This article is about the hero in Darkest Dungeon. For other appearances, see Bounty Hunter (disambiguation). |
Bounty Hunter | |||||
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Base Stats | |||||
Resolve | 1 | 2 | 3 | 4 | 5 |
MAX HP | 25 | 30 | 35 | 40 | 45 |
DODGE | 5 | 10 | 15 | 20 | 25 |
PROT | 0% | 0% | 0% | 0% | 0% |
SPD | 5 | 5 | 6 | 6 | 7 |
ACC MOD | +0 | +0 | +0 | +0 | +0 |
CRIT | 4% | 5% | 6% | 7% | 8% |
DMG | 5-10 | 6-12 | 7-13 | 7-15 | 8-16 |
Resistances | |||||
Stun | 40% | Move | 40% | ||
Blight | 30% | Bleed | 30% | ||
Disease | 20% | Debuff | 30% | ||
Death Blow | 67% | Trap | 40% | ||
Other information | |||||
Movement | 2 forwards, 2 backwards. | ||||
Crit Buff Bonus | +33% DMG vs Marked | ||||
Religious | No | ||||
Provisions | None |
“ | The thrill of the hunt... The promise of payment... | „ |
~ The Ancestor |
The Bounty Hunter is one of the playable Character Classes in Darkest Dungeon.
Class Description[ | ]
“ | Sinister and precise, the Bounty Hunter specializes in targeting a single foe to deliver its head for the reward. He has found that simply striking before thinking is an ineffective way to kill, so he has taught himself many ways to take advantage of his foe's vulnerabilities. If they wear armor, he can find the weak points in it. If they are reeling from a hit, he'll make a surprise attack to strike it down. Even the enemies who think they're safe behind their frontlines will find that the Bounty Hunter's grappling hook can pull them in or slice them up. And if all else fails, he can drop flash grenades or sucker punch enemies to disorient them. No matter the situation, this calculating killer will have an answer for it. |
„ |
Combat Skills[ | ]
“ | A brutally efficient single-target executioner and crowd control specialist. For the Bounty Hunter, planning is key - mark targets for bonus damage or look for opportunities to capitalize on a stunned foe. He can also wreak havoc on an enemy party's order using his grappling hook, flashbangs and powerful uppercut. | „ |
~ Guild |
Note: New Bounty Hunters will always come with the Collect Bounty skill.
(All buffs and debuffs last for 3 rounds unless otherwise specified.)
Collect Bounty | |||||||||||||||||||||||||||||||||||||||||||||
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Range | Rank | Target | Damage | Accuracy | Crit mod | Effect | Self | ||||||||||||||||||||||||||||||||||||||
Melee | +0% | 85 | 7% | +90% DMG vs Marked +15% DMG vs Human |
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Mark for Death | |||||||||||||||||||||||||||||||||||||||||||||
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Range | Rank | Target | Damage | Accuracy | Crit mod | Effect | Self | ||||||||||||||||||||||||||||||||||||||
Ranged | -100% | 100 | Mark Target (3 rds) -10% PROT (100% base, 3 rds) |
+3 SPD (2 rds) | |||||||||||||||||||||||||||||||||||||||||
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Come Hither | |||||||||||||||||||||||||||||||||||||||||||||
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Range | Rank | Target | Damage | Accuracy | Crit mod | Effect | Self | ||||||||||||||||||||||||||||||||||||||
Ranged | -80% | 90 | 0% | Mark Target (2 rds) Pull 2 (100% base) |
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Uppercut | |||||||||||||||||||||||||||||||||||||||||||||
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Range | Rank | Target | Damage | Accuracy | Crit mod | Effect | Self | ||||||||||||||||||||||||||||||||||||||
Melee | -67% | 90 | 0% | Knockback 2 (100% base) Stun (100% base) |
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Flashbang | |||||||||||||||||||||||||||||||||||||||||||||
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Range | Rank | Target | Damage | Accuracy | Crit mod | Effect | Self | ||||||||||||||||||||||||||||||||||||||
Ranged | -100% | 95 | Stun (110% base) Shuffle Single (100% base) |
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Finish Him | |||||||||||||||||||||||||||||||||||||||||||||
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Range | Rank | Target | Damage | Accuracy | Crit mod | Effect | Self | ||||||||||||||||||||||||||||||||||||||
Melee | +0% | 85 | 5% | +25% DMG vs Stunned | |||||||||||||||||||||||||||||||||||||||||
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Caltrops | |||||||||||||||||||||||||||||||||||||||||||||
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Range | Rank | Target | Damage | Accuracy | Crit mod | Effect | Self | ||||||||||||||||||||||||||||||||||||||
Ranged | -95% | 90 | 5% | Bleed (100% base) 2 pts/rd for 3 rds +10% DMG Taken (100% base) -4 SPD (100% base) (3 rds) |
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Camping Skills[ | ]
“ | At camp, like in combat, the Bounty Hunter is all about preparedness. He can take time to study his notes, bettering his odds against typical foes or even specifically 'big game'. Scouting ahead can increase a party's knowledge of lurking threats, while tracking increases the party's chance of maintaining the element of surprise. | „ |
~ Survivalist |
Camping skills are special skills heroes can use while they are camping. They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Most heroes have three shared camping skills and all heroes have 4 unique camping skills (with the Flagellant being the exception, having only unique camping skills). Only 4 of these can be equipped at one time. Any Buffs or lasting effects given from a camping skill lasts for 4 battles.
During camp, the Bounty Hunter is able to buff his accuracy and crit chance or increase his damage against large enemies. He can also increase scouting chance and reduce the chance of the party being surprised.
This Is How We Do It | |||
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Time Cost | Target | Description | |
2 | Self | +10 ACC (4 Battles) +8% CRIT (4 Battles) | |
Bark | "Even towering beasts can be killed with a well-placed blow." | ||
Tracking | |||
Time Cost | Target | Description | |
2 | Self | -15% Chance Party Surprised (4 Battles) +10% Chance Monsters Surprised (4 Battles) | |
Bark | "There is no trail I cannot follow." | ||
Planned Takedown | |||
Time Cost | Target | Description | |
4 | Self | +25% DMG vs size 2* (4 Battles) +15 ACC vs size 2* (4 Battles) | |
Bark | "The bigger they are, the harder they fall." | ||
Scout Ahead | |||
Time Cost | Target | Description | |
3 | Self | +25% Scouting Chance (4 Battles) | |
Bark | "I will survey our surroundings during the night." | ||
Encourage | |||
---|---|---|---|
Time Cost | Target | Description | |
2 | One Companion | -15 Stress | |
Bark | "You fight well enough. So quit your moaning." "Keep your head down. That's how you survive." "Hold your weapon lower. Loosen your grip. ... There." | ||
Wound Care | |||
Time Cost | Target | Description | |
2 | One Companion | Heal 15% HP Removes Bleeding Removes Blight | |
Bark | "Here. Put on this bandage." "Barely a scratch. Get up." "You rolled the dice, friend, but you'll live." | ||
Pep Talk | |||
Time Cost | Target | Description | |
2 | One Companion | -15% Stress (4 Battles) | |
Bark | "We seem... capable enough." "We'll survive. This I know." "The odds seem to be in our favour." | ||
* This bonus also applies for enemies larger than size 2.
Tactical Analysis[ | ]
The Bounty Hunter is a very flexible class. He comes with a good mix of melee, ranged, stun, marking, and movement skills, letting him hit nearly any point in the enemy formation from nearly anywhere in the player's party. Hence, he fits into nearly any vacancy barring position 4, and does not mind being shuffled around in a dancing party. A good Trap disarm chance and a good set of Camp buffs to negotiate Scouting and Surprise makes him an asset in many types of expeditions.
Collect Bounty and Finish Him are staple melee attacks, which are usable from as far back as position 3 and impose no damage penalty like his other damaging skills. They have bonus damage against marked and stunned enemies — to this, he has Mark for Death and Come Hither for the former, and Uppercut and Flashbang for the latter. Mark for Death has a bonus of PROT reduction to allow him to heavily damage armored targets, while Come Hither exchanges mark duration for a small amount of damage and the ability to drag backline enemies into range. Uppercut and Flashbang have different position restrictions, and move enemies differently. Caltrops has very little base damage, but induces bleed to the backline and causes its targets to take more damage, letting his companions shoot down enemies hiding in the back a lot easier.
While the Bounty Hunter has a very self-sufficient skill set, the short duration of Stun and Mark makes it a lot more efficient if other party members were to inflict those ailments for him. An Occultist or Houndmaster has the capability of delivering both effects to allow him to assassinate anything with ease. His Trinket set gives him stacking DMG and CRIT bonuses against anything marked, stunned, or bleeding, which further encourages his synergy with the above classes.
Equipment[ | ]
“ | The Bounty Hunter favors a hand-axe and grappling hook, a pairing that allows him to ensnare and execute his quarry with professional efficiency. His tough leather and scale armor grants decent protection, without sacrificing mobility. | „ |
~ Blacksmith |
Unlike other games, equipment upgrades in Darkest Dungeon are linear, all bought at the Blacksmith.
Each Hero has Trinkets unique to them that only they can equip. The Bounty Hunter has seven; 2 common, 2 Crimson Court and 1 uncommon, rare and very rare. In the base game, his trinkets are either beast talons or helmets. The Crimson Court DLC adds a bag full of teeth and a list of people he is/was seeking revenge on, while the Color of Madness DLC adds a cursed mask.
Trinket Image | Trinket Name | Rarity | Class Restriction | Origin Dungeon | Effect | Additional Notes |
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Agility Talon | Common | Bounty Hunter |
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Unmovable Helmet | Common | Bounty Hunter |
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Camper's Helmet | Uncommon | Bounty Hunter |
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Hunter's Talons | Rare | Bounty Hunter | Warrens |
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Increases maximum food eaten at camp by 1, as compared to 2 with +100% Food Consumed.
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Wounding Helmet | Very Rare | Bounty Hunter |
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The Crimson Court DLC added special Trinket Sets, two for each hero. They confer powerful bonuses to the hero equipped with them, and having both equipped at once yields an additional bonus, which is shown greyed out at the bottom. The origin dungeon for all Trinket Sets is the Courtyard and they all have the rarity Crimson Court. The Shieldbreaker Trinket Set, however, is only obtainable through her final 6th and 7th nightmare encounters and won't be dropped or given as a reward in the Courtyard. Trinkets you already have will stop dropping, so there's value in not selling the ones you don't like until you get the ones you want.
The Color of Madness DLC added trinkets with a new rarity, Crystalline. Each hero has their own unique crystalline trinket which can be bought from Jeweler inside the Nomad Wagon with Crystal Shards found within the Farmstead.
Trinket Image | Trinket Name | Rarity | Class Restriction | Shard Cost | Effect | Additional Notes |
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Mask Of The Timeless | Crystalline | Bounty Hunter | 75 Shards |
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District Bonus[ | ]
The Crimson Court DLC adds Districts to the Hamlet, some of which confer passive benefits to heroes.
The gold cost of most Districts in Radiant mode is significantly reduced. The price in Radiant mode is shown in parentheses.
Districts | |||
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Name | Image | Effect | Cost |
House of the Yellow Hand | Bounty Hunter, Grave Robber, and Highwayman receive:
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5000 (1000) | |
100 | |||
1 |
Customisation[ | ]
As for every hero, the Bounty Hunter has four different colour palettes to choose from: brown, blue, green and beige. These can be changed by clicking on the palette icon at the lower left of the hero's info page.
Sprites[ | ]
For sprites of the other palettes, see here.
Corpse (Butcher's Circus)
Barks[ | ]
Landing a Critical Hit[ | ]
- I know just where you are weakest!
- ...
- (snort)
- Hmph.
- I've come to collect!
- Called your bluff, friend.
Becoming Fearful[ | ]
- Curse this place!
- No shame in folding early. I like to keep my winnings.
- We've been dealt out! Let us go!
- ...
- It's a bad hand. That's all there is to it.
Stressing Party[ | ]
- Smells of death here.
- ... Bloody gamble from the start.
Switching Position to the Back[ | ]
- Back up! Bloody hell, BACK UP!
- Move it!
- I must...retreat!
Passing Turn[ | ]
- Not on your bloody life.
- No! Every hunter knows when they have become the prey!
- No. Bad Idea.
Camping Stress[ | ]
- What was that?? You hear that??
- We're dead. Pray to your gods or whate'er you do.
- We have no chance. They've sussed us.
Getting Hit by Enemy[ | ]
- Ungh.... It is too strong! We should flee!
- Aw blast... you pitiless bastard!
Self Missed Enemy[ | ]
- My strike is not so true! I am... failing!
- (desperate growl)
Party Member Attack Misses[ | ]
- Some foul nightmare...
- We've got no chance... We should run!
Party Member Hit[ | ]
- No... NOOOOOO!
- RUUUUN!
Enemy Missed Party Member[ | ]
- That's it! We've been dealt out!
- We should flee... There's nothing for us here!
Blocks Move[ | ]
- Stay put! Or you'll be a deader!
- Can't... move... my legs!
Refuses to Perform Camping Skill[ | ]
- I keep telling you there's NO TIME!
- They will SLAUGHTER US! We should go!
- ...
Becoming Paranoid[ | ]
- (growl)
- Cut me in proper. Or else.
- Don't you cheat me... the deal was twenty-five percent.
- Streak's about to run dry. You'll see.
- hmph...you are all sneaks.
Stressing Party[ | ]
- Look in those eyes... Liars, all.
- Something's not right. Think we been had...
Switching Position to the Back[ | ]
- Can't let that one see me... So familiar...
- I know that one... Did you follow me?
- More are coming! I know it!
Passing Turn[ | ]
- No - they'll expect that!
- No. They'll see that coming.
- And play right into their hands? Foolish.
Random Action[ | ]
- I prefer to keep them guessing.
- These ones are sly - I must improvise!
- They're just waiting for us to slip up.
Camping Stress[ | ]
- You smell that? We're being hunted.
- Some foul whisper on the wind....
- Eat your share, and no more. I'm watching...
Attacking Party Member[ | ]
- Backstabbing liar!
- Been waiting for this moment!
Refuses to Retreat[ | ]
- (spits) Knew you'd try to swindle me!
- Right into a bigger trap, I bet!
Getting Hit by Enemy[ | ]
- Too strong! They know our weaknesses!
- ... Someone told them where we'd be!
Enemy Missed Self[ | ]
- Bastard is after my coin! STAY BACK!
- You LET it come at me! TRAITOR!
Party Member Attack Misses[ | ]
- I knew it... You're with them!
- You backstabbing son of a...
Party Member Hit[ | ]
- I told you! They know our weaknesses!
- Someone fouled up!
Enemy Missed Party Member[ | ]
- I knew it... You're with them!
- Huh. How easily they missed you...
Blocks Move[ | ]
- No. Stay there, so I can see you...
- You WOULD like that...
Refuses to Use Item[ | ]
- (bats away your hand) Don't touch me!
- Ha! You've always thought I was weak!
Refuses to Get Healed[ | ]
- (snarl)
- Don't you touch me.
- Back. I know what you want.
Refuses to Get Buffed[ | ]
- No more of your interference!
- (snort) I fare well enough on my own.
- You stay away from me...
Refuses to Perform Camping Skill[ | ]
- Ha. I think not.
- Where is my cowl?! WHERRRE IS IT?!
- Forget it. They are not my allies...
Refuses to be Target of Camping Skill[ | ]
- Stay away from me.
- What's this? More "majick?" (snort)
- Keep your sorcery to yourself.
Refuses to Eat when Camping[ | ]
- I don't trust you.
- (spits) Poison!
Becoming Masochistic[ | ]
- Hmph. Blood's merely an expense in my line of work.
- Pain? (snort)
- Let them come.
- ...
- You wound me, and I'll be impressed.
Stressing Party[ | ]
- Not a weapon's been made hasn't cut me.
- Bloody me? Aye... if you can.
Switching Position to the Front[ | ]
- Try that on me. Go on... try it.
- Cut me! Come on, ye blaggard, CUT ME!
- RAAAH!
Random Action[ | ]
- (shrug) Odd scar won't hurt my profits.
- Let's make this interesting...
- I expect your best, fool.
Camping Stress[ | ]
- One cut for every enemy I've killed... eeehh.... There.
- Drink enough and the pain turns to pleasure.
- Just a simple game of knives... what's the harm? Heh.
Marking Self[ | ]
- C'mere! Try your luck!
- Yoo hoo. Over here. (snarl)
- ...
Damaging Self[ | ]
- Calm down... calm down... there we are...
- Blood. Blood. Mmmmm...
Refuses to Retreat[ | ]
- One more... just one more... COME ON, YE BASTARDS!
- Haven't near bled enough.
Getting Hit by Enemy[ | ]
- HA! Fine work, friend!
- Yes, yes, NOW I'm awake!
Enemy Missed Self[ | ]
- No, NO! You pitiful thing!
- Come on, hit me! HIIIIT MEEEE!
Party Member Hit[ | ]
- ...
- (creepy grunt)
Blocks Move[ | ]
- No. I die here.
- This dirt will do... All ye creatures: COME!
Refuses to Use Item[ | ]
- What's wrong with a little pain? (snickers)
- Feck off. I rather like this.
Refuses to Get Healed[ | ]
- I chose this line of work for a reason!
- I need your help, I'll bloody well ask for it.
- I'm no child. I can suffer pain.
Refuses to Get Buffed[ | ]
- No... I enjoy the test.
- Foolishness. Only blood begets blood.
- Nay. Let them ply their bloody trade.
Refuses to Perform Camping Skill[ | ]
- No, I like blood.
- I'd rather see you fight through it.
- Think I need to teach you a lesson about suffering.
Refuses to be Target of Camping Skill[ | ]
- Nah. Rather like a little misery.
- It's nothing serious. Begone.
Refuses to Eat when Camping[ | ]
- I never eat while on the hunt.
- No. Ravenous is as ravenous does.
Becoming Abusive[ | ]
- Foul brigands!
- Blackguards, all!
- You tenderfoot fools!
- Anger me and you roll the dice.
- ...
Stressing Party[ | ]
- I'm the only professional here, aren't I?
- Amateurs - curse you!
Random Action[ | ]
- Amateurs, observe!
- This is no time for greenhorns!
- Get out of my way!
Camping Stress[ | ]
- You bickering old hens. Shut the hell up.
- Quiet yourself. Or I'll do it for you.
- You simpering clotpoles. You'll talk us all to death.
Attacking Party Member[ | ]
- (spits) There's what I think of this "alliance."
- I am weary of your whining!
Party Member Attack Hits[ | ]
- Hmph. A child could do better.
- You could have killed it, had you any skill.
Party Member Attack Misses[ | ]
- You pathetic twit!
- Quit fooling about! Or I'll kill you myself...
Party Member Hit[ | ]
- ...
- Pathetic. (spits)
Blocks Move[ | ]
- Shove me again and I'll put you down.
- Stay put. Or I'll knock you sideways.
Refuses to Perform Camping Skill[ | ]
- Sod off.
- (groan)... You bore me.
- Weaklings! Tend to yourselves!
Refuses to be Target of Camping Skill[ | ]
- Feh - there's no value in the clumsy ministrations of an amateur...
- No. Your silence is blessing enough.
Becoming Selfish[ | ]
- Oops - was my take the largest? Shame that.
- I make my own luck. Especially when no one's looking.
- I take what I wish.
- One hay-penny short... Someone is going to die.
- Fun... but I don't do this for free.
Stressing Party[ | ]
- Twenty-five percent... What hogwash.
- Never done so much for so little...
Switching Position to the Front[ | ]
- Get out of my way!
- That one's mine.
- Move your ass! You're blocking me!
Switching Position to the Back[ | ]
- Think you can do better? Be my guest.
- Not paid enough for this...
- That's enough getting beat on. Your turn.
Passing Turn[ | ]
- I charge double for that.
- ... That wasn't in my contract.
- Best you let me handle this...
Random Action[ | ]
- Sod off. You don't command me.
- And let you pilfer my take? (snort)... Never.
- I have this in hand. Go.
Camping Stress[ | ]
- Hmph... This job's practically charity.
- Think I'm actually losing money on this expedition...
- You want me to... share... my pipe-weed? AH-Ha-HAAAAA!
Getting Hit by Enemy[ | ]
- GRRR! One more like that and you're on your own!
- Get our of my way! LEMME AT 'EM!
Party Member Attack Hits[ | ]
- Hmph. You owe me one.
- Get out of my way! You're fouling up my aim!
Party Member Attack Misses[ | ]
- Stupid child! You don't deserve your twenty-five percent!
- They should give me your share...
Refuses to Perform Camping Skill[ | ]
- ... I look like a "nice" person to you?
- I'm busy... counting my coin.
- What I need is a nap, and what I need comes first.
Becoming Hopeless[ | ]
- ...
- Life. What a pot of dung.
- ... Shoulda written a will.
- Lucky I've lived this long, I suppose.
- Been luckier'n most. But luck always runs out.
Stressing Party[ | ]
- Snake eyes again...
- This job's impossible.
Switching Position to the Front[ | ]
- ...
- Nothin' for it, I suppose.
- This way, that way, it matters not.
Switching Position to the Back[ | ]
- Not putting my neck on the line for this...
- I slink back to the shadows...
- Bah. To hell with it.
Passing Turn[ | ]
- Bloody hell, why?
- I didn't plan for this...I should have.
- ...
Random Action[ | ]
- What does it matter? We've lost.
- Bah. Your strategy is a failure.
- (growl) I told you... It is pointless.
Camping Stress[ | ]
- ...
- (sigh) Could be plundering villages right now...
- We're all gonna die. Know that, and move on.
Marking Self[ | ]
- ...
- (grinds teeth) Stop wasting my time...
Damaging Self[ | ]
- That's enough... More than enough.
- I've had it with this life...
Refuses to Retreat[ | ]
- Sleep in the bed what your made, I say.
- (snort) Kill or be killed, I say.
Refuses to Use Item[ | ]
- Stay back. I'm not worth it...
- It's useless! Leave me be!
Refuses to Get Healed[ | ]
- No... no, I've had enough.
- You can't help me.
- Begone. Leave me to my end.
Refuses to Get Buffed[ | ]
- Back off.
- No. Just go away.
- Don't waste it on me.
Refuses to Perform Camping Skill[ | ]
- ...
- Leave me alone.
- Why? We've played and lost, plain and simple.
Refuses to be Target of Camping Skill[ | ]
- Just leave me alone...
- You waste your time on me...
Refuses to Eat when Camping[ | ]
- I cannot... I... I am not hungry,
- Begone. Leave me to my thoughts.
Becoming Irrational[ | ]
- My face is the mask, and the mask my face!
- I shall take out a bounty - on myself! Hehehehe
- ...
- Would've made a damn fine baker. Tsk.
- Bring me a small dog. So crunchy. Mmm.
Stressing Party[ | ]
- It'll split a hair, smith... or it'll split your head.
- That ale falls to half and I'll cut you likewise.
- Cut me in, brother. I've a mind to murder.
Switching Position[ | ]
- I'm retreating - or not?!
- I'm folding a flush!
- ...
Passing Turn[ | ]
- Not moving 'til I get that roast pheasant I'm owed.
- I must sharpen my axe, plan my attack!
- Only if you triple my pay. Nay -- quadruple.
Random Action[ | ]
- Pitter-patter, pitter-patter...
- ...
- Where'd the bastard go!? Here kitty-kitty-kitty...
Camping Stress[ | ]
- Been an age since I saw the sun...
- I feel like fighting... You -- draw your blade!
- I like your smell. Like burnt dog. (big sniff)
Marking Self[ | ]
- (snarling like a dog)
- I WILL EAT YOUR CORPSE!
Attacking Party Member[ | ]
- ...
- HRRRAAAAA!
Damaging Self[ | ]
- (insane grunting and panting)
- ...
Refuses to Retreat[ | ]
- MY BLOOD AND MY HATE!
- grrrrRRRRRRRAAAAAA!
Getting Hit by Enemy[ | ]
- ...
- Ace of spades. Your call.
Enemy Missed Self[ | ]
- (snarling like a rabid weasel)
- ...
Party Member Attack Hits[ | ]
- YES! SLAUGHTER THEM!
- Steal my kill and I'll gut you.
Party Member Attack Misses[ | ]
- IDIOT! IDIIIIIOOOOOOOT!
- Better sleep with one eye open, you charlatan...
Party Member Hit[ | ]
- Death! Death! DEAAAAATH!
- No. ... I SAID NO, WOMAN!
Enemy Missed Party Member[ | ]
- (cuts self)
- (drools)
Blocks Move[ | ]
- (seething) I hate you! AAAAAAH!
- (draws finger across throat and glares at you)
Refuses to Use Item[ | ]
- (snort)
- I said I wanted a pony!
Refuses to Get Healed[ | ]
- Touch me and draw back a stump.
- RAAAAAAH!
- NAY! I AM INVINCIBLE!
Refuses to Get Buffed[ | ]
- Touch me and die.
- (growl)
- Back! Back, you demon!
Refuses to Perform Camping Skill[ | ]
- Leave me! Can't you see I've got him right where I want him?
- (insensible wailing)
- Why - I've forgotten what I look like under this death shroud! Let me look...
Refuses to be Target of Camping Skill[ | ]
- Did I finish that last job? Is it done? I cannot be sure...
- Come. No. Closer.
Refuses to Eat when Camping[ | ]
- Pluck the wings, then watch it squirm...
- Like meat in the stew... meat in the stew... meat, meat...
Becoming Stalwart[ | ]
- Been through worse.
- Easier than I thought.
Stress Healing Self[ | ]
- (snort) Laughable, mate.
- I come prepared. Always.
Becoming Courageous[ | ]
- Tis tough... Not tough enough.
- I go first.
Stress Healing Party[ | ]
- Keep yourselves together. T'aint so bad.
- Take heart, I have a plan!
Becoming Focused[ | ]
- I live for this.
- Everything bleeds. You watch.
Buffing Party Member[ | ]
- (slaps ally) Focus up, damn you - now is the time to hunt!
- Get angry, get even!
Becoming Powerful[ | ]
- RRRRAAAAAA!
- MMMRRRRAAAAAAA!
Buffing Party[ | ]
- RAAAAAAAH!
- Win this, and the tavern's on me.
Becoming Vigorous[ | ]
- Feel good. Feel like killing.
- Slaying time.
Self Healing[ | ]
- Nothing will stop me.
- Bloody cakewalk.
Trivia[ | ]
- Three of his skills (Finish Him, Come Hither & Uppercut) are references to the Mortal Kombat series.
- His blue and green color palettes resemble the armor of Jango and Boba Fett - bounty hunters from "Star Wars" movies.
- The predetermined name of the Bounty Hunter is Tardif, a reference to Red Hook programmer Pierre Tardif.
- From the Bounty Hunter's Crimson Court item set (most notably the Vengeful Kill List) it can be inferred that the Bounty Hunter may also fight for revenge, not just money.
- There's a total of 21 "..." barks for the Bounty Hunter, and 14 others are also completely wordless.
- His current Caltrops skill was formerly known as Hook and Slice, which, while functionally identical as a ranged skill that inflicts bleed, had a different range and position restriction. The PS Vita version of the game still retains Hook and Slice.
- The Bounty Hunter's full face is never truly revealed, but the lower half of his face can be seen in the promotional art for the Crimson Court DLC of Darkest Dungeon.
Comic[ | ]
Image Gallery[ | ]
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Heroes | Abomination Antiquarian Arbalest Bounty Hunter Crusader Grave Robber Hellion Highwayman Houndmaster Jester Leper Man-at-Arms Occultist Plague Doctor Vestal |
DLC | Flagellant Shieldbreaker Musketeer |