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Crimson Curse

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A Hellion becoming afflicted with the Crimson Curse.

The Crimson Curse is a persistent status effect, much like a disease (but can't be cured by camping skill Leeches and Snuff Box) , that gives a hero unique conditions. It is only found in the Crimson Court DLC.

The Curse is automatically removed from all heroes in your roster after slaying a Courtyard Boss. An option to cure it through the Sanitarium becomes avaliable later on.

It's important to note that after completing the first Courtyard quest, subsequent runs require an Invitation to gain entry: as the Crimson Curse's Infestation grows, Bloodsuckers begin to spawn in every other location. When the Infestation reaches its peak, these random spawns will have a Gatekeeper carrying an Invitation.

Defeating said Gatekeeper will always grant the player one Invitation, but from the second round of combat the monster can use "Elusive Exit" to escape, denying the player the Invitation drop.

All States[edit | edit source]

Be wary, for the curse can spread while you're away from the Hamlet, and while in a dungeon, you may come across those who wish to end the curse by any means necessary.

Those who are cursed are immune to all Diseases, and all diseases they had before are cured.

Staying in Hamlet will progress the curse stage by 30 rounds.This means making any amount of rounds during expedition or no rounds at all progresses the curse by exploring 30 hitboxes.

Passive[edit | edit source]

The Crimson Curse is in its Passive state when first contracted, and returns to it when the thirst is slaked. While in this state, heroes' stats change as follows:

Vampire passive.pngPassive StateVampire passive.png
Stat Changes
  • -5% Stun, Blight, and Bleed resist
  • -10% Max HP
  • +1 SPD
Random Actions
  • None in this state
Duration

31-75 rounds


If you give a hero The Blood while their curse is in Passive state, they gain +7 DODGE and +3 SPD for 3 rounds.


Craving[edit | edit source]

Like hunger activations, eventually the cursed hero will get hungry, and enter a state known as Craving. At this point, their condition gets worse:

Vampire crave.pngCraving StateVampire crave.png
Stat Changes
  • -10% Stun, Blight, and Bleed resist
  • -10% Max HP
  • -10% Virtue Chance
  • +2 SPD
Random Actions
  • Pass turns.
  • Change position.
  • Attack teammates, in a desperate attempt to gather blood.
  • Stress out party members that use curios, believing the curio may contain The Blood.
  • Complain about the lack of blood when Camping, receiving high Damage and Stress Damage and sometimes rejecting to eat.
  • Deny heals, complaining that only The Blood will help him now.
  • Deny to be moved.
  • Stress out teammates who are attacked.
  • Interact with Courtyard Curios
Duration

31-46 rounds


Hereafter, you can either ignore their craving and deal with their urges or give them The Blood, sending them into Bloodlust. If you ignore them for too long, however, they will become Wasting.

Wasting[edit | edit source]

As the voracious thirst for The Blood becomes crippling starvation, the hero starts Wasting away, bloodflies stalking their every move. Compared to Craving status they loose the SPD bonus and replace it with SPD penalty and, with an additional penalty to Deathblow Resistance:

Vampire wasting.pngWasting StateVampire wasting.png
Stat Changes
  • -10% Stun, Blight, and Bleed resist
  • -20% Max HP
  • -4 SPD
  • -10% Deathblow Resist
Random Actions
  • Talk about their withering body, dealing stress damage to the party, at the start of the turn.
  • Pass turns, because they're too weak to do anything.
  • Attack themselves.
  • Stress out party members that use curios, believing the curio may contain The Blood.
  • Complain about the lack of blood when Camping, receiving high Damage and Stress Damage and rejecting to eat.
  • Deny heals, complaining that only The Blood will help them now.
Duration

61 rounds


Past this point, if the hero does not receive The Blood until their next blood check, they will die.

If a Wasting hero is indeed given The Blood, the Crimson Curse will return to its Passive state.

Heroes left in the Hamlet while Wasting will automatically consume one vial of The Blood from your Provisions instead of dying. If no vials of The Blood are left when the mission is finished, the hero perishes as normal.

Bloodlust[edit | edit source]

If a Craving hero is given The Blood, they enter an euphoric state of mind called Bloodlust, revealing the true hidden power of the Crimson Curse. Their stats change as follows:

Vampire bloodlust.pngBloodlust StateVampire bloodlust.png
Stat Changes
  • +25% DMG
  • +4 SPD
  • +25% Stun resist
  • +15% Blight resist
  • -10% Bleed resist
Random Actions
  • Randomly heal stress for themselves.
  • Scream twisted thoughts related to The Blood, dealing stress damage to the party.
  • Move forward, feeling compelled to wound enemies.
  • Use a random ability.
  • Maliciously attack teammates, damaging them and possibly inflicting Bleed, Blight,
    Stun or a specific Debuff (different heroes inflict different conditions).
  • Deny buffs, stating that The Blood coursing trough their veins is all they need.
  • Stress out teammates who are attacked.
Duration

22-30 rounds


If you give a hero The Blood while their curse is in Bloodlust state, they will receive massive (35-40) Stress Damage, but gain +50% DMG and +4 SPD for 3 rounds.

After a while, the Bloodlust will fade, returning the curse to its Passive state.

Below is a table showing what statuses each hero class inflicts on other heroes during Bloodlust

Vampire bloodlust.pngHero Status InflictionsVampire bloodlust.png
Hero Effect Hero Effect Hero Effect Hero Effect
Abomination portrait roster.png Blight Antiquarian portrait roster.png -3 SPD Debuff Arbalest portrait roster.png Mark Bounty hunter portrait roster.png Mark
Crusader portrait roster.png Stun Flagellant portrait roster.png Bleed Grave robber portrait roster.png Blight Hellion portrait roster.png Bleed
Highwayman portrait roster.png Hound master portrait roster.png Bleed Jester portrait roster.png +Stress Leper portrait roster.png High Damage
Man-at-arms portrait roster.png Stun Occultist portrait roster.png - 10 Dodge Debuff Plague doctor portrait roster.png Blight Vestal portrait roster.png -10 ACC Debuff

Removing the curse[edit | edit source]

A Jester using The Cure.

Defeating Courtyard bosses will remove the Crimson Curse from all infected heroes in your roster. Note that this won't prevent future contagion when exchanging blows with Bloodsuckers.

The Fanatic will chase any infected hero, if killed, he will drop The Cure, which can remove the Crimson Curse.

The Cure
Curse Cure.png
Stacksize 6
Description
Its origin and ingredients unknown,

but this tincture will quell the Curse.

Cures Crimson Curse.
{{{info}}}


Upon completing the quest "A Bewitching Predator" (kill 1 Countess), an event called "Of curse and Countess" will trigger. The event removes the Crimson Curse from all affected heroes and enables active removal (like any normal disease) through the Sanitarium.

Curios that can cause Crimson Curse[edit | edit source]

Curios found within the Courtyard
Curio & type Description Cleansing Without cleansing
Damned Fountain.png
Damned Fountain
Drink; Fountain; CCrave; Unholy; Haunted.
A bubbling fountain spews crimson ichor from some damnable source.
Holy Water.png
Holy WaterThe purified liquid offers a surprising boon!
Torch.png
TorchBurning the blood stings the nostrils and turns the stomach.
Tray virtued.png
Stress Heal 30
Tray afflicted.png
Stress +5
Poptext bleed.png
60% BleedThe hero's scars weep open when bathed in the crimson fluid!
Poptext disease.png
20% Disease: Crimson CurseThis bloody artifact invites ailment!
Poptext bleed.png
20% Any Loot x2 + 16.7% BleedTreasure lies in the gore-filled basin!


Forgotten Delicacies.png
Forgotten Delicacies
Body; Food; Haunted; Unholy; CCrave.
An anachronistic mixture of both rotted and fresh victuals adorn the cart.
Medicinal Herbs.png
Medicinal HerbsPrecise use of herbs purifies the tainted remains.
Currency.gold.large icon.png
Food x2 + Gold/Supplies x1
Currency.gold.large icon.png
20% Gold/Supplies x4 + Supplies x1 + 25% The BloodThere are valuables scattered about the repast.
Quirkicon neg.png
20% Negative Quirk: Stress EaterWhat a peculiar flavour...
Poptext poison.png
20% BlightIt is tainted!
Ability none.png
13.3% Crimson CurseThere is nothing but rot inside the seemingly fresh morsels!
Poptext disease.png
6.7% Random DiseaseThere is nothing but rot inside the seemingly fresh morsels!
Ability none.png
20% NothingThere remains nothing worthy of your time.
Pile of Strange Bones.png
Pile of Strange Bones
Unholy; Scrounging; Haunted; Knowledge.
A heap of peculiar bones and dusty sinew litters the floor

(This curio can only appear along corridors.)

Bandage.png
BandageThese bones hold riches!
Bandage.png
BandageThese bones hold riches!
The Blood.png
The BloodThese bones hold riches!
Currency.gold.large icon.png
Any Loot x1 (50%)
The Blood.png
The Blood 16.7% (50%)
The Blood.png
Ambush
Poptext bleed.png
50% BleedAn insectoid mandible pierces the hero's skin!
Currency.gold.large icon.png
20% Any Loot x2 + 16.7% The BloodBaubles and other items of value are found in the grisly remains!
Poptext disease.png
10% Disease: Crimson CurseYour blood is tainted with a strange infection!
Ability none.png
20% NothingThese remains hold no danger nor anything of value either.


Wine Crate.png
Wine Crate
Drink; CCrave; Treasure.
You can see that some of the bottles are still intact.
Antivenom.png
Antivenom
Shovel.png
Shovel
Tray virtued.png
Stress Heal 30
Ability none.png
Firewood
Currency.gold.large icon.png
41.7% The Blood (33.3%) x2 + Any Loot x1 + Gold/Supplies x4There is loot in the broken glass!
Quirkicon neg.png
16.7% Negative Quirk: TipplerA sip uncorks a disturbing new habit!
Poptext disease.png
16.7% Disease: Crimson CurseWhat terrible fortune!
Scout Ahead.png
8.3% ScoutingYou find a map in an empty bottle!
Poptext bleed.png
8.3% BleedTake more care sorting through broken glass!
Ability none.png
8.3% NothingNothing but broken glass and wood splinters.

Attacks that can cause Crimson Curse[edit | edit source]

Name Monster Attack(s) Target(s) Effect(s)
Courtesan
This monster is exclusive to The Crimson Court DLC
Courtesan.png The Thirst Any 1 Vampire passive.png 45% Disease: Crimson Curse
Tray afflicted.png 85% Stress +8
Esquire
This monster is exclusive to The Crimson Court DLC
Esquire Monster.png The Thirst
(bloodlust form)
Any 1 Vampire passive.png 31% Crimson Curse
Tray afflicted.png 85% Stress +12
Manservant
This monster is exclusive to The Crimson Court DLC
Manservant.png The Thirst Any 1 Vampire passive.png 31% Disease: Crimson Curse
Tray afflicted.png 85% Stress +8
Supplicant
This monster is exclusive to The Crimson Court DLC
Supplicant.png Gather the Blood Any 1 Vampire passive.png 31% Crimson Curse
Sycophant
This monster is exclusive to The Crimson Court DLC
Sycophant.png The Thirst Any 1 Vampire passive.png 31% Disease: Crimson Curse
Tray afflicted.png 85% Stress +8

Enemies or Curios that inflict random Diseases does not count as Crimson Curse adders.

Advice[edit | edit source]

  • When a cursed hero is in the last stages of the curse (Craving or Wasting, see above), he can deal stress damage to a hero which interact with any Curio. Thus, to prevent any stress damage, it's better to let this cursed hero to interact with these curios.
  • Furthermore, as they are immune to any Disease, the risk of being affected to a negative consequence with curios are therefore attenuated.
  • Don't waste your Blood, you can wait before to give it to a Craving hero since it can last 31-46 rounds. It's better to use it just before a fight for example.
  • It isn't important to focus at fully stress recovered a cursed hero in Bloodlust stage (unless the quest is almost completed): there is a chance that they stress heal themselves, and they will do it even if they are at 0 stress.
  • Be careful with ranged Heroes in Bloodlust stage, because they can go forward during a fight and they may upset your strategy.