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{{ProvisionInfobox
 
{{ProvisionInfobox
 
| name = [[Food]]
 
| name = [[Food]]
| image = [[File:Provisions.png]]
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| image = [[File:Provisions Animation.gif]]
 
| cost = 75
 
| cost = 75
 
| stack = 12
 
| stack = 12
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</div>
 
</div>
   
Food is part of the Provison which can be bought before entering a Dungeon. It costs 75 [[Gold]].
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'''Food''' is a crucial [[Items|Item]] which can be bought as a [[Provisions|Provision]] before entering a Dungeon. It costs 75 [[Gold]]. It also can be looted through [[Dungeon Interactions]].
   
 
Food is used :
It also can be gained through [[Dungeon Interactions]] while in a Dungeon.
 
 
*while [[Camp|Camping]]
 
*to eat when your party gets hungry.
 
*to heal the party member selected(which is not recommended, unless your hero is at Death's Door, because it is very inefficient)
   
  +
It is recommended to take at least 8 Food on a short mission, 16 Food on a medium mission, and about 24 Food for a long mission. Additionally, you can take more amounts of Food for missions longer than a short mission in order to benefit from feeding your party 8 Food during camping (if your current party consists of 4 heroes without any trinkets or quirks affecting food consumed) for more healing and stress healing, otherwise it would be suggested to take less Food to save more money but still be able to give your party Food through camping to use camping skills and also keep food tiles at bay from starving your party.
Food is used for:
 
  +
==Food and Hunger==
*[[Camp|Camping]]
 
  +
[[File:Darkest food pop up.png|thumb|The Hunger event popup.]]
*to eat when your party gets hungry (which requires 4 food if you do not have 4 food you need to starve and suffer 20% damage and stress)
 
  +
On the occasion, the player will receive a popup message alerting them to the party's hunger. The exact mechanics of when the alert might pop up can be found on the [[Hunger]] page.
*healing (which is not recommendet ,unless your hero is in Deaths Door, because it is very inefficient)
 
   
  +
The ''Eat'' option will heal your party members by 5% of their [[Health Bar|HP,]] while ''Starve'' will have your party members suffer 20% of their maximum health in damage, and 20 [[Stress Bar|Stress]] damage.
It is recommended to take at least 8 [[Food]] on a short mission and at very least 12 on an medium or long mission.
 
   
  +
The party usually requires 4 Food per meal, 1 for each hero. A variety of [[Quirk|Quirks]], [[Disease|Diseases]] and [[Trinkets]] modify this value, namely:
  +
*[[File:Quirkicon neg.png|24x24px]]The Stress Eater Quirk(+100% Food consumed if Stress above 50; A single hero cannot have Stress Eater and Stress Faster at once)
  +
*[[File:Quirkicon neg.png|24x24px]]The Stress Faster Quirk(-100% Food consumed if Stress above 50; A single hero cannot have Stress Eater and Stress Faster at once)
  +
*[[File:Poptext disease.png|24x24px]]Tapeworm infection(+100% Food consumed)
   
  +
*[[File:Inv trinket-bloodthirst ring.png|48x48px]]Bloodthirst Rings(Common. -100% Food Consumed)
The pop up when your party gets hungry:
 
  +
*[[File:Inv trinket-fasting seal.png|48x48px]]Fasting Seals(Rare. -100% Food consumed, no damage from starvation)
  +
*[[File:Inv trinket-hunters talon.png|48x48px]]Hunter's Talons(Rare, Bounty Hunter only. +50% Food consumed)
  +
*[[File:Viscount trinket.png|48x48px]]Viscount's Spices(Boss Trophy, +100% Food Consumed if has Crimson Curse)
  +
You cannot have two identical trinkets equipped on the same hero, but you may wear two different ones to counteract a Tapeworm or Stress eater Quirk you cannot spare the time or money to remove. Equipping a character who has neither with two -100% Food consumption trinkets provides no cumulative benefit.
   
  +
Do note, If you do not have at least enough Food for the ''entire'' party to be fed, the ''entire'' party is forced to starve, and ''no'' Food will be eaten, regardless of any Food you may have below the threshold. Remember to set Food aside for everyone who needs it.
[[File:darkest_food_pop_up.png]]
 
   
  +
== Trivia ==
''Eat'' will heal your party members 1-2 [[Health Bar|HP]]
 
  +
* The [[Ruins]] have the lowest chance out of all dungeons to provide Food through Curios.
  +
* It is possible to receive more healing from eating Food by increasing Healing Received (with buffs like Experimental Vapours from the [[Plague Doctor]], or Battlefield Bandage from an [[Arbalest]]) on the hero that is going to consume said Food.
   
  +
[[Category:Items]]
''Starve'' will make your party suffer 20% damage and [[Stress Bar|Stress]]
 
 
{{Stub}}
 

Revision as of 17:56, 3 January 2020

Food
Provisions Animation
Cost 75 Stack 12
Effect
Small Heal
Description
Eat to restore health and
stave off Hunger.


Food is a crucial Item which can be bought as a Provision before entering a Dungeon. It costs 75 Gold. It also can be looted through Dungeon Interactions.

Food is used :

  • while Camping
  • to eat when your party gets hungry.
  • to heal the party member selected(which is not recommended, unless your hero is at Death's Door, because it is very inefficient)

It is recommended to take at least 8 Food on a short mission, 16 Food on a medium mission, and about 24 Food for a long mission. Additionally, you can take more amounts of Food for missions longer than a short mission in order to benefit from feeding your party 8 Food during camping (if your current party consists of 4 heroes without any trinkets or quirks affecting food consumed) for more healing and stress healing, otherwise it would be suggested to take less Food to save more money but still be able to give your party Food through camping to use camping skills and also keep food tiles at bay from starving your party.

Food and Hunger

Darkest food pop up

The Hunger event popup.

On the occasion, the player will receive a popup message alerting them to the party's hunger. The exact mechanics of when the alert might pop up can be found on the Hunger page.

The Eat option will heal your party members by 5% of their HP, while Starve will have your party members suffer 20% of their maximum health in damage, and 20 Stress damage.

The party usually requires 4 Food per meal, 1 for each hero. A variety of Quirks, Diseases and Trinkets modify this value, namely:

  • Quirkicon negThe Stress Eater Quirk(+100% Food consumed if Stress above 50; A single hero cannot have Stress Eater and Stress Faster at once)
  • Quirkicon negThe Stress Faster Quirk(-100% Food consumed if Stress above 50; A single hero cannot have Stress Eater and Stress Faster at once)
  • Poptext diseaseTapeworm infection(+100% Food consumed)
  • Inv trinket-bloodthirst ringBloodthirst Rings(Common. -100% Food Consumed)
  • Inv trinket-fasting sealFasting Seals(Rare. -100% Food consumed, no damage from starvation)
  • Inv trinket-hunters talonHunter's Talons(Rare, Bounty Hunter only. +50% Food consumed)
  • Viscount trinketViscount's Spices(Boss Trophy, +100% Food Consumed if has Crimson Curse)

You cannot have two identical trinkets equipped on the same hero, but you may wear two different ones to counteract a Tapeworm or Stress eater Quirk you cannot spare the time or money to remove. Equipping a character who has neither with two -100% Food consumption trinkets provides no cumulative benefit.

Do note, If you do not have at least enough Food for the entire party to be fed, the entire party is forced to starve, and no Food will be eaten, regardless of any Food you may have below the threshold. Remember to set Food aside for everyone who needs it.

Trivia

  • The Ruins have the lowest chance out of all dungeons to provide Food through Curios.
  • It is possible to receive more healing from eating Food by increasing Healing Received (with buffs like Experimental Vapours from the Plague Doctor, or Battlefield Bandage from an Arbalest) on the hero that is going to consume said Food.