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|eff1=40% Stress +25
|eff1=40% Stress +25
|eff1ttip=A terrifying presence is felt nearby!
|eff1ttip=A terrifying presence is felt nearby!
−
|eff2=10% Negative Quirk
+
|eff2=10% Purge Negative Quirk
|eff2ttip=
|eff2ttip=
|eff3=50% Nothing
|eff3=50% Nothing
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|cleanseeff1=Heirloom x4
|cleanseeff1=Heirloom x4
|cleansettip1=The key unlocks a hidden compartment!
|cleansettip1=The key unlocks a hidden compartment!
−
|cleanse2=Antivenom
−
|cleanseeff2=Heirloom x3
−
|cleansettip2=The antivenom neutralizes a poison trap in a hidden compartment!
|eff1=75% Heirloom x2
|eff1=75% Heirloom x2
|eff1ttip=The contents are yours!
|eff1ttip=The contents are yours!
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<section end=ruins />
<section end=ruins />
−
=== Curios Exclusive to the [[Warrens]]===
+
=== Curios Exclusive to [[Warrens]] ===
<section begin="warrens" />
<section begin="warrens" />
{| class="wikitable mw-collapsible mw-expanded" style="width:100%; text-align:center;"
{| class="wikitable mw-collapsible mw-expanded" style="width:100%; text-align:center;"
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!Without cleansing
!Without cleansing
{{curiotr
{{curiotr
−
|name=Skull Altar
+
|name=Bone Altar
|type=Unholy; Worship.
|type=Unholy; Worship.
|room=room
|room=room
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|eff3=16.7% Random Negative Quirk
|eff3=16.7% Random Negative Quirk
|eff3ttip=The scrawling forever changes the hero.
|eff3ttip=The scrawling forever changes the hero.
−
|eff4=25% Nothing (Can give disease ? (stat to confirm )
+
|eff4=25% Nothing
|eff4ttip=The scrawlings are dull and uninteresting.
|eff4ttip=The scrawlings are dull and uninteresting.
}}
}}
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=== Curios Exclusive to the [[Weald]]===
=== Curios Exclusive to the [[Weald]]===
+
<section begin="weald" />
<section begin="weald" />
{| class="wikitable mw-collapsible mw-expanded" style="width:100%; text-align:center;"
{| class="wikitable mw-collapsible mw-expanded" style="width:100%; text-align:center;"
−
! style="background:#610804; font-weight:bold;" colspan="5"|Curios found within the [[Weald]]
|-
|-
!Curio & type
!Curio & type
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|type=(Can be found in the four main areas when the infestation level is high, note this is diffefent from the one found in the [[Courtyard]])
|type=(Can be found in the four main areas when the infestation level is high, note this is diffefent from the one found in the [[Courtyard]])
|desc=Shifting and bulging organisms hide behind translucent walls.
|desc=Shifting and bulging organisms hide behind translucent walls.
−
|room=room
+
|room=corridor
|cleanse1=
|cleanse1=
|cleanseeff1=
|cleanseeff1=
Revision as of 05:29, 12 February 2021
During expeditions there is a chance of encountering Curios . There is a chance of a good or bad event from touching a Curio. Supply items can be used on curios, such as a torch or a key, to favorably alter the chances of getting a good or bad event.
Location
Curios can be found either inside rooms or corridor segments . Different locations contain different kinds of curios, but some varieties of curio are found throughout all types of dungeon. Each room may only contain one curio, while corridor segments can contain more than one curio. Differently from obstacles , curios do not prevent passage when not activated, and it is thus possible to leave them be to minimize risk, especially if there is a lack of correct provision items to trigger their benign effects.
Interacting with Curios
Once the party enters the room or segment that contains the curio, it can be clicked to activate a prompt. Through the prompt, the curio can be activated directly or with the use of a provision item : curios will react differently to certain items. Normally, the use of the correct provision item will trigger a positive effect, removing the chance of negative effects occurring, but there are exceptions. There are a few harmless curios that do not activate a prompt and are immediately searched when interacted with.
Some curios grant loot upon activation. There is a fixed pool of items that can be looted by specific curios, but additional loot due to a low light level will be calculated separately and can thus be dropped even by curios with very specific loot drops. The Antiquarian can cause special treasure to drop when she personally interacts with curios.
Many curios have effects such as stress infliction, healing, bleeding , blighting , the application of buffs and debuffs or the gain/removal of a Quirk that will affect individual heroes . The affected hero is always the one currently selected at the moment of activation. It is advisable, upon activating risky curios, to select a hero with good resistances or one that could potentially be affected by the negative effects without endangering the expedition.
Update: currently, as diseases have been reclassified as something different from a quirk, curios no longer cure diseases (i.e. Eerie Coral with Medicinal Herbs did not cure anything on a character with no quirks with the runs disease).
Forced Interaction
Heroes with certain Quirks or conditions will sometimes interact with a curio without the player necessarily prompting them to do so. This is determined via the type of Curio presented and the condition the Hero has - to i.e. a hero with the Bloodthirsty quirk may interact with a Dinner Cart or Mummified Remains . Specifically, each Curio has a number of "types" that it is associated with, which these conditions are specifically attuned to - the aforementioned Dinner Cart and Mummified Remains both having the "Body" typing (among others), which the Bloodthirsty Quirk specifically responds to.
Heroes forcibly interacting with a Curio will never use a Supply Item, resulting in the default consequences of interacting with the Curio every time regardless of whether this result is innocuous, dangerous, or even deadly. In addition, several forced interactions have the additional effect of the Hero stealing any loot that may have resulted for themselves - if this happens, the Loot is revealed but grayed out, and cannot be taken.
Generally the most common cause of forced interactions will be Negative Quirks, however certain diseases and some afflictions may also cause a forced interaction.
Below is the list of traits that force interactions, along with the type of curio that triggers it, the chance of interaction and whether or not the trait will inspire theft.
Causes of Forced Interaction
List of Curios
Curios Found within All Dungeons
Curios found within all dungeons
Curio & type
Description
Cleansing
Without cleansing
No description.
(This curio can only appear along corridors .)
75% HeirloomThe crate contains stashed heirlooms!
25% NothingThe crate is empty.
Discarded Pack
Scrounging; Treasure.
No description.
(This curio can only appear along corridors .)
60% Supplies x1 + Gold/Gems x2 + Journal EntryThe pack contains loot!
20% ScoutingThe pack has a map inside it!
20% NothingThe pack has already been looted.
Eldritch Altar
Haunted; Unholy.
An altar dedicated to unholy abominations. Perhaps a great power lies within.
(This curio can only appear inside rooms .)
Holy Water The holy water purifies the altar!
Purge Negative Quirk
40% Stress +25A terrifying presence is felt nearby!
10% Purge Negative Quirk
50% NothingThe altar's purpose is purely decorative.
A chest with your family's sigil.
(This curio can only appear inside rooms .)
Skeleton Key The key unlocks a hidden compartment!
Heirloom x4
75% Heirloom x2The contents are yours!
12.5% BleedIt's trapped!
12.5% BlightIt's trapped!
No description.
(This curio can only appear along corridors .)
75% GoldThe sack's contents are yours...
25% NothingThe sack is empty.
No description.
(This curio can only appear along corridors .)
100% Torch x1You salvage the unburned torch.
It says: "The sacrifice of fire is the gate to ruin! Place a torch if you crave the void!"
(This curio can only appear along corridors .)
Torch A terrifying figure emerges from the darkness!
Summon Shambler
100% NothingTouching the altar has no effect.
Stack of Books
Knowledge.
A stack of literary treasures in an unlikely location
(This curio can only appear along corridors .)
Torch The hero destroyed knowledge, and now must bear the guilt of it!
Stress +100
22.2% Stress +25The hero reads a most unsettling passage.
22.2% Random Positive Quirk (66.67%)Reading a few pages has a lasting effect on the hero...
11.1% Random Negative Quirk (33.33%)Reading a few pages has a lasting effect on the hero...
11.1% Decrease Light Meter by 25The hero reads a most unsettling passage.
16.7% Journal Entry
16.7% NothingThe volumes are desiccated and unremarkable.
Unlocked Strongbox
Treasure.
A long-forgotten strongbox sits on the cold stone floor, its contents unknown.
(This curio can only appear inside rooms .)
75% Any Loot x2The contents are yours!
25% BlightIt's trapped!
Curios Exclusive to the Ruins
Curios found within the Ruins
Curio & type
Description
Cleansing
Without cleansing
A partially intact set of experimental equipment.
(This curio can only appear along corridors .)
Torch The torch oil helps create a powerful blazing mixture!
Medicinal Herbs The herbs disinfect the station, allowing for successful research.
Increase Light Meter to 100.
Gold/Gems x2
50% BlightAn accident occurs during the experiment.
25% Gold/Gems x1New metals are synthesized.
25% NothingThe experiments do not yield any findings.
A small holy altar seems out of place against the backdrop of corruption.
(This curio can only appear along corridors .)
Holy Water You have curried favor from the gods!
Buff DMG +30% Until Camp
A bookshelf full of old, leather-bound books.
(This curio can only appear along corridors .)
20% ScoutingA map is found tucked between the volumes.
20% Stress +15The hero reads a most unsettling passage.
13.3% Positive QuirkThe knowledge forever changes the hero.
6.7% Negative QuirkThe knowledge forever changes the hero.
20% Journal Entry
20% NothingThe volumes are dull and uninteresting.
Confession Booth
Worship; Reflective.
A forsaken confession booth. It hasn't been used in years.
(This curio can only appear along corridors .)
Holy Water The ritual relieves the hero.
Stress Heal 30
50% Stress +15The hero's history of sins is too much to bear.
25% Gold/Trinket x6 + Journal EntryThe booth contains hidden treasure...
25% Purge Negative QuirkThe hero is absolved of a sin.
Decorative Urn
Haunted; Scrounging.
An urn holds ashes of the departed.
(This curio can only appear along corridors .)
Holy Water The consecrated water dissolves the ashes. Valuables remain!
Shovel What sort of person defiles the dead?
Gems/Trinket x2 + Gems x2
Negative Quirk: Guilty Conscience
44.4% Gems/Trinket x1 + Gems x2Sentimental gifts are hidden inside.
22.2% BlightThe hero becomes infected by the ashes.
7.4% Disease: Creeping CoughThe ashes make the hero cough violently.
3.7% Random DiseaseThe hero contracts a deadly disease.
22.2% NothingThe urn's purpose is purely decorative.
Holy Fountain
Fountain; Worship.
An ornate fountain of holy purport.
(This curio can only appear inside rooms .)
Holy Water Divine benefit!
Stress Heal 20, Cure Status Effects, Heal 12 HP
50% Stress Heal 10, Cure Status Effects, Heal 5 HP
50% Gold/Gems x2Propitiations are found at the bottom of the fountain.
Iron Maiden
Haunted; Torture.
A rusty iron maiden stands against the wall, clasped shut.
(This curio can only appear along corridors .)
Medicinal Herbs The herbs cleanse the maiden, allowing a thorough search.
Any Loot x2
40% Any Loot x2A few treasures are hidden in the iron maiden.
20% Negative Quirk: Claustrophobia
13.3% Disease: Tetanus (66.7% disease)The hero inhales foul vapours.
6.7% Random Disease (33.3% disease)
20% Nothing
Locked Display Cabinet
Treasure; Scrounging.
There could be valuables left inside, but this cabinet is locked.
(This curio can only appear along corridors .)
Skeleton Key Treasures are stashed in the cabinet!
Shovel Smashed the cabinet open...
Gold/Heirlooms x3 + Gold/Gems x2
Gold/Heirlooms x2 + Gold/Gems x2
50% BleedIt's trapped!
50% BlightIt's trapped!
Locked Sarcophagus
Haunted; Reflective.
An ornate sarcophagus. It's locked.
(This curio can only appear inside rooms .)
Skeleton Key The Skeleton Key opens the sarcophagus to reveal its contents.
Shovel Broke into the sarcophagus...
Gold/Heirlooms x2 + Gold/Trinket x1
Gold/Heirlooms x1 + Gold/Trinket x1
50% BleedIt's trapped!
50% BlightIt's trapped!
Sarcophagus
Haunted; Reflective; Body.
An ornate sarcophagus. It is slightly ajar.
(This curio can only appear inside rooms .)
60% Gold/Heirlooms x2Hidden treasures!
20% Negative Quirk: ThanatophobiaThe hero contemplates mortality...
20% Nothing
Suit of Armor
Haunted; Reflective.
An antique suit of armor stands amidst the ruins.
(This curio can only appear inside rooms .)
75% Buff PROT +15% /DODGE +10 Until CampThe armor protects the hero with a knightly aura.
12.5% Positive Quirk: Ruins Adventurer
12.5% Positive Quirk: Ruins Tactician
Curios Exclusive to Warrens
Curios found within the Warrens
Curio & type
Description
Cleansing
Without cleansing
Bone Altar
Unholy; Worship.
A dark altar with skulls prominently on display. A strange power can be felt in its presence.
(This curio can only appear inside rooms .)
100% Buff +15% DMG, +10 ACC, +5% CRT Until Camp, Cure Status EffectsThe altar infuses the hero with great power.
Dinner Cart
Body; Drink; Food.
A cart of human remains. It looks much like a feeding trough. Disgusting.
(This curio can only appear along corridors .)
Medicinal Herbs The herbs cleanse the meat, making some of it edible.
Food x3 + Gold/Trinket x1
37.5% Food x1 + Gold/Trinket x1Some of this meat looks edible...
25% BlightThe meat makes the hero violently ill.
12.5% Disease: The Black PlagueThe swine are not cleanly folk...
25% NothingNothing but rotting bodies.
Makeshift Dining Table
Drink; Food.
An oddly assembled dining table. There might still be food scraps around.
(This curio can only appear inside rooms .)
Medicinal Herbs The herbs kill any diseases harbored in the food.
Food x2 + Gold/Supplies x1
25% Food x1 + Gold/Supplies x1The table contains leftovers from a previous meal.
25% Blight
25% Disease: TapewormThe meat is not fully cooked...
25% Nothing
Moonshine Barrel
Drink; Treasure.
A barrel that reeks of powerful liquors.
(This curio can only appear along corridors .)
Medicinal Herbs Medicinal herbs purify the brew, and it is ever potent!
Buff +30% DMG (until camp)
33.3% Food x1 + Gold/Supplies x1The barrel contains stashed treasures.
33.3% BlightThe moonshine is kicked-off making the hero ill.
11.1% Negative Quirk: TipplerThe hero acquires a taste for this magnificent sauce...
22.2% NothingThe barrel is completely empty.
Occult Scrawlings
Unholy; Knowledge.
Scrawlings written on what looks like stretched and tanned human flesh...
(This curio can only appear along corridors .)
Holy Water The holy water hisses and the hero feels... wrong.
Debuff -20% DODGE.
33.3% Random Positive QuirkThe scrawling forever changes the hero.
25% Stress +25The sight is too much for the hero to bear.
16.7% Random Negative QuirkThe scrawling forever changes the hero.
25% NothingThe scrawlings are dull and uninteresting.
Pile of Bones
Body; Haunted; Unholy.
All that's left of a previous adventurer, perhaps.
(This curio can only appear along corridors .)
Holy Water The pile is purified, allowing a thorough search!
Any Loot x2
25% Any Loot x2The bones house some supplies.
25% Random DiseaseThe hero is infected by the rotten pile.
25% Negative Quirk: BloodthirstyThe hero becomes fascinated with the remains...
25% NothingNothing is found amongst the remains.
Pile of Scrolls
Knowledge.
A bunch of scrolls. The cursive is sloppy and difficult to read.
(This curio can only appear along corridors .)
Torch The scrolls are full of evil writings. Burning them is a weight off the hero's shoulders...
Purge Negative Quirk
28.6% ScoutingThe scrolls are a well-rendered map of the road ahead...
14.3% Stress +15The scrolls contain hideous portents.
9.5% Random Positive QuirkThe scrolls forever change the hero.
4.8% Random Negative QuirkThe scrolls forever change the hero.
28.6% NothingThe scrolls are merely records of dull transactions...
Rack of Blades
Scrounging.
A rack of dulled, rusty knives. They are covered in fresh blood.
(This curio can only appear along corridors .)
Bandage The bandage protects the hero's hands during the search.
Gold/Gems x2 + Food x1
40% Gold/Gems x1 + Food x1Extra supplies are found amongst the knives.
40% BleedThe hero receives a nasty gash.
20% NothingNothing useful here.
Sacrificial Stone
Unholy; Worship.
A stone used for ancient, barbaric rituals.
(This curio can only appear inside rooms .)
50% Stress +50The hero is deeply disturbed.
25% Purge Negative QuirkA sinful behaviour is vanquished
12.5% Positive Quirk: Warrens ExplorerThe stone's carvings give great insight into these Warrens...
12.5% Positive Quirk: Warrens ScroungerThe stone's carvings give great insight into these Warrens...
Curios Exclusive to the Weald
Curio & type
Description
Cleansing
Without cleansing
Ancient Coffin
Haunted; Body.
An old coffin. It is slightly ajar.
(This curio can only appear inside rooms .)
50% Gold/Heirloom x2The coffin contains hidden treasures.
8.3% Positive Quirk: Weald AdventurerFindings in the coffin give the hero insight into the nature of this world.
8.3% Positive Quirk: Weald ExplorerFindings in the coffin give the hero insight into the nature of this world.
33.3% NothingThere is nothing of value inside.
Beast Carcass
Body; Food.
Something has recently mutilated this creature...
(This curio can only appear along corridors .)
Medicinal Herbs The medicinal herbs rid the carcass of any diseases.
Food x2
42.9% Food x1There is still some meat on these bones.
9.5% Disease: RabiesExploring the carcass was not without risk of disease...
19% Random DiseaseExploring the carcass was not without risk of disease...
14.3% Negative Quirk: ZoophobiaThe hero is distraught by the sight of the carcass.
14.3% NothingThe beast has nothing left to offer.
A spiderweb with a strange glow to it. There might be something behind it.
(This curio can only appear along corridors .)
Bandage The bandages protect the hero's hands during the search.
Gold/Gems x2 + Gems/Trinket x1
40% Gold/Gems x1 + Gems/Trinket x1
10% Negative Quirk: Slow ReflexesThe hero is covered in a sticky goo.
10% Negative Quirk: SlowdrawThe hero is covered in a sticky goo.
40% Nothing
Left Luggage
Treasure; Scrounging.
Someone dropped this recently. Probably on the run. It has a lock on it.
(This curio can only appear along corridors .)
Skeleton Key The Skeleton Key unlocks a hidden compartment.
Antivenom The antivenom neutralizes a poison trap in a hidden compartment!
Any Loot x3
Any Loot x3
50% Any Loot x4 + Journal EntryThe luggage clearly shouldn't have been abandoned. Valuables inside!
50% BlightIt's trapped!
Mummified Remains
Body; Haunted; Unholy.
Ancient remains. The body looks well preserved.
(This curio can only appear along corridors .)
Bandage A bandage provides protection for a thorough search!
Gold/Trinkets x2
40% Gold/Trinkets x1Treasures are encased within the remains.
40% Blight
20% Nothing
This tree has a huge hole in the trunk. Perhaps there's something inside...
(This curio can only appear along corridors .)
Antivenom The antivenom protects against the poisonous sap, allowing a thorough search...
Any Loot x3
50% Any Loot x2Someone couldn't resist stashing treasures inside.
25% BlightThe hero is covered in poisonous sap.
25% NothingSometimes a tree is just a tree.
Pristine Fountain
Fountain.
A beautiful fountain. It looks unaffected by the surrounding chaos.
(This curio can only appear inside rooms .)
100% Stress Heal 20The fountain reinvigorates the hero.
Shallow Grave
Body; Haunted; Scrounging.
A grave, dug in haste.
(This curio can only appear along corridors .)
Shovel Looks like grave robbing pays off sometimes!
Gems/Heirlooms x3
50% BlightGravedigging is not the healthiest of professions...
50% Random DiseaseGrave digging is not the healthiest of professions...
Traveler's Tent
Scrounging.
Someone has camped here recently.
(This curio can only appear inside rooms .)
37.5% Gold/Supplies x4 + Gold/Heirlooms x4 + Journal EntrySomeone left valuables inside the tent.
37.5% ScoutingA map of the area is found inside the tent.
12.5% Stress +25The fate of the tent's occupant is found inside...
12.5% NothingNothing is left inside the tent.
Troubling Effigy
Unholy; Worship.
An unsettling effigy erected in service to a mysterious god.
(This curio can only appear along corridors .)
Holy Water The holy water has a powerful effect!
Random Positive Quirk
18.8% Random Positive QuirkThe effigy imbues the hero with energy...
18.8% Random Negative QuirkThe effigy imbues the hero with energy...
18.8% BleedThe effigy lashes out, rejecting the hero!
9.4% BlightThe effigy lashes out, rejecting the hero!
9.4% Stress +15The effigy lashes out, rejecting the hero!
25% NothingAny power the effigy once had is now lost.
Curios Exclusive to the Cove
Curios found within the Cove
Curio & type
Description
Cleansing
Without cleansing
Barnacle Crusted Chest
Treasure.
A treasure chest blanketed in barnacles.
(This curio can only appear along corridors .)
Shovel The shovel makes easy work of the barnacles.
Any Loot x3
50% Any loot x2There's still booty inside!
25% Bleed.The hero received a nasty gash.
25% Nothing.Nothing inside.
Bas-Relief
Knowledge; Worship.
A puzzingly ancient sculpture of dizzying implication...
(This curio can only appear along corridors .)
Shovel The bas-relief is crushed with the shovel. Doesn't feel right...
Stress +100
66.7% Positive Quirk.The message has a lasting impact on the hero...
22.2% Negative Quirk.The message has a lasting impact on the hero...
11.1% Disease chanceThe message has a lasting impact on the hero...
Brackish Tide Pool
Drink; Fountain.
A pool of water cupped in smooth stone. Its color looks sightly off...
(This curio can only appear along corridors .)
Antivenom The water is purified and cleanses the hero.
Antivenom The water is purified and cleanses the hero.
Heal 5 HP and Cure (50%)
Stress Heal 5 (50%)
75% Buff +33% Blight, Bleed, Disease Resistances until Camp.The hero's resilience is heightened!
25% Random DiseaseThe water is contaminated...
There is something odd about this coral.
(This curio can only appear along corridors .)
Medicinal Herbs Cleansing the coral brings out its profound healing qualities.
Purge Negative Quirk
50% Stress Heal 10This coral is soothing to the mind.
25% Stress +25The coral is abrasive and unnerving
25% NothingNothing here after all.
Fish Idol
Unholy; Worship
A strange presence is felt near this statue of worship.
(This curio can only appear inside rooms .)
Holy Water An aura of strength engulfs the hero!
Buff +18% DMG until Camp
50% Debuff -25% DMG, -10 ACC until CampAn evil force strength engulfs the hero!
50% Debuff -12 DODGE until CampAn evil force strength engulfs the hero!
A stuffed sea creature has washed ashore. Wonder what it ate...
(This curio can only appear along corridors .)
Medicinal Herbs The gut is cleansed, allowing a safe search of its contents.
Gem/Trinkets x2 + Gem/Gold x1 + Supplies x2
16.7% Gem/Trinkets x1 Gold/Gem x1 + Supply x1The fish ate more than its fair share.
16.7% Disease: The Red PlagueThe creature is harbouring a dangerous infection.
11.1% BlightIt's a trap!
5.6% BleedIt's a trap!
50% NothingOnly digested fish inside.
Giant Oyster
Treasure; Scrounging.
A live oyster. Who knows what value it hides...
(This curio can only appear inside rooms .)
Shovel The shovel prevents the oyster from closing.
Dog Treats The oyster seems to like these...
Gold/Trinkets x3
Buff +25 DODGE
40% Gold/Trinkets x2There are treasures hidden inside!
40% BleedThe oyster slams shut!
20% NothingSomeone has already cleaned house.
Ship's Figurehead
Reflective.
The figurehead emits a marvelous aura.
(This curio can only appear inside rooms .)
66.7% Stress Heal 25-30The great artifact inspires the hero!
33.3% Buff +20% DMG, +4 SPD until CampThe great artifact inspires the hero!
Curios Exclusive to the Courtyard
Curios found within the Courtyard
Curio & type
Description
Cleansing
Without cleansing
Bloodflowers
Scrounging; Knowledge.
The soil is soaked through with half-clotted blood which seemingly feeds these vital blooms.
The Blood The flowers surge with growth! But the blood invites no other occurence.
Holy Water The wilting gives off a noxious odour!
Shovel Digging reveals loot!
Nothing
Stress +15
Gems/Heirlooms x2 66.7% OR Any Loot x1 33.3%
38.5% Stress +15The blossoms reek of death, pestilence and unfathomable nightmares!
23.1% ScoutingA map is nestled between the thorns and blossoms!
15.3% Any Loot x2 + 16.7% The BloodThe potting soil reveals its treasure!
5.1% Disease: TetanusThorns hook into the flesh, a cloying sap seeps into the hero's blood!
2.5% Random Disease
15.3% NothingApparently these ghoulish flowers are harmless.
Damned Fountain
Drink; Fountain; CCrave; Unholy; Haunted.
A bubbling fountain spews crimson ichor from some damnable source.
Holy Water The purified liquid offers a surprising boon!
Torch Burning the blood stings the nostrils and turns the stomach.
Stress Heal 30
Stress +5
60% BleedThe hero's scars weep open when bathed in the crimson fluid!
20% Disease: Crimson CurseThis bloody artifact invites ailment!
20% Any Loot x2 + 16.7% BleedTreasure lies in the gore-filled basin!
Disturbing Diversion
Unholy; Haunted; Scrounging; Torture; Reflective.
Mouldering evidence of a society's depravity.
Shovel What sadist put treasure in its skull?
Heirlooms x3
40% Stress +25You picture debauched and bloody games...
15% Random Positive QuirkSuppressed desires awaken!
15% Random Negative QuirkSuppressed desires awaken!
10% Any Loot x2 + 16.7% The Blood x2Wagers long forgotten.
20% NothingThe remains yield nothing.
Forgotten Delicacies
Body; Food; Haunted; Unholy; CCrave.
An anachronistic mixture of both rotted and fresh victuals adorn the cart.
Medicinal Herbs Precise use of herbs purifies the tainted remains.
Food x2 + Gold/Supplies x1
20% Gold/Supplies x4 + Supplies x1 + 25% The BloodThere are valuables scattered about the repast.
20% Negative Quirk: Stress EaterWhat a peculiar flavour...
20% BlightIt is tainted!
13.3% Disease: Crimson CurseThere is nothing but rot inside the seemingly fresh morsels!
6.7% Random DiseaseThere is nothing but rot inside the seemingly fresh morsels!
20% NothingThere remains nothing worthy of your time.
Hooded Shrew
Haunted; Unholy.
A mysterious figure, not fully human, not fully insect, kneels here on the ground.
42.8% Stress +15The urchin's arcane mutterings stir deep terror within!
28.5% Any Loot x1The shrew seems oblivious to the hero's pilfering.
7.6% Random DiseaseThe shrew's filthy grasp is like iron and its nails rake the hero!
14.2% NothingThe supplicant does not seem to notice the hero.
Wizened Shrew
Haunted; Unholy.
This appears to be an elderly but shunned member of this damned court.
The Blood From a hidden fold, the shrew offers up a rare treasure!
Trinket x3
7.6% Random DiseaseThe shrew's filthy grasp is like iron and its nails rake the hero!
50% ScoutingA greasy vellum is proferred to the hero.
33.3% "The being mutters an incantation..." and nothing happens.The shrew performs a strange ritual, but the results seem positive!
25% NothingThe supplicant is incoherent and penniless. Harmless.
Pile of Strange Bones
Unholy; Scrounging; Haunted; Knowledge.
A heap of peculiar bones and dusty sinew litters the floor
(This curio can only appear along corridors .)
Bandage These bones hold riches!
Bandage These bones hold riches!
The Blood These bones hold riches!
Any Loot x1 (50%)
The Blood 16.7% (50%)
Summon a Supplicant, Sycophant & Esquire
50% BleedAn insectoid mandible pierces the hero's skin!
20% Any Loot x2 + 16.7% The BloodBaubles and other items of value are found in the grisly remains!
10% Disease: Crimson CurseYour blood is tainted with a strange infection!
20% NothingThese remains hold no danger nor anything of value either.
Throbbing Coccoons
Knowledge; Scrounging; CCrave.
Shifting and bulging organisms hide behind translucent walls.
Torch Sweet relief as the eggs turn to ash.
Stress Heal 30 (Courtyard only)
75% Summon a Supplicant, Sycophant & EsquireGestating creatures burst forth from the eggs!
12.5% Any Loot x3 + 16.7% The BloodValuables found beneath the eggs!
12.5% NothingDisgusting viscera... and not much else.
Thronging Hive
Knowledge; Scrounging; CCrave.
The hive is twisted and unnatural - the work of cursed vermin.
Torch The vermin sizzle and pop as the hive burns to ash.
Any Loot x3 + 16.7% Blood
75% Any Loot x2 + 20% BloodThe hive holds valuables!
25% BleedThe hive's inhabitants sting and bite the hero's exposed flesh!
Wine Crate
Drink; CCrave; Treasure.
You can see that some of the bottles are still intact.
Antivenom A pleasant vintage!
Shovel Smashing the bottles reveals treasure!
Stress Heal 30
Firewood
41.7% The Blood (33.3%) x2 + Any Loot x1 + Gold/Supplies x4There is loot in the broken glass!
16.7% Negative Quirk: TipplerA sip uncorks a disturbing new habit!
16.7% Disease: Crimson CurseWhat terrible fortune!
8.3% ScoutingYou find a map in an empty bottle!
8.3% BleedTake more care sorting through broken glass!
8.3% NothingNothing but broken glass and wood splinters.
Curios Exclusive to the Farmstead
Curios found within the Farmstead
Curio & type
Description
Cleansing
Without cleansing
Glittering crystals spill onto the ground.
(This curio can only appear inside rooms .)
Tantalizing provisions to renew a body.
(This curio can only appear inside rooms .)
Useful supplies for this harrowing journey.
(This curio can only appear inside rooms .)
Skeleton Key Opens a hidden compartment!
Food x6-12 + Any Supplies + Trinket
Laudanum/Medicinal Herbs/Food
Take up the hatchet. Blow off some steam.
(This curio can only appear inside rooms .)
The fireplace is slowly coming apart but looks functional.
(This curio can only appear inside rooms .)
Take up the axe. Blow off some steam.
(This curio can only appear inside rooms .)
Tantalizing provisions to renew our energies.
(This curio can only appear inside rooms .)
Heal 65% of MAX HP (Party)
This anguished creature does not seem hostile, yet.
(This curio can only appear inside rooms .)
Trinket Mildred's Locket (First encounter only)
Any Trinket/Shards (Subsequent encounters)
Special Curios
Special curios
Curio
Description
Cleansing
Without cleansing
A chest untouched for centuries. There's a locked compartment on the side of it.
100% Gold/Gems x5, Ancestral trinket x1
Trinket Chest
(Can only be found during a Boss' quest in the Courtyard .)
No description.
Forgotten Strongbox
(Can only be found during a Boss' quest in the Courtyard . There are actually four different ones, each gives a colored key for the quest)
No description.
Ancient Artifact
Treasure. (Can only be found inside Secret rooms .)
A chest untouched for centuries. There's a locked compartment on the side of it.
Skeleton Key The secret compartment contains great treasures!
Collector Trinket/Puzzling Trapezohedron x3
100% Gold/Gems x3Someone left behind quite a stash.
Bandit's Trapped Chest
(Can only be found on the Old Road )
Something is not quite right with this one...
Skeleton Key The key is used to safely open the chest.
Trinket x2
Clearly where the ambushers camp.
Any Loot x2The brigands left valuables!
Surely nothing good can come of a dialogue with the dead...?
100% Stress +100Time-an endless cycle!Ia Iaaaa!
Throbbing Coccoons
(Can be found in the four main areas when the infestation level is high, note this is diffefent from the one found in the Courtyard )
Shifting and bulging organisms hide behind translucent walls.
(This curio can only appear along corridors .)
Battle with a Gatekeeper with a mixture of Manservant, Supplicant or Sycophant.
Quest Curios
Some quests require the player to activate curios with special items given at the start of the quest or retrieve special items from these curios. Unlike other curios, these curios can be found in either corridors or rooms (unless otherwise mentioned).
Curios found during Activate/Gather or plot expeditions
Curio & Type
Description
Cleansing
Without cleansing
The object of beast-man worship. (This curio only appears inside the Warrens.)
Pick-Axe The shrine has been decimated!
Quest progress: 1/3
Cannot interact without quest item
A defaced, blasphemous altar. [QUEST] (This curio only appears inside the Ruins.)
Cannot interact without quest item
Chirurgeon's Satchel
None.
A doctor's toolkit. (This curio only appears inside the Weald.)
Quest Item: 1 MedicineA vial of powerful medicines - the object of your search!
The crate still bears the faded sigil of your family. (This curio only appears inside the Warrens.)
Quest Item: 1 Grain SackA sack of uneaten grain - the object of your search!
A blighted, fattened corpse. [QUEST] (This curio only appears inside the Weald.)
Potent Salve The infected corpse has been cleansed!
Quest progress: 1/3
Cannot interact without quest item
We can light this with a Hand of Glory. (This curio only appears inside the Darkest Dungeon, quest 2.)
Hand of Glory A cry is heard ! The creature squirms !
Quest progress: 1/3
Cannot interact without quest item
This must be it - the beginning of the end. (This curio only appears inside the Darkest Dungeon, quest 3.)
A stanchion against the spreading corruption. [QUEST] (This curio only appears inside the Cove.)
Cannot interact without quest item
An ancient looking dusty idol of the Light. (This curio only appears inside the Ruins.)
Quest Item: 1 Holy RelicA Holy Relic - the object of the search!
A massive crate containing some terrible relic from a forgotten corner of the world. (This curio only appears inside the Cove.)
Quest Item: 1 Ancestor's RelicThe object of your search!
Winemaker's Reserve
None.
Bottles of The Blood disguised as wine. (This curio only appears inside the Courtyard.)
The Blood x3-5The object of your search!
Retired Curios
These curios were once part of the game, but are currently unused.
Retired curios
Curio
Description
Cleansing
Without cleansing
Locked Strongbox
Treasure.
A long-forgotten strongbox sits on the cold stone floor, its contents unknown.
50% Any loot x2
25% Blight
25% Bleed
Large Strongbox
Treasure.
An impressive, gilded chest sits proudly before you.
Reference
Darkest Dungeon Curios