Bone Bearer

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Bone Bearer
Bone Bearer.png
Enemy Class Unholy
Size Average
Actions per round Turnticker.png Auto-Action: Uses Unholy Rally at the end of every round there is a corpse.
HP 45
HP (Stygian/Bloodmoon) 54
Dodge 35.5%
Protection 15%
Speed 7
Tray stealth.png Stealth No
Poptext stun.png Stun 245%
Poptext poison.png Blight 75%
Poptext bleed.png Bleed 245%
Poptext debuff.png Debuff 60%
Poptext move.png Move 60%

Several seasoned adventurers have whispered, gripping tankards of ale to hide shaking hands, that new horrors await in the deepest regions of the Ruins.  The repulsive ranks of the malignant skeletons therein are said to rally around banner-bearers of extreme decrepitude.  Theirs is a blasphemous and ensorceled flag whose presence in battle lends great strength and other unspeakable assistance to their damnable kin. These chittering fiends are even said to tap into the hoarish energies that animate the long-decayed corpses!  A new threat whose grinding teeth and shuffling steps echo endlessly in the shadowy arcades of the ruined battlements…
~ Radiant Update Teasers

The Bone Bearer is an enemy that appears only in Champion-tier expeditions in the Ruins. While it remains standing, the banner it bears will inspire the legions of the undead to fight harder, and it can rally them to make them hit even harder. Should its allies fall in battle, the Bone Bearer can simply reanimate these piles of bones, getting them to continue fighting as if nothing ever happened.

Behavior[edit | edit source]

The Bone Bearer is a champion-level monster that serves as a commander for groups of lesser skeletons. He has absolutely no offensive potential whatsoever, but he is nonetheless a formidable threat due to his ability to bolster and defend his squadmates. His mere presence will boost their offense power by 25%, and he will routinely use his Wicked Surge ability to boost his allies' offense even further by 20% a tick!

His most dangerous ability is Unholy Rally; this ability allows him to revive any enemy that has been killed provided it left a corpse — and with full HP, to boot. Killing a skeleton with a critical hit or an attack that pulverizes corpses (Daemon's Pull, Purge) will prevent him from animating their remains, as will killing them with bleed/blight. As such, killing the Bone Bearer is an immediate priority; if left to his own devices, he will bolster his allies considerably and his ability to revive the dead will further prolong the fight.

If forced to the front row, he will waste turns by using Defend the Icon, a relatively weak attack that will return him to the back rows.

Spawning[edit | edit source]

The Bone Bearer will only spawn in Champion level dungeons in the Ruins.

Abilities[edit | edit source]

Passive buff.png While the Bone Bearer is alive, all enemies except itself receive +25% DMG.

Champion Level
Skill Name Range Rank Target Accuracy Crit
Damage Effect
Wicked Surge* Support 1, 2, 3, 4. 1, 2, 3, 4 (allies). Poptext buff.png Buff: +10 ACC, +20% DMG None
Defend the Icon Melee 1, 2. 1, 2. 92.5% 9% 5-11 No Effect Poptext move.png Back 1
Unholy Rally** Support 1, 2, 3, 4. 1, 2, 3, 4 (allies). Revives a corpse to full health. No Effect

* Wicked Surge cannot target the Bone Bearer itself.

** Unholy Rally is an Auto-Action used at the end of every round there is a corpse.

Trivia[edit | edit source]

  • Defend the Icon was originally called "Hide in the Ranks".
  • The eye on the Bone Bearer's Banner is very similar to the symbol on the Antiquarian's pouch.
  • The trumpet sound that plays while this unit uses abilities is the same as the Night's Watch signalling horn in the HBO TV-series "Game of Thrones".

Related Enemies[edit | edit source]

All Areas[edit | edit source]

Ruins[edit | edit source]

Boss[edit | edit source]