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Provisions are Items which can be bought from the Provision window before journeying into a dungeon. They can be consumed to obtain various benefits, including: to overcome obstacles, remove negative status effects or obtain Loot. After finishing a dungeon and returning to the town, supplies are refunded at a greatly reduced price (5% of original value) so it's advised to to carefully plan their usage before embarking on a travel.

Firewood and dog treats are an exception, as they can't be bought and will instead be automatically added. Depending on the length of the chosen mission you will either get no (short dungeon), one (medium dungeon), two (long dungeon) or four firewood (Exhausting Dungeon).

Other means to obtain provisions are looting them during the mission or creating them using camping skills (Grave Robbers Pilfer, or the Antiquarians Resupply).

Provisions Animation.gif
Cost 75
Stacksize 12
Effect Small Heal
Eat to restore health and
stave off Hunger.

Cost 250
Stacksize 4
Effect Curios Only
Removes any obstacle out of
the way.

Cost 150
Stacksize 6
Effect Cures Blight
Use to counter Blights,
Poisons, and Toxins.

Cost 150
Stacksize 6
Effect Cures Bleed
Use to staunch the flow of

Medicinal Herbs
Medicinal Herbs.png
Cost 200
Stacksize 6
Effect Cures Debuff
Use to cure Diseases and

Skeleton Key
Skeleton Key.png
Cost 200
Stacksize 6
Effect Curios Only
Use to unlock Strongboxes
and Doors.

Holy Water
Holy Water.png
Cost 150
Stacksize 6
Effect Resist Buff
Use to purge evil and restore

Cost 75
Stacksize 8
Effect Light +25
Increases the Light level.

Cost none
Stacksize none
Effect Begin Camp
Use to Camp.
Cannot be bought but is instead
given to the party based on the
size of the dungeon that is
  • Short: 0
  • Medium: 1
  • Long: 2
  • Exhausting : 4

Dog Treats
Dog Treats.png
Cost none
Stacksize 4
Effect Buff
Automatically placed in the
inventory when embarking with a
Hound Master.
Can be consumed in battle for:
  • +50% DMG
  • +15 ACC

The buff lasts for 3 rounds.
Only usable by a Hound Master.

The following classes will bring free additional provisions on a mission:

  • Hound Master - 2 Dog Treats
  • Plague Doctor - 1 Antivenom
  • Grave Robber - 1 Shovel
  • Arbalest - 1 Bandage
  • Crusader - 1 Holy Water
  • Leper - 1 Medicinal Herbs
  • Jester - 1 Medicinal Herbs

Usefulness[edit | edit source]

Depending on the type of dungeon some of the provisions tend to be more useful than others. There are for example no Curios or Enemies in the Ruins which will require the useage of an antivenom.

The following table displays the number of curios that the item will have a beneficial effect on in reference to their locations.

Always buy food. Just a reminder

Shovel.png Antivenom.png Bandage.png Medicinal Herbs.png Skeleton Key.png Holy Water.png Torch.png Dog Treats.png
Ruins 2 0 0 2 2 4 1 0
Warrens 0 0 1 3 0 1 1 0
Weald 1 2 2 1 1 2 0 0
Cove 2 1 0 2 0 1 0 1
Everywhere 0 0 0 0 2 1 1 0

Interface[edit | edit source]

This is the provision window before starting a medium length mission with one firewood already in the inventory.

Clicking on items will put them in the inventory provided that the player has enough gold to buy them. They can be sold back for the purchase price by clicking on them in the inventory and will automatically be sold upon returning to the mission selection.

Provision Screen.jpg