Bounty Hunter

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Bounty Hunter
BountyHunter.png
Base Stats
Resolve 1 2 3 4 5
MAX HP 25 30 35 40 45
DODGE 5 10 15 20 25
PROT 0% 0% 0% 0% 0%
SPD 5 5 6 6 7
ACC MOD +0 +0 +0 +0 +0
CRIT 5% 5.5% 6% 6.5% 7%
DMG 5-10 6-12 7-13 7-15 8-16
Resistances
Poptext stun.png Stun 40% Poptext move.png Move 40%
Poptext poison.png Blight 30% Poptext bleed.png Bleed 30%
Poptext disease.png Disease 20% Poptext debuff.png Debuff 30%
Deathsdoor.png Death Blow 67% Tray trap disarm.png Trap 40%
Other information
Movement 2 forwards, 2 backwards.
Religious No
Provisions None


The thrill of the hunt... The promise of payment...

The Bounty Hunter is one of the playable Character Classes in Darkest Dungeon.

Class Description[edit | edit source]

Sinister and precise, the Bounty Hunter specializes in targeting a single foe to deliver its head for the reward. He has found that simply striking before thinking is an ineffective way to kill, so he has taught himself many ways to take advantage of his foe's vulnerabilities.

If they wear armor he can find the weak points in it. If they are reeling from a hit he'll make a surprise attack to strike it down. Even the enemies who think they're safe behind their frontlines will find that the Bounty Hunter's grappling hook can pull them in or slice them up. And if all else fails he can drop flash grenades or sucker punch enemies to disorient them. No matter the situation, this calculating killer will have an answer for it.

Combat Skills[edit | edit source]

A brutally efficient single-target executioner and crowd control specialist. For the Bounty Hunter, planning is key - mark targets for bonus damage or look for opportunities to capitalize on a stunned foe. He can also wreak havoc on an enemy party's order using his grappling hook, flashbangs and powerful uppercut.

~ Guild

Collect Bounty
Collect Bounty.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngGrey dot.pngGrey dot.png
+0% 85 5% +90% DMG vs Marked+
+15% DMG vs Human
Further levels
Level 2 +0% 90 6% +90% DMG vs Marked+
+20% DMG vs Human
Level 3 +0% 95 6% +90% DMG vs Marked+
+25% DMG vs Human
Level 4 +0% 100 6% +90% DMG vs Marked+
+30% DMG vs Human
Level 5 +0% 105 7% +90% DMG vs Marked+
+35% DMG vs Human


Mark for Death
Mark for Death.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngRed dot.pngRed dot.png
-100% 100 No Mark Target

-10% PROT (100% base)

Further levels
Level 2 -100% 105 No Mark Target

-12.5% PROT (110% base)

Level 3 -100% 110 No Mark Target

-15% PROT (119% base)

Level 4 -100% 115 No Mark Target

-17.5% PROT (129% base)

Level 5 -100% 120 No Mark Target

-20% PROT (139% base)


Come Hither
Come Hither.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Grey dot.pngGrey dot.pngRed dot.pngRed dot.png
-67% 90 0% Pull 2 (100% base)
Further levels
Level 2 -67% 95 0% Pull 2 (110% base)
Level 3 -67% 100 1% Pull 2 (119% base)
Level 4 -67% 105 2% Pull 2 (129% base)
Level 5 -67% 110 2% Pull 2 (139% base)


Uppercut
Uppercut.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngGrey dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngGrey dot.pngGrey dot.png
-67% 85 0% Knockback 2 (100% base)

Stun (125% base)

Further levels
Level 2 -67% 90 0% Knockback 2 (110% base)

Stun (135% base)

Level 3 -67% 95 1% Knockback 2 (119% base)

Stun (144% base)

Level 4 -67% 100 2% Knockback 2 (129% base)

Stun (154% base)

Level 5 -67% 105 2% Knockback 2 (139% base)

Stun (164% base)


Flashbang
Flashbang.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dot.pngYellow dot.pngYellow dot.pngGrey dot.png
Red dot.pngRed dot.pngRed dot.pngRed dot.png
-100% 95 No Stun (125% base)

Shuffle Single

Further levels
Level 2 -100% 100 No Stun (135% base)

Shuffle Single

Level 3 -100% 105 No Stun (144% base)

Shuffle Single

Level 4 -100% 110 No Stun (154% base)

Shuffle Single

Level 5 -100% 115 No Stun (164% base)

Shuffle Single


Finish Him
Finish Him.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngRed dot.pngGrey dot.png
+0% 85 2% +25% DMG vs Stunned+
Further levels
Level 2 +0% 90 2% +33% DMG vs Stunned+
Level 3 +0% 95 3% +40% DMG vs Stunned+
Level 4 +0% 100 4% +50% DMG vs Stunned+
Level 5 +0% 105 4% +60% DMG vs Stunned+


Hook and Slice
Hook and Slice.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dot.pngYellow dot.pngYellow dot.pngGrey dot.png
Grey dot.pngGrey dot.pngRed dot.pngRed dot.png
-85% 90 2% Bleed (100% base)

3 pts/round for 3 rounds

Further levels
Level 2 -85% 95 2% Bleed (110% base)

3 pts/round for 3 rounds

Level 3 -85% 100 3% Bleed (119% base)

4 pts/round for 3 rounds

Level 4 -85% 105 4% Bleed (129% base)

4 pts/round for 3 rounds

Level 5 -85% 110 4% Bleed (139% base)

5 pts/round for 3 rounds


Camping Skills[edit | edit source]

At camp, like in combat, the Bounty Hunter is all about preparedness. He can instruct another party member on the nuances of combat, or he can take time to study his notes, bettering his odds against 'big game'. Scouting ahead can increase a party's knowledge of lurking threats, while tracking increases the party's chance of maintaining the element of surprise.

~ Trainer

Shared Skills[edit source]

Encourage
Encourage.png
Time Cost Target Description
2 One
Companion
Reduce stress by 15
Wound Care
Wound Care.png
Time Cost Target Description
2 One
Companion
Heal 15%
Removes target bleeding
Removes target blight
Pep Talk
Pep Talk.png
Time Cost Target Description
2 One
Companion
+15% Stress Resist (4 combats)

Unique Skills[edit source]

This Is How We Do It
This Is How We Do It.png
Time Cost Target Description
3 Self +10 ACC on self (4 combats.)

+5% CRIT on self (4 combats.)

Tracking
Tracking.png
Time Cost Target Description
2 Self -15% chance for the party to be surprised (4 combats.)

+10% chance for the enemies to be surprised (4 combats.)

Planned Takedown
Planned Takedown.png
Time Cost Target Description
4 Self +25% DMG against size 2 enemies on self (4 combats.)

+15 ACC against size 2 enemies on self (4 combats.)

Scout Ahead
Scout Ahead.png
Time Cost Target Description
3 Self +35% scouting chance (4 combats.)


Equipment[edit | edit source]

The Bounty Hunter favors a hand-axe and grappling hook, a pairing that allows him to ensnare and execute his quarry with professional efficiency. His tough leather and scale armor grants decent protection, without sacrificing mobility.

~ Blacksmith

Axe
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp weapon 0bh (1).png Abandoned Axe Eqp weapon 0bh (2).png Refurbished Axe Eqp weapon 0bh (3).png Fine Axe Eqp weapon 0bh (4).png Professional's Axe Eqp weapon 0bh (5).png The Widowmaker
DMG base: 5-10 DMG base: 6-12 DMG base: 7-13 DMG base: 7-15 DMG base: 8-16
CRT base: 5.0% CRT base: 5.5% CRT base: 6.0% CRT base: 6.5% CRT base: 7.0%
SPD base: 5 SPD base: 5 SPD base: 6 SPD base: 6 SPD base: 7
Rigid Leather
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp armour 0bh.png Rigid Leathers Eqp armour 1bh.png Buckled Leathers Eqp armour 2bh.png Reinforced Leathers Eqp armour 3bh.png Scale and Leathers Eqp armour 4bh.png Death's Head
DODGE base: 5 DODGE base: 10 DODGE base: 15 DODGE base: 20 DODGE base: 25
HP base: 25 HP base: 30 HP base: 35 HP base: 40 HP base: 45


Customization[edit | edit source]

As for every hero, the Bounty Hunter has four different colour palettes to choose from: white, grey, blue and green.

Barks[edit | edit source]

I've come to collect!
~ Bounty Hunter on striking a critical hit.
I know just where you're weakest!
~ Bounty Hunter on striking a critical hit.
Keep your head down. That's how you survive. using Pep Talk.
Even towering beasts can be killed with a well-placed blow.
~ Bounty Hunter on using the self-only This Is How We Do It.
There is no trail I cannot follow
~ Bounty Hunter on using the self-only Tracking.
I will survey our surroundings during the night.
~ Bounty Hunter on using the scouting skill Scout Ahead.
I'll go first.
~ Bounty Hunter on turning Courageous.
MMMRRRRAAAAAAA!
~ Bounty Hunter on becoming Powerful.
RAAAAAAAAH!
~ Bounty Hunter on buffing party's damage thanks to being Powerful.
Everything bleeds. You watch.
~ Bounty Hunter on becoming Focused.
Separator.png

This article or section may contain spoilers about the final boss. You might want to avoid reading further if you don't want to spoil the surprise for yourself!

Raid failure banner.png
...hm.
~ The Bounty Hunter on being executed by the Heart of Darkness.
Separator.png

This article or section may contain spoilers about the final boss. You might want to avoid reading further if you don't want to spoil the surprise for yourself!

Raid failure banner.png

Trivia[edit | edit source]

  • Three of his skills (Finish Him, Come Hither & Uppercut) are references to the Mortal Kombat series.
  • The predetermined name of the Bounty Hunter is Tardif, a reference to programmer of Red Hook named Pierre Tardif.

Image Gallery[edit | edit source]

Early sketches of the Bounty Hunter concept.


Navigation

edit
Heroes MiniScrollpip.png Abomination MiniScrollpip.png Antiquarian MiniScrollpip.png Arbalest MiniScrollpip.png Bounty Hunter MiniScrollpip.png Crusader MiniScrollpip.png Grave Robber MiniScrollpip.png Hellion MiniScrollpip.png Highwayman MiniScrollpip.png
MiniScrollpip.png Houndmaster MiniScrollpip.png Jester MiniScrollpip.png Leper MiniScrollpip.png Man-at-Arms MiniScrollpip.png Occultist MiniScrollpip.png Plague Doctor MiniScrollpip.png Vestal
Variants MiniScrollpip.png Musketeer MiniScrollpip.png