Man-at-Arms

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Man-at-Arms
Man-At-Arms.png
Base Stats
Resolve 1 2 3 4 5
MAX HP 31 37 43 49 55
DODGE 5 10 15 20 25
PROT 0% 0% 0% 0% 0%
SPD 3 3 4 4 5
ACC MOD +0 +0 +0 +0 +0
CRIT 3.7% 4.3% 4.7% 5.3% 5.7%
DMG 5-10 6-12 7-13 7-15 8-16
Resistances
Poptext stun.png Stun 50% Poptext move.png Move 50%
Poptext poison.png Blight 30% Poptext bleed.png Bleed 40%
Poptext disease.png Disease 30% Poptext debuff.png Debuff 30%
Deathsdoor.png Death Blow 67% Tray trap disarm.png Trap 10%
Other information
Movement 2 forwards, 2 backwards.
Religious No
Provisions None


The raw strength of youth may be spent, but his eyes hold the secrets of a hundred campaigns.

The Man-at-Arms is one of the playable Character Classes in Darkest Dungeon.

Description[edit | edit source]

An old, battle-scarred veteran, the Man-at-Arms has seen enough war and bloodshed to last more than a dozen lifetimes. While he can no longer swing his great mace with the force he once could, you should not stand where he swings his mighty weapon. However it is not offense, but his defense, that makes the Man-at-Arms such a vital member of any team. His ability to read the enemy's movements allows him to draw fire to himself to defend his allies and then retaliate with surprising force.

The battlefield is a chaotic place, and the Man-at-Arms knows how to make himself heard. With his vociferous shouting he can issue vital commands to his men or let out a terrible bellow to strike fear into the enemy's heart. At camp, the Man-at-Arms can take time to instruct and practice with others, giving efficient information and life saving instruction. As long as the Man-at-Arms stands, he will never allow the line to break.

Combat Skills[edit | edit source]

The Man-at-Arms is a seasoned veteran of combat, and has been rewarded for his toil with haunting guilt and stoic resilience in equal measure. Immovable, commanding, and focused, the Man-at-Arms breaks down enemy lines with his mace, buckler, and furious battle cries.

~ Guild

Crush
Crush.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngGrey dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngRed dot.pngGrey dot.png
+0% 85 5%
Further levels
Level 2 +0% 90 6%
Level 3 +0% 95 6%
Level 4 +0% 100 6%
Level 5 +0% 105 7%
Rampart
Rampart.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngRed dot.pngGrey dot.png
-60% 90 5% Knockback 1 (100% base),
Stun (100% base)
Forward 1
Further levels
Level 2 -60% 95 6% Knockback 1 (110% base),
Stun (110% base)
Forward 1
Level 3 -60% 100 6% Knockback 1 (119% base),
Stun (119% base)
Forward 1
Level 4 -60% 105 6% Knockback 1 (129% base),
Stun (129% base)
Forward 1
Level 5 -60% 110 7% Knockback 1 (139% base),
Stun (139% base)
Forward 1
Bellow
Bellow.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Grey dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dotr.pngRed dotlr.pngRed dotlr.pngRed dotl.png
-90% 90 -5 DODGE (100% base)
-5 SPD (100% base)
Further levels
Level 2 -90% 95 -6 DODGE (110% base)
-5 SPD (110% base)
Level 3 -90% 100 1% -7 DODGE (119% base)
-6 SPD (119% base)
Level 4 -90% 105 2% -8 DODGE (129% base)
-6 SPD (129% base)
Level 5 -90% 110 2% -10 DODGE (139% base)
-7 SPD (139% base)
Defender
Defender.png Rank Target Effect Self
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Guard Ally +25% PROT
Further levels
Level 2 Guard Ally +30% PROT
Level 3 Guard Ally +35% PROT
Level 4 Guard Ally +40% PROT
Level 5 Guard Ally +45% PROT
Retribution
Retribution.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngRed dot.pngGrey dot.png
-75% 85 Mark,
Activate Riposte
-40% DMG when Riposte
Further levels
Level 2 -75% 90 Mark,
Activate Riposte
-35% DMG when Riposte
Level 3 -75% 95 1% Mark,
Activate Riposte
-30% DMG when Riposte
1% CRIT when Riposte
Level 4 -75% 100 2% Mark,
Activate Riposte
-25% DMG when Riposte
1% CRIT when Riposte
Level 5 -75% 105 2% Mark,
Activate Riposte
-20% DMG when Riposte
2% CRIT when Riposte
Command
Command.png Rank Target Effect Self
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Yellow dotr.pngYellow dotlr.pngYellow dotlr.pngYellow dotl.png
+10 ACC
+1% CRT
Further levels
Level 2 +11 ACC
+2% CRT
Level 3 +12 ACC
+2% CRT
Level 4 +13 ACC
+3% CRT
Level 5 +15 ACC
+3% CRT
Bolster
Bolster.png Rank Target Effect Self
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Yellow dotr.pngYellow dotlr.pngYellow dotlr.pngYellow dotl.png
+5 DODGE
+2 SPD
Further levels
Level 2 +6 DODGE
+3 SPD
Level 3 +7 DODGE
+3 SPD
Level 4 +8 DODGE
+4 SPD
Level 5 +9 DODGE
+5 SPD


Camping Skills[edit | edit source]

The Man-at-Arms seeks to either practice his strict training regimen himself, or teach it to his companions. Dexterity, damage and unerring accuracy await those fortified enough to endure his lessons.

~ Survivalist

Camping skills are special skills heroes can use during the Camp Phase of a dungeon. They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Most heroes have three shared camping skills and all heroes have 4 camping skills unique to them. Only 4 of these can be equipped at one time. Any Buffs or lasting effects given from a camping skill lasts for 4 battles.

Being a military veteran, the Man-at-Arms makes sure that even when resting that training isn't overlooked. He can buff himself and everyone everyone else with extra DMG, DODGE and CRIT.

Shared Skills[edit source]

Encourage
Encourage.png
Time Cost Target Description
2 One
Companion
Reduce stress by 15
Bark "This formation, yes!"
"To the line! TO THE LINE!"
"Remember the drills and we will see this through!"
Wound Care
Wound Care.png
Time Cost Target Description
2 One
Companion
Heal 15%
Removes target bleeding
Removes target blight
Bark "It isn't much but you should pull through."
"Take this, works a charm."
"I'm no physician but this should steady you."
Pep Talk
Pep Talk.png
Time Cost Target Description
2 One
Companion
-15% Stress (4 combats)
Bark "We are strong together, hold fast!"
"You execute maneuvers well!"
"Stick to the plan and we will survive."

Unique Skills[edit source]

Maintain Equipment
Maintain Equipment.png
Time Cost Target Description
4 Self
Only
+10% PROT (4 combats)
+15% DMG (4 combats)
Bark "Keep your harness polished, and it will not fail you."
Tactics
Tactics.png
Time Cost Target Description
4 Entire
Party
+10 DODGE (4 combats)
+3% CRIT (4 combats)
Bark "The key to a continued heartbeat is to MOVE YOUR FEET."
Instruction
Instruction.png
Time Cost Target Description
3 One
Companion
+5 DODGE on target(4 combats)
+3 SPD on target (4 combats)
Bark "Skill always trumps raw strength. Strike like so..."
Weapons Practice
Weapons Practice.png
Time Cost Target Description
4 All
Companions
+10% DMG on other party members (4 combats)
+5% CRIT on other party members (75% chance) (4 combats)
Bark "A lifetime of practice still leaves more to learn."


Equipment[edit | edit source]

Clad in the heaviest plate, the Man-at-Arms is a mace-wielding heavy hitter. Quick to react and adapt, he is most effective leading the charge, protecting his companions with his unbreakable shield.

~ Blacksmith

Unlike other games, equipment upgrades in Darkest Dungeon are linear, all bought at the Blacksmith.

Mace
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp weapon 0man (1).png Footman's Mace Eqp weapon 0man (2).png Seargent Major's Mace Eqp weapon 0man (3).png Seargent's Mace Eqp weapon 0man (4).png Master Seargent's Mace Eqp weapon 0man (5).png Bludgeon
DMG base: 5-10 DMG base: 6-12 DMG base: 7-13 DMG base: 7-15 DMG base: 8-16
CRT base: 3.7% CRT base: 4.3% CRT base: 4.7% CRT base: 5.3% CRT base: 5.7%
SPD base: 3 SPD base: 3 SPD base: 4 SPD base: 4 SPD base: 5
Plated Mail
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp armour 0man.png Shoddy Splint Eqp armour 1man.png Military-Issue Armor Eqp armour 2man.png Sergeant Major's Plate Eqp armour 3man.png Master Sergeant's Plate Eqp armour 4man.png The Bulwark
DODGE base: 5 DODGE base: 10 DODGE base: 15 DODGE base: 20 DODGE base: 25
HP base: 31 HP base: 37 HP base: 43 HP base: 49 HP base: 55


Each Hero has trinkets unique to them that only they can equip. The Man-at-Arms has seven; 2 common, 2 Crimson Court and 1 uncommon, rare and very rare. In the base game, his lower level trinkets are eye-patches and his high level trinkets are shields. The Crimson Court DLC adds a banner and toy soldier.

Trinket Image Trinket Name Rarity Class Restriction Origin Dungeon Effect Additional Notes
Inv trinket-cleansing eyepatch.png
Cleansing Eyepatch Common Man-at-Arms Weald
  • +30% Blight Resist
  • +20% Disease Resist
  • -2 DODGE


Inv trinket-sly eyepatch.png
Sly Eyepatch Common Man-at-Arms
  • +4 DODGE
  • -10% Stun Resist
  • -10% Move Resist


Inv trinket longevity eyepatch.png
Longevity Eyepatch Uncommon Man-at-Arms
  • +15% MAX HP
  • -2 SPD


Inv trinket-guardians shield.png
Rampart Shield Rare Man-at-Arms
  • +40% Move Skill Chance
  • +40% Stun Skill Chance
  • -20% DMG


Man at arms Shield.png
Guardian's Shield Very Rare Man-at-Arms
  • +10% PROT if in position 4
  • +50% Healing Received if in position 4
  • +5 DODGE if in position 4



The Crimson Court DLC added special Trinket Sets, two for each hero. They confer powerful bonuses to the hero equipped with them and having both equipped at once yields an additional bonus, which is shown greyed out at the bottom. The origin dungeon for all Trinket Sets is the Courtyard and they all have the rarity Crimson Court.

Trinket Image Trinket Name Class Restriction Effect Set Effect Quote Additional Notes
Inv trinket-cc set maa old unit banner.png Old Unit Standard Man-at-Arms
  • +25% Stun Skill Chance
  • +25% Debuff Skill Chance
  • +15% Deathblow Resist
  • +10% Stress
  • +25% DMG when Riposte
  • +10 ACC when Riposte
"Glory days? Hmph."
Inv trinket-cc set maa toy soldier.png Toy Soldier
  • +10% PROT
  • +3% CRT

District Bonus[edit | edit source]

The Crimson Court DLC adds Districts to the Hamlet, some of which confer passive benefits to heroes.

The gold cost of most Districts in Radiant Mode is significantly reduced. The price in Radiant mode is shown in parentheses.

Districts
Name Image Effect Cost
Training Ring
District Training Ring.png
Arbalest, Houndmaster and Man-at-Arms receive:
  • +4 ACC
  • +10% MAX HP
Currency.gold.large icon.png
5000 (1000)
Currency.crest.icon.png
300
Currency.blueprint.icon.png
1

Customisation[edit | edit source]

As for every hero, the Man-at-Arms has four different colour palettes to choose from: red, purple, blue and yellow.

Barks[edit | edit source]

Keep your harness polished, and it will not fail you.
~ Man-at-Arms on Preparing his weapon Maintain Equipment.
The key to a continued heartbeat is to MOVE YOUR FEET.
~ Man-at-Arms on Using the party-wide Tactics.
A lifetime of practice still leaves more to learn.
~ Man-at-Arms on Using the party-wide Weapons Practice.
I am forgiven! I am free!
~ Man-at-Arms on becoming Powerful after a successful resolve check.
Let us press together!
~ Man-at-Arms on buffing party's damage thanks to being Powerful.
All into formation and we are invincible!
~ Man-at-Arms on becoming Courageous after a successful resolve check.
It seems there are miracles, but I am no saint.
~ Man-at-Arms on healing party's stress thanks to being Courageous.
I am your wall! Fear nothing!
~ Man-at-Arms on becoming Vigorous after a successful resolve check.
I was reborn through the blood and betrayal of my own kin!
~ Man-at-Arms on becoming Stalwart after a successful resolve check.
Separator.png

This article or section may contain spoilers about the final boss. You might want to avoid reading further if you don't want to spoil the surprise for yourself!

Raid failure banner.png
I go with a clear conscience. I've given my all.
~ The Man-at-Arms on being executed by the Heart of Darkness.
Separator.png

This article or section may contain spoilers about the final boss. You might want to avoid reading further if you don't want to spoil the surprise for yourself!

Raid failure banner.png

Trivia[edit | edit source]

  • Both the Man-at-Arms' and Vestal's weapon are called "Mace," despite both the artwork and stats of the weapons being entirely different.
  • The predetermined name of the Man-at-Arms is Barristan, a reference to a character of Game of ThronesTM

Comic[edit | edit source]

Navigation

edit
Heroes MiniScrollpip.png Abomination MiniScrollpip.png Antiquarian MiniScrollpip.png Arbalest MiniScrollpip.png Bounty Hunter MiniScrollpip.png Crusader MiniScrollpip.png Grave Robber MiniScrollpip.png Hellion MiniScrollpip.png Highwayman MiniScrollpip.png
MiniScrollpip.png Houndmaster MiniScrollpip.png Jester MiniScrollpip.png Leper MiniScrollpip.png Man-at-Arms MiniScrollpip.png Occultist MiniScrollpip.png Plague Doctor MiniScrollpip.png Vestal
DLC MiniScrollpip.png Flagellant
Variants MiniScrollpip.png Musketeer