Houndmaster

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Hound Master
Hound Master.png
Base Stats
Resolve 1 2 3 4 5
MAX HP 21 25 29 33 37
DODGE 10 15 20 25 30
PROT 0% 0% 0% 0% 0%
SPD 6 6 7 7 8
ACC MOD +0 +0 +0 +0 +0
CRIT 5% 5.5% 6% 6.5% 7%
DMG 4-7 5-8 6-10 6-11 7-13
Resistances
Poptext stun.png Stun 40% Poptext move.png Move 40%
Poptext poison.png Blight 40% Poptext bleed.png Bleed 40%
Poptext disease.png Disease 30% Poptext debuff.png Debuff 30%
Deathsdoor.png Death Blow 67% Tray trap disarm.png Trap 40%
Other information
Movement 2 forwards, 2 backwards.
Religious No
Provisions 2 Dog Treats


A lawman and his faithful beast. A bond forged by battle and bloodshed.

The Hound Master is one of the playable Character Classes in Darkest Dungeon. It was released in the Corpse and Hound Update on July 15th.

Description[edit | edit source]

A tough and uncommonly compassionate ex-lawman, the Houndmaster and his faithful Wolfhound work in tandem to bring down their enemies and protect the innocent. Together they stalk the back ranks, bursting forth in a flurry of harrying bleeds, gnashing teeth, and stunning blows. Should the tide of battle turn, the pair can support an ailing party by protecting the weak, and rallying the stressed.
~ The Guild

Combat Skills[edit | edit source]

Hound's Rush
Hound's Rush.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dot.pngYellow dot.pngYellow dot.pngGrey dot.png
Red dot.pngRed dot.pngRed dot.pngRed dot.png
+0% 85 2% Bleed (100% base)
1 pts/rd for 3 rds
+15% DMG vs Beast,
+60% DMG vs Marked
Further levels
Level 2 +0% 90 3% Bleed (110% base)
1 pts/rd for 3 rds
+20% DMG vs Beast,
+70% DMG vs Marked
Level 3 +0% 95 4% Bleed (120% base)
1 pts/rd for 3 rds
+25% DMG vs Beast,
+80% DMG vs Marked
Level 4 +0% 100 4% Bleed (130% base)
2 pts/rd for 3 rds
+30% DMG vs Beast,
+90% DMG vs Marked
Level 5 +0% 105 4% Bleed (140% base)
2 pts/rd for 3 rds
+35% DMG vs Beast,
+100% DMG vs Marked


Hound's Harry
Hound's Harry.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dotr.pngRed dotlr.pngRed dotlr.pngRed dotl.png
-90% 85 0% Bleed (100% base)
1 pts/rd for 3 rds
Further levels
Level 2 -90% 90 0% Bleed (110% base)
1 pts/rd for 3 rds
Level 3 -90% 95 1% Bleed (120% base)
1 pts/rd for 3 rds
Level 4 -90% 100 2% Bleed (130% base)
2 pts/rd for 3 rds
Level 5 -90% 105 2% Bleed (140% base)
2 pts/rd for 3 rds


Target Whistle
Whistle.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngRed dot.pngRed dot.png
-100% 100 No Mark Target,
-20% PROT (130% base)
Further levels
Level 2 -100% 105 No Mark Target,
-22% PROT (140% base)
Level 3 -100% 110 No Mark Target,
-25% PROT (150% base)
Level 4 -100% 115 No Mark Target,
-27% PROT (160% base)
Level 5 -100% 120 No Mark Target,
-30% PROT (170% base)


Cry Havoc
Cry Havoc.png Rank Target Effect Self
Yellow dot.pngYellow dot.pngGrey dot.pngGrey dot.png
Yellow dotr.pngYellow dotlr.pngYellow dotlr.pngYellow dotl.png
Stress Heal +3 (66% base)
Further levels
Level 2 Stress heal +4 (66% base)
Level 3 Stress heal +5 (66% base)
Level 4 Stress heal +6 (66% base)
Level 5 Stress heal +7 (66% base)


Guard Dog
Guard Dog.png Rank Target Effect Self
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Guard Ally +15 DODGE
Further levels
Level 2 Guard Ally +18 DODGE
Level 3 Guard Ally +20 DODGE
Level 4 Guard Ally +22 DODGE
Level 5 Guard Ally +25 DODGE


Lick Wounds
Lick Wounds.png Rank Target Heal Crit mod Effect Self
Yellow dot.pngYellow dot.pngYellow dot.pngGrey dot.png
Self
5
Further levels
Level 2 6
Level 3 7
Level 4 8
Level 5 10


Blackjack
Blackjack.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngGrey dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngRed dot.pngGrey dot.png
-60% 95 1% Target: Stun (125% base)
Further levels
Level 2 -60% 100 2% Target: Stun (135% base)
Level 3 -60% 105 2% Target: Stun (144% base)
Level 4 -60% 110 2% Target: Stun (154% base)
Level 5 -60% 115 3% Target: Stun (164% base)


Camping Skills[edit | edit source]

A clever lawman knows the value of preparedness and information. To this end, the Houndmaster can send his Wolfhound to scout ahead, or put him on watch to ensure a good night's rest. If spirits are low, the dog's affectionate companionship can soften the heart, and ease the mind.
~ Survivalist

Camping skills are special skills heroes can use during the Camp Phase of a dungeon. They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Most heroes have three shared camping skills and all heroes have 4 camping skills unique to them. Only 4 of these can be equipped at one time. Any Buffs or lasting effects given from a camping skill lasts for 4 battles.

The Houndmaster focuses on using the hound to keep the party safe and their minds at peace. His hound can scout ahead or keep watch during the night. Or his hound can simple be nuzzled with to relieve stress.

Shared Skills[edit source]

Encourage
Encourage.png
Time Cost Target Description
2 One
Companion
Reduce stress by 15
Bark "Keep your minds clear and watch each other's back. We're partners, after all."
"Give her a pet - always brightens the spirit."
"We are the hunters, and the law is on our side."
Wound Care
Wound Care.png
Time Cost Target Description
2 One
Companion
Heal 15%
Removes target bleeding
Removes target blight
Bark "The hound's tongue will clean your wounds."
"Have a nip of this, always worked for me if some lout cut me on patrol."
"Standard constabulatory issue for that sort of ailment."
Pep Talk
Pep Talk.png
Time Cost Target Description
2 One
Companion
-15% Stress (4 combats)
Bark "The hound has the trail. We are certain to succeed."
"Every brigand, every miscreant is terrified of those who serve law and order."
"We work together, stay focused. We'll get out of this mess."

Unique Skills[edit source]

Hound's Watch
Hound's Watch.png
Time Cost Target Description
4 Self -20% chance for the party to be surprised (4 combats)

+20% chance for the enemies to be surprised (4 combats)
Prevents a nighttime ambush

Bark "I must rest now, girl. Your nose must guard us tonight."
Therapy Dog
Therapy Dog.png
Time Cost Target Description
3 All
Companions
-10 stress

-10% Stress (4 combats)

Bark "An affectionate nuzzle should put your hearts right."
Man's Best Friend
Man's Best Friend.png
Time Cost Target Description
2 Self -20 stress on self
Bark "Whatever tomorrow brings, six legs are better than two!"
Release the Hound
Release the Hound.png
Time Cost Target Description
4 Self +50% scouting chance (4 combats)
Bark "Off with you, girl! See what miscreants await us ahead!"


Equipment[edit | edit source]

Still clad in his worn Gendarme's uniform, the Houndmaster's focus is on evasion over mitigation. His cudgel is an effective stunning tool, but it is the Hound who delivers the pair's most crippling blows, especially when he's been fed an invigorating snack!
~ Blacksmith

Unlike other games, equipment upgrades in Darkest Dungeon are linear, all bought at the Blacksmith.

Cudgel & Collar
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp weapon 0hm.png Crude Cudgel, Frayed Collar Eqp weapon 1hm.png Sturdy Cudgel, Rope Collar Eqp weapon 2hm.png Fine Cudgel, Leather Collar Eqp weapon 3hm.png Studded Cudgel & Collar Eqp weapon 4hm.png Lawbringer
DMG base: 4-7 DMG base: 5-8 DMG base: 6-10 DMG base: 6-11 DMG base: 7-13
CRT base: 5.0% CRT base: 5.5% CRT base: 6.0% CRT base: 6.5% CRT base: 7.0%
SPD base: 6 SPD base: 6 SPD base: 7 SPD base: 7 SPD base: 8
Leather Vest
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp armour 0hm.png Ragged Leather Vest Eqp armour 1hm.png Stitched Leather Vest Eqp armour 2hm.png Resilient Leather Vest Eqp armour 3hm.png Splinted Leather Vest Eqp armour 4hm.png Gendarme's Pride
DODGE base: 10 DODGE base: 15 DODGE base: 20 DODGE base: 25 DODGE base: 30
HP base: 21 HP base: 25 HP base: 29 HP base: 33 HP base: 37


Each Hero has trinkets unique to them that only they can equip. The Houndmaster has seven; 2 common, 2 Crimson Court and 1 uncommon, rare and very rare. In the base game, his common trinkets are whistles, his uncommon trinket is a weight for his club and his high level trinkets are dog collars. The Crimson Court DLC adds incriminating evidence and his old badge from when he was a lawman.

Trinket Image Trinket Name Rarity Class Restriction Origin Dungeon Effect Additional Notes
Inv trinket-agility whistle.png
Agility Whistle Common Houndmaster
  • +4 DODGE
  • +1 SPD
  • -20% Debuff Resist


Inv trinket scouting whistle.png
Scouting Whistle Common Houndmaster
  • +30% Scouting Chance if Torch below 51
  • +20% Trap Disarm
In Radiant Light the Scouting bonus is 15%, and below 51 has no bonus. Thus the scouting bonus is +15% in below 51 light.


Caudgel weight.png
Caudgel Weight Uncommon Houndmaster
  • +20% Stun Skill Chance
  • -1 SPD


Protective Collar.png
Protective Collar Rare Houndmaster
  • +12 DODGE
  • -15% DMG


Collar.png
Spiked Collar Very Rare Houndmaster Warrens
  • +15% DMG
  • +30% Bleed Skill Chance
  • -50% Healing Received



The Crimson Court DLC added special Trinket Sets, two for each hero. They confer powerful bonuses to the hero equipped with them and having both equipped at once yields an additional bonus, which is shown greyed out at the bottom. The origin dungeon for all Trinket Sets is the Courtyard and they all have the rarity Crimson Court.

Trinket Image Trinket Name Class Restriction Effect Set Effect Quote Additional Notes
Inv trinket-cc set hm damning evidence.png Evidence of Corruption Houndmaster
  • +25% Scouting Chance
  • -15% Chance Party Suprised
  • +10% Stress
  • +25% DMG vs Bleeding
  • +3% CRT vs Bleeding
"Even the Chief was in on it."
Inv trinket-cc set hm lawmans badge.png Battered Lawman's Badge
  • +15 ACC Ranged Skills
  • +50% Stress Healed while Camping
  • +25% Healing Skills
  • -20% Stun Resist
  • -20% Debuff Resist

District Bonus[edit | edit source]

The Crimson Court DLC adds Districts to the Hamlet, some of which confer passive benefits to heroes.

The gold cost of most Districts in Radiant Mode is significantly reduced. The price in Radiant mode is shown in parentheses.

Districts
Name Image Effect Cost
Training Ring
District Training Ring.png
Arbalest, Houndmaster and Man-at-Arms receive:
  • +4 ACC
  • +10% MAX HP
Currency.gold.large icon.png
5000 (1000)
Currency.crest.icon.png
300
Currency.blueprint.icon.png
1

Customisation[edit | edit source]

As for every hero, the Hound Master has four different colour palettes to choose from: green, white, black and red.

Barks[edit | edit source]

For justice!
~ Hound Master on landing a critical hit.
Mercy is for the courts!
~ Hound Master on landing a critical hit.
The hound has the trail. We are certain to succeed.
~ Houndmaster on using encouraging his teammate Pep Talk.
I must rest now, girl. Your nose must guard us tonight.
~ Houndmaster on using the protection skill Hound's Watch.
An affectionate nuzzle should put your hearts right.
~ Houndmaster on using the party wide Therapy Dog.
Whatever tomorrow brings, six legs are better than two!
~ Houndmaster on using the self only Man's Best Friend.
Off with you, girl! See what miscreants await us ahead!
~ Houndmaster on using the self only Release The Hound.
Quiet! I can smell their thoughts!
~ Houndmaster when irrational.
This simple beast fears death as i do.
~ Houndmaster when fearful.
Separator.png

This article or section may contain spoilers about the final boss. You might want to avoid reading further if you don't want to spoil the surprise for yourself!

Raid failure banner.png
Steady, girl. If we're called, we answer.
~ Houndmaster when confronting the Heart of Darkness death call.
Separator.png

This article or section may contain spoilers about the final boss. You might want to avoid reading further if you don't want to spoil the surprise for yourself!

Raid failure banner.png

Trivia[edit | edit source]

  • The Dog Treats are a reference to the Scooby Snacks from Scooby Doo.
    • Further reinforced by the fact that the predetermined name for the Houndmaster is none other than Shag and Scoob.
  • The meaning of Gendarme in the Houndmaster's last armor upgrade, Gendarme's Pride, is a French word referring to "a soldier who is employed on police duties". This makes sense as the Houndmaster was previously a lawman and it may also hint that he is French in origin.
  • The Hound Master's damage animation shows him shielding his dog.
  • In the Houndmaster's artwork, he is shown with a bloodhound, but in the game, he has an Irish Wolfhound.
  • The skill "Cry Havoc" most likely was named after Mark Anthony's line: "... Cry 'Havoc!', and let slip the dogs of war..." in Act 3, Scene 1, line 273 of [/en.wikipedia.org/wiki/William%20Shakespeare William Shakespeare]'s [/en.wikipedia.org/wiki/Julius%20Caesar%20(play) Julius Caesar].

Navigation

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Heroes MiniScrollpip.png Abomination MiniScrollpip.png Antiquarian MiniScrollpip.png Arbalest MiniScrollpip.png Bounty Hunter MiniScrollpip.png Crusader MiniScrollpip.png Grave Robber MiniScrollpip.png Hellion MiniScrollpip.png Highwayman MiniScrollpip.png
MiniScrollpip.png Houndmaster MiniScrollpip.png Jester MiniScrollpip.png Leper MiniScrollpip.png Man-at-Arms MiniScrollpip.png Occultist MiniScrollpip.png Plague Doctor MiniScrollpip.png Vestal
DLC MiniScrollpip.png Flagellant
Variants MiniScrollpip.png Musketeer