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Darkest Dungeon Wiki
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<div id="infobox" style="float:right; padding: 10px;"> {{EnemyInfobox | name = Crystalline Aberration{{excl|dlc=com|size=large}} | image = [[File:Crystalline Aberration.png|220px]] | turns = {{turn}} | enemyclass = [[Enemy Type|Husk]] | size = 0 | varA = Crystalline Aberration | varB = Crystalline Aberration | varC = Crystalline Aberration | hpA = 5 | hpB = 6 | hpC = 7 | dodgeA = -20 | dodgeB = -20 | dodgeC = -20 | protectionA = 0 | protectionB = 0 | protectionC = 0 | speedA = -4 | speedB = -4 | speedC = -3 | stunA = 400% | stunB = 400% | stunC = 400% | blightA = 0% | blightB = 0% | blightC = 0% | bleedA = 100% | bleedB = 100% | bleedC = 100% | debuffA = 200% | debuffB = 200% | debuffC = 200% | movA = 0% | movB = 0% | movC = 0% }} </div> '''Crystalline Aberrations''' are [[Enemy_Type#Husk|Husk]] type clusters of crystal that grow from any [[Corpse|corpses]] left on the battlefield in the [[Farmstead]]. They are also spawned every round by the [[Thing from the Stars]]. __TOC__ ==Behavior== Crystalline Aberrations act similarly to corpses, and replace any corpses on the field at the end of every other round during battles in the Farmstead. If not destroyed in time, they will explode for heavy damage, [[stress]], and [[blight]] on one hero, or inflict a party-wide [[Horror]]. They are completely immune to [[stun|stuns]] and [[debuff|debuffs]], and have a significant resistance to [[bleed]], but have no resistance at all to [[blight]] or being [[move|moved]]. Their negative SPD means they will likely act last on any given round, but this is not guaranteed—bad turn order rolls could mean that an Aberration may go ''before'' any low-SPD heroes like the [[Crusader]], meaning it is important to destroy these things quickly. Their low HP, lack of protection, and ''negative'' dodge means they will almost certainly be destroyed in one hit with most abilities. Any hero that kills a Crystalline Aberration will [[health|heal]] for 2, 4, or 5 points of health for Apprentice, Veteran, and Champion respectively. Crystalline Aberrations will also not trigger "On Kill" effects from [[trinkets]] like the Miller's Pipe or Coat of Many Colors. {{clear}} ==Abilities== <div class = "wikitable"><tabber> Apprentice = {{monsterabilities |level=1 |attack1name=Unstable Resonance |attack1type=Ranged |attack1req=1,2,3,4 |attack1tar=1,2,3,4 |attack1acc=92.5 |attack1crit=1 |attack1damage=10-15 |attack1effect={{EnemyEffect|blight|p=100|val=2|dur=3}}<br/>{{EnemyEffect|stress|val=8}} |attack1self={{EnemyEffect|kill|val=self}} |attack2name=Explosive Undoing |attack2type=Melee |attack2req=1,2,3,4 |attack2tar=1+2+3+4 |attack2acc=92.5 |attack2crit=1 |attack2damage=2-4 |attack2effect={{EnemyEffect|horror|val=3|dur=3}} |attack2self={{EnemyEffect|kill|val=self}} }} |-| Veteran = {{monsterabilities |level=2 |attack1name=Unstable Resonance |attack1type=Ranged |attack1req=1,2,3,4 |attack1tar=1,2,3,4 |attack1acc=97.5 |attack1crit=0 |attack1damage=12-16 |attack1effect={{EnemyEffect|blight|p=110|val=2|dur=3}}<br/>{{EnemyEffect|stress|val=8}} |attack1self={{EnemyEffect|kill|val=self}} |attack2name=Explosive Undoing |attack2type=Melee |attack2req=1,2,3,4 |attack2tar=1+2+3+4 |attack2acc=97.5 |attack2crit=3 |attack2damage=3-6 |attack2effect={{EnemyEffect|horror|val=3|dur=3}} |attack2self={{EnemyEffect|kill|val=self}} }} |-| Champion = {{monsterabilities |level=3 |attack1name=Unstable Resonance |attack1type=Ranged |attack1req=1,2,3,4 |attack1tar=1,2,3,4 |attack1acc=102.5 |attack1crit=0 |attack1damage=20-25 |attack1effect={{EnemyEffect|blight|p=120|val=3|dur=3}}<br/>{{EnemyEffect|stress|val=8}} |attack1self={{EnemyEffect|kill|val=self}} |attack2name=Explosive Undoing |attack2type=Melee |attack2req=1,2,3,4 |attack2tar=1+2+3+4 |attack2acc=102.5 |attack2crit=5 |attack2damage=5-8 |attack2effect={{EnemyEffect|horror|val=3|dur=3}} |attack2self={{EnemyEffect|kill|val=self}} }} </tabber></div> == Gallery == <gallery> Crystaline-aberration.gif|Crystalline Aberration's combat animation </gallery> {{EnemyNav}} [[Category:Husk]]
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