Build #20222[ | ]
Darkest Dungeon
- Increased max available Quests by 1: more choices!
- First pass on tuning curio interaction delays, bark times, and other stuff to help speed up delays.
- Shrieker steal event will now only happen after week 40 and will only happen once per campaign.
- Jester’s Finale Skill Redesign (and Related)
- Finale was too effective at one-shotting mobs without any real downside or lasting cost. Skill has been redesigned to preserve the intent as a powerful big mob finisher, which takes time and setup to achieve maximum power.
- Finale
- Battle limit of 1
- Finale cannot crit
- Finale accuracy increased greatly
- Dramatically reduced base damage.
- Finale leaves a 12 round DEF debuff, to represent exhaustion.
- Other jester moves (“Dirk Stab”, “Inspiring Tune”, “Battle Ballad”) give a 7 round +20% stackable damage buff to Finale.
- Solo
- Accuracy increased
- Battle Limit 2
- Gives a 7 round +50% stackable damage buff to Finale.
- NOTE: we want Finale to still feel awesome and vital, but it was wrecking the balance. We’ll be monitoring feedback on this redesign and will tune more if necessary to ensure it’s a valuable skill...but not toooooo valuable.
- Puppet Theatre cost increased and damage bonus decreased
- Reducing new Buff/Debuff Narration VO to be much more rare.
- Fixed Monster attacks that could give incompatible quirks and crash the game.
- Fixed Quirks being able to evolve while you are treating them.
- Sped up several Cove Monsters Animations slightly (Now more they look more menacing!)
- Fixed Equipping Trinkets out of the loot window.
- Updated Man-at-Arms, Highwayman, and Vestals combat idle animations
- Compressed some Tool-tip Strings (MaA Retribution)
- Fixed from self heal skills not being able to trigger narration.
- Standardized crit chances of heals.
- Tooltip Formatting and UI fixes
- Various string fixes
The Crimson Court
- Fixed Achievements:
- World End - now awarded for completing Bloodmoon.
- An Unexpected Party
- What Strange Bedfellows
- Bloodcult
- The Flesh is willing - Will now proc if you get your first Flagellant via Town Event and not Stagecoach
- The Blood now stacks at 6
- Bosses now award an Invite for the the subsequent boss (if you have already generated a boss quest this effect won’t appear until you start the next one.)
- Removed Initial Heal amount on Restoration Pop Text (Should no longer show a 0)
- Fixed Bloodmoon death limit
- Fixed Crimson Court Set Trinket rarity(Should now also trigger the correct Shrieker fight when stolen)
- Statue:
- Shield is now stun immune
- Increased HP/Prot slightly
- Small increase to laser damage
- Fixed the Courtyard appearing locked on the Quest Select screen..
- Shortened infestation 2 and 3 top end variability
- Fixed to curios breaking when in Boss rooms. (Chest in Countess room should now correctly give players the Green Key)
- Viscount and Crocodilian can no longer critically heal (See, we do nice things sometimes)
- Fix to hero initiatives being lost when Viscount feeds.
- Fixed quirks/affliction curio interaction with the key chests. (Reynauld can no longer steal your CC quest keys, lol)
- Added Subtitles for Crimson Court cinematics. (Only English for now, Localization on the way)
Workshop
- Added “remove on battle complete” parameter to buffs.
- Updated vestal combat idle; cleaned up combat idle cutouts (Will break skin mods)
- Updated Highwayman combat idle; cleaned up combat idle cutouts (Will break skin mods)
- Fixed for when a prisoner's hero class isn't found, to generate a new hero.
- Ability to disable heal crits.
- Added ability to generate random loot from quest curios.[/list