Fracture

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This article or section may contain spoilers about The Color of Madness DLC. You might want to avoid reading further if you don't want to spoil the surprise for yourself!

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FractureExclusive to the Color of Madness DLC
Spireidle.png
Enemy Class Husk
Size Average (1)
Actions per round Turnticker.pngTurnticker.pngTurnticker.pngUses "Seeds of Despair" once at the beginning of the fight
Stats
HP 115
HP (Stygian/Bloodmoon) 138
Dodge 0
Protection 20
Speed 7
Tray stealth.png Stealth No
Resistances
Poptext stun.png Stun 140%
Poptext poison.png Blight 100%
Poptext bleed.png Bleed 240%
Poptext debuff.png Debuff 90%
Poptext move.png Move 140%

Focus PointExclusive to the Color of Madness DLC



Sprout.png


Enemy Class Husk
Size Small (1, no corpse)
Actions per round None
Stats
HP 25
HP (Stygian/Bloodmoon) 30
Dodge 0
Protection 10
Speed 4
Tray stealth.png Stealth No
Resistances
Poptext stun.png Stun 240%
Poptext poison.png Blight 105%
Poptext bleed.png Bleed 130%
Poptext debuff.png Debuff 80%
Poptext move.png Move 40%

Unfinished AberrationExclusive to the Color of Madness DLC


Seedling black.pngSeedling purple.pngSeedling red.png


Seedling yellow.pngSeedling blue.png
Enemy Class Husk
Size Small (1, no corpse)
Actions per round None
Stats
HP 25
HP (Stygian/Bloodmoon) 30
Dodge 0
Protection 15
Speed 3
Tray stealth.png Stealth No
Resistances
Poptext stun.png Stun 240%
Poptext poison.png Blight 100%
Poptext bleed.png Bleed 140%
Poptext debuff.png Debuff 70%
Poptext move.png Move 65%

Finished AberrationExclusive to the Color of Madness DLC
Seed black.pngSeed purple.pngSeed red.png

Seed yellow.pngSeed blue.png
Enemy Class Husk
Size Small (1, no corpse)
Actions per round Turnticker.png
Stats
HP 30
HP (Stygian/Bloodmoon) 36
Dodge 0
Protection 20
Speed 5
Tray stealth.png Stealth No
Resistances
Poptext stun.png Stun 240%
Poptext poison.png Blight 100%
Poptext bleed.png Bleed 140%
Poptext debuff.png Debuff 70%
Poptext move.png Move 65%

The star-spawned horror rattles its crystalline cage!
~ The Ancestor upon encountering Fracture

Fracture is a boss found within the Farmstead in The Color of Madness DLC, and the first phase of the fight against The Sleeper.

It will always appear as the second boss in an Endless run, after the Miller. Then, it can be randomly encountered again at the end of wave groups.

Behaviour[edit | edit source]

The Fracture does not usually attack the heroes directly outside of the low-damage Slow the Sands; instead, it focuses on summoning and empowering other enemies to fight for it. At the beginning of the fight, it automatically uses Seeds of Despair once to spawn 3 Focus Points; during the battle, it will use Vile Focusing every turn to recreate one Focus Point at a time. If Focus Points are active on the field when its turn comes, it can use Befouling Tint to change a Focus Point into a randomly colored Unfinished Aberration, and then use Ceaseless Expansion to complete the development into a Finished Aberration.

While Focus Points and Unfinished Aberrations do nothing except get in your heroes' way, most Finished Aberrations will self-destruct, dealing damage to the whole party while also inflicting a status effect depending on its color:

  • Black (Traumatic):
    Horror Horror 3 (6 rds)
    ,
    Debuff 140% Debuff: -75% Healing Received (2 rds)
  • Purple (Temporal):
    Stun 140% Stun
  • Red (Unstable):
    Heal Heal Fracture for damage dealt
  • Green (Pestilential):
    Blight 140% Blight 5
  • Blue (Adamantite): No attack (Guard Guard Fracture)

After its HP is lowered to below 20%, the Fracture will use Blooming Chaos to transform into The Sleeper, becoming much larger and more aggressive in exchange for losing its ability to summon and enhance Focus Points.

Strategy[edit | edit source]

The Fracture has three actions per round, and will typically use all of them to create a Focus Point or upgrade an existing Focus Point or Aberration. Both Focus Points and Unfinished Aberrations are healed to full health upon upgrading, so do not attack them if you don't believe you can destroy it during your turn. (They are not cured of blight and bleed, however.) The fully upgraded Finished Aberrations have 30 health each with 20% PROT (with the exception of the Adamantite Aberration which has 5% PROT), making them relatively easy to destroy provided you focus fire, using area of effect attacks to damage Fracture as well.

The most dangerous summon is the (purple) Temporal Aberration, which deals higher damage and stuns the entire party, putting you at a severe disadvantage in keeping up with the Fracture. It should be focused over any other summon to avoid losing momentum. Also important are the (red) Unstable Aberrations, which will heal the Fracture for the total damage it deals when it explodes, setting progress back significantly.

Fracture summons Focus Points in position 1, putting them in easy range of frontline damage dealers. High-damage moves like the Hellion's Bleed Out or Leper's Chop can possibly take out any Focus Points or Aberrations in a single attack, particularly with a crit. Ideally, try to take out two Aberrations; Fracture can only summon one Focus Point every round, and consistently dealing with them will mean you have many openings to damage Fracture.

While frontliners use damage to take out the Focus Points and Aberrations, backliners should focus the Fracture. Because of its 3 actions, blight is very effective at dealing a lot of damage quickly, especially when buffed enough to land consistently. (Fracture is immune to bleed, so focus more on direct damage for heroes with mostly bleed-based attacks.) The Plague Doctor is the most effective in this regard, able to target Fracture both in the front or back with powerful blight; alternatively, the ShieldbreakerExclusive to The Shieldbreaker DLC can also function very well, as she can ignore the Fracture's PROT with Pierce if it is in the backline, or deliver both good damage and blights with Adder's Kiss or Captivate in the front. The Shieldbreaker can also use the camping skill Snake Eyes to help other heroes deal with the Focus Points' PROT.

Fracture will rarely use the skill Slow the Sands if at least two summons are present. Because of how unlikely it is to stun, its low damage, and the relatively negligible SPD debuff, using this skill is more like a free turn where Fracture doesn't upgrade any Focus Points or Aberrations.

Once Fracture's HP is dropped to below 20%, it will transform into The Sleeper. There is no rest in between, so make sure the party can survive both battles in one go.

Abilities[edit | edit source]

Fracture[edit | edit source]

Darkest Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Seeds of Despair Support 1,2,3,4 Self
Summon Summon 3 Focus Points
Vile Focusing Support 1,2,3,4 Self
Summon Summon 1 Focus Point
Befouling Tint Support 1,2,3,4 1,2,3,4
(allies)
Panel monster newmove.png Transform Focus Point into a Unfinished Aberration of a random color
Ceaseless Expansion Support 1,2,3,4 1,2,3,4
(allies)
Panel monster newmove.png Transform Unfinished Aberration into a Finished Aberration of the same color
Slow the Sands Ranged 1,2,3,4 1+2+3+4 105% 7% 3-5
Debuff 130% Debuff: -2 SPD (2 rds)

Stun 100% Stun
Blooming Chaos Support 1,2,3,4 Self
Deathsdoor.png Kill Other Enemies
Panel monster newmove.png Transform into The Sleeper

Finished Aberrations[edit | edit source]

Darkest Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Eternal Blossom
(Traumatic)
Ranged 1,2,3,4 1+2+3+4 115% 2% 3-5
Debuff 140% Debuff: -75% Healing Received (2 rds)

Horror Horror 3 (6 rds)
Deathsdoor.png Kill Self
Eternal Blossom
(Temporal)
Ranged 1,2,3,4 1+2+3+4 125% 5% 5-11
Stun 140% Stun
Deathsdoor.png Kill Self
Eternal Blossom
(Unstable)
Ranged 1,2,3,4 1+2+3+4 100% 1% 4-6
Heal Heal Fracture for damage dealt
Deathsdoor.png Kill Self
Eternal Blossom
(Pestilential)
Ranged 1,2,3,4 1+2+3+4 125% 2% 6-10
Blight 140% Blight 5
Deathsdoor.png Kill Self

The Adamantite Aberration has no attack, and instead will always GuardGuard Fracture as long as it's alive.

The Adamantite Aberration also has different resistances than all the other Finished Aberrations - Stun (85%), Blight (85%), Bleed (100%), Debuff (40%), Move (75%), Prot (5%), and Speed (5). Noticably, all of the Adamantite Aberration's resistances are markedly lower with the exception of Move, which makes eliminating it with Blight and even Bleed (if your Bleed skill is strong enough) a viable option.

Gallery[edit | edit source]


view
Regional Necromancer MiniScrollpip.png Prophet MiniScrollpip.png Hag MiniScrollpip.png Brigand Pounder MiniScrollpip.png Swine Prince MiniScrollpip.png Flesh MiniScrollpip.png Siren MiniScrollpip.png Drowned Crew
Roaming / Event Shambler MiniScrollpip.png Collector MiniScrollpip.png FanaticExclusive to the Crimson Court DLC MiniScrollpip.png Thing from the StarsExclusive to the Color of Madness DLC MiniScrollpip.png Shrieker MiniScrollpip.png Brigand Vvulf
Boss Minions Cauldron MiniScrollpip.png Brigand Matchman MiniScrollpip.png Shambler MiniScrollpip.png Wilbur MiniScrollpip.png Drowned Anchorman MiniScrollpip.png Shrieker's Nest MiniScrollpip.png Barrel O' Bombs
CourtyardExclusive to the Crimson Court DLC Baron MiniScrollpip.png Viscount MiniScrollpip.png Countess MiniScrollpip.png Crocodilian MiniScrollpip.png Garden Guardian
FarmsteadExclusive to the Color of Madness DLC Miller MiniScrollpip.png Fracture MiniScrollpip.png Sleeper
Darkest DungeonContains spoilers for the Darkest Dungeon
Spoilers
Shuffling Horror MiniScrollpip.png Templar Impaler MiniScrollpip.png Templar Warlord MiniScrollpip.png Mammoth Cyst MiniScrollpip.png Ancestor MiniScrollpip.png Heart of Darkness