Districts

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Tutorial districts.png

Districts are a special kind of town building available only in The Crimson Court and The Color of Madness DLCs.

Districts introduce a new layer to the depth of late-game planning for the player, as the available buildings are generally immensely expensive, but do offer substantial buffs if a player was so inclined to rebuild them. The benefits vary from exclusively utilitarian or financial incentives to direct combat benefits to the adventurers under the player's control. However, due to the immense cost of erecting District buildings, it becomes prudent for the player to plan long in advance, as a lot of these buildings will be especially useful if built as early as possible (e.g. Bank, Granary, Puppet Theatre, etc), while other buildings serve more of a final stepping stone to forming a perfect expedition into the depths of the Darkest Dungeon, offering powerful buffs to your combatants and improving their stats and abilities (and other gameplay aspects) beyond conventional means of training, equipment and trinkets.

It is important to note that Districts will be significantly easier to build if the player plays on a Difficulty setting without time limitations or other restrictions because a speed-run scenario or a run on Stygian difficulty will demand a lot more planning and prioritization to utilize Districts to their utmost potential.

To build one, you must have gotten the Town Event which can occur as early as week 7, a Blueprint (one of which is obtained for free from the event), and many, many Heirlooms. You are guaranteed to get the event in week 10 (or the first week after installing the DLC that doesn't conflict with other DLC town events), if you fail to meet the requirements to get it earlier, making it a reliable and consistent method of acquisition. Further acquisition of blueprints will require the player to hunt down veteran and champion Bosses, who will drop a Blueprint upon death. Mini-bosses, such as The Collector, The Shambler, or The Fanatic will not drop a Blueprint when defeated.

Since each new building in Districts requires a Blueprint, the player must choose very carefully which building he or she wants to erect next, as the acquisition of Blueprints can be quite an ordeal at the earlier stages of the game. It is important to note, however, building Districts is not a prerequisite to winning the game, thus can be completely neglected if so desired.

Some of the more unorthodox strategies involve building certain District buildings as soon as possible, to utilize their unique benefits.

For example, rushing the Bank will completely change the tempo of your game, making it very important to have a large capital at hand (as 5% of it will be returned to you as interest each week, making it an excellent source of income that can partially or completely push out other sources of income. Having 100,000 Gold will yield an extra 5000 gold weekly, while having 200.000 Gold to spare (returning 10.000 Gold/Week) will make it so that your expeditions are essentially financed by the interest rate received purely from your financial activities.

Focusing on building your Cartographer's Camp as early as possible, will dramatically change the usefulness of maintaining a high Light level, making it a powerful alternative to playing in utter Darkness. Doing so can significantly change the types of expeditions you are willing to send out, as playing with a high Light level is significantly more forgiving, but typically offers worse rewards, while Cartographer's Camp makes it a viable and profitable alternative to riskier darkness-centric gameplay.

The table below lists all of the currently available buildings that can be constructed within Hamlet's Districts, the cost of doing so and the benefits of each individual project.

Districts[edit | edit source]

The gold cost of most Districts in Radiant mode is significantly reduced. The price in Radiant mode is shown in parentheses.

Districts
Name Image Effect Cost
The Red Hook
District Spire of Hope.png
A monument, with no purpose except proclamation of one's dedication.
Currency.gold.large icon.png
50000 (25000)
Currency.crest.icon.png
750
Currency.blueprint.icon.png
1
Bank
District Bank.png
Interest gained on saved gold: 5% per week.
Currency.gold.large icon.png
15000 (0)
Currency.portrait.icon.png
55
Currency.blueprint.icon.png
1
Cartographer's Camp
District Illuminators Guild.png
All levels of Torchlight is more beneficial:
  • +50% Loot Chance
  • +1% CRIT
  • +2.5% Scouting Chance
  • +5% Chance Monsters Surprised
  • -5% Chance Party Surprised
Currency.gold.large icon.png
5000 (1000)
Currency.crest.icon.png
300
Currency.blueprint.icon.png
1
Granary
District Granary.png
+15% Healing when Eating (Darkest difficulty only)

Receive a small amount of free food every week.

This food cannot be stockpiled for future use, but is instead added to your expedition inventory while in Provision screen, effectively exceeding normally available number of food supplies.

The amount can be anywhere from 4-10.

Currency.gold.large icon.png
2500 (0)
Currency.bust.icon.png
60
Currency.blueprint.icon.png
1
Puppet Theater
District Buskers.png
Idle Stress relief in town increased by 10 per week.
(Default Idle Stress relief is 5, so this district makes it 15)
Currency.gold.large icon.png
5000 (1000)
Currency.crest.icon.png
200
Currency.blueprint.icon.png
1
Sanguine Vintners
Exclusive to the Crimson Court DLC
District Blood Bank.png
2 bottles of The Blood brewed each week.

Only becomes available if the Crimson Court DLC is activated, not just Districts.
Currency.bust.icon.png
80
Currency.blueprint.icon.png
1
House of the Yellow Hand
District Yellow Hand.png
Bounty Hunter, Grave Robber, and Highwayman receive:
  • +5% CRIT
  • +5% Scouting Chance
Currency.gold.large icon.png
5000 (1000)
Currency.portrait.icon.png
100
Currency.blueprint.icon.png
1
Altar of Light
District Altar of Light.png
Crusader, Vestal, and Flagellant receive:
  • +10% Stun Resist
  • +10% Healing Skills
Currency.gold.large icon.png
5000 (100)
Currency.deed.icon.png
200
Currency.blueprint.icon.png
1
Training Ring
District Training Ring.png
Arbalest, Houndmaster, Man-at-Arms, Shieldbreaker, and Musketeer receive:
  • +4 ACC
  • +10% MAX HP
Currency.gold.large icon.png
5000 (1000)
Currency.crest.icon.png
300
Currency.blueprint.icon.png
1
Athenaeum
District Library.png
Antiquarian, Occultist, and Plague Doctor receive:
  • +15% Blight Skill Chance
  • +15% Debuff Skill Chance
  • Interacting with Knowledge Curios heals 15 Stress.

(Stack of Books, Bookshelf, Pile of Scrolls, Alchemy Table, Occult Scrawlings, Eerie Coral, Bas-Relief, Bloodflowers, Pile of Strange Bones, Throbbing Coccoons, Throbbing Hive)

Currency.gold.large icon.png
2500 (1000)
Currency.deed.icon.png
110
Currency.blueprint.icon.png
1
Performance Hall
District Theatre.png
Jester receives:
  • -10% Stress
  • +2 SPD
  • Finale: +20% DMG
Currency.gold.large icon.png
2500 (500)
Currency.crest.icon.png
75
Currency.blueprint.icon.png
1
Outsiders Bonfire
District Bonfire.png
2 additional Respite Points if you have at least one Abomination, Hellion, or Leper in your party.

Note: the stated bonus is granted as long as the party contains at least one hero that meets the criteria; the party will not receive extra respite points for bringing more such heroes.
Currency.gold.large icon.png
1000 (1000)
Currency.crest.icon.png
300
Currency.blueprint.icon.png
1
The Mill
Exclusive to the Color of Madness DLC
Mill.png
Heroes will no longer suffer from random hunger checks
(Memories can be found in the Endless Harvest quest.)
Memories
10
Geological Studyhall
Exclusive to the Color of Madness DLC
Crystal Studyhall.png
Gem inventory stacking increased by 1
Comet Shards
125
Tainted Well
Exclusive to the Color of Madness DLC
Crystal well.png
Holy Water: Increases buff amount from +33% to +45%
Laudanum: Adds a -40% Stress buff
Comet Shards
99
Miasmal Orchard
Exclusive to the Color of Madness DLC
Crystal Orchard.png
Medicinal Herbs: Adds a +25% Disease Resist buff
Antivenom: Adds a +33% Blight Resist buff
Comet Shards
99

Gallery[edit | edit source]

Trivia[edit | edit source]

  • The only district to not change prices between modes is the Outsiders Bonfire.
  • The Red Hook is named after the development team behind Darkest Dungeon.


view
Buildings  Abbey MiniScrollpip.png Blacksmith MiniScrollpip.png Guild MiniScrollpip.png Nomad Wagon MiniScrollpip.png Sanitarium MiniScrollpip.png Stage Coach MiniScrollpip.png Survivalist MiniScrollpip.png Tavern
Special  Ancestor's Memoirs MiniScrollpip.png Graveyard MiniScrollpip.png Town Events MiniScrollpip.png DistrictsExclusive to the Crimson Court DLC


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Downloadable Content
The Crimson CourtPoptext vampire resist.png (Flagellant MiniScrollpip.png Districts) MiniScrollpip.png The Color of MadnessCoM Icon.png MiniScrollpip.png ShieldbreakerPoptext health damage block.png MiniScrollpip.png Musketeer