Man-at-Arms

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Man-at-Arms
Man-At-Arms.png
Base Stats
Resolve 1 2 3 4 5
MAX HP 31 38 45 52 59
DODGE 5 10 15 20 25
PROT 0% 0% 0% 0% 0%
SPD 3 3 4 4 5
ACC MOD +0 +0 +0 +0 +0
CRIT 3.8% 4.3% 4.8% 5.3% 5.8%
DMG 5-10 6-12 7-13 7-15 8-16
Resistances
Poptext stun.png Stun 50% Poptext move.png Move 50%
Poptext poison.png Blight 30% Poptext bleed.png Bleed 40%
Poptext disease.png Disease 30% Poptext debuff.png Debuff 30%
Deathsdoor.png Death Blow 67% Tray trap disarm.png Trap 10%
Other information
Movement 2 forwards, 2 backwards.
Religious No
Provisions None


The raw strength of youth may be spent, but his eyes hold the secrets of a hundred campaigns.

The Man-at-Arms is one of the playable Character Classes in Darkest Dungeon.

Description[edit | edit source]

An old, battle-scarred veteran, the Man-at-Arms has seen enough war and bloodshed to last more than a dozen lifetimes. While he can no longer swing his great mace with the force he once could, you should not stand where he swings his mighty weapon. However it is not offense, but his defense, that makes the Man-at-Arms such a vital member of any team. His ability to read the enemy's movements allows him to draw fire to himself to defend his allies and then retaliate with surprising force.

The battlefield is a chaotic place, and the Man-at-Arms knows how to make himself heard. With his vociferous shouting he can issue vital commands to his men or let out a terrible bellow to strike fear into the enemy's heart. At camp, the Man-at-Arms can take time to instruct and practice with others, giving efficient information and life saving instruction. As long as the Man-at-Arms stands, he will never allow the line to break.

Combat Skills[edit | edit source]

The Man-at-Arms is a seasoned veteran of combat, and has been rewarded for his toil with haunting guilt and stoic resilience in equal measure. Immovable, commanding, and focused, the Man-at-Arms breaks down enemy lines with his mace, buckler, and furious battle cries.

~ Guild

Crush
Crush.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngGrey dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngRed dot.pngGrey dot.png
+0% 85 5%
Further levels
Level 2 +0% 90 6%
Level 3 +0% 95 6%
Level 4 +0% 100 6%
Level 5 +0% 105 7%


Rampart
Rampart.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngRed dot.pngGrey dot.png
-60% 90 5% Knockback 1 (100% base)
Stun (100% base)
Forward 1
Further levels
Level 2 -60% 90 6% Knockback 1 (110% base)
Stun (110% base)
Forward 1
Level 3 -60% 95 6% Knockback 1 (119% base)
Stun (119% base)
Forward 1
Level 4 -60% 100 6% Knockback 1 (129% base)
Stun (129% base)
Forward 1
Level 5 -60% 105 7% Knockback 1 (139% base)
Stun (139% base)
Forward 1


Bellow
Bellow.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Grey dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dotr.pngRed dotlr.pngRed dotlr.pngRed dotl.png
-90% 90 -5 DODGE (100% base)
-5 SPD (100% base)
Further levels
Level 2 -90% 95 -6 DODGE (110% base)
-5 SPD (110% base)
Level 3 -90% 100 1% -7 DODGE (119% base)
-6 SPD (119% base)
Level 4 -90% 105 2% -8 DODGE (129% base)
-6 SPD (129% base)
Level 5 -90% 110 2% -10 DODGE (139% base)
-7 SPD (139% base)


Defender
Defender.png Rank Target Effect Self
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Guard Ally +25% PROT
Further levels
Level 2 Guard Ally +30% PROT
Level 3 Guard Ally +35% PROT
Level 4 Guard Ally +40% PROT
Level 5 Guard Ally +45% PROT


Retribution
Retribution.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngRed dot.pngGrey dot.png
-75% 85 Mark Target (1 turn)
Activates Riposte
Further levels
Level 2 -75% 90 Mark Target (1 turn)
Activates Riposte
+5% DMG when Riposte
+5 ACC when Riposte
Level 3 -75% 95 1% Mark Target (1 turn)
Activates Riposte
+10% DMG when Riposte
+10 ACC when Riposte
+1% CRT when Riposte
Level 4 -75% 100 2% Mark Target (1 turn)
Activates Riposte
+15% DMG when Riposte
+15 ACC when Riposte
+1% CRT when Riposte
Level 5 -75% 105 2% Mark Target (1 turn)
Activates Riposte
+20% DMG when Riposte
+20 ACC when Riposte
+2% CRT when Riposte


Command
Command.png Rank Target Effect Self
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Yellow dotr.pngYellow dotlr.pngYellow dotlr.pngYellow dotl.png
+10 ACC
+1% CRT
Further levels
Level 2 +11 ACC
+1.5% CRT
Level 3 +12 ACC
+2% CRT
Level 4 +13 ACC
+2.5% CRT
Level 5 +15 ACC
+3% CRT


Bolster
Bolster.png Rank Target Effect Self
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Yellow dotr.pngYellow dotlr.pngYellow dotlr.pngYellow dotl.png
+5 DODGE
+2 SPD
Further levels
Level 2 +6 DODGE
+3 SPD
Level 3 +7 DODGE
+3 SPD
Level 4 +8 DODGE
+4 SPD
Level 5 +9 DODGE
+5 SPD


Camping Skills[edit | edit source]

The Man-at-Arms seeks to either practice his strict training regimen himself, or teach it to his companions. Dexterity, damage and unerring accuracy await those fortified enough to endure his lessons.

~ Trainer

Shared Skills[edit source]

Encourage
Encourage.png
Time Cost Target Description
2 One
Companion
Reduce stress by 15
Wound Care
Wound Care.png
Time Cost Target Description
2 One
Companion
Heal 15%
Removes target bleeding
Removes target blight
Pep Talk
Pep Talk.png
Time Cost Target Description
2 One
Companion
+15% Stress Resist (4 combats)

Unique Skills[edit source]

Maintain Equipment
Maintain Equipment.png
Time Cost Target Description
4 Self
Only
+10% PROT (4 combats)
+15% DMG (4 combats)
Tactics
Tactics.png
Time Cost Target Description
4 Entire
Party
+10 DODGE (4 combats)
+3% CRIT (4 combats)
Instruction
Instruction.png
Time Cost Target Description
3 One
Companion
+5 DODGE on target(4 combats)
+3 SPD on target (4 combats)
Weapons Practice
Weapons Practice.png
Time Cost Target Description
4 All
Companions
+10% DMG on other party members (4 combats)
+5% CRIT on other party members (75% chance) (4 combats)


Weapons and Armor[edit | edit source]

Clad in the heaviest plate, the Man-at-Arms is a mace-wielding heavy hitter. Quick to react and adapt, he is most effective leading the charge, protecting his companions with his unbreakable shield.

~ Blacksmith

Mace
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp weapon 0man (1).png Footman's Mace Eqp weapon 0man (2).png Seargent Major's Mace Eqp weapon 0man (3).png Seargent's Mace Eqp weapon 0man (4).png Master Seargent's Mace Eqp weapon 0man (5).png Bludgeon
DMG base: 5-10 DMG base: 6-12 DMG base: 7-13 DMG base: 7-15 DMG base: 8-16
CRT base: 3.8% CRT base: 4.3% CRT base: 4.8% CRT base: 5.3% CRT base: 5.8%
SPD base: 3 SPD base: 3 SPD base: 4 SPD base: 4 SPD base: 5
Plated Mail
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp armour 0man.png Shoddy Splint Eqp armour 1man.png Military-Issue Armor Eqp armour 2man.png Sergeant Major's Plate Eqp armour 3man.png Master Sergeant's Plate Eqp armour 4man.png The Bulwark
DODGE base: 5 DODGE base: 10 DODGE base: 15 DODGE base: 20 DODGE base: 25
HP base: 31 HP base: 38 HP base: 45 HP base: 52 HP base: 59



Customisation[edit | edit source]

As for every hero, the Man-at-Arms has four different colour palettes to choose from: red, purple, blue and yellow.

Barks[edit | edit source]

Keep your harness polished, and it will not fail you.
~ Man-at-Arms on Preparing his weapon Maintain Equipment.
The key to a continued heartbeat is to MOVE YOUR FEET.
~ Man-at-Arms on Using the party-wide Tactics.
A lifetime of practice still leaves more to learn.
~ Man-at-Arms on Using the party-wide Weapons Practice.
I am forgiven! I am free!
~ Man-at-Arms on becoming Powerful after a successful resolve check.
Let us press together!
~ Man-at-Arms on buffing party's damage thanks to being Powerful.
All into formation and we are invincible!
~ Man-at-Arms on becoming Courageous after a successful resolve check.
It seems there are miracles, but I am no saint.
~ Man-at-Arms on healing party's stress thanks to being Courageous.
I am your wall! Fear nothing!
~ Man-at-Arms on becoming Vigorous after a successful resolve check.
I was reborn through the blood and betrayal of my own kin!
~ Man-at-Arms on becoming Stalwart after a successful resolve check.
Separator.png

This article or section may contain spoilers about the final boss. You might want to avoid reading further if you don't want to spoil the surprise for yourself!

Raid failure banner.png
I go with a clear conscience. I've given my all.
~ The Man-at-Arms on being executed by the Heart of Darkness.
Separator.png

This article or section may contain spoilers about the final boss. You might want to avoid reading further if you don't want to spoil the surprise for yourself!

Raid failure banner.png

Trivia[edit | edit source]

  • Both the Man-at-Arms' and Vestal's weapon are called "Mace," despite both the artwork and stats of the weapons being entirely different.
  • The predetermined name of the Man-at-Arms is Barristan, a reference to a character of Game of ThronesTM

Comic[edit | edit source]

Navigation

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Heroes MiniScrollpip.png Abomination MiniScrollpip.png Antiquarian MiniScrollpip.png Arbalest MiniScrollpip.png Bounty Hunter MiniScrollpip.png Crusader MiniScrollpip.png Grave Robber MiniScrollpip.png Hellion MiniScrollpip.png Highwayman MiniScrollpip.png
MiniScrollpip.png Houndmaster MiniScrollpip.png Jester MiniScrollpip.png Leper MiniScrollpip.png Man-at-Arms MiniScrollpip.png Occultist MiniScrollpip.png Plague Doctor MiniScrollpip.png Vestal
Variants MiniScrollpip.png Musketeer MiniScrollpip.png