A critical hit (usually shortened to crit) is a repeatable event during battle that causes targets to take more damage than usual, or be healed for more.
Critical Hits[edit | edit source]
A critical hit's damage is equal to 150% of the maximum damage of a skill, both for heroes and enemies. All status effects applied on a critical hit have a 20% higher chance of applying, and bleed and blight will last 50% longer, rounded up. A hero's crit chance is determined by their weapon, with additional changes based on their selected skill, while enemies' crit chances are determined solely by skills.
A hero who lands a critical hit heals their own stress by 3, and every party member has a 25% chance to heal 3 stress as well. Stress healing will not occur if the crit is against a corpse, unless landing it through an AoE skill that hits at least one living target. Additionally, heroes receive a 2 round buff depending on their class. If a hero lands multiple critical hits through an AoE skill, the received stress heal and buff are still the same as if only one crit was landed.
Enemies who die to a critical hit do not become corpses.
Critical Heals[edit | edit source]
A critical heal will double the amount healed, as well as reduce the target's stress by 4 (which stacks with any other stress healing from the skill). Unlike standard crits, critical heals always have a set chance that cannot be modified; single-target heals (like the Occultist's Wyrd Reconstruction, or the Crusader's Battle Heal) have a 12% chance, and multiple-target heals (like the Vestal's Divine Comfort skill) have a 5% chance on each target.
Restoration, being an over-time effect, can crit multiple times.
Crit Buffs[edit | edit source]
With the release of The Color of Madness DLC, heroes will now receive short buffs when they deal a crit, effectively lasting until after their next action.
|+20% DMG*||+10 DODGE||+33% DMG vs Marked*||+33% DMG vs Marked*||+15% PROT||+20% Bleed Skill Chance|
|+10 DODGE||+33% DMG vs Bleeding*||+2 SPD||+20% Bleed Skill Chance||+40% Stress Skills||+10 ACC|
|-33% Stress*||+33% DMG vs Marked*||+25% Healing Skills||+20% Blight Skill Chance||+15% PROT||+25% Healing Skills|
* Lasts an additional round.