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Darkest Dungeon Wiki
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== Team Selection == === Preferred Heroes === * [[Vestal]] - Reliable healing to keep up with the boss's heavily damaging attacks. Be careful if she gets shuffled to the forefront. * [[Shieldbreaker]] - Counters Stumble with her attacks, and bypasses the high PROT on both Thirsty and Bloodlust forms. Use Snake Eyes when camping to let the party gain some armor piercing too. * [[Man-at-Arms]] - Open with ''Bolster'' to raise DODGE and reduce Stress. Can Stun the Countess with a good use of ''Rampart''. Be careful if he's shuffled to the rear as he can't attack from there. If you can camp before the fight, he can buff your team's dodge by 10 with ''Tactics''. * [[Flagellant]] - Massive healing and self-heal works great for the long fight. Since the Countess takes up all four positions, you can do without ''Rain of Sorrows'' to have space for both ''Exsanguinate'' and ''Redeem''. Can easily recover from being shuffled to the back. * [[Plague Doctor]] - Access to a lot of DoTs to wear down the Countess, and can cure the strong Bleeds and Blights abound. If the opportunity arises, land a good Stun while the Countess is Flushed. Be careful if she's shuffled out of position. * [[Hellion]] - ''Adrenaline Rush'' can purge off whatever DoTs that stick on her, and she can put out good Bleeds with ''Bleed Out'' or ''If It Bleeds''. She gets hindered severely by Stumble if you plan to use ''Bleed Out,'' though. * [[Antiquarian]] - ''Invigorating Vapours'' are a really good source of dodge for this fight, since dodging attacks means you won't have to deal with the eggs. She isn't very good at offense, but you can still let her be a support and make someone else deal damage. === Reasonable Choices === * [[Jester]] - ''Battle Ballad'' can help on the offensive side, and ''Dirk Stab'' counters unfortunate shuffles. Struggles a little with raw damage or survival. * [[Highwayman]] - ''Duelist's Advance'' can offset being Stumbled, but bear in mind that a lot of the Countess's attacks will not provoke Riposte. * [[Occultist]] - ''Wyrd Reconstruction'' can still be used regardless of where he's been shuffled to, although it can be unreliable if it rolls poorly. ''Hands of the Abyss'' is a powerful Stun for the Flushed form. Mind that debuffs wear off her very quickly. * [[Grave Robber]] - ''Pick to the Face!'' can penetrate her PROT, and ''Lunge'' or ''Shadow Fade'' can reposition her when Stumbling. * [[Houndmaster]] - While his bleeds are weak, he can raise his high DODGE while Guarding. ''Blackjack'' can get a good Stun for the Flushed form, ''Cry Havoc'' can keep the party sane if he's shuffled to the back and ''Target Whistle'' is a pretty strong mark that can help out marked teams. * [[Bounty Hunter]] - Unless he's pushed to the very back, a lot of his attacks are unaffected by Stumble. Use Planned Takedown to increase his damage output, and have ''Uppercut'' or ''Flashbang'' to Stun. Do be aware that marks and debuffs will run out quickly, so make sure to have a consistent marker. === Discouraged Heroes === * [[Leper]], [[Arbalest]], [[Musketeer]] - If they get shuffled into a bad position they have no choice but to move. It's not recommended to bring them against this boss unless you have Heavy Boots, a trinket that increases move resist and grants 20% prot at the cost of 2 speed.
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