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Loading screen of the Courtyard
Soaked and sinking, these stone terraces and sprawling gardens are the site of long forgotten revelry...and well remembered regret.

~ The Narrator on entering a expedition in the Courtyard

The Courtyard is a location added in the Crimson Court DLC - the former lavish gardens and vistas of the estate, fallen to ruin and overtaken by a terrible, bloody insect-borne infestation and its depraved victims.

The Courtyard also modifies gameplay for the rest of the game in several significant ways. Exploration into the Courtyard and encountering Bloodsucker enemies presents chances for members of your party to be infected with the Crimson Curse, a persistent and nigh-impossible to cure disease akin in several ways to vampirism. After the first time a hero is infected with the Curse, the Fanatic will appear in town, and from then on will stalk any party with a large number of infected Heroes in it.

Upon successful completion of the first Courtyard mission, Bloodsucker enemies will also begin to gradually appear in all other Locations in the game, a signifier of the spreading infestation. A new Infestation indicator will also appear on the left side of the Hamlet screen, which will indicate the current level of Infestation (Low, Moderate, or High), suggesting the approximate amount of Bloodsucker encounters that can be expected while exploring non-Courtyard Locations. Exploring any of the game's Locations will gradually increase the Infestation level. At High Infestation, Egg Sac curios will begin to appear in non-Courtyard locations, which when interacted with triggers an encounter with more Bloodsucker creatures.

The Courtyard itself maintains a persistent Torchlight level during exploration that is unique to this location, called Bloodlight. Bloodlight carries none of the effects of normal Torchlight (or lack thereof) and instead imposes a continual +Stress and -Bleed Resistance debuff. It also counts as 100% Light level, for the purposes of Quirk and Trinket effects. Instead of modifying the Light level, Torches grant a party-wide +3 ACC buff for 1 Battle, and find greater opportunities for use in Curio interactions while exploring.

Courtyard Music[ | ]

The combat music that plays within the Courtyard is called Bloodletting of the Crimson Court or Bloodletting.

Courtyard Strategy[ | ]

The Courtyard is similar to the unique dungeons presented in other parts of the game, such as the Darkest Dungeon and the Vvulf Dungeon. As you progress through the Courtyard, more and more will be revealed through preset scouting, and if you do not know where you are going it is easy to become lost looking for the way forward.

Don't be fooled by the early appearance of the Courtyard. While its first quest is a short Novice-tier one, it serves as the introduction to the area, hosting deadly recurring enemies that will push your team to the limit and easily kill any weak heroes sent to the place. It's best to hold off on tackling this first quest only with a team of Resolve Level 2 heroes, even if it means dealing with a recurring town event that drowns out almost all other events.

The rest of the Courtyard involves quests with a unique "Epic" length; they take place in dungeons that are extremely long with dozens of rooms and corridors in a labyrinthine layout, and even have locked doors that require a key located in a distant location to open. You never enter the Courtyard with Firewood in tow; instead, you have to interact with certain curios to gain Firewood for camping. Each venture into an Epic-length Courtyard quest consumes one Invitation, with each prior quest giving you a free one to start off. If you run out, you will need to find and kill Gatekeepers who randomly appear in Bloodsucker encounters in the other dungeons.

While the way forward is revealed with preset scouting, your own Scouting bonuses can still play a part. Getting a Scouting trigger will reveal any combat or traps in the upcoming corridors and rooms. A critical scout reveals information up to two rooms ahead, and can reveal a Secret Room which holds an imprisoned hero. If you find and free a prisoner, they will appear in your Stagecoach the moment you return to the Hamlet; this is your only opportunity to recruit them, or they will leave for good.

With the sheer length of the Courtyard missions, you are permitted to leave the place with no penalty. Despite abandoning the quest, your heroes will not receive additional Stress, and you can resume mission on your next visit from the exact same spot. This does advance time like normal, and you'll only come home with whatever treasure you've scrounged up at the moment; expect to return to the Hamlet in the same state as you left it.

Because of the extreme prevalence of Bloodsucker type enemies, be prepared for any party member that goes inside to become inflicted with the Crimson Curse, if they haven't already. Bringing a reserve of The Blood is therefore a necessity, not only for Curios, but to assuage your heroes' cravings. While The Blood may be dropped by Bloodsuckers, it is not enough to sustain them for the long term, although abuse of Curios such as Throbbing Cocoons can force combat with Bloodsuckers. Also note that non-human wandering enemies may also be found within the Courtyard but will not drop The Blood.

Another threat the party faces is constant stress. For each square you travel through the Courtyard's winding corridors, one random hero will always receive 1 Stress point. This may not seem like much compared to the normal rate, but it can quickly accumulate over a long expedition. Add that to the constant stress damage dealt by many Bloodsuckers, and stress can quickly build out of control, something that can be catastrophic when facing the minibosses, or the bosses proper, inside the Courtyard.

The lighting in the Courtyard is a unique, static "Bloodlight" state that lowers Bleed resistance and raises Stress gain. It is considered above 75%, so make use of Trinkets or Quirks that benefit from these conditions. Be aware that nighttime ambushes can still happen if you choose to camp, though they will play out under Bloodlight conditions like the other random encounters.

Provisions[ | ]

  • Holy Water may be used on Damned Fountains for significant stress relief. Holy Water's disease resist buff also works in protecting against the Crimson Curse.
  • Torches have no effect on light, but will boost your accuracy for the duration of one battle when used, and may also be used on Throbbing Cocoons and Thronging Hives to reduce stress and gain treasure, respectively. They are also required to clear the Shifting Mist obstacle. One stack of Torches should suffice for a typical venture in the Courtyard.
  • Bandages are continually useful as many bloodsuckers cause bleeding, and heroes with the Crimson Curse have lowered bleed resistance even while in Bloodlust. Bandages can also be used to clean the Pile of Strange Bones curio.
  • Antivenom is less important than Bandages. There are essentially no curios which benefit from Antivenom, but it can still prove useful against the spiders, Carrion Eaters, and Supplicants who routinely cause blight.
  • The Blood may be given to Hooded Shrews and Wizened Shrews, which will grant trinkets, but much more importantly will be needed for infected heroes.
  • Shovels are used for clearing Crumbling Pillar obstacles, as well as for obtaining loot from numerous curios such as Bloodflowers and the Disturbing Diversion. In particular, it may be used on a Wine Crate curio to gain Firewood for camping, the only method of obtaining Firewood in the Courtyard.
  • Medicinal Herbs may be used on Forgotten Delicacies curios to obtain extra food supplies.
  • Do not bring Skeleton Keys, as using them on a chest will replace the trinkets contained within with random loot.

Party Composition[ | ]

The Bloodsucker type-enemies that infest the Courtyard are vulnerable to Bleed and resistant to Blight. Many also have strong defenses against stun while others are weak against stun (especially Sycophant and Chevalier). If a Bloodsucker is able to wound a party member with the attack "The Thirst", they will mutate into a second form with a different move set. Kills need to be quick as they will quickly heal themselves with "The Thirst" (and they tend to use it only when they lose some HP).

Bloodsuckers often have many ways to inflict Bleed on your party, but in turn are more vulnerable to Bleed than Blight. Bleed-inducing heroes like the Flagellant, Jester, Houndmaster, Hellion and Highwayman shine here, especially against high-PROT targets. A Plague Doctor can also function here by inflicting Bleed with her Incision skill and removing Bleed with Battlefield Medicine.

Because of the length of dungeon runs you want your teams to be self-sufficient with healing and Stress relief. Thus, the Jester, Houndmaster and Flagellant are good choices to bring for this purpose. For example, the Flagellant could move the party's stress onto himself with Endure while the Jester is also removing stress from the Flagellant with Inspiring Tune. This strategy is enough to hold an entire Courtyard quest.

It is risky to bring an Occultist as your main healer as the Bloodlight will make the bleed chance from Wyrd Reconstruction greater (+10%). However, his skills that normally deduct light like Hands of the Abyss can be used without penalty here.

The Fanatic, despite being known for hunting down parties with the Crimson Curse, will never appear in the Courtyard, so you can bring a team full of infected heroes without fear of him appearing.

Notes[ | ]

Several Bloodsucker enemies can afflict your party with the Crimson Curse, an affliction unlike any typical disease. It cannot be cured through conventional means and can cause erratic behavior among your party.

Things to watch out for[ | ]

  • Crocodilian - A ferociously powerful monster with a lot of health that moves in and out of cover during battle. First encountered in the first Courtyard mission, then later on as a miniboss in later missions, a low-level party can be in trouble when facing this creature. Vulnerable to stun, but on Champion difficulty clears Bleed and Blight with its Submerge ability.
  • Trap - Courtyard traps either inflict a high amount of damage or spawn enemies.
  • A Secret Door can spawn inside this area. Within it, you can find a randomly generated leveled hero who can be rescued by clicking on them. Upon returning to the Hamlet, the hero will be available at the Stage Coach.

List of Courtyard Monsters[ | ]

Crimson Court DLC Enemies found within all dungeons
Enemy Monster HP DODGE PROT SPD Type Resistances Abilities
Supplicant
The Crimson Court
Supplicant 12 0 20% 1 BLOODSUCKER

Poptext stun Stun - 150%
Poptext poison Blight - 50%
Poptext bleed Bleed - 15%
Poptext debuff Debuff - 40%
Poptext move Move - 25%

"Gather The Blood"Disease: Crimson Curse
"Predigestion"Blight 2Debuff: -25 Bleed Resist

Sycophant
The Crimson Court
Sycophant 12 10 0 10 BLOODSUCKER

Poptext stun Stun - 15%
Poptext poison Blight - 80%
Poptext bleed Bleed - 15%
Poptext debuff Debuff - 40%
Poptext move Move - 5%

Thirsty Form

  • "Maddening Whine"Stress +9
  • "The Thirst"Disease: Crimson CurseTransform to Full FormStress +8+20 Stun Skill ChanceHeal 4

Full Form

  • "Deafening Whine"StunStress +4
  • "Bombing Run"Bleed 2
  • "The ThirstDisease: Crimson CurseStress +12Heal 4
Gatekeeper
The Crimson Court
Castellan 10 16 0 9 BLOODSUCKER

Poptext stun Stun - 40%
Poptext poison Blight - 40%
Poptext bleed Bleed - 15%
Poptext debuff Debuff - 30%
Poptext move Move - 10%

"Enraging Slight"Stress +9Pull 2Mark Target
"Elusive Exit"Horror 4Summon Sycophants

Chevalier
The Crimson Court
Chevalier 21 9 30% 0 BLOODSUCKER

Poptext stun Stun - 20%
Poptext poison Blight - 50%
Poptext bleed Bleed - 20%
Poptext debuff Debuff - 30%
Poptext move Move - 250%

"Buried Blast"Poptext stunDebuff: -30 DODGE
"Subterranean Skewer"Bleed 2Debuff: -25% Bleed resist

Courtyard-exclusive enemies
Enemy Monster HP DODGE PROT SPD Type Resistances Abilities
Manservant
The Crimson Court
Manservant 10 16 0 9 BLOODSUCKER

Poptext stun Stun - 40%
Poptext poison Blight - 40%
Poptext bleed Bleed - 15%
Poptext debuff Debuff - 30%
Poptext move Move - 10%

Thirsty Form

  • "Enraging Slight"Stress +9Pull 2Mark Target
  • "Infallible Servitude"Guard AllyBuff: +33% PROT
  • "The Thirst"Disease: Crimson CurseTransform to Full FormStress +8Debuff: +33% StressHeal 4

Full Form

  • "Refined Palate"StunStress +10
  • "Choice Cut"Bleed 2
  • "Gibbering Entourage"Guard All AlliesBuff: +40% PROTMark Self
  • "The Thirst"Disease: Crimson CurseStress +12Heal 4Debuff Self: -20 ACC, -4 SPD
Esquire
The Crimson Court
Esquire 16 20 0 4 BLOODSUCKER

Poptext stun Stun - 40%
Poptext poison Blight - 40%
Poptext bleed Bleed - 20%
Poptext debuff Debuff - 10%
Poptext move Move - 35%

Thirsty Form

  • "Rib Cracker"Debuff: -2 SPDPush 1
  • "Skewering Repartee"Bleed 2Riposte
  • "The Thirst"Disease: Crimson CurseTransform to Full FormStress +8Debuff Self: -4 SPD, -20 ACCHeal 6

Full Form

  • "Needling Execration"Bleed 2MarkStress +8
  • "Piercing Foreleg"Bleed 1
  • "The Thirst"Disease: Crimson CurseStress +12Debuff Self: -4 SPD, -20 ACCHeal 6
Courtesan
The Crimson Court
Courtesan 19 15 0 6 BLOODSUCKER

Poptext stun Stun - 65%
Poptext poison Blight - 60%
Poptext bleed Bleed - 40%
Poptext debuff Debuff - 55%
Poptext move Move - 50%

Thirsty Form

  • "Careless Whispers"Horror 4Debuff: -5 ACC
  • "Midnight Minuet"Shuffle partyBuff All: +4 SPD, +25% DMGDebuff All: -16 ACC
  • "Mind Your Manners"Mark
  • "Damsel in Distress"Force GuardBuff: +35% PROTMark Ally
  • "The Thirst"Disease: Crimson CurseTransform to Full FormStress +8Buff: +18 DODGEHeal 8

Full Form

  • "Renewed Appetite"Blight 3Stress +8
  • "Expose the Vein"MarkDebuff:-23% Bleed Resist, -7% PROT
  • "The Thirst"Disease: Crimson CurseStress +12Debuff Self: -18 ACC, -3 SPDHeal 8
Crocodilian
The Crimson Court
Crocodilian 109 10 10 7 BLOODSUCKER

Poptext stun Stun - 50%
Poptext poison Blight - 80%
Poptext bleed Bleed - 50%
Poptext debuff Debuff - 75%
Poptext move Move - 33%

"Swarming Corruption"Stress +8Debuff: -10 ACC
"Teeth Rake"Bleed 2Stress +9Pull 2
"Lurking Fear"Buff: +20% DMG, +10% PROT
"Submerge"Heal 12, Cure Bleed/BlightBuff: +35 DODGE
"Apex Predator"

Enemies found within the Courtyard from the base game
Enemy Monster HP DODGE PROT SPD Type Resistances Abilities
Webber Webber 7 15% 0% 5 BEAST

Poptext stun Stun - 25%
Poptext poison Blight - 20%
Poptext bleed Bleed - 20%
Poptext debuff Debuff - 10%
Poptext move Move - 10%

"Web"StunMarkDebuff: Blight Resist -15%
"Bite"Blight 1+100% DMG vs Mark

Spitter Spitter 7 15% 0% 4 BEAST

Poptext stun Stun - 25%
Poptext poison Blight - 20%
Poptext bleed Bleed - 20%
Poptext debuff Debuff - 10%
Poptext move Move - 10%

"Spit"+100% DMG vs MarkBlight 1Debuff: ACC -5
"Bite"Blight 1+100% DMG vs Mark

Ghoul Ghoul 42 13.75% 40% 6 UNHOLY

Poptext stun Stun - 70%
Poptext poison Blight - 40%
Poptext bleed Bleed - 40%
Poptext debuff Debuff - 40%
Poptext move Move - 82%

"Rend"Bleed 3Debuff: Stress +15%
"Skull Toss"Stress +15Stun
"Howl"Horror 3Torch -10Disease: The Worries

Maggot Maggot 6 0% 0% 3 BEAST

Poptext stun Stun - 100%
Poptext poison Blight - 40%
Poptext bleed Bleed - 40%
Poptext debuff Debuff - 60%
Poptext move Move - 0%

"Grave Nibble"Stress +5StunDisease: Any

Carrion Eater Carrion Eater 9 0% 0% 4 BEAST

Poptext stun Stun - 50%
Poptext poison Blight - 100%
Poptext bleed Bleed - 60%
Poptext debuff Debuff - 40%
Poptext move Move - 50%

"Munch"Blight 1+100% DMG vs Mark

Large Carrion Eater Carrion Big 48 8.75% 0% 2 BEAST

Poptext stun Stun - 70%
Poptext poison Blight - 120%
Poptext bleed Bleed - 80%
Poptext debuff Debuff - 60%
Poptext move Move - 95%

"Weaken Prey"Debuff: -10 ACC, -25% DMGMarkDebuff: -15% DMG
"Tentacle Devour"+100% DMG vs MarkDebuff: -5% CRT


Curios[ | ]

Curios found within the Courtyard
Curio & type Description Cleansing Without cleansing
Bloodflowers
Bloodflowers
Scrounging; Knowledge.
"The soil is soaked through with half-clotted blood which seemingly feeds these vital blooms."
The Blood
The Blood. "The flowers surge with growth! But the blood invites no other occurence."
Holy Water
Holy Water. "The wilting gives off a noxious odour!"
Shovel
Shovel. "Digging reveals loot!"
Nothing.curio tracker
Nothing
Stress.curio tracker
Stress +15
Currency.portrait.icon
Gems/Heirlooms x2 66.7% OR Any Loot x1 33.3%
Stress.curio tracker
38.5% Stress +15. "The blossoms reek of death, pestilence and unfathomable nightmares!"
Ability Scout Ahead
23.1% Scouting. "A map is nestled between the thorns and blossoms!"
Loot.curio tracker
15.3% Any Loot x2 + 16.7% The Blood. "The potting soil reveals its treasure!"
Poptext disease
5.1% Disease: Tetanus. "Thorns hook into the flesh, a cloying sap seeps into the hero's blood!"
Poptext disease
2.5% Random Disease.
Nothing.curio tracker
15.3% Nothing. "Apparently these ghoulish flowers are harmless."
Damned Fountain
Damned Fountain
Drink; Fountain; CCrave; Unholy; Haunted.
"A bubbling fountain spews crimson ichor from some damnable source."
Holy Water
Holy Water. "The purified liquid offers a surprising boon!"
Torch
Torch. "Burning the blood stings the nostrils and turns the stomach."
Heal stress.curio tracker
Stress Heal 30
Stress.curio tracker
Stress +5
Poptext bleed
60% Bleed. "The hero's scars weep open when bathed in the crimson fluid!"
Poptext disease
20% Disease: Crimson Curse. "This bloody artifact invites ailment!"
Loot.curio tracker
20% Any Loot x2 + 16.7% Bleed. "Treasure lies in the gore-filled basin!"


Disturbing Diversion
Disturbing Diversion
Unholy; Haunted; Scrounging; Torture; Reflective.
"Mouldering evidence of a society's depravity."
Shovel
Shovel. "What sadist put treasure in its skull?"
Currency.portrait.icon
Heirlooms x3
Stress.curio tracker
40% Stress +25. "You picture debauched and bloody games...
Quirk pos.curio tracker
15% Random Positive Quirk. "Suppressed desires awaken!"
Quirk neg.curio tracker
15% Random Negative Quirk. "Suppressed desires awaken!"
Loot.curio tracker
10% Any Loot x2 + 16.7% The Blood x2. "Wagers long forgotten."
Nothing.curio tracker
20% Nothing. "The remains yield nothing."
Forgotten Delicacies
Forgotten Delicacies
Body; Food; Haunted; Unholy; CCrave.
"An anachronistic mixture of both rotted and fresh victuals adorn the cart."
Medicinal Herbs
Medicinal Herbs. "Precise use of herbs purifies the tainted remains."
Loot.curio tracker
Food x2 + Gold/Supplies x1
Loot.curio tracker
20% Gold/Supplies x4 + Supplies x1 + 25% The Blood. "There are valuables scattered about the repast."
Quirk neg.curio tracker
20% Negative Quirk: Stress Eater. "What a peculiar flavour..."
Poptext poison
20% Blight. "It is tainted!"
Poptext disease
13.3% Disease: Crimson Curse. "There is nothing but rot inside the seemingly fresh morsels!"
Poptext disease
6.7% Random Disease. "There is nothing but rot inside the seemingly fresh morsels!"
Nothing.curio tracker
20% Nothing. "There remains nothing worthy of your time."
Hooded Shrew
Hooded Shrew
Haunted; Unholy.
"A mysterious figure, not fully human, not fully insect, kneels here on the ground."
The Blood
The Blood. "Blood for treasure!"
Loot.curio tracker
Trinket x2
Stress.curio tracker
42.8% Stress +15. "The urchin's arcane mutterings stir deep terror within!"
Loot.curio tracker
28.5% Any Loot x1. "The shrew seems oblivious to the hero's pilfering."
Poptext disease
7.6% Random Disease. "The shrew's filthy grasp is like iron and its nails rake the hero!"
Nothing.curio tracker
14.2% Nothing. "The supplicant does not seem to notice the hero."


Wizened Shrew
Wizened Shrew
Haunted; Unholy.
"This appears to be an elderly but shunned member of this damned court."
The Blood
The Blood. "From a hidden fold, the shrew offers up a rare treasure!"
Loot.curio tracker
Trinket x3
Poptext disease
7.6% Random Disease. "The shrew's filthy grasp is like iron and its nails rake the hero!"
Ability Scout Ahead
50% Scouting. "A greasy vellum is proffered to the hero."
Nothing.curio tracker
33.3% "The being mutters an incantation..." and nothing happens. "The shrew performs a strange ritual, but the results seem positive!"
Nothing.curio tracker
25% Nothing. "The supplicant is incoherent and penniless. Harmless."


Pile of Strange Bones
Pile of Strange Bones
Unholy; Scrounging; Haunted; Knowledge.
"A heap of peculiar bones and dusty sinew litters the floor."

(This curio can only appear along corridors.)

Bandage
Bandage. "These bones hold riches!"
Bandage
Bandage. "These bones hold riches!"
The Blood
The Blood. "These bones hold riches!"
Loot.curio tracker
Any Loot x1 (50%)
The Blood
The Blood 16.7% (50%)
Summon.curio tracker
Summon a Supplicant, Sycophant, & Esquire.
Poptext bleed
50% Bleed. "An insectoid mandible pierces the hero's skin!"
Loot.curio tracker
20% Any Loot x2 + 16.7% The Blood. "Baubles and other items of value are found in the grisly remains!"
Poptext disease
10% Disease: Crimson Curse. "Your blood is tainted with a strange infection!"
Nothing.curio tracker
20% Nothing. "These remains hold no danger nor anything of value either."


Throbbing Coccoons
Throbbing Coccoons
Knowledge; Scrounging; CCrave.
"Shifting and bulging organisms hide behind translucent walls."
Torch
Torch. "Sweet relief as the eggs turn to ash."
Heal stress.curio tracker
Stress Heal 30 (Courtyard only)
Summon.curio tracker
75% Summon a Supplicant, Sycophant & Esquire. "Gestating creatures burst forth from the eggs!"
Loot.curio tracker
12.5% Any Loot x3 + 16.7% The Blood. "Valuables found beneath the eggs!"
Nothing.curio tracker
12.5% Nothing. "Disgusting viscera... and not much else."


Thronging Hive
Thronging Hive
Knowledge; Scrounging; CCrave.
"The hive is twisted and unnatural - the work of cursed vermin."
Torch
Torch. "The vermin sizzle and pop as the hive burns to ash."
Loot.curio tracker
Any Loot x3 + 16.7% Blood
Loot.curio tracker
75% Any Loot x2 + 20% Blood. "The hive holds valuables!"
Poptext bleed
25% Bleed. "The hive's inhabitants sting and bite the hero's exposed flesh!"



Wine Crate
Wine Crate
Drink; CCrave; Treasure.
"You can see that some of the bottles are still intact."
Antivenom
Antivenom. "A pleasant vintage!"
Shovel
Shovel. "Smashing the bottles reveals treasure!"
Heal stress.curio tracker
Stress Heal 30
Firewood
Firewood
Loot.curio tracker
41.7% "The Blood (33.3%) x2 + Any Loot x1 + Gold/Supplies x4. "There is loot in the broken glass!"
Quirk neg.curio tracker
16.7% Negative Quirk: Tippler. "A sip uncorks a disturbing new habit!"
Poptext disease
16.7% Disease: Crimson Curse. "What terrible fortune!"
Ability Scout Ahead
8.3% Scouting. "You find a map in an empty bottle!"
Poptext bleed
8.3% Bleed. "Take more care sorting through broken glass!"
Nothing.curio tracker
8.3% Nothing. "Nothing but broken glass and wood splinters."


Dungeon Maps[ | ]

First Quest layout with quest objective locations
CC first quest map
Second Quest layout (Korean annotations)
Baron map
Third Quest layout
Viscount map
Fourth Quest layout
Countess map

Trivia[ | ]

  • The Courtyard is the first new location added through DLC.


view
Hub Hamlet
Dungeons Old Road MiniScrollpip Ruins MiniScrollpip Warrens MiniScrollpip Weald MiniScrollpip Cove MiniScrollpip Darkest Dungeon
DLC Locations CourtyardThe Crimson Court DLC MiniScrollpip FarmsteadExclusive to The Color of Madness DLC MiniScrollpip Butcher's Circus
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