Antiquarian

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Antiquarian
Antiquarian.png
Base Stats
Resolve 1 2 3 4 5
MAX HP 17 20 23 26 29
DODGE 10 15 20 25 30
PROT 0% 0% 0% 0% 0%
SPD 5 5 6 6 7
ACC MOD +0 +0 +0 +0 +0
CRIT 2.5% 3% 3.5% 4% 4.5%
DMG 3-5 4-6 4-7 5-8 5-9
Resistances
Poptext stun.png Stun 20% Poptext move.png Move 20%
Poptext poison.png Blight 20% Poptext bleed.png Bleed 20%
Poptext disease.png Disease 20% Poptext debuff.png Debuff 20%
Deathsdoor.png Death Blow 67% Tray trap disarm.png Trap 10%
Other information
Movement 2 forwards, 2 backwards.
Religious No
Provisions None


She searches where others will not go, and sees what others will not see.

The Antiquarian is one of the playable Character Classes in Darkest Dungeon. The Antiquarian is by far the weakest class in the game, with relatively weak (if at least usable) attacks, leading to sub-par combat performance. As a supporting character she's surprisingly useful; she can heal party members, bolster their dodge rates, and perform nominal debuffing on enemies. Most notable, the Antiquarian is a highly useful mercantile hero who boasts a number of unique properties that can help a party earn gold on an adventure:

  • Firstly she increases the amount of gold you can carry in a stack from 1750 to 2500. Every subsequent Antiquarian will further increase it by another 750 (for a theoretical maximum of 4750 with a full Antiquarian party).
  • Secondly is that she causes unique loot to drop. These are Minor Antiques, which are worth 500 gold each and stack to 20, and Rare Antiques which are worth 1250 each and stack to 5. Antiques will only be looted if the Antiquarian interacts with the curio. Rare Antiques, being more expensive than their minor counterparts, are less likely to be dropped or looted. The exact ratio is 1:6


Combat Skills[edit | edit source]

A scholar, researcher, and keen archaeologist, The Antiquarian is not well suited for combat. She is, however, an expert in self-preservation - by making herself scarce in a fight, or demanding an ally protect her, she ensures her survival. If direct combat is unavoidable, The Antiquarian can use her fulminating censer to heal and invigorate allies...and to toxify attackers.
~ The Guild

Nervous Stab
Nervous Stab.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngRed dot.pngGrey dot.png
+0% 90
Further levels
Level 2 +0% 95
Level 3 +0% 100 1.0%
Level 4 +0% 105 2.0%
Level 5 +0% 110 2.0%

Festering Vapours
Festering Vapours.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngRed dot.pngRed dot.png
-75% 95 Blight (100% base)
1 pt/rd for 3 rds
-20% Blight Resist (100% base)
Further levels
Level 2 -75% 100 Blight (110% base)
2 pt/rd for 3 rds
-24% Blight Resist (110% base)
Level 3 -75% 105 1.0% Blight (120% base)
2 pt/rd for 3 rds
-28% Blight Resist (120% base)
Level 4 -75% 110 2.0% Blight (130% base)
3 pt/rd for 3 rds
-32% Blight Resist (130% base)
Level 5 -75% 115 2.0% Blight (140% base)
4 pt/rd for 3 rds
-36% Blight Resist (140% base)

Get Down!
Get Down.png Rank Target Effect Self
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Self
Move back 1
+10 DODGE
+3 SPD
Further levels
Level 2 Move back 1
+12 DODGE
+4 SPD
Level 3 Move back 1
+15 DODGE
+5 SPD
Level 4 Move back 1
+17 DODGE
+6 SPD
Level 5 Move back 1
+20 DODGE
+7 SPD

Flashpowder
Flashpowder.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngRed dot.pngRed dot.png
-100% 95 -5 ACC (100% base)
Further levels
Level 2 -100% 100 -10 ACC (110% base)
Level 3 -100% 105 -12 ACC (120% base)
Level 4 -100% 110 -15 ACC (130% base)
Level 5 -100% 115 -18 ACC (140% base)

Fortifying Vapours
Fortifying Vapours.png Rank Target Heal Crit mod Effect Self
Yellow dot.pngYellow dot.pngGrey dot.pngGrey dot.png
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Heal 1-1
Further levels
Level 2 Heal 1-2
Level 3 Heal 2-2
Level 4 Heal 2-3
Level 5 Heal 3-3

Invigorating Vapours
Invigorating Vapours.png Rank Target Effect Self
Yellow dot.pngYellow dot.pngGrey dot.pngGrey dot.png
Yellow dotr.pngYellow dotlr.pngYellow dotlr.pngYellow dotl.png
+3 DODGE
Further levels
Level 2 +5 DODGE
Level 3 +7 DODGE
Level 4 +9 DODGE
Level 5 +10 DODGE

Protect Me
Protect Me.png Rank Target Effect Self
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
+5 DODGE

+20% PROT
Force Guard by Ally*

Further levels
Level 2 +5 DODGE

+22% PROT
Force Guard by Ally

Level 3 +5 DODGE

+25% PROT
Force Guard by Ally

Level 4 +5 DODGE

+27% PROT
Force Guard by Ally

Level 5 +5 DODGE

+30% PROT
Force Guard by Ally

*Forcing a Guard on an Ally will cause them to forfeit any other guards they were previously doing. Meaning for instance, that the Man-at-Arms' and the Houndmaster's Guards cannot be simultaneously applied to the Antiquarian's guard (buffs stack however).

Tactical Appraisal[edit | edit source]

The Antiquarian's low combat performance belies her utility on the battlefield. While her damage output is one of the lowest of any class, she makes up for it in other areas, and the Antiquarian is usable in several different roles depending on what skills she's given.

As a character who bolsters the amount of Gold you bring home, however, she's great for supporting early operations to finance your adventures, and her abilities are almost entirely centered around boosting the party's survivability. Throughout her career, her Fortifying Vapors ability is as strong as the Plague Doctor's Battlefield Medicine, though it lacks status recovery. This allows her to take some of the heat off a party, especially one whose members are otherwise self-healing, like the Leper, Abomination, or Hellion. Because her other effects focus on damage mitigation, she can actually help maintain a party by making it take notably less damage than it might otherwise.

Her other abilities play into her "Survival-Boosting" nature and are comparatively strong. Invigorating Vapors is a useful ability that boosts the entire party's dodge rate by 3; as it gets stronger it actually makes her more viable, because she can boost the natural dodge rates of your characters by that much more, and it stacks with itself, making it potentially possible of boosting the party's dodge rates by a significant degree. Get Down! gives an even larger boost that works extremely well against enemies that like to use Marks. Perhaps the most interesting ability she has is Protect Me, which has the dual benefit of not only reducing your available number of targets but of significantly boosting the defense of the Antiquarian's bodyguard. This can be extremely strong with characters who wouldn't ordinarily be able to guard someone, but will nonetheless enjoy the benefits of the massive PROT boost, such as the Leper, Hellion, or Crusader. Flashpowder is another useful ability that synergizes well with her ability to bolster party defense, its only real downside being that it's single-target only.

Her combat abilities are easy to overlook but are still nonetheless useful; Nervous Stab, though weak, can hit almost any target, and though both the damage and blight effect of Festering Vapors is weak, the effect can hit the whole battlefield and is still a useful effect for residual damage. The Antiquarian is one of the few characters whose combat abilities aren't too shaken up by row, allowing her to work from anywhere except the front.

Make no mistake, however: This character is all about boosting the amount of gold you bring home and defensive support - not out-and-out fighting. She's at her best when she helps a party minimize or avoid taking damage in the first place and mitigating that damage further thereafter. Use her correctly, and as a utility character she may surprise you with how effective she can be.

Camping Skills[edit | edit source]

A researcher never rests! The Antiquarian surveys the campsite, obtaining supply items and even trinkets that the party may have overlooked. Her peculiar utterances and strange powders have been known to put minds at ease, and strengthen corporeal hardiness.
~ Survivalist

Camping skills are special skills heroes can use while they are camping. They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Most heroes have three shared camping skills and all heroes have 4 unique camping skills (With the Flagellant being the exception having only unique camping skills). Only 4 of these can be equipped at one time. Any Buffs or lasting effects given from a camping skill lasts for 4 battles.

The Antiquarian's camping skills are all about preparation. She can increase resistances to a companion, reduce stress she takes by half, and provide random Provisions. Her most unique camping skill is "Trinket Scrounge," which will provide a random trinket that the player may take. This skill is explained in detail after the camping skills.

Encourage
Encourage.png
Time Cost Target Description
2 One
Companion
Reduce stress by 15
Bark "Our will is focused and clear, they are blinded by darkness."
"We will leave here burdened with riches!"
"To vanquish evil and discover what was forgotten by history, glorious!"
Wound Care
Wound Care.png
Time Cost Target Description
2 One
Companion
Heal 15%
Removes target bleeding
Removes target blight
Bark "I have assisted in many 'experiments', I know the body well."
"Bite down on this stick as I work."
"This is desert remedy made of scorpion venom."
Pep Talk
Pep Talk.png
Time Cost Target Description
2 One
Companion
-15% Stress (4 combats)
Bark "Just imagine those cool, thick pieces of gold tumbling into your hands!"
"Fear is just a bedtime tale we scare ourselves with."
"Gaze into the fire and gather your inner strength!"

Resupply
Resupply.png
Time Cost Target Description
1 Self Produces a random supply item. (3 uses)
Bark "Being prepared is often about knowing where to look."
Trinket Scrounge
Trinket Scrounge.png
Time Cost Target Description
2 Self Produces a random trinket.*
Bark "I've developed an eye for spotting useful relics."
Strange Powders
Strange Powders.png
Time Cost Target Description
2 One Companion +20% Bleed Resist (4 combats)

+20% Blight Resist (4 combats)
+20% Move Resist (4 combats)
+20% Debuff Resist (4 combats)
+20% Disease Resist (4 combats)

Bark "I obtained this formula in the far east, and it is wondrous."
Curious Incantation
Curious Incantation.png
Time Cost Target Description
1 Self -50% Stress DMG (4 combats)
Bark "The calmest of the temples prepare for hardships with this mantra."


On Trinket Scrounge[edit | edit source]

*The trinket produced will be randomly taken from the trinket pool, however Ancestral trinkets and other Unique trinkets (i.e. from the Madman or Collector) cannot be found. The trinket will most likely be of common rarity. Exact percentages are:

  • (very) Common: 10/25
  • Common: 7/25
  • Uncommon: 5/25
  • Rare: 2/25
  • Very rare: 1/25

These rates are not affected by the level of the antiquarian nor the difficulty of the dungeon. Longer dungeons simply grant more camping opportunities, and the heroes don't have to complete the dungeon to keep the scrounged trinket (they just need the inventory space for it). Given the sale prices of trinkets, each camp opportunity should net an overall average of 1245 gold per antiquarian. A "backyard camping" team of 4 antiquarians who enter a dungeon, use all their firewood to scrounge, and then abandon the mission will make mild to moderate amounts of relatively risk & stress free cash, assuming they sell all the trinkets (and survive a couple battles). The main penalties to abandoning medium and long dungeons are advancing the week, and taking some stress (which they will reduce with the next backyard camping "adventure").

  • Medium Dungeon: ~5,000 gold
  • Long Dungeon: ~10,000 gold
  • Darkest Dungeon: ~20,000 gold (though abandoning these missions has other costs)

(minus the cost of food for each camp)

If you can survive the battles to reach the first room, and any nighttime attacks, then this may be a good way to gather lots of random trinkets in search of the ones you want, selling the rest for relatively easy cash (as you don't need to fight many battles). However, simply completing missions may be better, for leveling up heroes and collecting heirlooms, etc.

Equipment[edit | edit source]

The Antiquarian wears no armor to speak of, instead relying on the power of the innumerable ancient charms and relics she has collected in her travels. Her eye for rarities is enhanced by the unsettling properties of her censer's vapours, which can offer some utility to the party in...problematic encounters.

~ The Blacksmith

Unlike other games, equipment upgrades in Darkest Dungeon are linear, all bought at the Blacksmith.

Censer
Level 1 Level 2 Level 3 Level 4 Level 5
AntiquarianW1.png Makeshift Censer AntiquarianW2.png Pungent Censer AntiquarianW3.png Ordained Censer AntiquarianW4.png Ceremonial Censer AntiquarianW5.png The Sarcophagus
DMG base: 3-5 DMG base: 4-6 DMG base: 4-7 DMG base: 5-8 DMG base: 5-9
CRT base: 2.5% CRT base: 3.0% CRT base: 3.5% CRT base: 4.0% CRT base: 4.5%
SPD base: 5 SPD base: 5 SPD base: 6 SPD base: 6 SPD base: 7
Pouches & Curiosities
Level 1 Level 2 Level 3 Level 4 Level 5
AntiquarianArmor0.png Rucksack & Baubles AntiquarianArmor1.png Pouches & Curiosities AntiquarianArmor2.png Sturdy Satchel and Oddities AntiquarianArmor3.png Expedition Pack & Relics AntiquarianArmor4.png Timurik's Bottomless Bag
DODGE base: 10 DODGE base: 15 DODGE base: 20 DODGE base: 25 DODGE base: 30
HP base: 17 HP base: 20 HP base: 23 HP base: 26 HP base: 29


Each Hero has trinkets unique to them that only they can equip. The Antiquarian has seven; 2 uncommon, 2 Crimson Court and 1 common, rare and very rare. Unlike other heroes whose trinkets are only one or two different types of items, her trinkets all different sorts of curios and artifacts, befitting for her status as a collector.

Trinket Image Trinket Name Rarity Class Restriction Origin Dungeon Effect Additional Notes
Bag of Marbles.png
Bag of Marbles Common Antiquarian
  • +10 DODGE


Bloodcourse Medallion.png
Bloodcourse Medallion Uncommon Antiquarian
  • +33% Healing Received


Carapace Idol.png
Carapace Idol Uncommon Antiquarian
  • +25% PROT


Fleet Florin.png
Fleet Florin Rare Antiquarian
  • +4 SPD
  • +30% Debuff Skill Chance


Candle of Life.png
Candle of Life Very Rare Antiquarian
  • +50% Healing Skills
  • +25% MAX HP



The Crimson Court DLC added special Trinket Sets, two for each hero. They confer powerful bonuses to the hero equipped with them and having both equipped at once yields an additional bonus, which is shown greyed out at the bottom. The origin dungeon for all Trinket Sets is the Courtyard and they all have the rarity Crimson Court.

Trinket Image Trinket Name Class Restriction Effect Set Effect Quote Additional Notes
Inv trinket-cc set anti the masters essence.png The Master's Essence Antiquarian
  • +50% Healing Skills
  • +35% Blight Skill Chance
  • +35% Debuff Skill Chance
  • +4 SPD
  • +10 DODGE
"It will be mine - whatever the cost!"
Inv trinket-cc set anti two of the three.png Two of Three
  • +50% DMG vs Blighted
  • +5% CRT vs Blighted

District Bonus[edit | edit source]

The Crimson Court DLC adds Districts to the Hamlet, some of which confer passive buffs to heroes.

The gold cost of most Districts in Radiant Mode is significantly reduced. The price in Radiant mode is shown in parentheses.

Districts
Name Image Effect Cost
Athenaeum
District Library.png
Antiquarian, Occultist and Plague Doctor receive:
  • +15% Blight Skill Chance
  • +15% Debuff Skill Chance
  • Interacting with Knowledge Curios heals 15 Stress.

(Stack of Books, Bookshelf, Pile of Scrolls, Alchemy Table, Occult Scrawlings, Eerie Coral, Bas-Relief, Bloodflowers, Pile of strange Bones, Throbbing Coccoons, Throbbing Hive)

Currency.gold.large icon.png
2500 (1000)
Currency.deed.icon.png
110
Currency.blueprint.icon.png
1

Customisation[edit | edit source]

As for every hero, the Antiquarian has four different colour palettes to choose from: red, purple, pink, and orange.

Barks[edit | edit source]

Landing a Critical Hit[edit | edit source]

  • Exquisite!
  • Sublime!
  • My eyes find all weakness!
  • By my hand, fall!
  • My will is without equal!
  • Dishonorable cur!
  • Die and wither!

Becoming Fearful[edit | edit source]

  • Drop the gold! Drop the supplies! Drop everything...and RUN!
  • Cursed censer! IT exudes his essence and corrupts this expedition!
  • What a nightmarish fate - to be lost and forgotten like ancient relics!
  • I...I would give all my gold to be gone from here!
  • Flee! I will forfeit my cut but we must flee!

Stressing Party[edit | edit source]

  • I can feel his hand in all of this!
  • He is breaking from his prison, he comes for me!
  • None of us can hide from our pasts...

Switching Position to the Back[edit | edit source]

  • No! No! NO!
  • Bravery! Foolish notion!
  • E-excuse me...I must...check on something...

Passing Turn[edit | edit source]

  • I...I don't know what to do next!
  • What will become of me if I do?! Or if I don't?!
  • Arms and legs numb, gaze unseeing...

Camping Stress[edit | edit source]

  • The censer rattles! He seeks to escape...
  • Never cross a sorcerer. You'll never sleep again.
  • I hear the desecrating drums of foul ceremony!

Getting hit by Enemy[edit | edit source]

  • He cannot pursue me beyond death... I hope.
  • Suicide or protracted agony? I know which is more noble.

Enemy Missed Self[edit | edit source]

  • It is only a matter of time...
  • That was a warning!

Party Member Attack Misses[edit | edit source]

  • I see us all dead, heads on stakes and bodies in cauldrons!
  • We are caught in a trap of our own devising!

Party Member Hit[edit | edit source]

  • If you fall then our fate is sealed!
  • Why aren't we fleeing?

Enemy Missed Party Member[edit | edit source]

  • Another inch and the tides would have turned against us!
  • A cat toying with a mouse...

Blocks Move[edit | edit source]

  • Terror overwhelms my faculties!
  • I balk...

Refuses to Perform Camping Skills[edit | edit source]

  • My mind is without anchor, I am awash is terror!
  • I cannot find my inner locus... Leave me!
  • Never let profit drive you! It twists the mind and warps intent!

Becoming Paranoid[edit | edit source]

  • My master's influence transcends his prison!
  • The relics are mine! Mine, I tell you!
  • Keep away! Stay where I can see you!
  • Keep your knives in sight! You won't get me!
  • Do you seek my gold? Come and get it!

Stressing Party[edit | edit source]

  • One who has served a sorcerer knows evil lurks everywhere.
  • Which of you covets my purse?!
  • What you call suspicion, I call being observant!

Switching Position to the Back[edit | edit source]

  • I will not remain here to be stabbed in the back!
  • I would keep you all before me, snakes!
  • Traitors never dare attack the front!

Passing Turn[edit | edit source]

  • My censer rattles to warn me...
  • I am not looking to die with a knife in the back.
  • Foul viper! I would live a bit longer!

Random Action[edit | edit source]

  • Unpredictability delays the knife in the back!
  • If they can read my thoughts then I will cease thinking.
  • They covet my wealth!

Camping Stress[edit | edit source]

  • Conspiracy breeds in sidelong glances around the fire...
  • I will only sleep with my back to a wall!
  • I can take every watch for I will not lie near you vipers.

Attacking Party Member[edit | edit source]

  • Don't presume to act surprised! Traitor!
  • This is how one survives countless conspiracies!

Refuses to Retreat[edit | edit source]

  • I will do whatever it takes to foul your plan and survive!
  • I would't follow you into Gehenna!

Getting hit by Enemy[edit | edit source]

  • Perhaps I should spoil your conspiracy!
  • If you with to kill me then strike now traitors!

Enemy Missed Self[edit | edit source]

  • A sign of disloyalty among us!
  • Friend and foe mingle to conspire against me!

Party Member Attack Misses[edit | edit source]

  • What a twisted will you must have to fight alongside them!
  • That looked rehearsed!

Party Member Hit[edit | edit source]

  • Perhaps you aren't colluding with them, after all...
  • Intrigue and treachery abound!

Enemy Missed Party Member[edit | edit source]

  • You can't fool me with that pantomime!
  • A convenience rooted in conspiracy!

Blocks Move[edit | edit source]

  • It is clear I must disobey to survive!
  • I will not be patsy to your plotting!

Refuses to use Item[edit | edit source]

  • Poison is more of the coward's way, isn't it?
  • So suddenly keen to help?

Refuses to get Healed[edit | edit source]

  • Tainted and caustic I presume.
  • What fraud is this?
  • Such obvious deceit!

Refuses to get Buffed[edit | edit source]

  • Save your charms for the gullible!
  • I have bartered in many markets and those are crude fakes.
  • A traitor's favoured ploy, no?

Refuses to Perform Camping Skills[edit | edit source]

  • Could there be a more poetic avenue of betrayal?
  • How can you feign ignorance when your actions speak of betrayal?
  • How can I help you slip a knife between my ribs?

Refuses to be Target of Camping Skills[edit | edit source]

  • What a strange and sudden interest in my well-being!
  • A shame you are not more aware of your overt duplicity.
  • Not shy about your craven ways eh?

Refuses to Eat when Camping[edit | edit source]

  • A meal gratis exists but in flights of fancy.
  • Is this a feast to celebrate my undoing at your craven hands?

Becoming Masochistic[edit | edit source]

  • My eyes are opened to new pleasures!
  • Let my skin weep blood!
  • Bathe me gore and battle!
  • Only the sufferer appreciates the beauty of the whip...
  • Break me on your wheel, glorious and terrible Fortune!

Stressing Party[edit | edit source]

  • Wounds and gashes thrill me beyond reason!
  • Gold is lovely but this pain in sublime!
  • Have you ever swooned in the heat of battle?

Switching Position to the Front[edit | edit source]

  • Please! I would lead the charge!
  • There is no shame in seeking pain!
  • Agony, I come!

Random Action[edit | edit source]

  • I swoon from bloodlust!
  • My mind is seduced! I surrender myself to my darkest desires...
  • Is battle not the sweetest dance of them all?

Camping Stress[edit | edit source]

  • Please heat the stitching hook in the fire.
  • Sleep is a pointless state where all pain is forgotten.
  • Who wants to play pinfinger?

Marking Self[edit | edit source]

  • A ward to call down penury!
  • Thrill me with your blows?
  • Fortune, bend their swings towards my flesh!

Refuses to Retreat[edit | edit source]

  • This arena of agony pleases me too much to leave it!
  • Stay with me and learn the pleasure beyond the pain!

Getting hit by Enemy[edit | edit source]

  • Why wait for a lucky swing..?
  • My patience has a limit - their aim is sloppy!

Enemy Missed Self[edit | edit source]

  • No! Try again! I will reward your accuracy!
  • Give me cause to stitch my flesh!

Party Member Hit[edit | edit source]

  • Stop, I'm positively salivating.
  • Fortune surely smiles upon you!

Blocks Move[edit | edit source]

  • Here I will meet the glory of battle and suffering!
  • I crave the deep ecstacy of violence! So here I stand!

Refuses to use Item[edit | edit source]

  • If it doesn't wound, gash, cut or slice, I don't want it.
  • Hah, a weakling's recourse!

Refuses to get Healed[edit | edit source]

  • This dolor is too precious.
  • Life is too short to dull experience.
  • I was hoping for more salt...

Refuses to get Buffed[edit | edit source]

  • Pain stokes my will!
  • The coward's panacea?
  • Leave it be, my agony is perfect.

Refuses to Perform Camping Skills[edit | edit source]

  • Forgive me if I see your pain as a blessing.
  • Hah! You jest I assume, because that looks wonderful...
  • Oh I envy your pain.

Refuses to be Target of Camping Skills[edit | edit source]

  • Speak softly the agony is peaking...
  • Unnecessary, my wounds bring clarity to my endeavors.

Refuses to Eat when Camping[edit | edit source]

  • I prefer to remain light-headed!
  • I am fueled by the blood of my enemies, thank you.

Becoming Abusive[edit | edit source]

  • Illiterate bumpkins - feh!
  • If only I could sell your skins, that I might profit marginally from having met you.
  • I wish I could truly express the misery you all cause me!
  • We stand to perish because of you dullards!
  • You are the roots of this tree of woe!

Stressing Party[edit | edit source]

  • I told you not to disturb the relics!
  • Your bumbling will leave us with nothing!
  • You jeopardize your shares, dolts!

Random Action[edit | edit source]

  • What do I care of what you want, dolt?
  • Does the lion do what the sheep demands of it?
  • What a presumptuous degenerate!

Camping Stress[edit | edit source]

  • It amazes me how you dullards can even manage to breathe!
  • Perhaps you should marinade yourselves for those who will devour you on the morrow.
  • I wonder if those as confused as you have a soul...

Attacking Party Member[edit | edit source]

  • Your mother should have done this a long time ago!
  • I will free us from this millstone around our necks!

Party Member Attack Hits[edit | edit source]

  • Have you no other recourse?
  • And now it will rage on the rest of us!

Party Member Attack Misses[edit | edit source]

  • Did no one tell you you only get one chance?
  • Perhaps you lack the qualities needed.

Party Member Hit[edit | edit source]

  • I am glad for you have no value. No purpose.
  • If you die then we all get a greater share, no?

Blocks Move[edit | edit source]

  • Pester those who care for your ideas!
  • Your preferences are of no consequence.

Refuses to Perform Camping Skills[edit | edit source]

  • Leave me in peace, rabble!
  • Not interested in helping those who can't help themselves.
  • Confer with only those of your status, cur.

Refuses to be Target of Camping Skills[edit | edit source]

  • Incompetence repulses me.
  • Keep your farmhouse remedies, oaf.

Becoming Selfish[edit | edit source]

  • Your envy is obvious! And stay out of my way!
  • Whatever I find belongs to me - whatever you find...belongs to me!
  • My expertise confers me the largest share!
  • I deserve better than this!
  • More...more! I must find more!

Stressing Party[edit | edit source]

  • I am not here to get my hands dirty!
  • You need me to count the gold, go swing that sword.
  • I find the artifacts, you kill the fiends.

Switching Position to the Front[edit | edit source]

  • I won't let any of you take more than your worth!
  • What is that? I must have it!
  • I'll do anything for a bigger share!

Switching Position to the Back[edit | edit source]

  • I must take inventory of my spoils...
  • Trust me, I have a plan.
  • I can command more effectively from here!

Passing Turn[edit | edit source]

  • Hah! A fool's recourse!
  • I have devised a far more clever course of action.
  • I would rather live to right another day, yes?

Random Action[edit | edit source]

  • My fate takes precedence!
  • I am no simple minion!
  • I'm far too important!

Camping Stress[edit | edit source]

  • Come! Play one more round to win your share back!
  • Of course I drank all the wine, I deserve it!
  • No, I can't go on watch, I must have my rest.

Getting hit by Enemy[edit | edit source]

  • Every wound brings more glory!
  • You'll miss me when I'm gone!

Party Member Attack Hits[edit | edit source]

  • Thankfully I am the most valuable one here!
  • My next blow will put that to shame!

Party Member Attack Misses[edit | edit source]

  • It always seems to fall to me, doesn't it?
  • You forfeit your share of the loot!

Refuses to Perform Camping Skills[edit | edit source]

  • Maybe later? I'm busy resting my eyes.
  • Sign over your share and I'll consider it.
  • This trinket needs more study as it appears to be of some value!

Becoming Hopeless[edit | edit source]

  • I brought this down upon us all!
  • There is nothing that can be done!
  • When precious pottery cracks, there is naught to be done!
  • A lifetime spent chasing relics of the past...and now I am their kin.
  • My ambitions crash down around me!

Stressing Party[edit | edit source]

  • Will I be victim of my own ambitions?
  • Gold, silver, relics...shiny dross to lure this fool of certain death.
  • Hope, it seems, is not for sale.

Switching Position to the Front[edit | edit source]

  • Why fight the push of blind ambition?
  • To those I have betrayed, I offer myself in penance.
  • At least in confronting death so do I find undeserved nobility.

Switching Position to the Back[edit | edit source]

  • Courage, for a finite instant, rekindled my cowardice.
  • A coward perhaps, but gravedirt smothers all courage.
  • I believe in nothing.

Passing Turn[edit | edit source]

  • Nothing I do will change the outcome, anyway.
  • Death will find me no matter what.
  • No mortal can defy the tangled skein.

Random Action[edit | edit source]

  • Why should I care?
  • Every step leads me to the blackest pit.
  • My soul is forfeit, my will is shattered.

Camping Stress[edit | edit source]

  • Nightmares when I sleep and nightmares when I wake...
  • This is the tragic sum of mu decisions.
  • My heart is pierced by the thorns of failure.

Marking Self[edit | edit source]

  • Ironic that this brazen act was born of cowardice!
  • Defend me if you wish, but I aim to die!

Damaging self[edit | edit source]

  • Let the last of my blood abandon me as fate has!
  • Here Death! I knock at your door!

Refuses to Retreat[edit | edit source]

  • If it is to be my end, then we must all die!

Refuses to use Item[edit | edit source]

  • Do you offer one who is drowning more water?
  • It can't help, whatever it is.

Refuses to get Healed[edit | edit source]

  • Futile.
  • No, I must let fate do its worst.
  • Everything is blue in this world.

Refuses to get Buffed[edit | edit source]

  • Do not tarry on this lost soul.
  • The sands of time are nearly spilled.
  • I am beyond hope and beyond salvation.

Refuses to Perform Camping Skills[edit | edit source]

  • I would rather you left me alone.
  • My former master whispers my sins to me as I sleep.
  • Why brother? This expedition is a sham!

Refuses to Eat when Camping[edit | edit source]

  • Appetite itself has betrayed me.
  • Hunger reminds me that I still exist.

Becoming Irrational[edit | edit source]

  • My shoes are filled with the ocean!
  • ...it must be at least 10,000 years old, or maybe not? Who can say?
  • Such finery abounds in this place! Let us live here for our remaining days!
  • What is this beautiful place?
  • What smells so delicious?

Stressing Party[edit | edit source]

  • Cuckoo! Cuckoo! It is half past never!
  • Open my skull and gaze upon the civilization therein!
  • Coffee invigorates badgers yet lulls the lion.

Switching Position to the Front[edit | edit source]

  • What a lovely trail of breadcrumbs!
  • Out of the way! The last ham is for me!
  • Is that from the Huang dynasty? I must be sure...

Switching Position to the Back[edit | edit source]

  • A parade that runs backwards! What fun!
  • The sun wills it! The mind is compelled!
  • The floor is covered in gold! Gold!

Passing Turn[edit | edit source]

  • Imagine, all the abacuses in the world connected!
  • Just a moment, I'm reflecting on my greatest finds...
  • Excuse my foolishness but I forgot my legs today...

Random Action[edit | edit source]

  • The King's Gardens are a marvel aren't they darling?
  • This market is a tad crowded...
  • This is best impression of a precious vase...

Camping Stress[edit | edit source]

  • There are creatures whose only cry is to speak your name!
  • The void is the source of all cities.
  • Ware the fire newts! Their tridents burn as they pierce!

Marking Self[edit | edit source]

  • Cupid find me!
  • I am aligned with the stars of hell!

Attacking Party Member[edit | edit source]

  • Drop that ham! It's mine!
  • No harm done, I am made of gold!

Damaging Self[edit | edit source]

  • Once more and I win that prize...
  • Quickly - does anyone know the names of my hands?!

Refuses to Retreat[edit | edit source]

  • I must wait till the full moon for my true love to appear!
  • Now my very body will become a precious relic itself!

Getting hit by Enemy[edit | edit source]

  • Slip into my wounds and I will hide you!
  • I am feeling a little thirsty, catch the blood in your goblet.

Enemy Missed Self[edit | edit source]

  • A flight of whip-poor-wills!
  • Hold the mirror still, I can hardly see my self!

Party Member Attack Hits[edit | edit source]

  • Oh lovely! Your dreams are coming true!
  • Did anyone here fund an expedition to the wastes?

Party Member Attack Misses[edit | edit source]

  • What a terrifying din, please keep it down.
  • Alas this party is off to a clumsy start.

Party Member Hit[edit | edit source]

  • And that is why you never look a rock in the eye!
  • Wait! All of my eggs are in one basket!

Enemy Missed Party Member[edit | edit source]

  • An owl cried and all arms fell silent.
  • Shifting sands under hollow stars...

Blocks Move[edit | edit source]

  • Lead boots, can't ya see dearie?
  • I am hexed! Again!

Refuses to use Item[edit | edit source]

  • Forget it, we are through!
  • I asked for a skull and you bring me a bauble. Fah!

Refuses to get Healed[edit | edit source]

  • That is strictly for the Garden of Arcane Delights.
  • Excuse me, I asked for poison.
  • How is it you can see me? Am I not invisible?

Refuses to get Buffed[edit | edit source]

  • But I haven't won anything!
  • A desert asp?! Is it my birthday?
  • I won't eat anything that was dropped on the ground.

Refuses to Perform Camping Skills[edit | edit source]

  • A flight of bats sleeps in my ears!
  • I see you are in disguise, my liege.
  • Flames speak in riddles if you listen very very closely...

Refuses to be Target of Camping Skills[edit | edit source]

  • We are but ciphers in the algebra of the spheres!
  • Ring me once, the sun falls, ring me twice - grow shadows tall.

Refuses to Eat when Camping[edit | edit source]

  • Please give my share to the paupers.
  • Am I to eat that or is it going to eat me?

Becoming Stalwart[edit | edit source]

  • We can finish this expedition!
  • It is all downhill from here!
  • Persist! Transcend!
  • There is no profit without struggle!
  • Straighten your backs! We continue!

Stress Healing Self[edit | edit source]

  • I am renewed!
  • Vindicated!

Becoming Courageous[edit | edit source]

  • Her serves me now, and I have his power!
  • I tremble with ancient powers! We press harder!
  • Gold will rain down upon us!

Stress Healing Party[edit | edit source]

  • The sweet smell of profit!
  • Where there is adversity, so too opportunity!

Becoming Focused[edit | edit source]

  • Do not fear these cowards!
  • Fate flies the flag of our victory!

Buffing Party Member[edit | edit source]

  • I picked up a few tricks from my old master...
  • Be calm, still your minds.

Becoming Powerful[edit | edit source]

  • I will tear victory from the maw of doom!
  • Woe to those who get in my way!

Buffing Party[edit | edit source]

  • Stir! Rise and stir your resolve!
  • ...and thus they will crumble, like ancient stone.

Becoming Vigorous[edit | edit source]

  • My will is brilliant and terrible!
  • Roll up your sleeves! Profit requires toil!

Self Healing[edit | edit source]

  • These wounds weren't as bad as I thought.
  • A few stitches and I'm back in it!

Separator.png

This article or section may contain spoilers about the final boss. You might want to avoid reading further if you don't want to spoil the surprise for yourself!

Raid failure banner.png
So I'm the final antique, yet there will be nothing around to collect...
~ Antiquarian on being executed by the Heart of Darkness.

Trivia[edit | edit source]

  • The Antiquarian was previously known as the Merchant during development.
  • The Antiquarian was inspired by the Silk Road as voted by Kickstarter backers.
  • The beta patch that introduced the Antiquarian coincided with International Women's Day on March 8th, 2016.
  • Some of her dialogues suggests if the white fashioned person in her comic is her deceased master.
  • The predetermined name of the Antiquarian is Katharine, Who or what it references is currently unknown. It is possible this name was chosen because of its semantic provenance from the greek goddess Hekate, patron of crossroads, entrance-ways, magic, witchcraft and knowledge of herbs and poisonous plants.

Comic[edit | edit source]

Gallery[edit | edit source]

Navigation

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Heroes MiniScrollpip.png Abomination MiniScrollpip.png Antiquarian MiniScrollpip.png Arbalest MiniScrollpip.png Bounty Hunter MiniScrollpip.png Crusader MiniScrollpip.png Grave Robber MiniScrollpip.png Hellion MiniScrollpip.png Highwayman MiniScrollpip.png Houndmaster MiniScrollpip.png Jester MiniScrollpip.png Leper MiniScrollpip.png Man-at-Arms MiniScrollpip.png Occultist MiniScrollpip.png Plague Doctor MiniScrollpip.png Vestal
DLC MiniScrollpip.png Flagellant
Variants MiniScrollpip.png Musketeer