Camping Skills

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Camping Skills can be used during camping in the room of a dungeon, only once per camp. Any buffs given last for 4 battles. New camping skills can be learned in the Survivalist building in the Hamlet. Each hero can have 4 active camping skills at the time, but start with only 3. Camping Skills cannot be upgraded.

Following is a list of all camping skills available:

Skill Character Time Cost Target Effect
ENCOURAGE
Camp skill encourage.png
All 2 One Companion

-15 stress on target

WOUND CARE
Camp skill first aid.png
All 2 One Companion Heal +15% on target

Remove Blight/Bleed on target

PEP TALK
Camp skill pep talk.png
All 2 One Companion -15% Stress DMG on target (4 combats)
ANGER MANAGEMENT
Anger Management.png
Abomination portrait roster.png 3 All Companions /
Self Only
+20 stress on self

-10 stress on other party members

PSYCH UP
Psych Up.png
Abomination portrait roster.png 4 Self Only +25% DMG on self (4 combats)
+20 stress on self
THE QUICKENING
The Quickening.png
Abomination portrait roster.png 3 Self Only +3 SPD (4 combats)
ELDRITCH BLOOD
Eldritch Blood.png
Abomination portrait roster.png 3 Self Only +40% Blight resistance (4 combats)
+40% Bleed resistance (4 combats)
+40% Disease resistance (4 combats)
+20% Stress DMG (4 combats)
FIELD DRESSING
Camp skill field dressing.png
Arbalest portrait roster.png 3 One Companion +35% heal on target (50% chance)

+50% heal on target (50% chance)
Remove Bleed on target

MARCHING PLAN
Camp skill marching plan.png
Arbalest portrait roster.png 3 All Companions +2 SPD (4 combats)
RESTRING CROSSBOW
Camp skill restring crossbow.png
Arbalest portrait roster.png 3 Self Only +10 ACC Ranged Skills (4 combats)
+20% DMG Ranged Skills (4 combats)
+5% CRT Ranged Skills (4 combats)

-2 SPD (4 combats)

TRIAGE
Camp skill triage.png
Arbalest portrait roster.png 3 All Companions heal 35%
THIS IS HOW WE DO IT
Camp skill how its done.png
Bounty hunter portrait roster.png 3 Self Only +10 ACC (4 combats)
+5% CRT (4 combats)
TRACKING
Camp skill tracking.png
Bounty hunter portrait roster.png 2 Self Only -15% chance for the party to be surprised
+10% chance for the enemies to be surprised
PLANNED TAKEDOWN
Camp skill planned takedown.png
Bounty hunter portrait roster.png 4 Self Only +25% DMG against size 2 enemies (4 combats)

+15 ACC against size 2 enemies (4 combats)

SCOUT AHEAD
Camp skill scout ahead.png
Bounty hunter portrait roster.png 3 Self Only +35% scouting chance (4 combats)
UNSHAKEABLE LEADER
Camp skill unshakeable leader.png
Crusader portrait roster.png 3 Self Only -25% Stress DMG (4 combats)
STAND TALL
Camp skill stand tall.png
Crusader portrait roster.png 4 Self Only -15 stress

Remove Death’s Door debuff on target

ZEALOUS SPEECH
Camp skill zealous speech.png
Crusader portrait roster.png 5 All Companions /
Self Only
-15 stress on self

-15 stress on other party members

-15% Stress DMG on other party members (4 combats)

ZEALOUS VIGIL
Camp skill zealous vigil.png
Crusader portrait roster.png 4 Self Only -25 stress

-15 stress on self if afflicted

Prevents a nighttime ambush

SNUFF BOX
Snuff Box.png
Grave robber portrait roster.png 2 One Companion /
Self Only
Remove disease on self

Remove disease on target

GALLOWS HUMOR
Camp skill gallows humor.png
Grave robber portrait roster.png/
Highwayman portrait roster.png
4 All Companions /
Self Only
-25 stress on self
-20 stress on other party members (75% chance)
+10 stress on other party members (25% chance)
NIGHT MOVES
Camp skill night steps.png
Grave robber portrait roster.png 2 Self Only +30% scouting chance (4 combats)
PILFER
Camp skill pilfer.png
Grave robber portrait roster.png 1 Self Only Produces a supply item.
BATTLE TRANCE
Battle Trance.png
Hellion portrait roster.png 3 Self Only +10 ACC on self if in position 1 (4 combats)

+20% DMG on self if in position 1 (4 combats)
-10 ACC on self if not in position 1 (4 combats)
-15% DMG on self if not in position 1 (4 combats)

REJECT THE GODS
Reject the Gods.png
Hellion portrait roster.png 2 All Companions /
Self Only

-30 stress on self
+7 stress on non-religious party members
+15 stress on religious party members

SHARPEN SPEAR
Sharpen Spear.png
Hellion portrait roster.png 3 Self Only +8% CRT (4 combats)
REVEL
Revel.png
Hellion portrait roster.png 3 All Companions /
Self Only
-5 ACC on entire party (4 combats)

-2 SPD on entire party (4 combats)
-20 stress on entire party (4 combats)
-10% Stress DMG on entire party (4 combats)

UNPARALLELED FINESSE
Camp skill uncatchable.png
Highwayman portrait roster.png 4 Self Only +10 DODGE (4 combats)

+2 SPD (4 combats)
+20% DMG on melee skills (4 combats)
+10 ACC on melee skills (4 combats)

CLEAN GUNS
Camp skill clean guns.png
Highwayman portrait roster.png 4 Self Only +10 ACC Ranged Skills (4 combats)
+20% DMG Ranged Skills (4 combats)
+5% CRT Ranged Skills (4 combats)
BANDIT'S SENSE
Camp skill bandits sense.png
Highwayman portrait roster.png 4 Self Only -20% chance for the party to be surprised (4 combats)

+20% chance for the enemies to be surprised (4 combats)
Prevents a nighttime ambush

HOUND'S WATCH
Hound's Watch.png
Houndmaster portrait roster.png 4 Self Only -20% chance for the party to be surprised (4 combats)

+20% chance for the enemies to be surprised (4 combats)
Prevents a nighttime ambush

THERAPY DOG
Therapy Dog.png
Houndmaster portrait roster.png 3 All Companions -10 stress

-10% Stress DMG (4 combats)

MAN'S BEST FRIEND
Man's Best Friend.png
Houndmaster portrait roster.png 2 Self Only -20 stress
RELEASE THE HOUND
Release the Hound.png
Houndmaster portrait roster.png 4 Self Only +50% scouting chance (4 combats)
TURN BACK TIME
Camp skill turn back time.png
Jester portrait roster.png 3 One Companion -30 stress

Extra -15 stress if afflicted

EVERY ROSE HAS ITS THORN
Camp skill every rose.png
Jester portrait roster.png 3 All Companions -15 stress on other party members

-15% stress DMG on other party members (4 combats)

TIGER'S EYE
Camp skill tigers eye.png
Jester portrait roster.png 3 One Companion +10 ACC (4 combats)
+5% CRIT (4 combats)
MOCKERY
Camp skill mockery.png
Jester portrait roster.png 2 All Companions /
One Companion
-20 stress on other party members

+20 stress on one target

LET THE MASK DOWN
Let the Mask Down.png
Leper portrait roster.png 2 All Companions /
Self Only
-25 stress on self

+5 stress on other party members

BLOODY SHROUD
Bloody Shroud.png
Leper portrait roster.png 3 Self Only +25% bleed resistance (4 combats)

+25% blight resistance (4 combats)
+25% move resistance (4 combats)
+25% debuff resistance (4 combats)

REFLECTION
Reflection.png
Leper portrait roster.png 3 Self Only -20 stress

+10 ACC (4 combats)
+5% CRIT (4 combats)

QUARANTINE
Quarantine.png
Leper portrait roster.png 3 All Companions /
Self Only
+20% health damage on self

-20 stress on other party members (50% chance)
-15 stress on other party members (50% chance)

MAINTAIN EQUIPMENT
Camp skill maintain equipment.png
Man at arms portrait roster.png 4 Self Only +10% PROT (4 combats)

+15% DMG (4 combats)

TACTICS
Camp skill tactics.png
Man at arms portrait roster.png 4 All Companions +10 DODGE (4 combats)

+3% CRIT (4 combats)

INSTRUCTION
Camp skill instruction.png
Man at arms portrait roster.png 3 One Companinon +5 DODGE (4 combats)

+3 SPD (4 combats)

WEAPONS PRACTICE
Camp skill weapons practice.png
Man at arms portrait roster.png 4 All Companions +10% DMG (4 combats)

75% chance of +5% CRT (4 combats)

ABANDON HOPE
Abandon Hope.png
Occultist portrait roster.png 1 All Companions /
Self Only
-25 stress on self

+10 stress on other party members (50% chance)
+5 stress on other party members (50% chance)

DARK RITUAL
Dark Ritual.png
Occultist portrait roster.png 4 Self Only /
One Companion
-100 torch

+15 stress on self
+50% heal on target
Remove Death’s Door debuffs on target

DARK STRENGTH
Dark Strength.png
Occultist portrait roster.png 2 Self Only /
One Companion
+15 stress on self

+20% DMG on target (4 combats)

UNSPEAKABLE COMMUNE
Unspeakable Commune.png
Occultist portrait roster.png 3 All Companions +7 stress on other party members

Prevents a nighttime ambush

EXPERIMENTAL VAPOURS
Experimental Vapours.png
Plague doctor portrait roster.png 4 One Companion +50% heal on target

+33% healing received on target (4 combats)

LEECHES
Leeches.png
Plague doctor portrait roster.png 2 One Companion +15% heal on target

Remove blight on target
Remove disease on target

THE CURE
The Cure.png
Plague doctor portrait roster.png 1 Self Only Remove disease

+20% disease resistance (4 combats)

SELF-MEDICATE
Self-Medicate.png
Plague doctor portrait roster.png 3 Self Only -10 stress

+20% heal
Remove blight
Remove bleed
+10 ACC (4 combats)

BLESS
Camp skill bless.png
Vestal portrait roster.png 3 One Companion +10 ACC (4 combats)
+10 DODGE (4 combats)
CHANT
Camp skill chant.png
Vestal portrait roster.png 3 One Companion -20% Stress DMG on target if religious (4 combats)

-10% Stress DMG on target if not religious (4 combats)
-15 stress on target if religious
-5 stress on target if not religious

PRAY
Camp skill pray.png
Vestal portrait roster.png 4 All Companions -15 stress on other party members if religious

-5 stress on other party members if not religious

+15% PROT on other party members if religious (4 combats)

+5% PROT on other party members if not religious (4 combats)

SANCTUARY
Camp skill sanctuary.png
Vestal portrait roster.png 4 Self Only +50% heal on other party members if Death’s Door debuff is present

-25 stress on other party members if Death’s Door debuff is present
Prevents nighttime ambush

RESUPPLY

Resupply.png

Antiquarian portrait roster.png 1 Self Only Produces a random supply item (3 uses)
TRINKET SCROUNGE
Trinket Scrounge.png
Antiquarian portrait roster.png 2 Self Only Produces a random trinket
STRANGE POWDERS
Strange Powders.png
Antiquarian portrait roster.png 2 One Companion +20% Bleed resistance (4 combats)

+20% Blight resistance (4 combats)

+20% Move resistance (4 combats)

+20% Debuff resistance (4 combats)

+20% Disease resistance (4 combats)

CURIOUS INCANTATION
Curious Incantation.png
Antiquarian portrait roster.png 1 Self Only -50% stress DMG (4 combats)

When the Target is One Companion, the skill cannot be used on the hero activating the skill. All Companions affect all other heroes, not the one using the skill.