out at the bottom. The origin dungeon for all Trinket Sets is the Courtyard and they all have the rarity Crimson Court.

Trinket Image Trinket Name Class Restriction Effect Set Effect Quote Additional Notes
Inv trinket-cc set abom shameful shroud.png Shameful Shroud Abomination
  • -15% Stress
  • +10 DODGE
  • +20% DMG if in rank 1
"I must hide from the world."
Inv trinket-cc set abom wrought osmond chains.png Osmond Chains
  • +25% DMG Ranged Skills
  • +5% CRT Ranged Skills
  • -2 SPD

District Bonus[edit | edit source]

The Crimson Court DLC adds Districts to the Hamlet, some of which confer passive buffs to heroes.

The gold cost of most Districts in Radiant Mode is significantly reduced. The price in Radiant mode is shown in parentheses.

Districts
Name Image Effect Cost
Outsiders Bonfire
District Bonfire.png
2 additional Respite Points if you have at least one Abomination, Hellion or Leper in your party.
Currency.gold.large icon.png
1000 (1000)
Currency.crest.icon.png
300
Currency.blueprint.icon.png
1

Customisation[edit | edit source]

As for any hero, the Abomination has four different possible colour palette, ranging from brown to red to two different shades of green.

Trivia[edit | edit source]

  • The Abomination hero class was designed by Josh Lauer, a Lord-Tier Kickstarter backer. [1]
  • Josh Lauer is a fan of werewolves, and that is where the idea of the abomination came from.
  • The name of the Abomination's highest level armor, Inhuman Bondage, is also the name of the patch that he was added in.
  • Based on some of his barks, before his mutation the Abomination spent time as a scientist and in a monastery.
  • In the third mission of the "Darkest Dungeon" when the party gets teleported by a white cell into a safe spot while Abomination is in his beast form the abomination remains in his current form showing no steeping animations outside the battle and no stress damage from his form while walking through corridors. It has been proven that camping does not remove his beast form, but he is shown as a human during camping, because it was not predicted that he can seat in there as a beast. It is a high probability that the reason of a glitch was that the developers were making teleportation skill in a hurry.
  • If the Abomination transforms into his beast form, than returns manually as a human and exits to menu or the game and returns the transformation can be used again.

Barks[edit | edit source]

Those of faith have no tolerance for those with my condition.
~ Abomination on an incompatible party.
I will not serve with this... creature.
~ Incompatible party members on being in the same party as the Abomination.
Feel the wrath of the hopeless.
~ Abomination on landing a Critical Hit.
I can sense the strength within you.
~ Abomination on suggesting to another hero in using Pep Talk.
Flesh. Blood. Raw hearts and sliced livers!
~ Abomination on using the self-only Psych Up.
I can feel it!
~ Abomination on using the self-only The Quickening.
There is no greater poison than what already flows through my veins.
~ Abomination on using the self-only Eldritch Blood.
We did not come this far to turn craven!
~ Abomination on relieving the party's stress thanks to being Courageous.
What could you possibly fear? It's only death!
~ Abomination on relieving the party's stress due to being Courageous.
They are vulnerable! Strike!
~ Abomination on becoming Focused.
I will not be bound again!
~ Abomination on successfully connecting a Critical Hit.
Destruction is all I can give to this world!
~ Abomination on successfully landing a Critical Hit.
We will crush them!
~ Abomination on becoming Powerful.
It is time I pulled myself inside out!
~ Abomination on insanely wounding himself due to being Irrational.
Mother, mother! Are we off to the monastery?
~ Abomination on stressing the whole party while being Irrational.

Reference to his comic

What lies beyond this gilded ornament?
~ Abomination on comenting on a curio due to the affliction Irrational.
We are the very world! It is us!
~ Abomination on stressing a party member with the ramblings of an Irrational.
Iceberg? What is an iceberg?
~ Abomination on incoherently speaking after an ally attacking while being Irrational.
Separator.png

This article or section may contain spoilers about the final boss. You might want to avoid reading further if you don't want to spoil the surprise for yourself!

Raid failure banner.png
Whatever awaits, it cannot be worse than what I've endured.
~ Abomination on being executed by the Heart of Darkness.

References[edit | edit source]

  1. http://www.darkestdungeon.com/q-a-with-the-abomination-class-designer-josh-lauer/

Comic[edit | edit source]

Navigation

edit
Heroes MiniScrollpip.png Abomination MiniScrollpip.png Antiquarian MiniScrollpip.png Arbalest MiniScrollpip.png Bounty Hunter MiniScrollpip.png Crusader MiniScrollpip.png Grave Robber MiniScrollpip.png Hellion MiniScrollpip.png Highwayman MiniScrollpip.png
MiniScrollpip.png Houndmaster MiniScrollpip.png Jester MiniScrollpip.png Leper MiniScrollpip.png Man-at-Arms MiniScrollpip.png Occultist MiniScrollpip.png Plague Doctor MiniScrollpip.png Vestal
DLC MiniScrollpip.png Flagellant
Variants MiniScrollpip.png Musketeer