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Base Stats
Resolve 1 2 3 4 5
MAX HP 17 20 23 26 29
DODGE 10 15 20 25 30
PROT 0% 0% 0% 0% 0%
SPD 5 5 6 6 7
ACC MOD +0 +0 +0 +0 +0
CRIT 2.5% 3% 3.5% 4% 4.5%
DMG 3-5 4-6 4-7 5-8 5-9
Poptext stun.png Stun 20% Poptext move.png Move 20%
Poptext poison.png Blight 20% Poptext bleed.png Bleed 20%
Poptext disease.png Disease 20% Poptext debuff.png Debuff 20%
Deathsdoor.png Death Blow 67% Tray trap disarm.png Trap 10%
Other information
Movement 2 forwards, 2 backwards.
Religious No
Provisions None

She searches where others will not go, and sees what others will not see.

The Antiquarian is one of the playable Character Classes in Darkest Dungeon. The Antiquarian is by far the weakest class in the game, with relatively weak (if at least usable) attacks, leading to sub-par combat performance. As a supporting character she's surprisingly useful; she can heal party members, bolster their dodge rates, and perform nominal debuffing on enemies. Most notable, the Antiquarian is a highly useful mercantile hero who boasts a number of unique properties than can help a party earn gold on an adventure:

  • Firstly she increases the amount of gold you can carry in a stack from 1750 to 2500. Every subsequent Antiquarian will further increase it by another 750 (for a theoretical maximum of 4750 with a full Antiquarian party).
  • Secondly is that she causes unique loot to drop. These are Minor Antiques, which are worth 500 gold each and stack to 20, and Rare Antiques which are worth 1250 each and stack to 5. Antiques will only be looted if the Antiquarian interacts with the curio. Rare Antiques, being more expensive than their minor counterparts, are less likely to be dropped or looted. The exact ratio is 1:6

Combat Skills[edit | edit source]

A scholar, researcher, and keen archaeologist, The Antiquarian is not well suited for combat. She is, however, an expert in self-preservation - by making herself scarce in a fight, or demanding an ally protect her, she ensures her survival. If direct combat is unavoidable, The Antiquarian can use her fulminating censer to heal and invigorate allies...and to toxify attackers.
~ The Guild
Nervous Stab
Nervous Stab.png Range Rank Target Damage Accuracy Crit mod Effect Self
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngRed dot.pngGrey dot.png
+0% 90
Further levels
Level 2 +0% 95
Level 3 +0% 100 1.0%
Level 4 +0% 105 2.0%
Level 5 +0% 110 2.0%

Festering Vapours
Festering Vapours.png Range Rank Target Damage Accuracy Crit mod Effect Self
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngRed dot.pngRed dot.png
-75% 95 Blight (100% base)
1 pt/rd for 3 rds
-20% Blight Resist (100% base)
Further levels
Level 2 -75% 100 Blight (110% base)
2 pt/rd for 3 rds
-24% Blight Resist (110% base)
Level 3 -75% 105 1.0% Blight (120% base)
2 pt/rd for 3 rds
-28% Blight Resist (120% base)
Level 4 -75% 110 2.0% Blight (130% base)
3 pt/rd for 3 rds
-32% Blight Resist (130% base)
Level 5 -75% 115 2.0% Blight (140% base)
4 pt/rd for 3 rds
-36% Blight Resist (140% base)

Get Down!
Get Down.png Rank Target Effect Self
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Move back 1
+3 SPD
Further levels
Level 2 Move back 1
+4 SPD
Level 3 Move back 1
+5 SPD
Level 4 Move back 1
+6 SPD
Level 5 Move back 1
+7 SPD

Flashpowder.png Range Rank Target Damage Accuracy Crit mod Effect Self
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngRed dot.pngRed dot.png
-100% 95 -5 ACC (100% base)
Further levels
Level 2 -100% 100 -10 ACC (110% base)
Level 3 -100% 105 -12 ACC (120% base)
Level 4 -100% 110 -15 ACC (130% base)
Level 5 -100% 115 -18 ACC (140% base)

Fortifying Vapours
Fortifying Vapours.png Rank Target Heal Crit mod Effect Self
Yellow dot.pngYellow dot.pngGrey dot.pngGrey dot.png
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Heal 1-1
Further levels
Level 2 Heal 1-2
Level 3 Heal 2-2
Level 4 Heal 2-3
Level 5 Heal 3-3

Invigorating Vapours
Invigorating Vapours.png Rank Target Effect Self
Yellow dot.pngYellow dot.pngGrey dot.pngGrey dot.png
Yellow dotr.pngYellow dotlr.pngYellow dotlr.pngYellow dotl.png
Further levels
Level 2 +5 DODGE
Level 3 +7 DODGE
Level 4 +9 DODGE
Level 5 +10 DODGE

Protect Me
Protect Me.png Rank Target Effect Self
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png

+20% PROT
Force Guard by Ally*

Further levels
Level 2 +5 DODGE

+22% PROT
Force Guard by Ally

Level 3 +5 DODGE

+25% PROT
Force Guard by Ally

Level 4 +5 DODGE

+27% PROT
Force Guard by Ally

Level 5 +5 DODGE

+30% PROT
Force Guard by Ally

*Forcing a Guard on an Ally will cause them to forfeit any other guards they were previously doing. Meaning for instance, that the Man-at-Arms' and the Houndmaster's Guards cannot be simultaneously applied to the Antiquarian's guard (buffs stack however).

Tactical Appraisal[edit | edit source]

The Antiquarian's low combat performance belies her utility on the battlefield. While her damage output is one of the lowest of any class, she makes up for it in other areas, and the Antiquarian is usable in several different roles depending on what skills she's given.

As a character who bolsters the amount of Gold you bring home, however, she's great for supporting early operations to finance your adventures, and her abilities are almost entirely centered around boosting the party's survivability. Throughout her career, her Fortifying Vapors ability is as strong as the Plague Doctor's Battlefield Medicine, though it lacks status recovery. This allows her to take some of the heat off a party, especially one whose members are otherwise self-healing, like the Leper, Abomination, or Hellion. Because her other effects focus on damage mitigation, she can actually help maintain a party by making it take notably less damage than it might otherwise.

Her other abilities play into her "Survival-Boosting" nature and are comparatively strong. Invigorating Vapors is a useful ability that boosts the entire party's dodge rate by 3; as it gets stronger it actually makes her more viable, because she can boost the natural dodge rates of your characters by that much more, and it stacks with itself, making it potentially possible of boosting the party's dodge rates by a significant degree. Get Down! gives an even larger boost that works extremely well against enemies that like to use Marks. Perhaps the most interesting ability she has is Protect Me, which has the dual benefit of not only reducing your available number of targets but of significantly boosting the defense of the Antiquarian's bodyguard. This can be extremely strong with characters who wouldn't ordinarily be able to guard someone, but will nonetheless enjoy the benefits of the massive PROT boost, such as the Leper, Hellion, or Crusader. Flashpowder is another useful ability that synergizes well with her ability to bolster party defense, its only real downside being that it's single-target only.

Her combat abilities are easy to overlook but are still nonetheless useful; Nervous Stab, though weak, can hit almost any target, and though both the damage and blight effect of Festering Vapors is weak, the effect can hit the whole battlefield and is still a useful effect for residual damage. The Antiquarian is one of the few characters whose combat abilities aren't too shaken up by row, allowing her to work from anywhere except the front.

Make no mistake, however: This character is all about boosting the amount of gold you bring home and defensive support - not out-and-out fighting. She's at her best when she helps a party minimize or avoid taking damage in the first place and mitigating that damage further thereafter. Use her correctly, and as a utility character she may surprise you with how effective she can be.

Camping Skills[edit | edit source]

A researcher never rests! The Antiquarian surveys the campsite, obtaining supply items and even trinkets that the party may have overlooked. Her peculiar utterances and strange powders have been known to put minds at ease, and strengthen corporeal hardiness.
~ Survivalist

Camping skills are special skills heroes can use during the Camp Phase of a dungeon. They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Most heroes have three shared camping skills and all heroes have 4 camping skills unique to them. Only 4 of these can be equipped at one time. Any Buffs or lasting effects given from a camping skill lasts for 4 battles.

The Antiquarian's camping skills are all about preparation. She can increase resistances to a companion, reduce stress she takes by half, and provide random Provisions. Her most unique camping skill is "Trinket Scrounge," which will provide a random trinket that the player may take. This skill is explained in detail after the camping skills.

Shared Skills[edit source]

Time Cost Target Description
2 One
Reduce stress by 15
Bark "Our will is focused and clear, they are blinded by darkness."
"We will leave here burdened with riches!"
"To vanquish evil and discover what was forgotten by history, glorious!"
Wound Care
Wound Care.png
Time Cost Target Description
2 One
Heal 15%
Removes target bleeding
Removes target blight
Bark "I have assisted in many 'experiments', I know the body well."
"Bite down on this stick as I work."
"This is desert remedy made of scorpion venom."
Pep Talk
Pep Talk.png
Time Cost Target Description
2 One
-15% Stress (4 combats)
Bark "Just imagine those cool, thick pieces of gold tumbling into your hands!"
"Fear is just a bedtime tale we scare ourselves with."
"Gaze into the fire and gather your inner strength!"

Unique Skills[edit source]

Time Cost Target Description
1 Self Produces a random supply item. (3 uses)
Bark "Being prepared is often about knowing where to look."
Trinket Scrounge
Trinket Scrounge.png
Time Cost Target Description
2 Self Produces a random trinket.*
Bark "I've developed an eye for spotting useful relics."
Strange Powders
Strange Powders.png
Time Cost Target Description
2 One Companion +20% Bleed Resist (4 combats)

+20% Blight Resist (4 combats)
+20% Move Resist (4 combats)
+20% Debuff Resist (4 combats)
+20% Disease Resist (4 combats)

Bark "I obtained this formula in the far east, and it is wondrous."
Curious Incantation
Curious Incantation.png
Time Cost Target Description
1 Self -50% Stress DMG (4 combats)
Bark "The calmest of the temples prepare for hardships with this mantra."

On Trinket Scrounge[edit | edit source]

*The trinket produced will be randomly taken from the trinket pool, however Ancestral trinkets and other Unique trinkets (i.e. from the Madman or Collector) cannot be found. The trinket will most likely be of common rarity. Exact percentages are:

  • (very) Common: 10/25
  • Common: 7/25
  • Uncommon: 5/25
  • Rare: 2/25
  • Very rare: 1/25

These rates are not affected by the level of the antiquarian nor the difficulty of the dungeon. Longer dungeons simply grant more camping opportunities, and the heroes don't have to complete the dungeon to keep the scrounged trinket (they just need the inventory space for it). Given the sale prices of trinkets, each camp opportunity should net an overall average of 1245 gold per antiquarian. A "backyard camping" team of 4 antiquarians who enter a dungeon, use all their firewood to scrounge, and then abandon the mission will make mild to moderate amounts of relatively risk & stress free cash, assuming they sell all the trinkets (and survive a couple battles). The main penalties to abandoning medium and long dungeons are advancing the week, and taking some stress (which they will reduce with the next backyard camping "adventure").

  • Medium Dungeon: ~5,000 gold
  • Long Dungeon: ~10,000 gold
  • Darkest Dungeon: ~20,000 gold (though abandoning these missions has other costs)

(minus the cost of food for each camp)

If you can survive the battles to reach the first room, and any nighttime attacks, then this may be a good way to gather lots of random trinkets in search of the ones you want, selling the rest for relatively easy cash (as you don't need to fight many battles). However, simply completing missions may be better, for leveling up heroes and collecting heirlooms, etc.

Equipment[edit | edit source]

The Antiquarian wears no armor to speak of, instead relying on the power of the innumerable ancient charms and relics she has collected in her travels. Her eye for rarities is enhanced by the unsettling properties of her censer's vapours, which can offer some utility to the party in...problematic encounters.

~ The Blacksmith

Unlike other games, equipment upgrades in Darkest Dungeon are linear, all bought at the Blacksmith.

Level 1 Level 2 Level 3 Level 4 Level 5
AntiquarianW1.png Makeshift Censer AntiquarianW2.png Pungent Censer AntiquarianW3.png Ordained Censer AntiquarianW4.png Ceremonial Censer AntiquarianW5.png The Sarcophagus
DMG base: 3-5 DMG base: 4-6 DMG base: 4-7 DMG base: 5-8 DMG base: 5-9
CRT base: 2.5% CRT base: 3.0% CRT base: 3.5% CRT base: 4.0% CRT base: 4.5%
SPD base: 5 SPD base: 5 SPD base: 6 SPD base: 6 SPD base: 7
Pouches & Curiosities
Level 1 Level 2 Level 3 Level 4 Level 5
AntiquarianArmor0.png Rucksack & Baubles AntiquarianArmor1.png Pouches & Curiosities AntiquarianArmor2.png Sturdy Satchel and Oddities AntiquarianArmor3.png Expedition Pack & Relics AntiquarianArmor4.png Timurik's Bottomless Bag
DODGE base: 10 DODGE base: 15 DODGE base: 20 DODGE base: 25 DODGE base: 30
HP base: 17 HP base: 20 HP base: 23 HP base: 26 HP base: 29

Each Hero has trinkets unique to them that only they can equip. The Antiquarian has seven; 2 uncommon, 2 Crimson Court and 1 common, rare and very rare. Unlike other heroes whose trinkets are only one or two different types of items, her trinkets all different sorts of curios and artifacts, befitting for her status as a collector.

Trinket Image Trinket Name Rarity Class Restriction Origin Dungeon Effect Additional Notes
Bag of Marbles.png
Bag of Marbles Common Antiquarian
  • +10 DODGE

Bloodcourse Medallion.png
Bloodcourse Medallion Uncommon Antiquarian
  • +33% Healing Received

Carapace Idol.png
Carapace Idol Uncommon Antiquarian
  • +25% PROT

Fleet Florin.png
Fleet Florin Rare Antiquarian
  • +4 SPD
  • +30% Debuff Skill Chance

Candle of Life.png
Candle of Life Very Rare Antiquarian
  • +50% Healing Skills
  • +25% MAX HP

The Crimson Court DLC added special Trinket Sets, two for each hero. They confer powerful bonuses to the hero equipped with them and having both equipped at once yields an additional bonus, which is shown greyed out at the bottom. The origin dungeon for all Trinket Sets is the Courtyard and they all have the rarity Crimson Court.

Trinket Image Trinket Name Class Restriction Effect Set Effect Quote Additional Notes
Inv trinket-cc set anti the masters essence.png The Master's Essence Antiquarian
  • +50% Healing Skills
  • +35% Blight Skill Chance
  • +35% Debuff Skill Chance
  • +4 SPD
  • +10 DODGE
"It will be mine - whatever the cost!"
Inv trinket-cc set anti two of the three.png Two of Three
  • +50% DMG vs Blighted
  • +5% CRT vs Blighted

District Bonus[edit | edit source]

The Crimson Court DLC adds Districts to the Hamlet, some of which confer passive buffs to heroes.

The gold cost of most Districts in Radiant Mode is significantly reduced. The price in Radiant mode is shown in parentheses.

Name Image Effect Cost
District Library.png
Antiquarian, Occultist and Plague Doctor receive:
  • +15% Blight Skill Chance
  • +15% Debuff Skill Chance
  • Interacting with Knowledge Curios heals 15 Stress. icon.png
2500 (1000)

Customisation[edit | edit source]

As for every hero, the Antiquarian has four different colour palettes to choose from: red, purple, pink, and orange.

Barks[edit | edit source]

My will is without equal!
~ Antiquarian on landing a critical hit.
My eyes find all weakness!
~ Antiquarian on landing a critical hit.

If only I could sell your skins, that I might profit marginally from having met you.
~ Antiquarian while Selfish.

I will tear victory from the maw of doom!
~ Antiquarian while Powerful.
...and thus they will crumble, like ancient stone.
~ Antiquarian on buffing party's damage thanks to being Powerful.
Stir! Rise and stir your resolve!
~ Antiquarian on buffing party's damage thanks to being Powerful.

My will is brilliant and terrible!
~ Antiquarian becoming Vigorous
These wounds weren't as bad as I thought.
~ Antiquarian healing herself while Vigorous


This article or section may contain spoilers about the final boss. You might want to avoid reading further if you don't want to spoil the surprise for yourself!

Raid failure banner.png
So I'm the final antique, yet there will be nothing around to collect...
~ Antiquarian on being executed by the Heart of Darkness.

Trivia[edit | edit source]

  • The Antiquarian was previously known as the Merchant during development.
  • The Antiquarian was inspired by the Silk Road as voted by Kickstarter backers.
  • The beta patch that introduced the Antiquarian coincided with International Women's Day on March 8th, 2016.
  • The predetermined name of the Antiquarian is Katharine, Who or what it references is currently unknown. It is possible this name was chosen because of its semantic provenance from the greek goddess Hekate, patron of crossroads, entrance-ways, magic, witchcraft and knowledge of herbs and poisonous plants.

Comic[edit | edit source]

Gallery[edit | edit source]


Heroes MiniScrollpip.png Abomination MiniScrollpip.png Antiquarian MiniScrollpip.png Arbalest MiniScrollpip.png Bounty Hunter MiniScrollpip.png Crusader MiniScrollpip.png Grave Robber MiniScrollpip.png Hellion MiniScrollpip.png Highwayman MiniScrollpip.png
MiniScrollpip.png Houndmaster MiniScrollpip.png Jester MiniScrollpip.png Leper MiniScrollpip.png Man-at-Arms MiniScrollpip.png Occultist MiniScrollpip.png Plague Doctor MiniScrollpip.png Vestal
DLC MiniScrollpip.png Flagellant
Variants MiniScrollpip.png Musketeer