Farmstead

From Darkest Dungeon Wiki
Jump to: navigation, search
One of the loading screens of the Farmstead

“Some blazing malevolence from beyond the stars has crashed upon the Miller’s farm. Lands that have, in past years, yielded rich harvests are now sown with a new and terrifying seed—an unrelenting crystalline consumption that inches outward from the mill with each passing season.”

Some hateful shard of alien origin has streaked through the night sky, crashing into the old Miller’s farm on the outskirts of the Hamlet! Those unfortunate enough to witness the Comet’s arrival have been blinded by what they can only describe as a shifting, ephemeral hue of damnably abrasive intensity. There has been no word from the farm in a fortnight, save for the unearthly groaning that echoes from the ruin of the mill…

Ever since the Comet struck the Old Windmill, the Farmstead and its surrounding acres of land have been severely altered by the otherworldly corruption. As if natural flow of time has been distorted beyond recognition; once fertile fields are a lifeless wasteland where only crystallized wheat and mutated pumpkins can grow and the acres are littered with fossilized remains of people, farm animals, and petrified crops, as if they have aged uncountable years in a blink of an eye. Even the stars above the Farmstead are not right, none of the recognizable constellations can be seen in the night sky and the Northern Star is in the wrong position, as if these night skies are not from this time and place.

The only reason why this new source of Evil and corruption have not taken over the Estate is because of the Enchanted Stone Slabs on the perimeter of the Farmstead keep this new Evil contained, but like all things, it is a only matter of time before the barrier is pierced by this terror from the stars.

Behavior[edit | edit source]

The Farmstead is a new area that is introduced in the Color of Madness DLC. It is unique in the fact that it eschews exploration for pure combat - When you enter, you are pitted against a constant stream of monsters, new ones coming in to take the place of the old. The first two missions act as a tutorial to the main draw of the place - An Endless mode, where you are pitted against wave after wave of monsters until you are defeated or you flee.

The Farmstead differs from the other areas of the game in a multitude of ways.

  • Enemy corpses, if ignored, become large crystal formations. If these are left alive, they explode for notable HP and Stress damage.
  • The torch does not fade over time, instead taking a multitude of different variants seen nowhere else in the game.
  • There is no negative consequence to fleeing from the battle, other than losing out on the level's bonuses.
  • In the endless mode, death is temporary. If a character dies, they become lost in time and space, only to eventually reappear after a week or two - This is functionally identical to the way adventurers can go missing after participating in Stress Relief. However be wary as losing a character will cause their trinkets to be lost as well, until you are able to retrieve them eventually from the Shrieker.
  • Losing all characters to a run will cause all shards and any/all drops to be lost as well.

Lighting Effects[edit | edit source]

Heroes will travel through multitude of dimensions, past, present, or future, with specific enemies from each region, even the last one. Each fight will bring an alternation between dimensions. When in the Farmstead the lighting will be Farmstead's Miasma, and when between dimensions the light will be randomly selected at the beginning of a wave.

Lighting Effects
Lighting Name Hero Effects Monster Effects
Torch Miasma.png Farmstead Miasma
  • -10% Healing Received
  • +10% Stress
None
Torch Blazing.png Blazing
  • +20% DMG vs Marked
  • +20% Debuff Skill Chance
  • +3 SPD
  • +10% PROT
Torch Haunting.png Haunting
  • +15% Blight Skill Chance
  • +10% Stress
  • +15% Blight Skill Chance
  • +10 DODGE
Torch Gleaming.png Gleaming
  • +15% Bleed Skill Chance
  • +15% Healing Skills
  • +15% Bleed Skill Chance
  • +5% CRT
Torch Splender.png Splendorous
  • +5% Virtue Chance
  • +20% Stress Skills
  • -10% Bleed Resist
  • -10% Blight Resist

Reflections[edit | edit source]

Once the player has progressed beyond 200 kills, the shimmering space-time of the corrupted Farmstead takes on an endgame condition, called a "Reflection". These are mutators that increase the difficulty of the quest in different ways from that point onward. These conditions stack on top of other Light conditions already present in whatever room the player is present in the Farmstead or Space and Time.

Reflections
Reflection Name Hero Effects Monster Effects
Unbearable Reflection
  • +33% Stress
  • -33% Stress Skills
  • +4 SPD
Reflection of Decay
  • -50% Healing
  • +15% PROT
  • +25% Stun Resist
  • +25% Debuff Resist
Sanguine Reflection
  • -8% Deathblow Resist
  • +7.5% CRT
  • +3 SPD
Reflection Obscura
  • -20% Stress
  • -20% Healing
  • +10% PROT
  • +25% DMG

Strategy[edit | edit source]

Provisions[edit | edit source]

There is no need to bring Torches or Shovels here.

Like any Darkest Dungeon's quest, bring every Food, Bandage, Antivenom, Medicinal Herb, Skeleton Key, Holy Water and Laudanum you can. It's better to be prepared. Note that with the new buildings, many of these items now provide significant resistance buffs as well.

Even if you have The Crimson Court (DLC), you will not see any enemies from the Courtyard. Because of this, it is highly recommended to avoid bringing heroes with the Crimson Curse, so you will not need to bring The Blood. Doing so would mean you need to manage the hero's curse level and sacrifice one or two inventory slots that could be used for something else of more importance for the entire party rather than one cursed hero. You will also never receive the Blood as rewards from fights or from any curio, making running out entirely far more of a risk.

Party Composition[edit | edit source]

The Endless Harvest is a matter of endurance, meaning that maintaining your party's overall health (particularly stress) will be paramount for a long run.

  • Firstly, you'll need a good healer. Ideally, a good Vestal will do the job and perhaps the Hippocratic quirk. Although the Occultist can heal an enormous amount, he is a far riskier choice as a primary healer. He only has single target heals, and lacks the consistency of the Vestal, occasionally healing for very small amounts or even nothing, and potentially inflicting bleed.
  • Secondly, heroes with stress heal skills are very helpful. For example, the Jester with Inspiring Tune and the FlagellantCrimson Court DLC only with Endure have an incredible synergy. With the Dirge For The Devoured on the Jester and the Aria Box on the Flagellant, you can easily heal over 30 stress per turn.

Any corpses left will become a Crystalline Aberration on the next turn. While you will receive a minor heal for destroying them, it is important to destroy them quickly or remove corpses before they can turn in order to avoid their explosive attacks. A good solution is to use Bleed skills (Blight can be an alternative, but you will encounter many Farmstead monsters on this quest which all have very high Blight resistance). This will allow you to quickly remove the corpse, and it's an excellent way to neutralize enemies in order to heal yourself. Nevertheless, keep in mind that you will likely encounter Ruins enemies during the quest, who are incredibly resistant to bleed. Balance your strengths.

It's important to have well chosen camping skills. Since fights last very long, combat buffs are welcome. As you can quickly contract diseases (especially against Warrens and Cove monsters), skills which can remove them (like the Grave Robber's Snuff Box) are perfect. As mortality debuffs from Death Door recovery stack, skills which remove them are particularly useful here.

You will not need scouting or ambush prevention skills, you cannot be ambushed on Farmstead quests.

General Strategy[edit | edit source]

The Farmstead works in waves: you'll need to fight a specific amount of monsters in order to spawn the Sleeper's Dream and end the fight. Note that there must be an open enemy slot for the Sleeper's Dream to spawn. It always acts first in the round, and always uses "Beyond Time and Space" to teleport the party to a room.

When you kill a monster and remove the corpse, 2 turns later others will replace them. This will be triggered on the first kill, if you kill any others after this one, next turn or not, all open slots will be filled at the same time. Again and again until the next kill threshold is reached. Corpses left standing will be replaced on the next turn by a Crystalline Aberration. Large corpses will be replaced by two.

This is why you shouldn't rush for kills, it's better to move forward by killing two enemies at a time in order to contain the fight. You should prioritize killing stress dealers, as stress will be harder in the long run to deal with than raw damage. Damage dealer enemies should be the last to go. Stack bleed/blight and heal yourself as often as possible. When you are near the kill quota, you can rush for kills. Once you reach the threshold (and there is an open slot for the Sleeper's Dream to spawn) there is no need to kill the remaining enemies left as you will be teleported away. Therefore it's not important to attack enemies past this point (unless you are in real danger of taking a deathblow or stress damage), and now would be the time for buffing and healing your heroes until the Sleeper's Dream appears.

The meter at the top right corner of the screen increases with each wave of enemies killed, after the last wave, you will encounter a Boss. The first two bosses are set. First The Miller, then The Sleeper. For later waves, the boss is chosen randomly from a pool, which includes the Thing From The Stars, the Shambler, the Crocodilian (even if Crimson Court DLC is/isn’t installed) the Shrieker, the Collector, the Swine God, Vvulf, and the Prophet.

Pay attention to which kind of light is active and which area you appear in, act accordingly. For example, when you reach the yellow light (Splendorous), it can be worth letting heroes cross the Affliction limit, as you have a 5% increased chance to get a virtuous hero. This does not guaranteed one, however, and bear in mind that virtues are cleared by reaching 200 stress.

List of Farmstead Monsters[edit | edit source]

Enemies found within the Farmstead
Enemy HP DODGE PROT SPD Type Resistances Abilities
Farmhand.png
Farmhand
Color of Madness
12 8 0% 2 Husk
Human

Poptext stun.png Stun - 20%
Poptext poison.png Blight - 50%
Poptext bleed.png Bleed - 20%
Poptext debuff.png Debuff - 20%
Poptext move.png Move - 10%

"Ceaseless Labor"
"Sow the Seeds"Blight 2
"Pause From Labor"Heal 4Buff self: +3 SPD

Foreman.png
Foreman
Color of Madness
26 0 15% 3 Husk
Human

Poptext stun.png Stun - 20%
Poptext poison.png Blight - 50%
Poptext bleed.png Bleed - 20%
Poptext debuff.png Debuff - 20%
Poptext move.png Move - 20%

"Stir the Rabble"Buff target: Blight duration +50%, blight skill chance + 10%, SPD + 3Activates Riposte on Target(-40% damage)
"No Trespassers"Debuff: + 100% stress, +20% DMG recievedbleed 2Mark target
"Many Hands"Buff target: SPD + 1, PROT + 20%

Scarecrow.png
Scarecrow
Color of Madness
12 15 0% 6 Husk

Poptext stun.png Stun - 60%
Poptext poison.png Blight - 25%
Poptext bleed.png Bleed - 200%
Poptext debuff.png Debuff - 40%
Poptext move.png Move - 10%

"Haunting Revelation" Horror 3
"Flail the Crops" Blight 2

Plowhorse.png
Plow Horse
Color of Madness
20 5 15% 7 Husk
Beast

Poptext stun.png Stun - 50%
Poptext poison.png Blight - 20%
Poptext bleed.png Bleed - 20%
Poptext debuff.png Debuff - 40%
Poptext move.png Move - 60%

"Trample"Self back 4Removes stealth on self
"Rearing Strike"StunBleed 1
"Paw the Ground"Shuffle party, self back 4Grants Stealth
"Bestial Scream"+ 8 Stress

Crystalline Aberration.png
Crystalline Aberration
Color of Madness
5 0 0% -4 Husk

Poptext stun.png Stun - 200%
Poptext poison.png Blight - 0%
Poptext bleed.png Bleed - 100%
Poptext debuff.png Debuff - 200%
Poptext move.png Move - 0%

"Unstable Resonance"Blight 2+ 8 Stress
"Explosive Undoing"Horror 3

Sleeper Herald.png
Sleeper's Herald
Color of Madness
11 20 45% 3 Husk

Poptext stun.png Stun - 140%
Poptext poison.png Blight - 140%
Poptext bleed.png Bleed - 140%
Poptext debuff.png Debuff - 100%
Poptext move.png Move - 60%

Sleeper Dream.png
Sleeper's Dream
Color of Madness
Husk

Poptext stun.png Stun -
Poptext poison.png Blight -
Poptext bleed.png Bleed -
Poptext debuff.png Debuff -
Poptext move.png Move -

"Beyond Space and Time"Teleports party to another room

Miller.png
Miller
Color of Madness
181 6 20% 6 Poor Soul

Poptext stun.png Stun - 115%
Poptext poison.png Blight - 80%
Poptext bleed.png Bleed - 240%
Poptext debuff.png Debuff - 80%
Poptext move.png Move - 90%

  • "The Harvest"Self: Heal 20
  • "The Reaping"
  • "Winter's Breath"Transforms Farmhand into Frozen Farmhand
  • "The Master Beckons"Summon Random Farmstead Enemy
  • "Immortal Beloved"Debuff: -20% PROT (% chance)Debuff: Self: -20% PROTUsed only if a hero has Mildred's Locket equipped
Frozen Farmhand.png
Frozen Farmhand
Color of Madness
35 0 35% 3 Husk
Human

Poptext stun.png Stun - 90%
Poptext poison.png Blight - 40%
Poptext bleed.png Bleed - 90%
Poptext debuff.png Debuff - 40%
Poptext move.png Move - 40%

"Hollow Keening"

Passive: Always guarding Miller

Spire.png
Fracture
Color of Madness
115 20 0% 6 Husk

Poptext stun.png Stun - 140%
Poptext poison.png Blight - 120%
Poptext bleed.png Bleed - 240%
Poptext debuff.png Debuff - 90%
Poptext move.png Move - 140%

  • "Seeds of Despair" Summons Focus Point x3
  • "Vile Focusing" Summons a Focus Point
  • "Befouling Tint" Transforms Focus Point into a random color of Unfinished Abberation
  • "Ceaseless Expansion" Transforms Unfinished Abberation into a same colored Finished Aberration
  • "Blooming Chaos" Transforms into The Sleeper
Seed grey.png
Focus Point
Color of Madness
Husk

Poptext stun.png Stun -
Poptext poison.png Blight -
Poptext bleed.png Bleed -
Poptext debuff.png Debuff -
Poptext move.png Move -

None
Seedling black.pngSeedling blue.png
Seedling yellow.pngSeedling purple.pngSeedling red.png
Unfinished Aberration
Color of Madness
Husk

Poptext stun.png Stun -
Poptext poison.png Blight -
Poptext bleed.png Bleed -
Poptext debuff.png Debuff -
Poptext move.png Move -

None

Seed black.pngSeed blue.png
Seed yellow.pngSeed purple.pngSeed red.png
Finished Aberration
Color of Madness
Husk

Poptext stun.png Stun -
Poptext poison.png Blight -
Poptext bleed.png Bleed -
Poptext debuff.png Debuff -
Poptext move.png Move -

Eternal Blossom:
Traumatic Aberration: Horror 6-75% Heals Received
Pestilential Aberration: 5
Temporal Aberration: Stun
Unstable Aberration: Heals Fracture

Adamantite Aberration: None, guards Fracture

The Sleeper.png
The Sleeper
Color of Madness
Husk

Poptext stun.png Stun -
Poptext poison.png Blight -
Poptext bleed.png Bleed -
Poptext debuff.png Debuff -
Poptext move.png Move -

"The Sleeper Awakens" + 20 Stress
"The Sleeper Stirs" Blight 4, 5 roundsHorror 3, 5 rounds

Random Bosses Pool
Enemy HP DODGE PROT SPD Type Resistances Abilities
The Thing.png
Thing From The Stars
Color of Madness
106 5 0% 2 Eldritch

Poptext stun.png Stun - 85%
Poptext poison.png Blight - 40%
Poptext bleed.png Bleed - 33%
Poptext debuff.png Debuff - 40%
Poptext move.png Move - 25%

"Phase Gnaw"Stress +14Blight 5Disease: Sky Taint
"Return to the Stars"Stress +7 (60% chance)Summons 1 Crystalline Aberration
"Vorpal Strike"Stress +9
"Paralysing Shard"Stress +11Poptext stun.png
"Weakening Shard"Stress +11Debuff: -20% Stun, Blight, Bleed, and Debuff resist
"Transfixing Shard"Stress +11Debuff: -4 SPD, -25% DMG


Shambler.png
Shambler
77 0% 33% 0 Eldritch

Poptext stun.png Stun - 100%
Poptext poison.png Blight - 40%
Poptext bleed.png Bleed - 40%
Poptext debuff.png Debuff - 40%
Poptext move.png Move - 50%

"Obdurous Advancement"Bleed 2Summons 2 Shambler Tentacles
"Undulating Withdrawal"Blight 2Summons 2 Shambler Tentacles
"Stentorious Lament"Stress +10Shuffle

Shambler Tentacle.png
Shambler Tentacle
8 17.5% 0% 10 Eldritch

Poptext stun.png Stun - 50%
Poptext poison.png Blight - 40%
Poptext bleed.png Bleed - 40%
Poptext debuff.png Debuff - 40%
Poptext move.png Move - 40%

"Clapperclaw"Stress +10Self Buff: ACC +20, CRT +3%, DMG +50%, SPD +3, PROT +25%

The Collector.png
The Collector
70 0% 0% 5 Human
Eldritch

Poptext stun.png Stun - 50%
Poptext poison.png Blight - 20%
Poptext bleed.png Bleed - 20%
Poptext debuff.png Debuff - 20%
Poptext move.png Move - 25%

"Show Collection"Stress +10
"Collect Call"Summons 3 Collected
"Life Steal"Bleed 2Self: Heal 10Mark

Collected Highwayman.png
Collected Highwayman
16 7.5% 0% 3 Eldritch

Poptext stun.png Stun - 25%
Poptext poison.png Blight - 40%
Poptext bleed.png Bleed - 40%
Poptext debuff.png Debuff - 15%
Poptext move.png Move - 10%

"Headhunt"Bleed 2

Collected Man-at-Arms.png
Collected Man-at-Arms
16 7.5% 0% 7 Eldritch

Poptext stun.png Stun - 25%
Poptext poison.png Blight - 40%
Poptext bleed.png Bleed - 40%
Poptext debuff.png Debuff - 15%
Poptext move.png Move - 10%

"Head Games"Guards AllySelf Buff: PROT +25%
"Head Knocker"Stun

Collected Vestal.png
Collected Vestal
16 7.5% 0% 5 Eldritch

Poptext stun.png Stun - 25%
Poptext poison.png Blight - 40%
Poptext bleed.png Bleed - 40%
Poptext debuff.png Debuff - 15%
Poptext move.png Move - 10%

"Headstrong"Target: Heal 6-12
"Headache"Buff: DMG +50%, ACC +10, CRT +10%
"Head Rush"Stress +10


Prophet Sprite.png
Prophet
105 5% 0% 0 Unholy

Poptext stun.png Stun - 100%
Poptext poison.png Blight - 0%
Poptext bleed.png Bleed - 0%
Poptext debuff.png Debuff - 20%
Poptext move.png Move - 300%

"Calamitous Prognostication" Used at the start of every roundRank Mark
"Rubble of Ruin" Used at the end of every round
"Eye on You"StunStress +11
"Fulminate"Blight 1

Pew Small.png
Small Pew
25 0% 0% 0 Carpentry

Poptext stun.png Stun - 200%
Poptext poison.png Blight - 200%
Poptext bleed.png Bleed - 200%
Poptext debuff.png Debuff - 200%
Poptext move.png Move - 300%

None
Pew Medium.png
Medium Pew
40 0% 0% 0 Carpentry

Poptext stun.png Stun - 200%
Poptext poison.png Blight - 200%
Poptext bleed.png Bleed - 200%
Poptext debuff.png Debuff - 200%
Poptext move.png Move - 300%

None
Pew Large.png
Large Pew
55 0% 0% 0 Carpentry

Poptext stun.png Stun - 200%
Poptext poison.png Blight - 200%
Poptext bleed.png Bleed - 200%
Poptext debuff.png Debuff - 200%
Poptext move.png Move - 300%

None


Swine Prince Sprite.png
Swine Prince
132 0% 0% 0 Beast

Poptext stun.png Stun - 100%
Poptext poison.png Blight - 0%
Poptext bleed.png Bleed - 0%
Poptext debuff.png Debuff - 20%
Poptext move.png Move - 100%

"Obliterate Body"+100% DMG vs Mark
"Obliterate Masses"+100% DMG vs Mark
"Enraged Destruction" Used if Wilbur is hurtStun
"Wild Flailing"

Piglet.png
Wilbur
17 15% 0% 20 Beast

Poptext stun.png Stun - 50%
Poptext poison.png Blight - 0%
Poptext bleed.png Bleed - 0%
Poptext debuff.png Debuff - 0%
Poptext move.png Move - 0%

"Bit 'o Squeal"Stun
"End This One"Mark
"End These Two"Mark
"Squeal"Stun


Vvulf.png
Brigand Vvulf
160 25% 0% 4 HUMAN

Poptext stun.png Stun - 100%
Poptext poison.png Blight - 75%
Poptext bleed.png Bleed - 75%
Poptext debuff.png Debuff - 60%
Poptext move.png Move - 300%

"Bombs Away" Used at the start of a round if the Barrel is aliveRank Mark
"Time's Up!" Used at the end of a round if the Barrel is aliveRemoves Mark, and can only target heroes in the marked rank
"Get Them!"StunSummon 1 Barrel O' BombsSummon 1 Brigand RaiderSummon 2nd Brigand Raider
"Tower Shield"Guard AllySummon 1 Brigand Raider
"Warcry"Stress +8

Bomb Barrel.png
Barrel O' Bombs
25 0% 0% 0 CARPENTRY

Poptext stun.png Stun - 200%
Poptext poison.png Blight - 200%
Poptext bleed.png Bleed - 200%
Poptext debuff.png Debuff - 200%
Poptext move.png Move - 300%

None, but always has RipostePoptext riposte.png active.

Shrieker.png
Shrieker
75 40% 0% 7 ELDRITCH
BEAST

Poptext stun.png Stun - 55%
Poptext poison.png Blight - 200%
Poptext bleed.png Bleed - 55%
Poptext debuff.png Debuff - 30%
Poptext move.png Move - 55%

"Peck"Bleed 2
"Caw"Stress +20
"Call the Murder"Stress +12Self Buff: +6 SPD
"Regurgitate"Debuff: -15 ACCDisease: Any
"Shrieking Flight"+40 StressEnds the battle

Nest.png
Shrieker's Nest
60 0% 0% 0 THATCHERY

Poptext stun.png Stun - 200%
Poptext poison.png Blight - 200%
Poptext bleed.png Bleed - 200%
Poptext debuff.png Debuff - 200%
Poptext move.png Move - 20%

None


Crocodile.png
Crocodilian
The Crimson CourtColor of Madness
118 10 10 7 BLOODSUCKER

Poptext stun.png Stun - 50%
Poptext poison.png Blight - 80%
Poptext bleed.png Bleed - 50%
Poptext debuff.png Debuff - 75%
Poptext move.png Move - 35%

"Swarming Corruption"Debuff: -10 ACCStress +15
"Teeth Rake"BleedPull 2
"Submerge"Self: Heal 12Self Buff: +35 DODGE
"Lurking Fear"Self Buff: DMG +20% PROT +10%Self: Back 1
"Apex Predator"Bleed

Bulrush.png
Bulrush
The Crimson CourtColor of Madness
100 200 80% 0 VEGETATION

Poptext stun.png Stun - 215%
Poptext poison.png Blight - 200%
Poptext bleed.png Bleed - 200%
Poptext debuff.png Debuff - 200%
Poptext move.png Move - 200%

None.
Cattail.png
Cattail
The Crimson CourtColor of Madness
100 200 80% 0 VEGETATION

Poptext stun.png Stun - 215%
Poptext poison.png Blight - 200%
Poptext bleed.png Bleed - 200%
Poptext debuff.png Debuff - 200%
Poptext move.png Move - 200%

None.

Curios[edit | edit source]

Curios found within the Farmstead
Curio & type Description Cleansing Without cleansing
Gleaming Shards.png
Gleaming Shards
Glittering crystals spill onto the ground.

(This curio can only appear inside rooms.)

Pass.png


Ability none.png
Shards x5-15



Fresh Harvest.png
Fresh Harvest
Tantalizing provisions to renew a body.

(This curio can only appear inside rooms.)

Pass.png


Heal gen.curio tracker.png
Heal 90% of MAX HP



Stockpile.png
Stockpile
Useful supplies for this harrowing journey.

(This curio can only appear inside rooms.)

Skeleton Key.png
Skeleton KeyOpens a hidden compartment!
Loot.curio tracker.png
Food x6-12 + Any Supplies + Trinket
Loot.curio tracker.png
Laudanum/Medicinal Herbs/Food



Rotted Fare.png
Rotted Fare
Take up the hatchet. Blow off some steam.

(This curio can only appear inside rooms.)

Pass.png


Heal stress.curio tracker.png
Stress Heal 100



Miller's Hearth.png
Miller's Hearth
The fireplace is slowly coming apart but looks functional.

(This curio can only appear inside rooms.)

Pass.png


Ability none.png
Camp



Corrupted Harvest.png
Corrupted Harvest
Take up the axe. Blow off some steam.

(This curio can only appear inside rooms.)

Pass.png


Heal stress.curio tracker.png
Stress Heal 60 (Party)



Plentiful Bounty.png
Plentiful Bounty
Tantalizing provisions to renew our energies.

(This curio can only appear inside rooms.)

Pass.png


Heal gen.curio tracker.png
Heal 65% of MAX HP (Party)



Mildred.png
Mildred
This anguished creature does not seem hostile, yet.

(This curio can only appear inside rooms.)

Pass.png


Loot.curio tracker.png
Trinket Mildred's Locket (First encounter only)
Loot.curio tracker.png
Any Trinket/Shards (Subsequent encounters)





view
Hamlet MiniScrollpip.png Old Road MiniScrollpip.png Ruins MiniScrollpip.png Warrens MiniScrollpip.png Weald MiniScrollpip.png Cove MiniScrollpip.png Darkest Dungeon MiniScrollpip.png CourtyardExclusive to the Crimson Court DLC MiniScrollpip.png FarmsteadExclusive to the Color of Madness DLC