Jester

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Jester
Jester.png
Base Stats
Resolve 1 2 3 4 5
MAX HP 19 23 27 31 35
DODGE 15 20 25 30 35
PROT 0% 0% 0% 0% 0%
SPD 7 7 8 8 9
ACC MOD +0 +0 +0 +0 +0
CRIT 7.5% 8% 8.5% 9% 9.5%
DMG 4-7 5-8 6-10 6-11 7-13
Resistances
Poptext stun.png Stun 20% Poptext move.png Move 20%
Poptext poison.png Blight 40% Poptext bleed.png Bleed 30%
Poptext disease.png Disease 20% Poptext debuff.png Debuff 40%
Deathsdoor.png Death Blow 67% Tray trap disarm.png Trap 30%
Other information
Movement 3 forwards, 3 backwards.
Religious No
Provisions Medicinal Herbs


He will be laughing still... at the end.

The Jester is one of the playable Character Classes in Darkest Dungeon.

Description[edit | edit source]

In the darkest depths of these twisted lands few things are as welcomed as a good laugh, a merry song, and razor sharp blade. The Jester brings all of these in spades. Armed with a sickle and lute, this maniacal minstrel is a versatile class that has several tricks up his sleeves. With his oddly shaped blade he can slice the 2nd and 3rd positions of the opposition to ribbons, causing them to bleed out. With his lute he can provide in-battle comfort for his companions, playing songs that inspire greatness or relieve tension. Regardless of his position in your party, he is able to dance elegantly around those pesky party shufflers and set up opportunities to single out an enemy and bring about its utter, almost laughable demise.

As an entertainer, he can make a stressful night of camping turn into a night of merriment and wit. The melodious riffs of his lute will make any party member's mind quiet as he encourages them to strike quickly and precisely like a tiger. Beware though, not all find the Jester's antics amusing as mockery and cynicism is only funny until it happens to you. All who dare to confront the Darkest Dungeon know that it might mean their end, but with the Jester in tow he will make sure that it is at least a heroic end.

Combat Skills[edit | edit source]

Combat is a power ballad - a slow build up, and a grand finale! On the offense, the Jester leaps to and fro in a bloody cacophony, positioning himself for a glorious end in the front ranks! Alternatively, he can hang back, delivering chilling melodies and unsettling riffs that terrorize his foes, and give strength to his allies.
~ Guild
Dirk Stab
Dirk Stab.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngRed dot.pngGrey dot.png
+0% 85 2% Forward 1,
Finale DMG +20% for 7 rds
Further levels
Level 2 +0% 90 3% Forward 1,
Finale DMG +20% for 7 rds
Level 3 +0% 95 4% Forward 1,
Finale DMG +20% for 7 rds
Level 4 +0% 100 4% Forward 1,
Finale DMG +20% for 7 rds
Level 5 +0% 105 4% Forward ,1
Finale DMG +20% for 7 rds


Harvest
Harvest.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngYellow dot.pngYellow dot.pngGrey dot.png
Grey dot.pngRed dotr.pngRed dotl.pngGrey dot.png
-50% 90 0% Bleed (100% base)
2 pts/rd for 3 rds
Further levels
Level 2 -50% 95 0% Bleed (110% base)
2 pts/rd for 3 rds
Level 3 -50% 100 1% Bleed (120% base)
3 pts/rd for 3 rds
Level 4 -50% 105 2% Bleed (130% base)
3 pts/rd for 3 rds
Level 5 -50% 110 2% Bleed (140% base)
4 pts/rd for 3 rds


Finale
Finale.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngGrey dot.pngGrey dot.pngYellow dot.png
Red dot.pngRed dot.pngRed dot.pngGrey dot.png
+50% 140 4% Back 3,
-25 DODGE for 12 rds
Further levels
Level 2 +50% 145 4% Back 3,
-25 DODGE for 12 rds
Level 3 +50% 150 5% Back 3,
-25 DODGE for 12 rds
Level 4 +50% 155 5% Back 3,
-25 DODGE for 12 rds
Level 5 +50% 160 6% Back 3,
-25 DODGE for 12 rds
Limit: Once per battle


Solo
Solo.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dotr.pngRed dotlr.pngRed dotlr.pngRed dotl.png
-100% 125 No -10 ACC (90% Base) Forward 3,
+5 SPD,
Finale DMG +50% for 7 rds
Further levels
Level 2 -100% 130 No -12 ACC (100% Base) Forward 3,
+6 SPD,
Finale DMG +50% for 7 rds
Level 3 -100% 135 No -14 ACC (110% Base) Forward 3,
+7 SPD,
Finale DMG +50% for 7 rds
Level 4 -100% 140 No -16 ACC (120% Base) Forward 3,
+8 SPD,
Finale DMG +50% for 7 rds
Level 5 -100% 145 No -18 ACC (130% Base) Forward 3,
+9 SPD,
Finale DMG +50% for 7 rds
Limit: Twice per battle


Slice Off
Slice Off.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngYellow dot.pngYellow dot.pngGrey dot.png
Grey dot.pngRed dot.pngRed dot.pngGrey dot.png
-33% 95 8% Bleed (100% base)
3 pts/rd for 3 rds
Further levels
Level 2 -33% 100 8% Bleed (110% base)
3 pts/rd for 3 rds
Level 3 -33% 105 8% Bleed (120% base)
4 pts/rd for 3 rds
Level 4 -33% 110 9% Bleed (130% base)
4 pts/rd for 3 rds
Level 5 -33% 115 10% Bleed (140% base)
5 pts/rd for 3 rds


Battle Ballad
Battle Ballad.png Rank Target Effect Self
Yellow dot.pngYellow dot.pngGrey dot.pngGrey dot.png
Yellow dotr.pngYellow dotlr.pngYellow dotlr.pngYellow dotl.png
+5 ACC,
+2% CRIT,
+3 SPD
Finale DMG +20% for 7 rds
Further levels
Level 2 +6 ACC,
+3% CRIT,
+3 SPD
Finale DMG +20% for 7 rds
Level 3 +7 ACC,
+3% CRIT,
+4 SPD
Finale DMG +20% for 7 rds
Level 4 +8 ACC,
+4% CRIT,
+4 SPD
Finale DMG +20% for 7 rds
Level 5 +10 ACC,
+4% CRIT,
+5 SPD
Finale DMG +20% for 7 rds


Inspiring Tune
Inspiring Tune.png Rank Target Effect Self
Yellow dot.pngYellow dot.pngGrey dot.pngGrey dot.png
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Stress Heal +10,
-10% Stress DMG
Finale DMG +20% for 7 rds
Further levels
Level 2 Stress Heal +11,
-13% Stress DMG
Finale DMG +20% for 7 rds
Level 3 Stress Heal +12,
-15% Stress DMG
Finale DMG +20% for 7 rds
Level 4 Stress Heal +13,
-18% Stress DMG
Finale DMG +20% for 7 rds
Level 5 Stress Heal +15,
-20% Stress DMG
Finale DMG +20% for 7 rds


Camping Skills[edit | edit source]

The Jester shines in the flickering light of the campfire, bringing his lute and unerring wit to bear against the fears and stress his companions suffer. He can inspire greater combat prowess, or raise the group's spirits at the cost of singling out a target for his acrimonious scandalizing.
~ Survivalist

Camping skills are special skills heroes can use during the Camp Phase of a dungeon. They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Most heroes have three shared camping skills and all heroes have 4 camping skills unique to them. Only 4 of these can be equipped at one time. Any Buffs or lasting effects given from a camping skill lasts for 4 battles.

The Jester is all fun and games at camp, singing songs and making jokes to keep everyone's stress levels down. However, sometimes he can go too far with a joke.

Shared Skills[edit source]

Encourage
Encourage.png
Time Cost Target Description
2 One
Companion
Reduce stress by 15
Bark "(sigh) Your whining bothers me. Just... smile!"
"(sigh) Shall I do a little dance to amuse you? Yes?"
"If all else fails... laugh. It blinds the mind."
Wound Care
Wound Care.png
Time Cost Target Description
2 One
Companion
Heal 15%
Removes target bleeding
Removes target blight
Bark "Nasty ugly thing, this wound. It suits you."
"There. Now you will die much more slowly."
"Good. That should delay your death."
Pep Talk
Pep Talk.png
Time Cost Target Description
2 One
Companion
-15% Stress (4 combats)
Bark "If we are going to die, let's at least enjoy it."
"What's the deal with pinapple... I am right?"
"Here's what I think of our enemies: HA HAA HAAAA!"

Unique Skills[edit source]

Turn Back Time
Turn Back Time.png
Time Cost Target Description
3 One Companion -30 stress on target

-15 stress on target if afflicted

Bark "Pride's like a knife, it can cut deep inside... Words are like weapons, they wound sometimes."
Every Rose Has Its Thorn
Every Rose has its Thorn.png
Time Cost Target Description
3 All Companions -15 stress on other party members

-15% stress DMG on other party members (4 combats)

Bark "Listen here, every rose has it thorn"
Tiger's Eye
Tiger's Eye.png
Time Cost Target Description
3 One Companion +10 ACC on target (4 combats)

+5% CRT on target (4 combats)

Bark "Lose not your grip on the dreams of the past, you must just fight to keep them alive!"
Mockery
Mockery.png
Time Cost Target Description
2 One Companion / All Companions -20 stress on other party members

+20 stress on one target

Bark "Look at this fool, this imbecile! Playing the hero, are you?! Ha-HAA."


Tactical Analysis[edit | edit source]

The Jester is an unusual hero who has a unique combination of skills. His primary advantage is his ability to heal the stress of allies - both in battle and during camps.

His damage output can be tailored towards a fairly reliable bleed skillset, or by rapidly moving forwards and backwards in the party to deliver a Finale.

You ideally want the rest of your party to be reasonably comfortable with being moved from their preferred spots - some skills like Holy Lance and Point Blank Shot can synergise well with this, but unfortunately you can often find yourself unable to use a key ability (such as a heal) if you get this wrong.

The Jester has a high dodge chance, but low hit points, so runs of partly good or bad luck can often come into play.

He synergizes well with the Abomination, as he can heal the stress caused, and they move around each other well.

Equipment[edit | edit source]

Clad only in mildewed cloth, the Jester makes a mockery of battle. Only a fool would underestimate the vicious bloodletting power of his sharpened sickle, or the discordant throng of his lute.
~ Blacksmith

Unlike other games, equipment upgrades in Darkest Dungeon are linear, all bought at the Blacksmith.

Sickle & Lute
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp weapon 0jes (1).png Worn Sickle, Untuned Lute Eqp weapon 0jes (2).png Reclaimed Sickle and Lute Eqp weapon 0jes (3).png Sharpened Sickle, Restrung Lute Eqp weapon 0jes (4).png Masterwork Sickle, Fine Lute Eqp weapon 0jes (5).png Slash and Solo
DMG base: 4-7 DMG base: 5-8 DMG base: 6-10 DMG base: 6-11 DMG base: 7-13
CRT base: 7.5% CRT base: 8.0% CRT base: 8.5% CRT base: 9.0% CRT base: 9.5%
SPD base: 4 SPD base: 4 SPD base: 5 SPD base: 5 SPD base: 6
Garb
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp armour 0jes.png Motley Garb Eqp armour 1jes.png Mocking Garb Eqp armour 2jes.png Padded Garb Eqp armour 3jes.png Armored Garb Eqp armour 4jes.png The Cruelest Crown
DODGE base: 15 DODGE base: 20 DODGE base: 25 DODGE base: 30 DODGE base: 35
HP base: 19 HP base: 23 HP base: 27 HP base: 31 HP base: 35


Each Hero has trinkets unique to them that only they can equip. The Jester has seven; 2 common, 2 Crimson Court and 1 uncommon, rare and very rare. In the base game, his lower level trinkets are dice and his high level trinkets are tambourines. The Crimson Court DLC adds a necklace made from a finger bone and poisoned goblet.

Trinket Image Trinket Name Rarity Class Restriction Origin Dungeon Effect Additional Notes
Inv trinket-bloody dice.png
Bloody Dice Common Jester
  • +30% Bleed Skill Chance
  • -10% Bleed Resist


Inv trinket-lucky dice.png
Lucky Dice Common Jester
  • +4 ACC
  • +4 DODGE


Inv trinket-critical dice.png
Critical Dice Uncommon Jester
  • +3% CRIT


Inv trinket-bright tambourine.png
Bright Tambourine Rare Jester
  • +20% Stress Healed
  • -25% Stress if Torch above 75
  • +15% Stress if Torch below 51


Inv trinket-dark tambourine.png
Dark Tambourine Very Rare Jester
  • +12% Death Blow Resist
  • -25% Stress if Torch Below 26
  • +10% Virtue Chance if Torch Below 26



The Crimson Court DLC added special Trinket Sets, two for each hero. They confer powerful bonuses to the hero equipped with them and having both equipped at once yields an additional bonus, which is shown greyed out at the bottom. The origin dungeon for all Trinket Sets is the Courtyard and they all have the rarity Crimson Court.

Trinket Image Trinket Name Class Restriction Effect Set Effect Quote Additional Notes
Inv trinket-cc set jest tasting cup.png Tyrant's Tasting Cup Jester
  • +33% Stress Healed
  • +25% Stress
  • +33% Stress Healed while Camping
"Heh. The last laugh is mine!"
Inv trinket-cc set jest tyrants fingerbone.png Tyrant's Fingerbone
  • +35% Debuff Skill Chance
  • +3 SPD if in position 1
  • +10 DODGE if in position 1
  • -15% MAX HP

District Bonus[edit | edit source]

The Crimson Court DLC adds Districts to the Hamlet, some of which confer passive benefits to heroes.

The gold cost of most Districts in Radiant Mode is significantly reduced. The price in Radiant mode is shown in parentheses.

Districts
Name Image Effect Cost
Performance Hall
District Theatre.png
Jester receives:
  • -10% Stress
  • +2 SPD
  • +20% DMG from skill "Finale"
Currency.gold.large icon.png
2500 (500)
Currency.crest.icon.png
75
Currency.blueprint.icon.png
1

Customisation[edit | edit source]

As for every hero, the Jester has four different colour palettes to choose from: red, purple, green and black.

Barks[edit | edit source]

Truly amusing...
~ Jester on landing a Critical Hit.
At last, the greatest joke of all...
~ Jester on Death's Door.
What's the deal with pinapple...I am right?
~ Jester on cheering another hero with the skill Pep Talk.
If we are going to die, let's at least enjoy it.
~ Jester on giving his quote to his teammate with skill Pep Talk.
Lose not your grip on the dreams of the past, you must just fight to keep them alive!
~ The Jester on inspiring one of your heroes through Tiger's Eye.
Look at this fool, this imbecile! Playing the hero, are you?! Ha-HAA.
~ The Jester on making fun of one of the party members with the camping skill Mockery.
I've lived in the court. Poison does not affect me anymore.
~ The Jester on becoming Vigorous.
Oh, you like knives? Me too... Heh.
~ The Jester on becoming Masochistic.
Separator.png

This article or section may contain spoilers about the final boss. You might want to avoid reading further if you don't want to spoil the surprise for yourself!

Raid failure banner.png
Hah! The jokes's on me then...?
~ The Jester on accepting his demise at the Heart of Darkness.
Separator.png

This article or section may contain spoilers about the final boss. You might want to avoid reading further if you don't want to spoil the surprise for yourself!

Raid failure banner.png

Trivia[edit | edit source]

  • Jester's unique camping skills, Tiger's Eye, Turn Back Time, and Every Rose Has Its Thorn are references to famous songs of the same names by music artists Survivor, Cher, and Poison respectively. He also quotes a verse from a song when he activates one of them.
  • Jester's final weapon upgrade, Slash and Solo, is also a reference to Slash, the guitarist of Guns and Roses and his revered solos.
  • The predetermined name of the Jester is Jingles.
  • The Crimson Court DLC trinkets Tyrant's Tasting Cup and Tyrant's Fingerbone implies that the Jester did indeed work in a court (although probably not the Crimson Court), and that he murdered his way out of it.

Navigation

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Heroes MiniScrollpip.png Abomination MiniScrollpip.png Antiquarian MiniScrollpip.png Arbalest MiniScrollpip.png Bounty Hunter MiniScrollpip.png Crusader MiniScrollpip.png Grave Robber MiniScrollpip.png Hellion MiniScrollpip.png Highwayman MiniScrollpip.png
MiniScrollpip.png Houndmaster MiniScrollpip.png Jester MiniScrollpip.png Leper MiniScrollpip.png Man-at-Arms MiniScrollpip.png Occultist MiniScrollpip.png Plague Doctor MiniScrollpip.png Vestal
DLC MiniScrollpip.png Flagellant
Variants MiniScrollpip.png Musketeer