Darkest Dungeon Wiki
Edit Page
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 30: Line 30:
   
 
If you have enough food and torches to last an entire expedition, you could save one stack of Firewood for the very end of the expedition, using it purely to reduce your party's stress and even remove diseases with the right skills in tow. Doing so saves on time and money that would be spent on committing heroes to Stress relief or disease treatment, but this also depends on the party being capable enough to last many battles through the expedition. This strategy is ideally performed during a Long expedition so that you can still fall back on one camp in the middle of the quest if things begin go awry or you want to utilize camp buffs.
 
If you have enough food and torches to last an entire expedition, you could save one stack of Firewood for the very end of the expedition, using it purely to reduce your party's stress and even remove diseases with the right skills in tow. Doing so saves on time and money that would be spent on committing heroes to Stress relief or disease treatment, but this also depends on the party being capable enough to last many battles through the expedition. This strategy is ideally performed during a Long expedition so that you can still fall back on one camp in the middle of the quest if things begin go awry or you want to utilize camp buffs.
βˆ’  
βˆ’
Alternatively, if you are fighting a boss as the quest objective, you can save the single Firewood you get to camp right before the boss, gaining additional healing and battle buffs before entering.
 
   
 
==Shieldbreaker Nightmares==
 
==Shieldbreaker Nightmares==
βˆ’
If a [[Shieldbreaker]] is in your party, there is a chance that you will face a special fight against [[Pliskin|a party of]] [[Rattler|illusionary]] [[Adder|snakes]], which can't be prevented by skills like [[Vestal]]'s Sanctuary. If you have a Shieldbreaker in your party at the start of a Medium or Long quest and a Nightmare will occur during the night of Camping, the Shieldbreaker will warn about it with a specific bark at the start of the Skill Phase. There are a total of seven encounters:
+
If a [[Shieldbreaker]] is in your party, there is a chance that you will face a special fight against [[Pliskin|a party of]] [[Rattler|illusionary]] [[Adder|snakes]], which can't be prevented by skills like [[Vestal]]'s Sanctuary. If you have a Shieldbreaker in your party at the start of a Medium or Long quest and a Nightmare will occur during the night of Camping, the Shieldbreaker will warn about it with a specific bark at the start of the expedition. There are a total of seven encounters:
 
* 3 encounters in Novice level dungeons
 
* 3 encounters in Novice level dungeons
 
* 2 encounters in Veteran level dungeons
 
* 2 encounters in Veteran level dungeons
Please note that all contributions to the Darkest Dungeon Wiki are considered to be released under the CC BY-NC-SA
Cancel Editing help (opens in new window)