Flagellant

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Flagellant could refer to the Quirk of the same name.

Flagellant
The Flagellant.png
Base Stats
Resolve 1 2 3 4 5
MAX HP 22 26 30 34 38
DODGE 0 5 10 15 20
PROT 0% 0% 0% 0% 0%
SPD 6 6 8 8 9
ACC MOD +0 +0 +0 +0 +0
CRIT 2% 3% 4% 5% 6%
DMG 3-6 4-7 4-8 5-10 5-11
Resistances
Poptext stun.png Stun 50% Poptext move.png Move 50%
Poptext poison.png Blight 30% Poptext bleed.png Bleed 65%
Poptext disease.png Disease 40% Poptext debuff.png Debuff 30%
Deathsdoor.png Death Blow 73% Tray trap disarm.png Trap 0%
Other information
Movement 3 forwards, 1 backwards.
Crit Buff Bonus +20% Bleed Skill Chance
Religious Yes
Provisions No


There is power in the Blood, for those with the fortitude to pay the price.
~ The Ancestor

The Flagellant is one of the playable Characters in Darkest Dungeon. He is exclusive to The Crimson Court DLC.

Description[edit | edit source]

If there was ever such a thing as ‘weaponized suffering’, then the Flagellant would be the term made flesh. This man is unique among the various classes in the sense that he thrives on the ruin of his mind and body. Whereas every sane member of your band of mercenaries aims to minimize wounds and disability by mitigation (armor) or avoidance (dodging), the Flagellant welcomes them. He will stand like a wall between his comrades and his foes, with his arms wide open, his body exposed, acting like a magnet for all harm that may come their way. His power lies within the martyrdom, and it is something that transcends physical laws: every action of violence that lands on his tortured corpus creates not an equal, but a far more potent reaction. He converts damage in either powerful healing for his allies, or horrifying punishment for his enemies in the form of insanely powerful bleeding attacks. And the more the minions of darkness try to end his life, the stronger he becomes, since his strength is at its summit when he himself is at the brink of death… or madness. How far are you willing to push him? Because the desire for power can cloud judgement, and sometimes pushing too far can have… dire consequences.

Unique Attributes[edit | edit source]

  • The only Affliction the Flagellant can receive is Rapturous, which gives +25% DMG, +3 SPD, and -20 DODGE. While Rapturous, the Flagellant will often randomly attack enemies, other party members, or even himself, among other effects. He can never obtain a Virtue, and will always become Rapturous upon reaching 100 stress.
  • When the Flagellant falls below 40% HP, he receives a buff for +20% DMG and +7% CRIT.
  • When the Flagellant reaches Death's Door, every other member of the party is healed for 10% of their max HP, and the Flagellant obtains a buff for +5 ACC, +20% DMG, +2 SPD, and +20% Stun, Bleed, Blight, and Debuff Resist. Additionally, he will never gain Recovery debuffs. (He will, however, still obtain debuffs from heart attacks.)
  • Should the Flagellant die, he will stun (125% base) all enemies as his last act, and heal the remaining party members for 10 HP.
  • As his name suggests, he will only use the Penance Hall for Stress Relief. This will always heal 100 stress, or 90 if "The Town is Abuzz!" Town Event is active.
  • He will refuse to embark with another Flagellant in the party, as "the burden of suffering cannot be shared."

Combat Skills[edit | edit source]

The Flagellant belongs to an extremist faction within the church, and is generally regarded with a toxic mixture of fear, awe and disgust. The power he draws from martyrdom is as effective as it is unsettling - in one moment he is a fountain of healing renewal, and the next, a conduit of terrible wrath. His full potential is realized only the brink of madness... or death.
~ Guild

Note: New Flagellants will always come with the Punish skill.

"Exhaustion" debuffs (From Exsanguinate and Redeem) cannot be cleared by Medicinal Herbs.

(All buffs and debuffs last for 3 rounds unless otherwise specified.)

Punish
Flagellant.ability.one.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngGrey dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngGrey dot.pngGrey dot.png
0% 95 5% Bleed (100% base) 4 pts/rd for 3 rds
-20% Bleed Resist (100% base)
Further levels
Level 2 0% 100 6% Bleed (110% base) 4 pts/rd for 3 rds
-23% Bleed Resist (110% base)
Level 3 0% 105 7% Bleed (120% base) 5 pts/rd for 3 rds
-26% Bleed Resist (120% base)
Level 4 0% 110 8% Bleed (130% base) 5 pts/rd for 3 rds
-30% Bleed Resist (130% base)
Level 5 0% 115 9% Bleed (140% base) 6 pts/rd for 3 rds
-33% Bleed Resist (140% base)
Rain of Sorrows
Flagellant.ability.two.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngGrey dot.pngYellow dot.pngYellow dot.png
Grey dot.pngGrey dot.pngRed dotr.pngRed dotl.png
-67% 95 2% Bleed (100% base) 3 pts/rd for 3 rds
-20% Bleed Resist (100% base)
Further levels
Level 2 -67% 100 3% Bleed (110% base) 3 pts/rd for 3 rds
-23% Bleed Resist (110% base)
Level 3 -67% 105 4% Bleed (120% base) 4 pts/rd for 3 rds
-26% Bleed Resist (120% base)
Level 4 -67% 110 5% Bleed (130% base) 4 pts/rd for 3 rds
-30% Bleed Resist (130% base)
Level 5 -67% 115 6% Bleed (140% base) 5 pts/rd for 3 rds
-33% Bleed Resist (140% base)
Exsanguinate
Flagellant.ability.three.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngGrey dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngGrey dot.pngGrey dot.png
0% 90 3% Bleed (100% base)
5 pts/rd for 3 rds
Heal 35% max HP
-25% Healing Skills
-25% Healing Received
-3 SPD
Further levels
Level 2 0% 95 4% Bleed (110% base)
6 pts/rd for 3 rds
Heal 39% max HP
-25% Healing Skills
-25% Healing Received
-3 SPD
Level 3 0% 100 5% Bleed (120% base)
7 pts/rd for 3 rds
Heal 42% max HP
-25% Healing Skills
-25% Healing Received
-3 SPD
Level 4 0% 105 6% Bleed (130% base)
8 pts/rd for 3 rds
Heal 46% max HP
-25% Healing Skills
-25% Healing Received
-3 SPD
Level 5 0% 110 7% Bleed (140% base)
9 pts/rd for 3 rds
Heal 50% max HP
-25% Healing Skills
-25% Healing Received
-3 SPD
Limit: 3 Uses per Battle
Only usable below 40% HP
Reclaim
Flagellant.ability.four.png Rank Target Heal Effect Self
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
2 pts/rd for 2 rds Bleed (120% base)
3 pts/rd for 3 rds
Further levels
Level 2 2 pts/rd for 3 rds Bleed (130% base)
3 pts/rd for 3 rds
Level 3 3 pts/rd for 2 rds Bleed (140% base)
4 pts/rd for 3 rds
Level 4 3 pts/rd for 3 rds Bleed (150% base)
4 pts/rd for 3 rds
Level 5 4 pts/rd for 3 rds Bleed (160% base)
5 pts/rd for 3 rds
Redeem
Flagellant.ability.five.png Rank Target Heal Effect Self
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
33%
max HP
Heal 35% max HP
-25% Healing Skills
-25% Healing Received
-3 SPD
Further levels
Level 2 35%
max HP
Heal 39% max HP
-25% Healing Skills
-25% Healing Received
-3 SPD
Level 3 37.5%
max HP
Heal 42% max HP
-25% Healing Skills
-25% Healing Received
-3 SPD
Level 4 40%
max HP
Heal 46% max HP
-25% Healing Skills
-25% Healing Received
-3 SPD
Level 5 43%
max HP
Heal 50% max HP
-25% Healing Skills
-25% Healing Received
-3 SPD
Limit: 2 Uses per Battle
Only usable below 40% HP
Endure
Flagellant.ability.six.png Rank Target Effect Self
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
-10 Stress +10 Stress
+1 SPD
Further levels
Level 2 -11 Stress +9 Stress
+1 SPD
Level 3 -12 Stress +8 Stress
+2 SPD
Level 4 -13 Stress +7 Stress
+2 SPD
Level 5 -14 Stress +6 Stress
+3 SPD
Suffer
Flagellant.ability.seven.png Rank Target Effect Self
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Clear Marked Target
Transfer Blight/Bleed
Mark Self (2 rds)
Receive Blight/Bleed
-20% Stress (4 rds)
+6% Death Blow Resist (4 rds)
Further levels
Level 2 Clear Marked Target
Transfer Blight/Bleed
Mark Self (2 rds)
Receive Blight/Bleed
-25% Stress (4 rds)
+7% Death Blow Resist (4 rds)
Level 3 Clear Marked Target
Transfer Blight/Bleed
Mark Self (2 rds)
Receive Blight/Bleed
-30% Stress (4 rds)
+8% Death Blow Resist (4 rds)
Level 4 Clear Marked Target
Transfer Blight/Bleed
Mark Self (2 rds)
Receive Blight/Bleed
-35% Stress (4 rds)
+9% Death Blow Resist (4 rds)
Level 5 Clear Marked Target
Transfer Blight/Bleed
Mark Self (2 rds)
Receive Blight/Bleed
-40% Stress (4 rds)
+10% Death Blow Resist (4 rds)

Camping Skills

Eschewing the company of others, the Flagellant turns his back to the fire, denying himself the comforts of its warmth. Instead, he whips himself mercilessly - this is a man locked in perpetual battle with his own flesh and blood.
~ Survivalist

Unlike other heroes, the Flagellant only has unique camping skills, giving him a total of 4. All of his camping skills target himself, either healing his health, his stress, or even raising his stress to bring him to his Rapturous state faster.

Lash's Anger
Camp skill lash anger.png
Time Cost Target Description
1 Self +40 Stress
Bark "I have been chosen to suffer, so suffer I must!"
Lash's Solace
Camp skill lash solace.png
Time Cost Target Description
3 Self -50 Stress
Bark "I find comfort in the pain..."
Lash's Kiss
Camp skill lash kiss.png
Time Cost Target Description
3 Self Heal 33% HP
Remove Bleeding
Remove Blight
+3 SPD (4 Battles)
Bark "A lover's kiss!"
Lash's Cure
Camp skill lash cure.png
Time Cost Target Description
2 Self Remove Disease
Bark "Let all foulness be purged from my sacred flesh!"

Equipment[edit | edit source]

The Flagellant relishes the scars and abrasions that cover his body - drawing incomprehensible resilience from the tearing of his own flesh. His flail, a particularly cruel and merciless weapon, drips with his enemies' blood... and his own.
~ Blacksmith

Unlike other games, equipment upgrades in Darkest Dungeon are linear, all bought at the Blacksmith.

Flail
Level 1 Level 2 Level 3 Level 4 Level 5
Flag weapon 0.png Hand-Fashioned Flail Flag weapon 1.png Initiate's Flail Flag weapon 2.png Suffering Flail Flag weapon 3.png Bloodthirsty Flail Flag weapon 4.png The Burden
DMG base: 3-6 DMG base: 4-7 DMG base: 4-8 DMG base: 5-10 DMG base: 5-11
CRT base: 2.0% CRT base: 3.0% CRT base: 4.0% CRT base: 5.0% CRT base: 6.0%
SPD base: 6 SPD base: 6 SPD base: 8 SPD base: 8 SPD base: 9
Flesh
Level 1 Level 2 Level 3 Level 4 Level 5
Flag armour 0.png Sinner's Flesh Flag armour 1.png Lacerated Flesh Flag armour 2.png Scarred Flesh Flag armour 3.png Martyr's Flesh Flag armour 4.png The Testament
DODGE base: 0 DODGE base: 5 DODGE base: 10 DODGE base: 15 DODGE base: 20
HP base: 22 HP base: 26 HP base: 30 HP base: 34 HP base: 38


Each Hero has Trinkets unique to them that only they can equip. The Flagellant has seven; 2 uncommon, 2 Crimson Court and 1 common, rare and very rare. His normal trinkets are hoods and collars, and his Crimson Court trinkets are teeth and glass due to a beating he received from a drunken patron while begging for money.

Trinket Image Trinket Name Rarity Class Restriction Origin Dungeon Effect Additional Notes
Flag hood 1.png
Heartburst HoodExclusive to the Crimson Court DLC Common Flagellant
  • +4 SPD if HP below 40%


Flag collar 1.png
Resurrection's CollarExclusive to the Crimson Court DLC Uncommon Flagellant
  • +33% Healing Skills
  • -15% Bleed Skill Chance


Flag hood 2.png
Punishment's HoodExclusive to the Crimson Court DLC Uncommon Flagellant
  • +20% Bleed Skill Chance
  • -20% Healing Skills
  • +15% DMG if HP below 40%


Flag collar 2.png
Suffering's CollarExclusive to the Crimson Court DLC Rare Flagellant
  • +20% Bleed Resist if HP below 40%
  • +20% Blight Resist if HP below 40%
  • +10% MAX HP


Eternity's Collar.png
Eternity's CollarExclusive to the Crimson Court DLC Very Rare Flagellant
  • +10% Death Blow Resist
  • +20 DODGE at Death's Door
  • +20% DMG if Stress above 85



The Crimson Court DLC added special Trinket Sets, two for each hero. They confer powerful bonuses to the hero equipped with them and having both equipped at once yields an additional bonus, which is shown greyed out at the bottom. The origin dungeon for all Trinket Sets is the Courtyard and they all have the rarity Crimson Court. The Shieldbreaker Trinket Set however is only obtainable through her final 6th and 7th nightmare encounters and won't be dropped or given as a reward in the Courtyard. Trinkets you already have will stop dropping, so there's value in not selling the ones you don't like until you get the ones you want.

Trinket Image Trinket Name Class Restriction Effect Set Effect Quote Additional Notes
Inv trinket-cc set flag chipped tooth.png Chipped ToothExclusive to the Crimson Court DLC Flagellant
  • +20% MAX HP
  • +35% Move Resist
  • +10% Death Blow Resist
  • +10% Death Blow Resist
"We're all falling apart..."
Inv trinket-cc set flag shard of glass.png Shard of GlassExclusive to the Crimson Court DLC
  • +35% Bleed Skill Chance
  • -20% Bleed Resist

The Color of Madness DLC added trinkets with a new rarity, Crystalline. Each hero has their own unique crystalline trinket which can be bought from Jeweler inside the Nomad Wagon with Crystal Shards found within the Farmstead.

Trinket Image Trinket Name Rarity Class Restriction Shard Cost Effect Additional Notes
Flag acidic husk ichor.png
Acidic Husk IchorExclusive to the Crimson Court DLCExclusive to the Color of Madness DLC Crystalline Flagellant 65 Shards
  • -25% MAX HP
  • +30% DMG
  • +30% Bleed Skill Chance vs Husk
  • +25% Healing Received if HP below 20%



District Bonus[edit | edit source]

The Crimson Court DLC adds Districts to the Hamlet, some of which confer passive benefits to heroes.

The gold cost of most Districts in Radiant Mode is significantly reduced. The price in Radiant mode is shown in parentheses.

Districts
Name Image Effect Cost
Altar of Light
District Altar of Light.png
Crusader, Vestal, and Flagellant receive:
  • +10% Stun Resist
  • +10% Healing Skills
Currency.gold.large icon.png
5000 (100)
Currency.deed.icon.png
200
Currency.blueprint.icon.png
1

Customization[edit | edit source]

As for every hero, the Flagellant has four different colour palettes to choose from: beige, red, white and black

Barks[edit | edit source]

Refusing to Embark with another Flagellant[edit | edit source]

  • The burden of suffering cannot be shared!

Refusing Stress Healing in the Tavern, Cloister, and Transept[edit | edit source]

  • Only the lash for me!
  • Only in pain can one find enlightement.
  • This is not the path to solace.
  • I belong elsewhere.

In the Roster when Rapturous[edit | edit source]

  • Ascendance!
  • TRUE PURPOSE!
  • Everything clarified!
  • Pulsing...pulsing!

Landing a Critical Hit[edit | edit source]

  • I strike for the light!
  • Guided by pain! Favored by the light!
  • Feel my resolve!
  • Blood for the burden! Bones for the Light!
  • Darkness flees before the blood!
  • The way guides my blows!
  • Flee from the holy bearer, you impious fiends!

Becoming Rapturous[edit | edit source]

  • The burden is infinite. All flesh must perish.
  • As the burden grows, so too, does my purity.
  • I am blessed with new clarity!
  • Gladly do I accept this new trial! Blessed are the worthy!
  • Through pain and agony, I drag myself to the Light!
  • Blood washes my eyes and cleanses my vision!
  • In this fragile, broken flesh infinite strength is revealed!
  • What I once feared, I have become!
  • Adversity has dissolved my mortal psyche and opened my skull to the Light!
  • What is fear but a key to piety?
  • Through pain, through agony - I drag myself to the Light!
  • Blood washes my eyes and cleanses my vision, for the Light I suffer!

Stressing Party[edit | edit source]

  • The Light shrinks from my inner vision and so follows my faith.
  • So grows the burden! So grows my strength!
  • Behold - the Light shines from my wounds!
  • I see you all as profane corpses. A righteous fate for those who fear pain.
  • Must the burden weigh on my mind as well as my body?
  • I no longer need to be tested! See how I shine!
  • Weaklings! Wear your wounds with honor!
  • This one greets pain with arms wide open!
  • I am the sun of salvation!

Damaging Party Member[edit | edit source]

  • It falls to me to guide you back to the Light.
  • Resist not the burden, for it will guide you better than any compass.
  • I do not attack you. It is the light that seeks to purify you.
  • Don't you see? The pain eases the burden.
  • I envy the free flow of your blood.
  • The burden must be borne by all!
  • Purity guides my every act, shrink not from my blows!

Damaging Self[edit | edit source]

  • Clear this mind. Clear this mind. Clear this mind.
  • The light must burn brighter if we are to persist!
  • Begone foul visions, flee before my flowing blood!
  • I am set upon by tempting visions! Light guide me!
  • I hesitated upon the path. Let the blood soothe my faith!
  • I fear no burden.
  • Clarity!
  • First the sacred wound, then the purifying salt, then the holy stitch.
  • Pain cleaves away the basest instincts!

Marking Self[edit | edit source]

  • Let it rain upon me!

Random Action[edit | edit source]

  • I surrender to the Light!
  • Whose will is so pure as to presume command?
  • Do not question the way!
  • Awash in my own sanguinity!
  • The corrupt flesh rots the mind. Light guide me then!
  • Whose will is more righteous?
  • For it is written!
  • I have studied my scars and divined the way, have you?
  • All wounds lead to the Light!
  • Reason is too weak to bear any burden! Release it!

Refuses to Retreat[edit | edit source]

  • The flesh is mortal, embrace this and live forever.
  • We must not stray from the path.
  • Into rivers of blood this broken flesh must drown.
  • We have feared thus the Light flickers and wanes.
  • Do not pull me from this holy path!
  • That way leads to darkness.
  • To flee is to abandon all faith!
  • I cannot waver, this flesh will be delivered!

Switching Position to the Front[edit | edit source]

  • Fall behind me and test your flesh! Salvation can yet still find you.
  • Sheep to the back! I am the shepherd!
  • Forward unto the Light!
  • Into the fire! I must purify myself in the crucible of faith!
  • Pain! Suffering! Be mine!
  • See me Light! Witness how I shrink not from the burden!
  • "Through holy agony, bear thy impure flesh forward into the rending knives of the heretics!"
  • "The way is found where the weapon cleaveth the flesh and lo it is worthy! Blood be thine true sign!"
  • Anyone with true humility would advance with me!

Getting Hit by Enemy[edit | edit source]

  • You justify my faith!
  • Every blow steels my resolve.
  • The light glows even brighter!
  • Where faith goes, the blood must follow!
  • Into the Light, then!
  • Faith over steel!
  • Each wound is a prayer heard!
  • Pain is my compass!
  • The way opens!

Enemy Missed Self[edit | edit source]

  • I wait, ready for the burden!
  • Is this a sign?
  • The Light protects and shelters!
  • Another test. I will not waver.
  • So flows the way.
  • Have I strayed? Light guide me!

Refuses to Get Buffed[edit | edit source]

  • True strength is drawn from the burden.
  • I bleed. I am strong.
  • I am one with the weight, its strength flows through me.
  • I cannot lean on another or I will lose the way!

Refuses to Get Healed[edit | edit source]

  • Without blood there is no true salvation.
  • This burden cannot be set aside.
  • These wounds are my offering!

Refuses to Use Item[edit | edit source]

  • I seek absolution, not temptation.
  • Another temptation overcome.
  • Another illusion.
  • I must bear the burden - the weight of my sin.

Refuses to Move[edit | edit source]

  • I will not flee these blows!
  • This is a trial of faith!
  • Faith is built on trials!
  • Strength flows to those who stand with faith!
  • Tempt me not into safety!

Camping Stress[edit | edit source]

  • I can show you the points where the pain sings most sweetly!
  • …and this holy man flayed himself with a single prolonged cut and so he ascended…
  • I grieve when wounds clot and close, but rejoice at their re-opening.
  • I trust my screams will not disturb your slumber.
  • Pain is the Light's song, and agony is its blessing.
  • To heal a wound is to fail the lesson.
  • Has anyone seen my prayer caltrops?
  • Who will sponge me with vinegar?
  • Every stitch is an offering.

Refuses to Perform Camping Skill[edit | edit source]

  • Faithless! Piety demands blood.
  • If you cannot see the Light, then gouge your eyes!
  • Worthless! Anyone can see you have shirked your burden.
  • Stop! Faithless cur!

Refuses to be Target of Camping Skill[edit | edit source]

  • The way requires the flow of blood.
  • Why lighten the burden? Why deprive the soul?
  • How dare you try to silence my choir of wounds?!
  • Make yourself useful and pass me the salt.

Having a Heart Attack[edit | edit source]

  • I've failed... I cannot bear it.
  • The burden... it's too much!

Separator.png

This article or section may contain spoilers about the final boss. You might want to avoid reading further if you don't want to spoil the surprise for yourself!

Raid failure banner.png
  • I've waited long for this! DON'T TAKE IT FROM ME.

Trivia[edit | edit source]

  • Despite the Reclaim skill saying "Heal," it is not boosted by trinkets that increase "Healing Skills" as it instead applies Restoration, an "over time" effect similar to bleed or blight, for a specific amount. However buffing the hero's "Healing Received" will boost Reclaim's healing effects.
  • The Flagellant shares his name with a Quirk that makes heroes only use the Penance Chamber for Stress Relief.
  • The predetermined name for the Flagellant is Damian, which is most likely named after a saint of the same name who introduced flagellation to the Catholic Church.
  • The Flagellant can only use the Penance Hall in the town for stress relief, despite no quirk forcing it.
  • He is currently the only playable character to have a modified Death Blow resistance. Flagellant has a 73% passive chance to resist fatality while others have a 67% chance.
  • No backer heroes exist within this class, because backer heroes are Kickstarter users suggestions before the original game was released; the other two are the Musketeer and the Shieldbreaker.
  • The line "Blood for the burden! Bones for the Light!" is most likely a reference to followers of Khorne, the Chaos god of hate, rage, violence, and bloodshed from Warhammer and their battlecry; "Blood for the Blood God, skulls for the Skull Throne!"
  • It is possible for the Flagellant to obtain Quirks related to Stress-reduction activities in town, such as Tippler. This does not override his Penance Hall restriction, which can effectively lock him out of using any and all stress-reduction activities in the Hamlet. A trip to the Sanitarium in this case is paramount.


view
Heroes Abomination MiniScrollpip.png Antiquarian MiniScrollpip.png Arbalest MiniScrollpip.png Bounty Hunter MiniScrollpip.png Crusader MiniScrollpip.png Grave Robber MiniScrollpip.png Hellion MiniScrollpip.png Highwayman MiniScrollpip.png Houndmaster MiniScrollpip.png Jester MiniScrollpip.png Leper MiniScrollpip.png Man-at-Arms MiniScrollpip.png Occultist MiniScrollpip.png Plague Doctor MiniScrollpip.png Vestal
DLC FlagellantExclusive to the Crimson Court DLC MiniScrollpip.png ShieldbreakerExclusive to The Shieldbreaker DLC MiniScrollpip.png Musketeer


view
Downloadable Content
The Crimson CourtPoptext vampire resist.png (Flagellant MiniScrollpip.png Districts) MiniScrollpip.png The Color of MadnessCoM Icon.png MiniScrollpip.png ShieldbreakerPoptext health damage block.png MiniScrollpip.png Musketeer