Hi Gamepedia users and contributors! Please complete this survey to help us learn how to better meet your needs in the future. We have one for editors and readers. This should only take about 7 minutes!

Drowned Crew

From Darkest Dungeon Wiki
Jump to: navigation, search
Drowned Crew
Drowned Crew.png
Enemy Type Unholy
Size Gigantic
Actions per round Turnticker.pngTurnticker.pngAuto-Action: "All Hands on Deck!" is used at the start of the round.
Stats
Variation Sodden
Crew
Sunken
Crew
Drowned
Crew
HP 100 150 205
HP (Stygian/Bloodmoon) 120 180 246
Dodge 0% 8.75% 22.5%
Protection 0% 0% 0%
Speed 3 4 5
Tray stealth.png Stealth None None None
Resistances
Poptext stun.png Stun 50% 70% 95%
Poptext poison.png Blight 20% 40% 65%
Poptext bleed.png Bleed 60% 80% 105%
Poptext debuff.png Debuff 20% 40% 65%
Poptext move.png Move 200% 220% 245%


The Sodden, Sunken, and Drowned Crew are bosses which appear in the Cove.

The Crew are a group of three undead smugglers chained to the wrecked ship aboard which they drowned, typically alongside a Drowned Anchorman that they can summon repeatedly in battle. Although they may appear to be individuals, the Crew are mechanically a single-target entity filling three consecutive ranks in battle. The Drowned Anchorman is not part of the larger group, and has his own HP, resistances, and set of abilities.

Ancestor's Memoirs: The Drowned Crew[edit | edit source]

Prying eyes had become a nuisance along the old road, and so I undertook to receive my most curious deliveries by way of marine shipments. A sheltered jetty was accessible by a narrow stone stair off the back of the manor, and a discreet system of pulleys could hoist even the heaviest prizes up the rock face from a securely tied dinghy below.

I employed a crew of particularly unsavory mariners, who for a time sailed the four corners at my behest, retrieving many valuable artifacts, relics and rare texts. Predictably, they increased their tariffs to counter my intense stipulations of secrecy. Such resources had long been exhausted, of course, and so I prepared an alternative payment.

While the greedy dogs slept off their revelry, I hexed their anchor with every twisted incantation I could muster, imbuing it with the weight of my ambition and my contempt for their crude extortion. At the witching hour, the anchor pulled with preternatural force, dragging craft and crew down into the depths. They must have cried out, but no sound escaped the swirling black waters.

~ The Ancestor

Behavior[edit | edit source]

The Drowned Crew will start the battle with "All Hands On Deck!", which moves a hero to the front rank and summons a Drowned Anchorman. The Anchorman will immobilize the first hero in line with its anchor and force them to experience the crew's horrible death. While the hero who is tangled in the anchor is free to attack, their stress will increase rapidly over time, and the Crew will heal health every time anyone takes an action.

Note that the Anchorman will change to a 'Drowned Puller' after immobilizing a hero, making it pointless to attack them if you're not going to finish it before it does so, since the Puller's health and DoTs are separate to the Anchorman's. In all other respects, the Puller is identical to the Anchorman.

The Drowned Crew will always start a round with "All Hands On Deck!" unless a hero is immobilized.

Any hero immobilized by the Drowned Anchorman can only be released either by killing the Anchorman, or automatically when the hero's stress reaches either 100 or 200. Additionally, when the Anchorman is summoned, it will have a buff that will drastically increase its Protection Points and resistances. It will keep this buff until it immobilizes a hero, after which the Drowned Crew will receive the buff instead until the Anchorman is destroyed.

Trophy[edit | edit source]

After completing the Drowned Crew's champion quest, the captain will drop his bell as a Trophy.

Crew's Bell
Crew Trinket.png
  • +50% Move resist
  • +20% Healing received

Abilities[edit | edit source]

Apprentice Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
All Hands on Deck! Melee 1, 2, 3, 4. 2, 3, 4. 102.5% 0% 0 New game plus save icon.png Summon 1 Drowned Puller
Poptext move.png 100% Pull 3
No Effect
Mutiny Ranged 1, 2, 3, 4. 2, 3, 4. 82.5% 0% 1 Poptext debuff.png 100% Debuff: -10% CRT, -33% DMG No Effect
Drink with the Dead Ranged 1, 2, 3, 4. 2, 3, 4. 82.5% 0% 1 Tray afflicted.png Stress +10 No Effect
Boarding Clutch Ranged 1, 2, 3, 4. 1, 2, 3, 4. 82.5% 2% 3-7 Poptext bleed.png 100% Bleed 2 No Effect

Veteran Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
All Hands on Deck! Melee 1, 2, 3, 4. 2, 3, 4. 108.75% 0% 0 New game plus save icon.png Summon 1 Drowned Roperman
Poptext move.png 120% Pull 3
No Effect
Mutiny Ranged 1, 2, 3, 4. 2, 3, 4. 88.75% 0% 1-2 Poptext debuff.png 120% Debuff: -10% CRT, -33% DMG No Effect
Drink with the Dead Ranged 1, 2, 3, 4. 2, 3, 4. 88.75% 0% 1-2 Tray afflicted.png Stress +10 No Effect
Boarding Clutch Ranged 1, 2, 3, 4. 1, 2, 3, 4. 88.75% 6% 4-9 Poptext bleed.png 120% Bleed 3 No Effect

Champion Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
All Hands on Deck! Melee 1, 2, 3, 4. 2, 3, 4. 122.5% 0% 0 New game plus save icon.png Summon 1 Drowned Anchorman
Poptext move.png 140% Pull 3
No Effect
Mutiny Ranged 1, 2, 3, 4. 2, 3, 4. 102.5% 0% 1-3 Poptext debuff.png 140% Debuff: -10% CRT, -33% DMG No Effect
Drink with the Dead Ranged 1, 2, 3, 4. 2, 3, 4. 102.5% 0% 1-3 Tray afflicted.png Stress +10 No Effect
Boarding Clutch Ranged 1, 2, 3, 4. 1, 2, 3, 4. 102.5% 7% 7-13 Poptext bleed.png 140% Bleed 4 No Effect

While "Heave to!" is the Drowned Anchorman's ability, it's worth mentioning here. It immobilizes the hero in the first position, and it gives the Drowned Crew a buff that will heighten its protection and resistances, while also dealing stress damage to the hero and healing the Drowned Crew every turn.

Strategy[edit | edit source]

The Crew takes up 3 slots, has low dodge, low blight resist, 0 prot, and 2 actions per round. This makes it a rather easy target. But you don't want to always target it. The Crew will routinely summon an Anchorman if there isn't one present, and it has a buff that gives a large PROT bonus with resistance to Stun, Bleed and Blight. The Anchorman will attempt to chain down your frontmost hero, preventing them from being moved. While a hero is chained, the Anchorman's defensive buff is transferred to the Crew, and the Crew will constantly regenerate health while the chained hero is stressed out. Thus, the fight will involve regularly keeping a damage pressure on the Crew while dealing with the Anchorman when he shows up.

The Anchorman will always chain the hero in front, so you can easily plan for this. A powerful frontline melee class, like the Leper or Crusader, is recommended. The boss is undead too, so the Crusader is not a bad choice, despite having to fight through the cove beforehand. Bring skills that can hit both enemy positions 1 and 2 so that you can attack both the Crew and the Anchorman at the same time.

A chained hero can still use his turns, but cannot be moved. You can use this to your advantage by using skills which would normally move you, but suddenly can't due to the chains. The Highwayman practically breaks this fight while chained because he can freely use his Point Blank Shot skill without worry of being moved, decimating the Anchorman in seconds. The Shieldbreaker at the front can also use her Adder's Kiss and Impale skills without worry of disrupting formation.

A chained hero will suffer stress every turn, so having some way to handle this is recommended. Again, the Crusader and Leper have skills for this. Consider stacking stress-reducing camping skills on the hero you intend to handle the chains. While the Jester and Flagellant would be good for handling stress, their bleed skills are not effective for the area nor the boss.

Other effective heroes for the fight include the Grave Robber and Plague Doctor, due to the boss's weakness to blight. The Occultist, while not remarkable for the fight, can still pull his weight for the rest of the quest and can shift his primary focus to healing for this battle.

If the chained hero turns Virtuous, they will immediately break out of the chains, disrupting the Crew's regeneration and leaving both targets completely vulnerable. On top of that, if the Anchorman attempts to chain down a Virtuous hero, it will immediately fail, and the rest of the party experiences some Stress relief. Thus, a viable (but risky) tactic for the fight is to use Trinkets that increase Virtue chance on your frontmost hero. This will not stop the Crew from using All Hands on Deck to shuffle your other heroes to the front, so plan your movement accordingly to keep the Virtuous there.

Related Enemies[edit | edit source]

Cove: The Pelagics

Bosses

Cove: The Drowned

Bosses

Trivia[edit | edit source]

  • The animation of the attacks show a different crew member using the attacks. "All Hands On Deck!" and "Mutiny" are the captain shouting and raising his bell, "Drink With The Dead" shows the middle crew member attacking by drinking a bottle while the insanity symbol appears above its head and "Boarding Clutch" has the lowest crew member attacking by striking with a long hook weapon.
  • Prior to build 24121, the Drowned Crew's move resistances were 100/120/145% respectively. As neither Crew nor Anchorman had means to move back into position, shuffling either will put the Anchorman at the far back formation, unable to chain down any hero, and thus bypassing the main gimmick of the fight. Their current raised move resistance makes this tactic impossible.
  • The attack "Drink With The Dead" is a reference to the song "Drink With The Living Dead" by Ghoultown.


view
Regional Necromancer MiniScrollpip.png Prophet MiniScrollpip.png Hag MiniScrollpip.png Brigand Pounder MiniScrollpip.png Swine Prince MiniScrollpip.png Flesh MiniScrollpip.png Siren MiniScrollpip.png Drowned Crew
Roaming / Event Shambler MiniScrollpip.png Collector MiniScrollpip.png FanaticExclusive to the Crimson Court DLC MiniScrollpip.png Thing from the StarsExclusive to the Color of Madness DLC MiniScrollpip.png Shrieker MiniScrollpip.png Brigand Vvulf
Boss Minions Cauldron MiniScrollpip.png Brigand Matchman MiniScrollpip.png Shambler MiniScrollpip.png Wilbur MiniScrollpip.png Drowned Anchorman MiniScrollpip.png Shrieker's Nest MiniScrollpip.png Barrel O' Bombs
CourtyardExclusive to the Crimson Court DLC Baron MiniScrollpip.png Viscount MiniScrollpip.png Countess MiniScrollpip.png Crocodilian MiniScrollpip.png Garden Guardian
FarmsteadExclusive to the Color of Madness DLC Miller MiniScrollpip.png Fracture MiniScrollpip.png Sleeper
Darkest DungeonContains spoilers for the Darkest Dungeon
Spoilers
Shuffling Horror MiniScrollpip.png Templar Impaler MiniScrollpip.png Templar Warlord MiniScrollpip.png Mammoth Cyst MiniScrollpip.png Ancestor MiniScrollpip.png Heart of Darkness