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If you have enough food and torches to last an entire expedition, you could save one stack of Firewood for the very end of the expedition, using it purely to reduce your party's stress and even remove diseases with the right skills in tow. Doing so saves on time and money that would be spent on committing heroes to Stress relief or disease treatment, but this also depends on the party being capable enough to last many battles through the expedition. This strategy is ideally performed during a Long expedition so that you can still fall back on one camp in the middle of the quest if things begin go awry or you want to utilize camp buffs. |
If you have enough food and torches to last an entire expedition, you could save one stack of Firewood for the very end of the expedition, using it purely to reduce your party's stress and even remove diseases with the right skills in tow. Doing so saves on time and money that would be spent on committing heroes to Stress relief or disease treatment, but this also depends on the party being capable enough to last many battles through the expedition. This strategy is ideally performed during a Long expedition so that you can still fall back on one camp in the middle of the quest if things begin go awry or you want to utilize camp buffs. |
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β | Alternatively, if you are fighting a boss as the quest objective, you can save the single Firewood you get to camp right before the boss, gaining additional healing and battle buffs before entering. |
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==Shieldbreaker Nightmares== |
==Shieldbreaker Nightmares== |
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β | If a [[Shieldbreaker]] is in your party, there is a chance that you will face a special fight against [[Pliskin|a party of]] [[Rattler|illusionary]] [[Adder|snakes]], which can't be prevented by skills like [[Vestal]]'s Sanctuary. If you have a Shieldbreaker in your party at the start of a Medium or Long quest and a Nightmare will occur during the night of Camping, the Shieldbreaker will warn about it with a specific bark at the start of the |
+ | If a [[Shieldbreaker]] is in your party, there is a chance that you will face a special fight against [[Pliskin|a party of]] [[Rattler|illusionary]] [[Adder|snakes]], which can't be prevented by skills like [[Vestal]]'s Sanctuary. If you have a Shieldbreaker in your party at the start of a Medium or Long quest and a Nightmare will occur during the night of Camping, the Shieldbreaker will warn about it with a specific bark at the start of the expedition. There are a total of seven encounters: |
* 3 encounters in Novice level dungeons |
* 3 encounters in Novice level dungeons |
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* 2 encounters in Veteran level dungeons |
* 2 encounters in Veteran level dungeons |