Bounty Hunter

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Bounty Hunter
BountyHunter.png
Base Stats
Resolve 1 2 3 4 5
MAX HP 25 30 35 40 45
DODGE 5 10 15 20 25
PROT 0% 0% 0% 0% 0%
SPD 5 5 6 6 7
ACC MOD +0 +0 +0 +0 +0
CRIT 5% 5.5% 6% 6.5% 7%
DMG 5-10 6-12 7-13 7-15 8-16
Resistances
Poptext stun.png Stun 40% Poptext move.png Move 40%
Poptext poison.png Blight 30% Poptext bleed.png Bleed 30%
Poptext disease.png Disease 20% Poptext debuff.png Debuff 30%
Deathsdoor.png Death Blow 67% Tray trap disarm.png Trap 40%
Other information
Movement 2 forwards, 2 backwards.
Religious No
Provisions None


The thrill of the hunt... The promise of payment...

The Bounty Hunter is one of the playable Character Classes in Darkest Dungeon.

Class Description[edit | edit source]

Sinister and precise, the Bounty Hunter specializes in targeting a single foe to deliver its head for the reward. He has found that simply striking before thinking is an ineffective way to kill, so he has taught himself many ways to take advantage of his foe's vulnerabilities.

If they wear armor, he can find the weak points in it. If they are reeling from a hit, he'll make a surprise attack to strike it down. Even the enemies who think they're safe behind their frontlines will find that the Bounty Hunter's grappling hook can pull them in or slice them up. And if all else fails, he can drop flash grenades or sucker punch enemies to disorient them. No matter the situation, this calculating killer will have an answer for it.

Combat Skills[edit | edit source]

A brutally efficient single-target executioner and crowd control specialist. For the Bounty Hunter, planning is key - mark targets for bonus damage or look for opportunities to capitalize on a stunned foe. He can also wreak havoc on an enemy party's order using his grappling hook, flashbangs and powerful uppercut.

~ Guild

Collect Bounty
Collect Bounty.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngGrey dot.pngGrey dot.png
+0% 85 5% +90% DMG vs Marked+
+15% DMG vs Human
Further levels
Level 2 +0% 90 6% +90% DMG vs Marked+
+20% DMG vs Human
Level 3 +0% 95 6% +90% DMG vs Marked+
+25% DMG vs Human
Level 4 +0% 100 6% +90% DMG vs Marked+
+30% DMG vs Human
Level 5 +0% 105 7% +90% DMG vs Marked+
+35% DMG vs Human


Mark for Death
Mark for Death.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngRed dot.pngRed dot.png
-100% 100 No Mark Target

-10% PROT (100% base)

Further levels
Level 2 -100% 105 No Mark Target

-12.5% PROT (110% base)

Level 3 -100% 110 No Mark Target

-15% PROT (120% base)

Level 4 -100% 115 No Mark Target

-17.5% PROT (130% base)

Level 5 -100% 120 No Mark Target

-20% PROT (140% base)


Come Hither
Come Hither.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Grey dot.pngGrey dot.pngRed dot.pngRed dot.png
-67% 90 0% Pull 2 (100% base)
Further levels
Level 2 -67% 95 0% Pull 2 (110% base)
Level 3 -67% 100 1% Pull 2 (120% base)
Level 4 -67% 105 2% Pull 2 (130% base)
Level 5 -67% 110 2% Pull 2 (140% base)


Uppercut
Uppercut.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngGrey dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngGrey dot.pngGrey dot.png
-67% 85 0% Knockback 2 (100% base)

Stun (125% base)

Further levels
Level 2 -67% 90 0% Knockback 2 (110% base)

Stun (135% base)

Level 3 -67% 95 1% Knockback 2 (120% base)

Stun (144% base)

Level 4 -67% 100 2% Knockback 2 (130% base)

Stun (154% base)

Level 5 -67% 105 2% Knockback 2 (140% base)

Stun (164% base)


Flashbang
Flashbang.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dot.pngYellow dot.pngYellow dot.pngGrey dot.png
Red dot.pngRed dot.pngRed dot.pngRed dot.png
-100% 95 No Stun (125% base)

Shuffle Single

Further levels
Level 2 -100% 100 No Stun (135% base)

Shuffle Single

Level 3 -100% 105 No Stun (144% base)

Shuffle Single

Level 4 -100% 110 No Stun (154% base)

Shuffle Single

Level 5 -100% 115 No Stun (164% base)

Shuffle Single


Finish Him
Finish Him.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngRed dot.pngGrey dot.png
+0% 85 2% +25% DMG vs Stunned+
Further levels
Level 2 +0% 90 2% +33% DMG vs Stunned+
Level 3 +0% 95 3% +40% DMG vs Stunned+
Level 4 +0% 100 4% +50% DMG vs Stunned+
Level 5 +0% 105 4% +60% DMG vs Stunned+


Caltrops
Caltrops.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dot.pngYellow dot.pngYellow dot.pngGrey dot.png
Grey dot.pngGrey dot.pngRed dot.pngRed dot.png
-90% 90 10% Bleed (100% base)
2 pts/rd for 3 rds
-8 ACC
-4 SPD
Further levels
Level 2 -90% 95 11% Bleed (110% base)
2 pts/rd for 3 rds
-9 ACC
-5 SPD
Level 3 -90% 100 11% Bleed (120% base)
3 pts/rd for 3 rds
-10 ACC
-6 SPD
Level 4 -90% 105 12% Bleed (130% base)
3 pts/rd for 3 rds
-11 ACC
-7 SPD
Level 5 -90% 110 12% Bleed (140% base)
4 pts/rd for 3 rds
-12 ACC
-8 SPD


Camping Skills[edit | edit source]

At camp, like in combat, the Bounty Hunter is all about preparedness. He can take time to study his notes, bettering his odds against typical foes or even specifically 'big game'. Scouting ahead can increase a party's knowledge of lurking threats, while tracking increases the party's chance of maintaining the element of surprise.

~ Survivalist

Camping skills are special skills heroes can use during the Camp Phase of a dungeon. They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Most heroes have three shared camping skills and all heroes have 4 camping skills unique to them. Only 4 of these can be equipped at one time. Any Buffs or lasting effects given from a camping skill lasts for 4 battles.

During camp the Bounty Hunter is able to buff his accuracy and crit chance or increase his damage against Large enemies. He can also increase scouting chance and reduce the chance of the party being surprised.

Shared Skills[edit source]

Encourage
Encourage.png
Time Cost Target Description
2 One
Companion
Reduce stress by 15
Bark "You fight well enough. So quit your moaning."
"Keep your head down. That's how you survive."
"Hold your weapon lower. Loosen your grip. ... There."
Wound Care
Wound Care.png
Time Cost Target Description
2 One
Companion
Heal 15%
Removes target bleeding
Removes target blight
Bark "Here. Put on this bandage."
"Barely a scratch. Get up."
"You rolled the dice, friend, but you'll live."
Pep Talk
Pep Talk.png
Time Cost Target Description
2 One
Companion
-15% Stress (4 combats)
Bark "We seem... capable enough."
"We'll survive. This I know."
"The odds seem to be in our favour."

Unique Skills[edit source]

This Is How We Do It
This Is How We Do It.png
Time Cost Target Description
3 Self +10 ACC on self (4 combats.)

+5% CRIT on self (4 combats.)

Bark "Keep your head down. That's how you survive."
Tracking
Tracking.png
Time Cost Target Description
2 Self -15% chance for the party to be surprised (4 combats.)

+10% chance for the enemies to be surprised (4 combats.)

Bark "There is no trail I cannot follow."
Planned Takedown
Planned Takedown.png
Time Cost Target Description
4 Self +25% DMG against size 2 enemies on self (4 combats.)

+15 ACC against size 2 enemies on self (4 combats.)

Bark "Even towering beasts can be killed with a well-placed blow."
Scout Ahead
Scout Ahead.png
Time Cost Target Description
3 Self +35% scouting chance (4 combats.)
Bark "I will survey our surroundings during the night."


Equipment[edit | edit source]

The Bounty Hunter favors a hand-axe and grappling hook, a pairing that allows him to ensnare and execute his quarry with professional efficiency. His tough leather and scale armor grants decent protection, without sacrificing mobility.

~ Blacksmith

Unlike other games, equipment upgrades in Darkest Dungeon are linear, all bought at the Blacksmith.

Axe
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp weapon 0bh (1).png Abandoned Axe Eqp weapon 0bh (2).png Refurbished Axe Eqp weapon 0bh (3).png Fine Axe Eqp weapon 0bh (4).png Professional's Axe Eqp weapon 0bh (5).png The Widowmaker
DMG base: 5-10 DMG base: 6-12 DMG base: 7-13 DMG base: 7-15 DMG base: 8-16
CRT base: 5.0% CRT base: 5.5% CRT base: 6.0% CRT base: 6.5% CRT base: 7.0%
SPD base: 5 SPD base: 5 SPD base: 6 SPD base: 6 SPD base: 7
Rigid Leather
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp armour 0bh.png Rigid Leathers Eqp armour 1bh.png Buckled Leathers Eqp armour 2bh.png Reinforced Leathers Eqp armour 3bh.png Scale and Leathers Eqp armour 4bh.png Death's Head
DODGE base: 5 DODGE base: 10 DODGE base: 15 DODGE base: 20 DODGE base: 25
HP base: 25 HP base: 30 HP base: 35 HP base: 40 HP base: 45


Each Hero has trinkets unique to them that only they can equip. The Bounty Hunter has seven; 2 common, 2 Crimson Court and 1 uncommon, rare and very rare. In the base game, his trinkets are either beast talons or helmets. The Crimson Court DLC adds a bag full of teeth and a list of people he is/was seeking revenge on.

Trinket Image Trinket Name Rarity Class Restriction Origin Dungeon Effect Additional Notes
Inv trinket-agile talon.png
Agility Talon Common Bounty Hunter
  • +2 SPD


Inv trinket-unmovable helmet.png
Unmovable Helmet Common Bounty Hunter
  • +30% Move Resist
  • +20% Move Skill Chance


Inv trinket-campers helmet.png
Camper's Hamlet Uncommon Bounty Hunter
  • +20% Stress Healed while Camping
  • +10% Scouting Chance


Inv trinket-hunters talon.png
Hunter's Talons Rare Bounty Hunter
  • +3% CRT
  • +10 ACC
  • +50% Food consumed
Increases maximum food eaten at camp by 1, as compared to 2 with %100


Inv trinket-wounding helmet.png
Wounding Helmet Very Rare Bounty Hunter
  • +20% DMG Melee Skills
  • -25% Move Skill Chance
  • -25% Stun Skill Chance



The Crimson Court DLC added special Trinket Sets, two for each hero. They confer powerful bonuses to the hero equipped with them and having both equipped at once yields an additional bonus, which is shown greyed out at the bottom. The origin dungeon for all Trinket Sets is the Courtyard and they all have the rarity Crimson Court.

Trinket Image Trinket Name Class Restriction Effect Set Effect Quote Additional Notes
Inv trinket-cc set bh crime lords molars.png Crime Lords' Molars Bounty Hunter
  • +15% DMG vs Marked
  • +15% DMG vs Stunned
  • +15% DMG vs Bleeding
  • -10 DODGE
  • +3% CRT vs Marked
  • +3% CRT vs Stun
  • +3% CRT vs Bleeding
"They. Will. Pay."
Inv trinket-cc set bh vow of revenge.png Vengeful Kill List
  • +50% Move Skill Chance
  • +35% Bleed Skill Chance
  • +15 ACC Ranged Skills

District Bonus[edit | edit source]

The Crimson Court DLC adds Districts to the Hamlet, some of which confer passive benefits to heroes.

The gold cost of most Districts in Radiant Mode is significantly reduced. The price in Radiant mode is shown in parentheses.

Districts
Name Image Effect Cost
House of the Yellow Hand
District Yellow Hand.png
Bounty Hunter, Grave Robber and Highwayman receive:
  • +2% CRIT
  • +5% Scouting chance
Currency.gold.large icon.png
5000 (1000)
Currency.portrait.icon.png
100
Currency.blueprint.icon.png
1

Customization[edit | edit source]

As for every hero, the Bounty Hunter has four different colour palettes to choose from: white, grey, blue and green.

Barks[edit | edit source]

I've come to collect!
~ Bounty Hunter on striking a critical hit.
I know just where you're weakest!
~ Bounty Hunter on striking a critical hit.
Keep your head down. That's how you survive.
~ Bounty Hunter on using Pep Talk.
Even towering beasts can be killed with a well-placed blow.
~ Bounty Hunter on using the self-only This Is How We Do It.
There is no trail I cannot follow
~ Bounty Hunter on using the self-only Tracking.
I will survey our surroundings during the night.
~ Bounty Hunter on using the scouting skill Scout Ahead.
I'll go first.
~ Bounty Hunter on turning Courageous.
MMMRRRRAAAAAAA!
~ Bounty Hunter on becoming Powerful.
RAAAAAAAAH!
~ Bounty Hunter on buffing party's damage thanks to being Powerful.
Everything bleeds. You watch.
~ Bounty Hunter on becoming Focused.
Separator.png

This article or section may contain spoilers about the final boss. You might want to avoid reading further if you don't want to spoil the surprise for yourself!

Raid failure banner.png
...hm.
~ The Bounty Hunter on being executed by the Heart of Darkness.
Separator.png

This article or section may contain spoilers about the final boss. You might want to avoid reading further if you don't want to spoil the surprise for yourself!

Raid failure banner.png

Trivia[edit | edit source]

  • Three of his skills (Finish Him, Come Hither & Uppercut) are references to the Mortal Kombat series.
  • The predetermined name of the Bounty Hunter is Tardif, a reference to programmer of Red Hook named Pierre Tardif.
  • From the Bounty Hunter's Crimson Court item set (most notably the Vengeful Kill List) it can be inferred that the Bounty Hunter may also fight for revenge, not just money.

Image Gallery[edit | edit source]

Early sketches of the Bounty Hunter concept.


Navigation

edit
Heroes MiniScrollpip.png Abomination MiniScrollpip.png Antiquarian MiniScrollpip.png Arbalest MiniScrollpip.png Bounty Hunter MiniScrollpip.png Crusader MiniScrollpip.png Grave Robber MiniScrollpip.png Hellion MiniScrollpip.png Highwayman MiniScrollpip.png
MiniScrollpip.png Houndmaster MiniScrollpip.png Jester MiniScrollpip.png Leper MiniScrollpip.png Man-at-Arms MiniScrollpip.png Occultist MiniScrollpip.png Plague Doctor MiniScrollpip.png Vestal
DLC MiniScrollpip.png Flagellant
Variants MiniScrollpip.png Musketeer