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Strong drink, a game of chance, and companionship. The rush of life.
~ The Narrator
Tavern
The Tavern is one of the Buildings in the Hamlet where you allow your Heroes to relieve Stress.

Upgrading the Tavern increases the types of stress treatments and their effectiveness.
Each visit comes with a 37.5% chance of a side effect, which can be either positive or negative.
Detrimental non-quirks (ie. double vision, sluggishly and exhausted) will remain with the character until they are taken on a mission.

NPC Image Building Upgrade Progression
Tavern Tavern progression


Tavern Upgrades[ | ]

Tavern Upgrades
Bar Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
Increases stress recovery. Reduces treatment cost by 15%. Increases number of slots to 2. Increases stress recovery. Reduces treatment cost by 15%. Increases number of slots to 3.
Tavern.bar.icon 2 Icon Portrait 5 Icon Crest 4 Icon Portrait 10 Icon Crest 6 Icon Portrait 14 Icon Crest 8 Icon Portrait 19 Icon Crest 10 Icon Portrait 24 Icon Crest 11 Icon Portrait 29 Icon Crest
Positive Effects
  • 8% - "Character name" feels fierce and hale (+20% Max HP) thanks to imbibing strong spirits.
Negative Effects
  • 5.9% - "Character name" went on a drunk bender and hasn't been seen since the previous evening. (1 week)
  • 2% - "Character name" went on a drunk bender and hasn't been seen since the previous evening. (2 weeks)
  • 3.9% - "Character name" has sworn off liquor after a particularly bad night of drinking. New Quirk: Resolution
  • 3.9% - "Character name" has developed a reliance on spirits. New Quirk: Tippler
  • 3.9% - "Character name" is tying one on and refuses to leave the Bar yet. (stays in Bar for another week)
  • 3.9%* - "Character name" blacked out and misplaced a trinket: "Trinket name"
  • 2% - "Character name" lost 500 gold after becoming tipsy and buying a round for the house.
  • 2% - "Character name" is experiencing double vision (-10 ACC) after a long night of drinking.
  • 2% - "Character name" is moving sluggishly (-5 Dodge) after a long night of drinking.
Gambling
Hall
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
Increases stress recovery. Reduces treatment cost by 15%. Increases number of slots to 2. Increases stress recovery. Reduces treatment cost by 15%. Increases number of slots to 3.
Tavern.gambling.icon 2 Icon Portrait 5 Icon Crest 4 Icon Portrait 10 Icon Crest 6 Icon Portrait 14 Icon Crest 8 Icon Portrait 19 Icon Crest 10 Icon Portrait 24 Icon Crest 11 Icon Portrait 29 Icon Crest
Positive Effects
  • 3.5% - "Character name" gained 2000 gold while gambling.
  • 2.9%** - "Character name" gambled and won a trinket: "Trinket name"
  • 2.9% - "Character name" has become a shrewd risk-taker. New Quirk: Skilled Gambler
Negative Effects
  • 8.5% - "Character name" is on a hot streak and refuses to leave the Gambling Hall yet. (stays in Gambling Hall for another week)
  • 5.2% - "Character name" lost 1000 gold while gambling.
  • 2.9% - "Character name" was caught marking cards. New Quirk: Known Cheat
  • 2.9% - "Character name" is addicted to the thrill of the dice. New Quirk: Gambler
  • 2.9% - "Character name" doesn't know when to bet and when to fold. New Quirk: Bad Gambler
  • 2.2% - "Character name" retired to a private dice game in unknown whereabouts. (1 week)
  • 0.7% - "Character name" retired to a private dice game in unknown whereabouts. (2 weeks)
  • 2.9%*** - "Character name" gambled and lost a trinket: "Trinket name"
Brothel Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
Increases stress recovery. Reduces treatment cost by 15%. Increases number of slots to 2. Increases stress recovery. Reduces treatment cost by 15%. Increases number of slots to 3.
Tavern.brothel.icon 2 Icon Portrait 5 Icon Crest 4 Icon Portrait 10 Icon Crest 6 Icon Portrait 14 Icon Crest 8 Icon Portrait 19 Icon Crest 10 Icon Portrait 24 Icon Crest 11 Icon Portrait 29 Icon Crest
Positive Effects
  • 6.3% - "Character name" exits the Brothel with a skip in their step ( +6 Speed ) after a memorable evening.
  • 3.1% - "Character name" feels sated and relaxed (-25% Stress) after a night amongst the cushions.
Negative Effects
  • 6.3% - "Character name" has experienced undreamt of pleasures and refuses to leave the Brothel yet. (stays in Brothel for another week)
  • 3.1%**** - "Character name" was "distracted" and misplaced a trinket: "Trinket name"
  • 3.1% - "Character name" is exhausted ( -5 Speed )after exertions in the Brothel.
  • 3.1% - "Character name" had an unforgettable evening and has formed an "attachment." New Quirk: Love Interest
  • 3.1% - "Character name" brought more out of a night of debauchery than memories only. New Disease: Syphilis
  • 3.1% - "Character name" was caught making...strange...requests. New Quirk: Deviant Tastes
  • 3.1% - "Character name" can't find 750 gold after donning all their clothes.
  • 2.4% - "Character name"'s debauchery has reached new heights - whereabouts unknown. (1 week)
  • 0.8% - "Character name"'s debauchery has reached new heights - whereabouts unknown. (2 weeks)


Note: Trinkets that can be won or lost in the Bar or Gambling Hall can be of any rarity, from very common to very rare, though it is far more likely to lose common trinkets than rare ones, in the neighborhood of 1% for (very) rare and 2.5% for other rarities.

The game files consider the Music Boxes and Head trinkets as separate from these, so they cannot be won/lost in the tavern.

Cost & Benefit[ | ]

The different options in the Tavern offer different levels of Stress healing; greater relief comes with a greater price tag. Both the amount of Stress healed and the cost can be improved via upgrades.

Note that the higher Level a hero is (Veteran, Champion), the higher the base costs for treating them.

Treatment Costs
Base Stress
Relief:
Increased
Relief 1:
Increased
Relief 2:
Base Cost: Reduced
Cost 1:
Reduced
Cost 2:
Bar: 45 56 70 1000 850 700
Gambling
Hall:
55 69 86 1250 1050 900
Brothel: 65 81 100 1500 1300 1110

Treatment Costs
Base Stress
Relief:
Increased
Relief 1:
Increased
Relief 2:
Base Cost: Reduced
Cost 1:
Reduced
Cost 2:
Bar: 45 56 70 1400 1190 980
Gambling
Hall:
55 69 86 1750 1470 1260
Brothel: 65 81 100 2100 1820 1554

Treatment Costs
Base Stress
Relief:
Increased
Relief 1:
Increased
Relief 2:
Base Cost: Reduced
Cost 1:
Reduced
Cost 2:
Bar: 45 56 70 1800 1530 1260
Gambling
Hall:
55 69 86 2250 1890 1620
Brothel: 65 81 100 2700 2340 1998


Treatment Quirks[ | ]

There are certain Quirks a hero can receive that affect the way they relieve stress in town. Most either prevent them from an activity or force them into a certain one. The only exception to this is Nymphomania, which improves stress relief in the Brothel.

Treatment Quirks
Bar Tippler In town, will only visit the Bar for stress relief Resolution In town, will never Drink. They will not enter the bar for stress relief
Gambling Hall Gambler In town, will only Gamble for stress relief Known Cheat Is not allowed to visit the Gambling Hall
Brothel Love Interest In town, will only visit the Brothel for stress relief Deviant Tastes Is not allowed to visit the Brothel
Nymphomania +20% Stress Heal from using Brothel

Gambling[ | ]

Sending heroes to the Gambling Hall is, in essence, the player choosing to gamble. The hero may lose the player some gold or a trinket, but they also may come back with extra gold or a new trinket.

Trinkets lost can be of any rarity from Very Common to Very Rare, and the trinket that is lost is normally selected at random. However, if the hero is equipped with a trinket when they go to gamble, that will be the item lost (if any).

The positive quirk Skilled Gambler improves the odds of winning (unknown amount); the negative quirk Bad Gambler increases the odds of losing resources (unknown amount).

Town Event[ | ]

The Tavern has 7 Town Events related to it.

Event Image Positive Event Name Description Effect
Mardis Gras Mardis Gras Death and demise - cause for celebration!

"The Tavern will be open later than normal throughout the celebration, and residents are asked to maintain some semblance of decorum when leaving after midnight."

Bar is Free,
Gambling Hall is Free,
Brothel is Free
Medical Breakthrough Medical Breakthrough Finally the serum is working, and the side-effects are... manageable.

"The time and gold were not spent in vain, however, as today caregivers announced they have succeeded in concocting as effective antidote."

Medical Devices is Free
Noisy Repairs Noisy Repairs Ancient and crumbling, the Abbey's masonry fares no better than the faith of its congregation.

"Indeed, the elements have not been kind to the old abbey; the very soil itself seems to reject the place. The work is expected to last through the week."

Cloister is Locked,
Transept costs change by -50%,
Penance Hall costs change by -50%
Nomad New Year Nomad New Year Their customs are curious, and their generosity is notoriously short-lived.

"The collection is indeed impressive, and all the more appealing when one takes notice of the discounted prices."

Trinkets discounted 50%
One Good Week One Good Week Perhaps things are not as bad as they seem... (laughter)

"...And while the campaign continues to drag on, recent events have emboldened the standing roster. Confidence is reported to be at an all-time high."

All Idle Heroes +200% Stress Heals*
Town Fair Town Fair The town is alive with wild merriment and desperate jubilation!

"The town is alight with a spirit of goodwill and revelry, but this life-affirming attitude is not predicted to last long."

All Stress Relief Activities & Sanitarium Free
Labour Force Cornerstone
The Crimson Court Exclusive
With diligence, labour, and a king's ransom of resources, our fair Hamlet may yet surpass even its past glories!

"The resurrection of our ramshackle hamlet has lured brave artisans who see potential in the vacant lots surrounding the town square!"

1 Blueprint awarded!
This event appears between week 7 and 10,
but does not occur again.
  • Tested: Affects only idle heroes. For instance, an idle hero who had 35% stress will have 20% at the end of the week instead of 30%. A hero who had 100% will still have 31% after praying, which would heal 69% stress
Event Image Negative Event Name Description Effect
The Miserable Dark The Miserable Dark Windows and doors will be bolted. Tonight, something haunts the dark.

"... As one man put it, "Somethin' aint right with them shadows - movin' and twistin' as they do." Residents are advised to stay indoors until daybreak."

All Stress Relief Activities Less Effective

Events about Heroes and Resolve XP[ | ]

Event Image Positive Event Name Description Effect
A Day Long Awaited A Day Long Awaited Women and men; soldiers and outlaws; fools and corpses. All will find their way to us now that the road is clear.

"Word of our predicament has spread, and a new crop of aspiring corpses step from the stagecoach..."

Stagecoach has an additional 6 recruits for this week.
A Gibbous Moon A Gibbous Moon The man is slave to the beast, and the beast is slave to the moon.

"...and it is during such lunar phases that many residents report shrieks and howls of the most profoundly unnerving quality."

Idle Abominations gain 1 Resolve Level
Antique Roadshow Antique Roadshow There is, indeed, no better place for those in search of rarities and forgotten lore...

"...the recently recovered cache has excited local enthusiasts, and drawn the attention of experts in the neighboring regions."

You get 2 Antiquarians you may add to your roster
Archery Tournament Archery Tournament Competition fosters skill and confidence...

"The keenest eye and steadiest hand will prevail during this week's tournament. The winner will receive the coveted Caretaker's Cup."

Idle Arbalests gain 1 Resolve Level
Idle Musketeers* gain 1 Resolve Level
Call of the Crusade Call of the Crusade Behold - righteousness and zealotry - gleaming in the morning sun.

"...Inexplicably, however, only two have arrived. It appears that the Abbot's earnest appeals have been answered, albeit with mocking cruelty."

You get 2 Crusaders you may add to your roster
Eat the Rich Eat the Rich To the resourceful thief, burials are merely... ephemeral affairs.

"Most curious of all, however, is the absent of any evidence in the crypt itself. Nevertheless, the chest was found open, and its contents conspicuously missing."

Idle Grave Robbers gain 1 Resolve Level
Holy Gathering Holy Gathering Let the organ notes ring out from the Abbey - the Sisters are gathering...

"The sisters of St. Martha's will lead the service with a chorus of 'We Are The Flame', after which they will be accepting confessions in the lower hall."

You get 2 Vestals you may add to your roster
Idle Busking Idle Busking Tonight, the fools make merry. Tomorrow, they die laughing.

"The music itself is damnably familiar, and yet, strangely unplaceable. Is it the instrument's odd tuning, or some inhuman quality in the bard's fingers?"

Idle Jesters gain 1 Resolve Level
Laying Low Laying Low The shadows hide the guilty and guilt-ridden alike...

"In the ensuing melee, two of the men escaped the scene and are said to be at large. They are most assuredly armed, dangerous, and desperate."

Idle Highwaymen gain 1 Resolve Level
Leper Colony Leper Colony Cast out from the "civilized" world, these men may yet be of use to us.

"One cannot help but admire these unfortunate souls - they bear their burden with a grace and humility seldom seen in the able-bodied."

You get 2 Lepers you may add to your roster
Militia Training Militia Training Strength, purpose, and peace - all can be found in the focused mind.

"The veteran Sergent will be demonstrating his training regimen in front of the guild hall every night for the next week. All those concerned with self preservation are encouraged to attend."

Idle Men-at-Arms gain 1 Resolve Level
Rats Among Us Rats Among Us Seditionists and heretics skulk in the alleys - they must be found out!

"Threats to our collective safety are never in short supply, but this week our local constabulary received a welcome augmentation..."

Idle Houndmasters gain 1 Resolve Level
Revelry Revelry There will be no sleep tonight - the wild shouts and frantic drumming will see to that.

"Debaucherous and decadent in the extreme, several nomadic warriors have wandered into the Hamlet in search of a glorious death. We can only hope they find it quickly."

You get 2 Hellions you may add to your roster
Rumor of Riches Rumour of Riches Risk and reward - a siren's call to the enterprising stalker.

"Quiet and reserved, these men are professionals, compelled not by the scent of blood, but rather the gleam of gold."

You get 2 Bounty Hunters you may add to your roster
Plague The Plague A new enemy - insipid and incurable.

"The shadow of sickness and disease has cast itself upon our hamlet, and with it - panic."

Idle Plague Doctors gain 1 Resolve Level
Wyrd Council Wyrd Council They meet in secret, that none may know the horrifying depths of their inquiries.

"While strange utterances and unsettling chants typically characterize such events, we have been assured there is no real danger present in the rituals themselves."

You get 2 Occultists you may add to your roster
Town event flagellant two Blood Pilgrimage
The Crimson Court Exclusive
Awash in blood and delusion, they bear the burden of a thousand lifetimes.

"Unsettling in the extreme, several of the church's more zealous advocates have wandered into the Hamlet in search of a glorious death. We hope they find it quickly."

You get 2 Flagellants you may add to your roster
Town event flagellant one Blood Scourge
The Crimson Court Exclusive
There is power in the Blood, for those with the fortitude to pay the price.

"There are some who believe that only a litany of blood and suffering can cleanse sickness in the land. Here is one who will do his part."

The Flagellant can now be found in the Stage Coach.
You may also add 1 to your roster.

This event only appears on week 5,
and only occurs once.
Town event shieldbreaker one A Desert Wind
The Shieldbreaker DLC Exclusive
She has paid dearly for her freedom, and deserves better than this place...

"A sandstorm of rumours and half-truths swirl around the newcomer."

You get 1 Shieldbreaker you may add to your roster.

This event appears every time after week 3,
but only occurs once.
Town event shieldbreaker two The Adder's Kiss
The Shieldbreaker DLC Exclusive
They arrive with the East wind - a torrent of whirling doom!

"Graceful and deadly, these elegant executioners are welcome additions to the standing army."

You get 2 Shieldbreakers you may add to your roster
Town event shard hungry Experienced Hero for Hire
The Color of Madness Exclusive
This veteran will fight for you for a fair sum of Crystal Shards! You may recruit a resolve 6 hero for Currency.shard.icon 20 shards. The hero will have fully upgraded skills and equipment, and it will have the Twilight Dreamer quirk, even if you already have a hero with that quirk.
  • Musketeers were a Kickstarter backer reward which was a reskin of the Arbalest.

Special Events[ | ]

Event Image Event Name Description Effect
Trinket retention A Thief in the Night "In the end, however, the damnable thing managed to get away with its prize; the Hamlet's coffers all the poorer for having hosted the unwanted guest." "The Shrieker has stolen 8 of your Trinkets!"
Triggers Plot Quest: your party fights the Shrieker and attempt to gain the treasures it has collected from you. Should your heroes survive, the trinkets will be given as Quest Rewards after choosing to return to the Hamlet.
Brigand Incursion Brigand Incursion SoundIcon▶️ Flames on the horizon, sulfur in the air - the wolves are at the door!

"To arms! A brigand raiding party is descending upon the Hamlet with explosive fury and murderous intent!"

Triggers Plot Quest: Wolves at the Door, a lvl 6 mission involving fighting bandits attempting to raid the town lead by their leader, The Vvulf. There are three potential Ancestor's Knapsacks available on the map.
From Beyond From Beyond SoundIcon▶️ Back across the styx - Boatman be damned!

SoundIcon▶️ Life...the greatest treasure of all.

SoundIcon▶️ No rest, no peace for this wretched soul.

"By hateful curse or malign miracle, it seems even death may be defied in this damnable place. Only ONE of these soldiers can be returned to the living..."

You get a choice of 1 of 3 random heroes from your graveyard to resurrect. The resurrected hero will keep their resolve level, but their skills, armour and weapon will be lost.
Crow trinket event Shrieker's Prize "Stunned by the apparent value of the thing concealed amidst its putrid feathers, onlookers wondered if a trek to its perch might not be in order..." Triggers Plot Quest: Shrieker's Prize, a mission in the Weald where your party fights the Horrid Shrieker and attempt to gain the treasures it has collected.
Town event infestation A Maddening Whine
The Crimson Court Exclusive
SoundIcon▶️ Though long years may seek to separate them, action and consequence will invariably have their dreadful reunion.

"Intolerable! Clouds of mosquitoes and other, less identifiable pests continue to descend upon the Hamlet with maddening persistence! Illness and irritation abound"

Triggers Plot Quest: Burn the Hives, a mission in The Courtyard.
This event only appears on week 3, and only occurs once.
Town event remove vampire A Veil Lifted
The Crimson Court Exclusive
SoundIcon▶️ The virulent clouds from the Courtyard have abated. The airs of the Estate feel...narrowly agreeable once again.

"The haze of contagion has abated, due in no small part to the recent triumph over whatever age-old horror was lurking behind the long-sealed courtyard gate."

Removes the Crimson Curse from all affected heroes.

This event only occurs after beating the Baron, Viscount or Countess
Town event fanatic Heresy in the Blood
The Crimson Court Exclusive
SoundIcon▶️ Dire circumstances are rarely remedied with fear and fanaticism, and yet... here we are.

"An excommunicated madman has responded to the growing infestation in kind. Fuelled by conviction, he is merciless, and plies his trade with extreme prejudice."

Triggers The Fanatic to spawn if at least two of your heroes who enter the next dungeon have the Crimson Curse. 20% chance with 2-3 heroes, 75% chance with 4.
Town event infestation The Town is Abuzz!
The Crimson Court Exclusive
SoundIcon▶️ A fresh irritance to some. A sanguine memory to me.

"A crumbling stone entry to a forgotten labyrinthian garden has been uncovered! The discoverer, sadly, has perished from innumerable insect stings. Concern rises."

Stress reduction activities in town are slightly less effective.

Only triggers if the quest "Burn the Hives" is not completed after it becomes available. This event will keep repeating unless a priority event occurs (such as Blood Scourge) or "Burn the Hives" is completed.
Crystaline Focii Crystaline Focii
The Color of Madness Exclusive
"Gazing deep into the shimmering colors of the comet fractures can bring a sense of peace..." For Currency.shard.icon 30 shards every hero in the roster heals 50 stress.
Town event tonic
Shard Harvest Shard Harvest
The Color of Madness Exclusive
"Cosmic fortune has deposited some well-formed comet specimens right up on the Hamlet's doorstep! Not every treasure requires risking life and limb." Gain Currency.shard.icon +25 shards.
Town event they made a tonic They Made a Tonic
The Color of Madness Exclusive

"By accident, an enterprising charlatan brewed an actual potent draught made from dust harvested from the comet. It can work wonders, for a price"

For Currency.shard.icon 30 shards every hero in the roster has 1 diseased cured. This also applies to the Crimson Curse.
Town event tonic

Trivia[ | ]

  • Town Events were released on May 19, 2016.
  • While most of the town events have their own unique image, Valiant Spirit and Helping Hand share an image as well as Labour Force with Cornerstone and A Maddening Whine with The Town is Abuzz!
  • During the "Bumper Crop" event a farmer and his wife will appear at the ancestor's statue in poses that reference the painting "American Gothic" by Grant Wood.
  • "Experienced Hero for Hire" can contain heroes with unique quirks that have been obtained by other heroes in your current roster already.
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Buildings  Abbey MiniScrollpip Blacksmith MiniScrollpip Guild MiniScrollpip Nomad Wagon MiniScrollpip Sanitarium MiniScrollpip Stage Coach MiniScrollpip Survivalist MiniScrollpip Tavern
Special  Ancestor's Memoirs MiniScrollpip Graveyard MiniScrollpip Town Events MiniScrollpip DistrictsThe Crimson Court DLC


||The Miserable Dark |The Miserable Dark |Windows and doors will be bolted. Tonight, something haunts the dark. "... As one man put it, "Somethin' aint right with them shadows - movin' and twistin' as they do." Residents are advised to stay indoors until daybreak." |All Stress Relief Activities Less Effective

|}


Spreading the Curse[ | ]

If you have the Crimson Court DLC added, and you put a hero afflicted with the Crimson Curse in the Tavern, they could infect another hero being treated there.

Achievements[ | ]

Achievements associated with the Tavern
Image Name Description
Achievement38 A drink, a hand, and a companion... Treat a hero in the Tavern
Achievement62 The tavern my Ancestor once saw... Fully upgrade the Tavern
Achievement50 Restored to its former glory... Fully upgrade the Town


view
Buildings  Abbey MiniScrollpip Blacksmith MiniScrollpip Guild MiniScrollpip Nomad Wagon MiniScrollpip Sanitarium MiniScrollpip Stage Coach MiniScrollpip Survivalist MiniScrollpip Tavern
Special  Ancestor's Memoirs MiniScrollpip Graveyard MiniScrollpip Town Events MiniScrollpip DistrictsThe Crimson Court DLC
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