A critical hit (usually shortened to crit) is a repeatable event during battle that causes targets to take more damage than usual, or be healed for more. They are considered to be an essential part of the game.
Critical Hits[edit | edit source]
A critical hit's damage is equal to 150% of the maximum damage of a skill, both for heroes and enemies. All status effects applied on a critical hit have a 20% higher chance of applying, and bleed and blight will last 50% longer, rounded up. A hero's crit chance is determined by their weapon, with additional changes based on their selected skill, while enemies' crit chances are determined solely by skills.
A hero who lands a critical hit heals their own stress by 3, and every party member has a 25% chance to heal 3 stress as well. Stress healing will not occur if the crit is against a corpse, unless landing it through an AoE skill that hits at least one living target. Additionally, heroes receive a 2 round buff depending on their class. If a hero lands multiple critical hits through an AoE skill, the received stress heal and buff are still the same as if only one crit was landed.
Enemies who die to a critical hit do not become corpses.
Critical Heals[edit | edit source]
A critical heal will double the amount healed, as well as reduce the target's stress by 4 (which stacks with any other stress healing from the skill). Unlike standard crits, critical heals always have a set chance that cannot be modified; single-target heals (like the Occultist's Wyrd Reconstruction, or the Crusader's Battle Heal) have a 12% chance, and multiple-target heals (like the Vestal's Divine Comfort skill) have a 5% chance on each target.
Restoration, being an over-time effect, can crit multiple times.
Crit Buffs[edit | edit source]
With the release of The Color of Madness DLC, heroes will now receive short buffs when they deal a crit, effectively lasting until after their next action.
|+20% DMG*||+10 DODGE||+33% DMG vs Marked*||+33% DMG vs Marked*||+15% PROT||+20% Bleed Skill Chance|
|+10 DODGE||+33% DMG vs Bleeding*||+2 SPD||+20% Bleed Skill Chance||+40% Stress Skills||+10 ACC|
|-33% Stress*||+33% DMG vs Marked*||+25% Healing Skills||+20% Blight Skill Chance||+15% PROT||+25% Healing Skills|
* Lasts an additional round.