Baron

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Baron
Baron.png
Enemy Class Bloodsucker
Size Average
Actions per round Turnticker.png Turnticker.png Turnticker.png
Stats
HP 280
HP (Stygian/Bloodmoon) 336
Dodge 22
Protection 10%
Speed 10
Tray stealth.png Stealth No
Resistances
Poptext stun.png Stun 87%
Poptext poison.png Blight 85%
Poptext bleed.png Bleed 55%
Poptext debuff.png Debuff 60%
Poptext move.png Move 85%


They would arrive in teeming hordes, adorned in powdered wigs and pretension - seeking to slake their thirst on wine and indecency. As intoxication invariably took hold, innocuous frivolities would escalate to ever more disturbing diversions. Orchestrating the hideous affair was a hunchedbacked fiend who seemed to delight in proportion to the suffering he caused. I could have stopped him, I suppose, but I was a slave to my own appetites, and restraint would have rendered me a hypocrite.

~ The Ancestor.

The Baron is the Bloodsucker boss in The Courtyard, who is encountered during the "Morbid Entertainment" quest (LVL 3 Epic). When he is defeated, he drops a Set Trinket, and the quest "Served Cold" becomes available afterwards.

Reaching the Boss[edit | edit source]

The Baron is the first boss fought in The Courtyard. The greatest challenge faced by the party, oddly enough, is not the boss himself, but the dungeon he resides in. It is a truly massive dungeon with nearly a hundred rooms and many locked gates requiring special keys looted elsewhere inside the dungeon and guarded by powerful foes. The dungeon itself can be split into four distinct areas, with the Baron residing in the final area.

The first area is fairly straightforward, appearing as a somewhat straight path with a few side rooms. Keep moving to the right whenever possible to reach the second area. Beware of Bloodsuckers and traps, but there are no unusual challenges.

The second area is more difficult, taking the form of a circle with the central path cutting through. In the centre is a locked door requiring a red key found elsewhere. To progress, either move down to find the key or go slightly above where the key is found to bypass the locked door entirely. Either way, a mini-boss will block the way to the third area; the Crocodilian.

The third area is a central hub with a locked door, two wings above and below, is much more difficult, and requires multiple keys. Travel down to the bottom wing to find the blue key, then head up again to the upper wing to find the yellow one, but beware, another Crocodilian guards it. Come back on the main path to unlock the central door to progress to the final area.

The final area takes the form of extremely difficult multiple looping circles with the final boss in the middle behind a locked door. Head up to find the key to the Baron, then take the central path around to unlock the door leading to the Baron.

One special mechanic of this map is that if you abandon the mission, the next time you go back you will start the mission from right where you left off, with all previously uncovered rooms, paths and curios still revealed. Take note that your party will still suffer from a stress penalty, and the next expedition will still cost you an invitation.

A map of the area can be found [here].

Fighting The Baron Himself[edit | edit source]

The Baron is an interesting boss, relying on his massive health pool and a few new tricks. One of these tricks is that you cannot heal while there is at least one Insect Pod. Upon entering the room, he will be standing there with three Insect Pods behind him. Once the battle begins, he will immediately use the ability "The First Act" to spawn the fourth pod in his place and hide among them. The pods themselves prevent healing, but are easily ruptured with a single attack. The main threat here is that each pod can contain Sycophants or Supplicants, which will immediately attack the party. It is wise to pop each pod one at a time to reduce the danger to the party. Using a bleed or blight attack on a pod confers the DOT to the bloodsucker residing within the pod.

Once the Baron has been found, he will attack with three actions per round. Once he is brought down to three-fourths health, he will use the ability "The Second Act" to once again hide inside Insect Pods. This is the same trick as last time, but with more dangerous enemies hiding inside the pods, such as Esquires.

Rupture the pods until he is found, and the battle begins again. He will use more dangerous attacks more often, but his weakness betrays him. Once he is brought down to half health, he will activate "The Third Act" and yet again retreat into Insect Pods, this time containing the most powerful Bloodsuckers.

Once he is revealed, the Baron will attack with his most powerful abilities until he is dead, but this is a minimal threat, as even his party wide attack "Crowd Pleaser" isn't capable of doing more than eight damage per hero. This being said, with 3 attacks per turn and a potential 11 damage on Necessary Discipline, he can do serious damage if he chooses to focus on one person, so bringing a high health healer, such as an Occultist or Flagellant, is recommended.

With three actions per round, bleed attacks can melt down the Baron quickly enough. Since the boss can hide in any of four pods and move around during the fight, it's important to be able to reach any rank, so Hellion, Houndmaster and Flagellant are a good choice for this fight. Since all Baron's attacks have low accuracy, and Crowd Pleaser hits the entire party, dodge buffs and riposte can be extremely effective. A combination of several Highwaymen and Men-at-Arms can kill the boss only with riposte attacks before he gets to use The Second Act.

If you fail to destroy any of the pods after the Baron summons them (for whatever reason — you miss all attacks, you decide to take a turn off to heal your stressed-out heroes, etc.), the Baron will use the move called "Guests of Honor", which will immediately rupture all the pods, revealing himself and the extras. This is a very dangerous situation, as you will most likely face a massive onslaught of attacks from the boss and his minions at the same time, without having the comfort of killing them one at a time.

After the Fight[edit | edit source]

Don't return to the Hamlet yet, as you will be unable to revisit this map afterwards. Continue exploring - behind the room that housed the Baron is a chest with a Red Key. Take that to the southeast corner of the map, and you'll use that to unlock a room containing another Crimson Court Trinket.

Abilities[edit | edit source]

Veteran Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
The Show Begins Support 1, 2, 3, 4 None Hides in one of the Pulsating Eggs and creates additional one Poptext move.png Shuffle
The Second Act Support 1, 2, 3, 4 None Spawns 4 Pulsating Eggs and hides in one of them Poptext move.png Shuffle
The Third Act Support 1, 2, 3, 4 None Spawns 4 Pulsating Eggs and hides in one of them Poptext move.png Shuffle
Crowd Pleaser Melee 1, 2, 3, 4 1+2+3+4 93.75% 6% 5-6, -85% DMG vs rank 4, -67% DMG vs rank 3, -33% DMG vs rank 2 Poptext move.png Forward 3
Necessary Discipline Melee 1, 2, 3, 4 2, 3, 4 103.75% 11% 5-11 Tray afflicted.png 95% Stress +20
Poptext bleed.png 120% Bleed 4
Poptext move.png 120% Pull 1
Poptext horror.png Horror 4
Poptext move.png Back 2
The Thirst Melee 1, 2, 3, 4. 1, 2, 3, 4 103.75% 6% 5-8 Skill attribute heal.png Heal 18
Poptext debuff.png: Debuff: -23% Bleed resist, -15% ACC
Poptext buff.png Buff: +3 SPD

Poptext move.png Forward 3

Forced Enthusiasm Ranged 1, 2, 3, 4 1, 2, 3, 4 (allies). 0% 0% 0 Poptext buff.png Buff: +10% DMG, +4 SPD, +3% CRT
Guests of Honor Support 1, 2, 3, 4 1, 2, 3, 4 (allies) Ruptures all existing Pulsating Eggs, releasing all enemies hiding inside Poptext move.png Shuffle


Trivia[edit | edit source]

  • The Baron is voiced by Youtuber/Streamer Baertaffy, whose longest and most popular series consist of Darkest Dungeon playthroughs, going well over 400 episodes and hundreds of hours of playtime. Baertaffy is also the voice of The Fanatic and the Viscount.
  • There are several Esquires and Courtesans in the background during the fight. They are obviously cheering on The Baron, as they will laugh when the wrong pod is broken or when a party member gets hit, and they will jeer whenever the pod containing The Baron is broken.
  • The achievement for killing the Baron , "Les Jeux Sont Faits", is a French phrase meaning "all bets are in", "the chips are down" or, literally, "the games are made". Most commonly used in casino roulette as the wheel is set into motion.


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