Highwayman

From Darkest Dungeon Wiki
Jump to: navigation, search
Highwayman
Hwyman.png
Base Stats
Resolve 1 2 3 4 5
MAX HP 23 28 33 38 43
DODGE 10 15 20 25 30
PROT 0% 0% 0% 0% 0%
SPD 5 5 6 6 7
ACC MOD +0 +0 +0 +0 +0
CRIT 5% 5.5% 6% 6.5% 7%
DMG 5-10 6-12 7-13 8-15 9-16
Resistances
Poptext stun.png Stun 30% Poptext move.png Move 30%
Poptext poison.png Blight 30% Poptext bleed.png Bleed 30%
Poptext disease.png Disease 30% Poptext debuff.png Debuff 30%
Deathsdoor.png Death Blow 67% Tray trap disarm.png Trap 40%
Other information
Movement 2 forwards, 2 backwards.
Religious No
Provisions None


Elusive, evasive, persistent. Righteous traits for a rogue.

The Highwayman is one of the playable Characters in Darkest Dungeon.

Class Description[edit | edit source]

A bandit seeking redemption on an old road, the Highwayman is one of the fastest classes in the game and is able to dish out a lot of damage quickly. He can be placed in both the front ranks and rend enemies with his short sword, or he can pursue enemies from the back with his trusty pistol. He has a lower HP value than most classes, but makes up for this with high evasion.

When night falls and all of his allies are settled around a campfire, the Highwayman is preparing for what dangers await. He'll spend his time performing maintenance on his weaponry, practicing his blade-work or setting up alarms to keep himself safe during the night. If he must interact with others it'll be with his dark sense of humor, which might upset some. But for what the Highwayman lacks in tact he makes up in unparalleled finesse. With a flintlock in one hand and a dirk in the other, the Highwayman is sure to make short work of his foes.

Combat Skills[edit | edit source]

A rogue, a thug and a thief, the Highwayman has honed his skills with dirk and flintlock to devastating effect. Whether at range or in a melee, he is equally effective at dispatching his foes. Be it a grapeshot area-of-effect, or single target bleed, the Highwayman's skills focus solely on dealing damage in a variety of ways.
~ Guild
Wicked Slice
Wicked Slice.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngGrey dot.pngGrey dot.png
+15% 85 5%
Further levels
Level 2 +15% 90 6%
Level 3 +15% 95 6%
Level 4 +15% 100 6%
Level 5 +15% 105 7%


Pistol Shot
Pistol Shot.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dot.pngYellow dot.pngYellow dot.pngGrey dot.png
Grey dot.pngRed dot.pngRed dot.pngRed dot.png
-25% 85 10% +25% DMG vs Marked
Further levels
Level 2 -25% 90 11% +25% DMG vs Marked
Level 3 -25% 95 11% +25% DMG vs Marked
Level 4 -25% 100 12% +25% DMG vs Marked
Level 5 -25% 105 12% +25% DMG vs Marked


Point Blank Shot
Point Blank Shot.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Grey dot.pngGrey dot.pngGrey dot.pngYellow dot.png
Red dot.pngGrey dot.pngGrey dot.pngGrey dot.png
+50% 95 0% Knockback 1 (100% base) Back 1
Further levels
Level 2 +50% 100 0% Knockback 1 (110% base) Back 1
Level 3 +50% 105 1% Knockback 1 (120% base) Back 1
Level 4 +50% 110 2% Knockback 1 (130% base) Back 1
Level 5 +50% 115 2% Knockback 1 (140% base) Back 1


Grapeshot Blast
Grapeshot Blast.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Grey dot.pngYellow dot.pngYellow dot.pngGrey dot.png
Red dotr.pngRed dotlr.pngRed dotl.pngGrey dot.png
-60% 80 -7%
Further levels
Level 2 -60% 85 -6%
Level 3 -60% 90 -6%
Level 4 -60% 95 -6%
Level 5 -60% 100 -5%


Tracking Shot
Tracking Shot.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Grey dot.pngRed dot.pngRed dot.pngRed dot.png
-80% 95 0% +6 ACC,
+5% CRT,
+12% DMG
(Buffs last 1 Battle)
Further levels
Level 2 -80% 100 0% +7 ACC,
+6% CRT,
+14% DMG
(Buffs last 1 Battle)
Level 3 -80% 105 0% +8 ACC,
+7% CRT,
+16% DMG
(Buffs last 1 Battle)
Level 4 -80% 110 0% +9 ACC,
+8% CRT,
+18% DMG
(Buffs last 1 Battle)
Level 5 -80% 115 1% +10 ACC,
+9% CRT,
+20% DMG
(Buffs last 1 Battle)
Limit: Once per Battle


Duelist's Advance
Duelist's Advance.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Yellow dot.pngYellow dot.pngYellow dot.pngGrey dot.png
Red dot.pngRed dot.pngRed dot.pngRed dot.png
-20% 85 2% Forward 1,
Activates Riposte
-40% DMG when Riposte
Further levels
Level 2 -20% 90 2% Forward 1,
Activates Riposte
-33% DMG when Riposte
Level 3 -20% 95 3% Forward 1,
Activates Riposte
-25% DMG when Riposte
+1% CRT when Riposte
Level 4 -20% 100 4% Forward 1,
Activates Riposte
-20% DMG when Riposte
+1% CRT when Riposte
Level 5 -20% 105 4% Forward 1,
Activates Riposte
-15% DMG when Riposte
+2% CRT when Riposte


Open Vein
Open Vein.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngGrey dot.pngGrey dot.png
-15% 95 0% Bleed (100% base)
2pts/rd for 3 rds,
-20% Bleed Resist (100% base),
-1 SPD (100% base)
Further levels
Level 2 -15% 100 0% Bleed (110% base)
2pts/rd for 3 rds,
-23% Bleed Resist (110% base),
-1 SPD (110% base)
Level 3 -15% 105 1% Bleed (120% base)
3pts/rd for 3 rds,
-26% Bleed Resist (120% base),
-2 SPD (120% base)
Level 4 -15% 110 2% Bleed (130% base)
3pts/rd for 3 rds,
-30% Bleed Resist (130% base),
-2 SPD (130% base)
Level 5 -15% 115 2% Bleed (140% base)
4pts/rd for 3 rds,
-33% Bleed Resist (140% base),
-3 SPD (140% base)


Camping Skills[edit | edit source]

The Highwayman relishes cynical preparedness and off-color jokes around the campfire. A life spent running and hiding has taught him the tenuous benefit of perimeter alarms, and late-night investigations into the encroaching shadows.
~ Survivalist

Camping skills are special skills heroes can use during the Camp Phase of a dungeon. They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Most heroes have three shared camping skills and all heroes have 4 camping skills unique to them. Only 4 of these can be equipped at one time. Any Buffs or lasting effects given from a camping skill lasts for 4 battles.

{{{info}}}

Shared Skills[edit source]

Encourage
Encourage.png
Time Cost Target Description
2 One
Companion
Reduce stress by 15
Bark "Please, use my whetstone. 'Twill hone your edge."
"I've been told this coin is lucky. You have it."
"Show me your palm. Hmm... luck and love and long life!"
Wound Care
Wound Care.png
Time Cost Target Description
2 One
Companion
Heal 15%
Removes target bleeding
Removes target blight
Bark "Did I wash this needle? Well, too late now."
"I cleaned the wound with the last of the wine. ... SIGH."
"I'm not fond of blood, but at least it's yours."
Pep Talk
Pep Talk.png
Time Cost Target Description
2 One
Companion
-15% Stress (4 combats)
Bark "Just keep your blade sharp and musket loaded. T'is all."
"In, out, and home... though all the richer."
"Let's press on. Things go pear-shaped, we flee."

Unique Skills[edit source]

Gallows Humor
Gallows Humor.png
Time Cost Target Description
4 Self
All Companions
Self: Reduce stress by 25
All Companions:
(75% chance) Reduce stress by 20
(25% chance) Increase stress by 10
Bark "How many adventurers does it take to die in a pit?"
Unparalleled Finesse
Unparalleled Finesse.png
Time Cost Target Description
4 Self +10 DODGE (4 combats)
+2 SPD (4 combats)
+20% DMG Melee Skills (4 combats)
+10 ACC Melee Skills (4 combats)
Bark "Naught but my own blade will find the heart of these monstrosities!"
Clean Guns
Clean Guns.png
Time Cost Target Description
4 Self +10 ACC Ranged Skills (4 combats)
+20% DMG Ranged Skills (4 combats)
+5% CRT Ranged Skills (4 combats)
Bark "<whistles>"
Bandit's Sense
Bandit's Sense.png
Time Cost Target Description
4 Self Prevents nighttime ambush
-20% Chance Party Surprised (4 combats)
+20% Chance Monster Surprised (4 combats)
Bark "With my ear to the road, none shall surprise us..."


Equipment[edit | edit source]

The highwayman's reinforced overcoat will dull a knife-strike, but he relies more on evasion than damage mitigation. His flintlock and short sword afford him great versatility; he is never out of position, or caught unawares.
~ The Blacksmith.

Unlike other games, equipment upgrades in Darkest Dungeon are linear, all bought at the Blacksmith.

Pistol & Blade
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp weapon 4hig (2).png Flintlock, Rusty Blade Eqp weapon 4hig (3).png Versatile Pistol and Blade Eqp weapon 4hig (4).png Polished Pistol and Blade Eqp weapon 4hig (5).png Fluted Pistol, Sharpened Edge Eqp weapon 4hig (1).png Thunder and Lightning
DMG base: 5-10 DMG base: 6-12 DMG base: 7-13 DMG base: 8-15 DMG base: 9-16
CRT base: 5.0% CRT base: 5.5% CRT base: 6.0% CRT base: 6.5% CRT base: 7.0%
SPD base: 5 SPD base: 5 SPD base: 6 SPD base: 6 SPD base: 7
Bandit's Overcoat
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp armour 0hig.png Worn Overcoat Eqp armour 1hig.png Durable Overcoat Eqp armour 2hig.png Padded Overcoat Eqp armour 3hig.png Bandit's Overcoat Eqp armour 4hig.png The Uncatchable
DODGE base: 10 DODGE base: 15 DODGE base: 20 DODGE base: 25 DODGE base: 30
HP base: 23 HP base: 28 HP base: 33 HP base: 38 HP base: 43


Each Hero has trinkets unique to them that only they can equip. The Highwayman has eight; 3 common, 2 Crimson Court and 1 uncommon, rare and very rare. In the base game, his trinkets are all either belt buckles, dagger sheathes or gunpowder. The Crimson Court DLC adds a his neckerchief and a locket with a picture of the woman and child from his comic.

Trinket Image Trinket Name Rarity Class Restriction Origin Dungeon Effect Additional Notes
Inv trinket-drifters buckle.png
Drifter's Buckle Common Highwayman
  • +10% Trap Disarm
  • +4 DODGE
  • -5% Stress Healed


Inv trinket-flashfire gunpowder.png
Flashfire Gunpowder Common Highwayman
  • +10% DMG Ranged Skills
  • -20% Stun Resist


Inv trinket-cursed buckle.png
Stalwart Buckle Common Highwayman
  • +2% CRT
  • +5% Stress
  • -3% Virtue Chance


Inv trinket-dodgy sheath.png
Dodgy Sheath Uncommon Highwayman
  • +8 DODGE
  • +2 SPD
  • -10 ACC Ranged Skills


Inv trinket-sharpening sheath.png
Sharpening Sheath Rare Highwayman
  • +4% CRT Melee Skills
  • +40% Bleed Skill Chance
  • -1 SPD


Inv trinket-poisoning buckle.png
Gunslinger's Buckle Very Rare Highwayman Ruins
  • +20% DMG Ranged Skills
  • +15 ACC Ranged Skills
  • -20% DMG Melee Skills
  • -2% CRT Melee Skills



The Crimson Court DLC added special Trinket Sets, two for each hero. They confer powerful bonuses to the hero equipped with them and having both equipped at once yields an additional bonus, which is shown greyed out at the bottom. The origin dungeon for all Trinket Sets is the Courtyard and they all have the rarity Crimson Court.

Trinket Image Trinket Name Class Restriction Effect Set Effect Quote Additional Notes
Inv trinket-cc set high bloodied neckerchief.png Bloodied Neckerchief Highwayman
  • +2 SPD
  • +10 DODGE
  • +45% Virtue Chance
"A reflex - I didn't mean to..."
Inv trinket-cc set high shameful locket.png Shameful Locket
  • +10 ACC
  • +3% CRT
  • +15% Stress

District Bonus[edit | edit source]

The Crimson Court DLC adds Districts to the Hamlet, some of which confer passive benefits to heroes.

The gold cost of most Districts in Radiant Mode is significantly reduced. The price in Radiant mode is shown in parentheses.

Districts
Name Image Effect Cost
House of the Yellow Hand
District Yellow Hand.png
Bounty Hunter, Grave Robber and Highwayman receive:
  • +2% CRIT
  • +5% Scouting chance
Currency.gold.large icon.png
5000 (1000)
Currency.portrait.icon.png
100
Currency.blueprint.icon.png
1

Customisation[edit | edit source]

As for every hero, the Highwayman has four different colour palettes to choose from: red, green, blue and brown.

Barks[edit | edit source]

Damn! Missed your eyes.
~ Highwayman on landing a critical hit.
I never miss.
~ Highwayman on landing a critical hit.
<whistles>
~ Highwayman using the self-only Clean Guns.
I've been told this coin is lucky. You have it.
~ Highwayman using Encourage.
Did I wash this needle? Oh well, too late now.
~ Highwayman using Wound Care.
Show me your palm. Hmm...luck, love, and long life!
~ Highwayman using Encourage.
In, out, and home...though all the richer.
~ Highwayman using Encourage.
Let's press on. Things go pear-shaped, we flee.
~ Highwayman using Pep Talk.
Naught but my own blade will find the heart of these monstrosities!
~ Highwayman using the self-only Unparalleled finesse.
With my ears to the road, none shall surprise us!
~ Highwayman on using the self-only Bandit's Sense.
I can't get their faces out of my head...
~ Highwayman while Hopeless. A reference to his comic.
No! I DIDN'T KILL HER! 'TWAS AN ACCIDENT!
~ Highwayman while Irrational. A reference to his comic.
We'll ride to hell if need be!
~ Highwayman while Courageous.
Fear not the hangman, nor the reaper!
~ Highwayman while Courageous.
Taste the sting of blade and ball, fool!
~ Highwayman while Powerful.
Every road ends...
~ Highwayman on Death's Door
Separator.png

This article or section may contain spoilers about the final boss. You might want to avoid reading further if you don't want to spoil the surprise for yourself!

Raid failure banner.png
No way out, hmph. Let's do this.
~ Highwayman on about to meet his fate at the hands of the Heart of Darkness.
Separator.png

This article or section may contain spoilers about the final boss. You might want to avoid reading further if you don't want to spoil the surprise for yourself!

Raid failure banner.png

Trivia[edit | edit source]

  • Dismas, the name of the default Highwayman, is named after the penitent thief who was crucified next to Jesus of Nazareth.
  • The Highwayman and the Grave Robber have many similarities with each other. They are also the only class that share a unique Camp Skill, that being Gallows Humor.
  • In the comic covering his introduction, it's shown that he was originally one of the many Brigands preying on the roads leading to the Hamlet. In haste to bring down what he thought was an easy mark, he accidentally killed a woman and child who were taking shelter inside the carriage. Overcome with remorse, the Highwayman left his previous path behind and now adventures to make amends.
  • The Highwayman's set of skills are unique among the other heroes for two reasons. He is the only hero whose entire moveset deals damage, and he is the only hero who has no offensive skill without damage modification. This makes The Guild's statement true.
  • Despite claiming he never misses, he actually misses enemy's eyes in another one of his lines when landing a critical.
    • This, however, could be referencing him landing a headshot (which usually lands "between the eyes", hence he "missed" the eye with it)
  • While most characters have seven trinkets, The Crusader, Highwayman, Plague Doctor and Vestal all have the most at eight.

Comic[edit | edit source]

Navigation

edit
Heroes MiniScrollpip.png Abomination MiniScrollpip.png Antiquarian MiniScrollpip.png Arbalest MiniScrollpip.png Bounty Hunter MiniScrollpip.png Crusader MiniScrollpip.png Grave Robber MiniScrollpip.png Hellion MiniScrollpip.png Highwayman MiniScrollpip.png
MiniScrollpip.png Houndmaster MiniScrollpip.png Jester MiniScrollpip.png Leper MiniScrollpip.png Man-at-Arms MiniScrollpip.png Occultist MiniScrollpip.png Plague Doctor MiniScrollpip.png Vestal
DLC MiniScrollpip.png Flagellant
Variants MiniScrollpip.png Musketeer