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Darkest Dungeon Wiki
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== Strategy == One of the most dangerous enemies roaming the [[Courtyard]] (and elsewhere, once the first Courtyard mission is completed), the Chevalier is a heavy-hitting damage dealer that is found in the back ranks of many parties. Both of his abilities are terrifying to face: * ''Subterranean Skewer'' deals heavy damage to a single target and inflicts bleed. If it connects, it can easily bring a relatively healthy hero to [[Death's Door]] β especially if it crits, which it does with horrifying regularity. * ''Buried Blast'' is not any better, as it hits two targets hard with a chance to stun and apply a massive [[dodge]] debuff. Mercifully, it cannot crit. Alongside his offensive prowess, the Chevalier is no pushover and cannot be killed easily. His extremely high move resist prevents him from being moved from his perch in the back, making him shrug off shuffles and pulls. Moving the Chevalier only serves the purpose of bringing him in range of powerful frontliners, however, as his ''Subterranean Skewer'' is available in any rank. Furthermore, his hefty health pool and his 30% PROT ensures that it will take most parties some time to take him down. Fortunately, he does not deal [[Stress]] damage (outside of crits) and he cannot afflict heroes with the [[Crimson Curse]]. His primary weakness is [[stun]]s β his stun resist is low enough that he is relatively easy to stun for multiple turns consecutively. The [[Bounty Hunter]]'s ''Flashbang'' can target any position, and has a higher stun chance than similar skills like the [[Plague Doctor]]'s ''Disorienting Blast''. However, it lacks the corpse clearing of ''Disorienting Blast'', which can be important at the end of a battle to quickly pull the Chevalier forward. Because killing the Chevalier often takes multiple turns, it is often wise to focus on weaker, lower-HP enemies first. You cannot reliably out-heal a Chevalier, so try to keep him stunned if you can't kill him towards the end of a fight when you are healing. When preparing for Courtyard missions, consider ways to counter the Chevalier's dangerous arsenal, such as bringing extra [[Bandage|bandages]] to limit bleed damage, and equipping your healers with trinkets that increase their speed, stun resist, and bleed resist. Furthermore, make sure your team has enough damage output to take him out quickly, and failing that, assure yourself that your time won't be wasted by hacking through corpses by packing a move that clears them. Although it's immune to move skills and thus can't be shuffled, the [[Plague Doctor]] excels in supporting a team against these horrors, stunning the backline, sometimes composed of ''two'' Chevaliers, with ''Blinding Gas'', stunning it alone but removing the corpses protecting it from frontline attacks with ''Disorienting Blast'', and preventing deaths with ''Battlefield Medicine'', which both provides a minor heal and cures bleed from ''Subterranean Skewer''.
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