Camping Skills can be used during camping in the room of a dungeon, only once per camp. Any buffs given last for 4 battles. New camping skills can be learned in the Survivalist building in the Hamlet. Each hero can have 4 active camping skills at the time, but start with only 3. Camping Skills cannot be upgraded.
Following is a list of all camping skills available:
Skill | Character | Time Cost | Target | Effect |
---|---|---|---|---|
ENCOURAGE File:Camp skill encourage.png |
All | 2 | One Companion |
-15 stress on target |
WOUND CARE |
All | 2 | One Companion | Heal +15% on target
Remove Blight/Bleed on target |
PEP TALK |
All | 2 | One Companion | -15% Stress DMG on target (4 combats) |
ANGER MANAGEMENT |
3 | All Companions / Self Only |
+20 stress on self
-10 stress on other party members | |
PSYCH UP |
4 | Self Only | +25% DMG on self (4 combats) +20 stress on self | |
THE QUICKENING |
3 | Self Only | +3 SPD (4 combats) | |
ELDRITCH BLOOD |
3 | Self Only | +40% Blight resistance (4 combats) +40% Bleed resistance (4 combats) +40% Disease resistance (4 combats) +20% Stress DMG (4 combats) | |
FIELD DRESSING |
3 | One Companion | +35% heal on target (50% chance) +50% heal on target (50% chance) | |
MARCHING PLAN |
3 | All Companions | +2 SPD (4 combats) | |
RESTRING CROSSBOW |
3 | Self Only | +10 ACC Ranged Skills (4 combats) +20% DMG Ranged Skills (4 combats) +5% CRT Ranged Skills (4 combats) -2 SPD (4 combats) | |
TRIAGE |
3 | All Companions | heal 35% | |
THIS IS HOW WE DO IT |
3 | Self Only | +10 ACC (4 combats) +5% CRT (4 combats) | |
TRACKING |
2 | Self Only | -15% chance for the party to be surprised +10% chance for the enemies to be surprised | |
PLANNED TAKEDOWN |
4 | Self Only | +25% DMG against size 2 enemies (4 combats)
+15 ACC against size 2 enemies (4 combats) | |
SCOUT AHEAD |
3 | Self Only | +35% scouting chance (4 combats) | |
UNSHAKEABLE LEADER |
3 | Self Only | -25% Stress DMG (4 combats) | |
STAND TALL |
4 | Self Only | -15 stress
Remove Death’s Door debuff on target | |
ZEALOUS SPEECH |
5 | All Companions / Self Only |
-15 stress on self
-15 stress on other party members -15% Stress DMG on other party members (4 combats) | |
ZEALOUS VIGIL |
4 | Self Only | -25 stress
-15 stress on self if afflicted Prevents a nighttime ambush | |
SNUFF BOX |
2 | One Companion / Self Only |
Remove disease on self
Remove disease on target | |
GALLOWS HUMOR |
/ |
4 | All Companions / Self Only |
-25 stress on self -20 stress on other party members (75% chance) +10 stress on other party members (25% chance) |
NIGHT MOVES |
2 | Self Only | +30% scouting chance (4 combats) | |
PILFER |
1 | Self Only | Produces a supply item. | |
BATTLE TRANCE |
3 | Self Only | +10 ACC on self if in position 1 (4 combats) +20% DMG on self if in position 1 (4 combats) | |
REJECT THE GODS |
2 | All Companions / Self Only |
-30 stress on self | |
SHARPEN SPEAR |
3 | Self Only | +8% CRT (4 combats) | |
REVEL |
3 | All Companions / Self Only |
-5 ACC on entire party (4 combats) -2 SPD on entire party (4 combats) | |
UNPARALLELED FINESSE |
4 | Self Only | +10 DODGE (4 combats) +2 SPD (4 combats) | |
CLEAN GUNS |
4 | Self Only | +10 ACC Ranged Skills (4 combats) +20% DMG Ranged Skills (4 combats) +5% CRT Ranged Skills (4 combats) | |
BANDIT'S SENSE |
4 | Self Only | -20% chance for the party to be surprised (4 combats) +20% chance for the enemies to be surprised (4 combats) | |
HOUND'S WATCH |
4 | Self Only | -20% chance for the party to be surprised (4 combats)
+20% chance for the enemies to be surprised (4 combats)
| |
THERAPY DOG |
3 | All Companions | -10 stress
-10% Stress DMG (4 combats) | |
MAN'S BEST FRIEND |
2 | Self Only | -20 stress | |
RELEASE THE HOUND |
4 | Self Only | +50% scouting chance (4 combats) | |
TURN BACK TIME |
3 | One Companion | -30 stress Extra -15 stress if afflicted | |
EVERY ROSE HAS ITS THORN |
3 | All Companions | -15 stress on other party members -15% stress DMG on other party members (4 combats) | |
TIGER'S EYE |
3 | One Companion | +10 ACC (4 combats) +5% CRIT (4 combats) | |
MOCKERY |
2 | All Companions / One Companion |
-20 stress on other party members +20 stress on one target | |
LET THE MASK DOWN |
2 | All Companions / Self Only |
-25 stress on self +5 stress on other party members | |
BLOODY SHROUD |
3 | Self Only | +25% bleed resistance (4 combats) +25% blight resistance (4 combats) | |
REFLECTION |
3 | Self Only | -20 stress +10 ACC (4 combats) | |
QUARANTINE |
3 | All Companions / Self Only |
+20% health damage on self -20 stress on other party members (50% chance) | |
MAINTAIN EQUIPMENT |
4 | Self Only | +10% PROT (4 combats) +15% DMG (4 combats) | |
TACTICS |
4 | All Companions | +10 DODGE (4 combats) +3% CRIT (4 combats) | |
INSTRUCTION |
3 | One Companinon | +5 DODGE (4 combats)
+3 SPD (4 combats) | |
WEAPONS PRACTICE |
4 | All Companions | +10% DMG (4 combats)
75% chance of +5% CRT (4 combats) | |
ABANDON HOPE |
1 | All Companions / Self Only |
-25 stress on self +10 stress on other party members (50% chance) | |
DARK RITUAL |
4 | Self Only / One Companion |
-100 torch +15 stress on self | |
DARK STRENGTH |
2 | Self Only / One Companion |
+15 stress on self +20% DMG on target (4 combats) | |
UNSPEAKABLE COMMUNE |
3 | All Companions | +7 stress on other party members Prevents a nighttime ambush | |
EXPERIMENTAL VAPOURS |
4 | One Companion | +50% heal on target +33% healing received on target (4 combats) | |
LEECHES |
2 | One Companion | +15% heal on target Remove blight on target | |
THE CURE |
1 | Self Only | Remove disease +20% disease resistance (4 combats) | |
SELF-MEDICATE |
3 | Self Only | -10 stress +20% heal | |
BLESS |
3 | One Companion | +10 ACC (4 combats) +10 DODGE (4 combats) | |
CHANT |
3 | One Companion | -20% Stress DMG on target if religious (4 combats) -10% Stress DMG on target if not religious (4 combats) | |
PRAY |
4 | All Companions | -15 stress on other party members if religious
-5 stress on other party members if not religious +15% PROT on other party members if religious (4 combats) +5% PROT on other party members if not religious (4 combats) | |
SANCTUARY |
4 | Self Only | +50% heal on other party members if Death’s Door debuff is present -25 stress on other party members if Death’s Door debuff is present | |
RESUPPLY | 1 | Self Only | Produces a random supply item (3 uses) | |
TRINKET SCROUNGE |
2 | Self Only | Produces a random trinket | |
STRANGE POWDERS |
2 | One Companion | +20% Bleed resistance (4 combats)
+20% Blight resistance (4 combats) +20% Move resistance (4 combats) +20% Debuff resistance (4 combats) +20% Disease resistance (4 combats) | |
CURIOUS INCANTATION |
1 | Self Only | -50% stress DMG (4 combats) |
When the Target is One Companion, the skill cannot be used on the hero activating the skill. All Companions affect all other heroes, not the one using the skill.