Enemies are varying Monsters and creatures in Darkest Dungeon with varying stats that act as the main antagonists of the player. Depending on the area you visit you'll experience different monsters. See a list of Monster below.
Legend[edit | edit source]
Enemy abilities are listed below, as well. The icons next to an ability is the effect it has on its target. Hover the cursor over the icon to see what it is. If you are still unclear on any terminology, please consult the Glossary.
|Affects Light||Auto-Action||Bleed||Blight||Buff||Buff Passive||Crimson Curse||Debuff||Debuff Passive||Disease||Extra Damage vs Marked|
|Guard||Heal||Horror||Mark||Move||Riposte||Special Note||Stress||Stress Heal||Stun||Summons Enemy|
Be mindful that some skills have additional effects in higher difficulty, only effects of the lowest level of the monster's ability are listed below. Also, self effects will not be listed unless it has critical information (such as the self buff from "Clapperclaw" used by Shambler Tentacle ). This is to keep the page easy to read. For detailed information on a specific enemy's skills, please check the monster's page.
Monsters that only appear in Veteran or Champion level will have their names in italic text.
Boss names are in bold text.
Any enemies exclusive to DLC will be placed before the Darkest Dungeon enemies to prevent spoilers. Additionally, any creature that is DLC exclusive will have an icon under its name to show which DLC it's from.
|Exclusive to The Crimson Court|
|Exclusive to The Shieldbreaker DLC|
[edit | edit source]
These foes don't stick to one dungeon, instead preferring to wander around the Estate, and as such can be encountered pretty much anywhere except the Darkest Dungeon. Bandits, Cultists, giant bugs, the undead, and other nightmarish abominations luring in the shadows, they can all be found stalling your progress in between hallways.
|Enemies found within all dungeons|
"Bump In The Night"
||12||12||10%||6||BEAST|| Infuse |
||24||7||25%||9||BEAST|| Warning Rattle |
|The Collector||70||0%||0%||5|| HUMAN
|Collected Highwayman||16||7.5%||0%||3|| HUMAN
|Collected Man-at-Arms||16||7.5%||0%||7|| HUMAN
|Collected Vestal||16||7.5%||0%||5|| HUMAN
| The Fanatic
List of Ruins Monsters[edit | edit source]
After the Ancestors short sighted revival of the powerful Necromancer and his Apprentices he had just killed, they moved into the Ruins that once housed your family’s lineage. There they desecrated the graves of the soldiers and nobles that once served there, and brought them back as a mindless skeletal horde to serve as their undead army.
Now rumbling halls of the Ruins are overrun by Undead and a group of Cultists have also stake a claim on the Ruins as they listen to the gibbering ravings and terrible predictions of their Blind Prophet.
|Enemies found within the Ruins|
List of Warrens Monsters[edit | edit source]
While the Ancestor was trying his hand at blood rituals, he used the ancient Warrens as a dumping grounds for his failures and underwhelming results. By the time the Heir arrives, the Warrens are now home to the descendants of those experiments called The Swine, a primitive warrior race of pig men whose only desire is to butcher and feed on any human they can get their hooved claws on.
|Enemies found within the Warrens|
|Swine Chopper||21||0%||15%||3|| BEAST
|Swine Slasher||8||7.5%||25%||5|| BEAST
"Hook Where It Hurts"
|Swine Drummer||15||0%||0%||7|| BEAST
|Large Carrion Eater||48||8.75%||0%||2||BEAST|
|Swine Skiver||51||32.5%||15%||9|| HUMAN
List of Weald Monsters[edit | edit source]
When the Ancestor banished The Hag to the Weald after being disgusted by her appearance, she began to use her discovery of an odd, parasitic fungus to transform the woodland into something more sinister. Now the road leading to the town is blighted with a fungal infestation that has taken over the ecosystem, hiding the hordes of zombified victims under the control of the fungus being spread by the witches that serve under The Hag.
|Enemies found within the Weald|
|Fungal Scratcher||19||0%||33%||0|| HUMAN
|Fungal Artillery||14||5%||15%||2|| HUMAN
|Unclean Giant||102||8.75%||0%||1|| HUMAN
|Cauldron|| 100 (Empty)
|0%|| 100% (Empty)
List of Cove Monsters[edit | edit source]
The Ancestor once used the Cove as a means to deliver some of his more controversial artifacts, as well as a location to perform his pacts with the ancient beings in the water when money was scarce. The ancient fishmen that lived there were roused by the activity around their home, making it a habit to sink and kill any sailors that comes near their domain, making them a threat to the marine shipments of provisions that the Hamlet relies on.
|Enemies found within the Cove|
|Drowned Thrall||14||0%||0%||0|| UNHOLY
List of Event Bosses[edit | edit source]
|Barrel O' Bombs||25||0%||0%||0||CARPENTRY||
None, but always has Riposte active.
|The Shrieker||75||40%||0%||7|| ELDRITCH
List of Courtyard Monsters[edit | edit source]
Before he became truly invested in the pursuit of rightly-forbidden knowledge the Ancestor was an active participant in the lavish, refined debauchery that characterized the private gatherings of the upper echelons of society. Though he was by all accounts still as flawed as he would be when he opened the portal, he found himself well out of his depth when an attempt on the life of a particularly enchanting guest revealed her monstrous nature.
By the time the Heir arrives on the estate, the Courtyard and its surrounding gardens have become flooded and merged with the nearby swamp, creating a damp, miasmatic maze where the air is heavy with the scent of blood. The infected creatures and bloodthirsty parodies of nobility that find their home here carry a creeping sickness that threatens to overwhelm even to corrupted lands of the rest of the estate.
|Enemies found in the Courtyard|
|Pulsating Egg||0%||0%||0|| ELDRITCH
| Emaciated Body
| Bloodstuffed Body
| Garden Guardian
| Blood Fount
| Stone Shield
List of Darkest Dungeon Monsters[edit | edit source]
When the Ancestor finally managed to dig up the Portal under his manor, he was horrified and driven to suicide from the cosmic entity he unleashed. Others though, saw this creature as a deity that’s to be worshiped and protected. Now devoted Cultists patrol around the estate, making a pilgrimage to join their much more powerful brothers and sisters in the manor. There, they give their lives to protect their God and its spawn of fleshy monstrosities.
Global Achievements[edit | edit source]
|A killer of striking force and wit...||Kill 50 enemies with one hero|
|The fiends must be driven back...||Slay 1000 enemies|
|And we slew the men who were wicked...||Defeat 100 Human enemies|
|And we slew the beasts that creepeth...||Defeat 100 Beast enemies|
|And we slew the abominations that haunteth...||Defeat 100 Unholy enemies|
|And we slew the evils that lurketh...||Defeat 100 Eldritch enemies|
|Four on the Floor||Kill Squiffy Ghast, Swine Skiver, Bone Bearer and Hateful Virago|
Trivia[edit | edit source]
Despite some monsters only appear in high level dungeons(i.e. Bone Bearer), files containing their lower level counterparts still exist in the game.