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{{spoiler|a secret boss in The Color of Madness DLC}}
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{{spoiler|[[The Color of Madness|The Color of Madness DLC]]}}
  +
<div id="infobox" style="float:right; padding: 10px;">
 
  +
 
<div id="infobox" style="float:right; padding: 10px;"><tabber>
  +
Fracture =
 
{{DD_EnemyInfobox
 
{{DD_EnemyInfobox
| name = Fracture
+
| name = Fracture{{excl|dlc=com|size=large}}
| image = [[File:Spire.png|200px]]
+
| image = [[File:Spireidle.png|180px]]
 
| enemyclass = [[Enemy Type|Husk]]
 
| enemyclass = [[Enemy Type|Husk]]
| size = [[Size|Normal]]
+
| size = 1
| turns = [[File:Turnticker.png|20px]][[File:Turnticker.png|20px]][[File:Ability_move.png|20px|Uses "Seeds of Despair" at the beginning of the fight.]]
+
| turns = {{turn}}{{turn}}{{turn}}{{turn|Uses "Seeds of Despair" once at the beginning of the fight}}
 
| hpA = 115
 
| hpA = 115
| hpB =
+
| dodgeA = 0
| dodgeA = 0%
+
| protectionA = 20
| protectionA = 20%
+
| speedA = 7
| speedA = 6
+
| stun = 140
| stunA = 140%
+
| blight = 100
| blightA = 120%
+
| bleed = 240
| bleedA = 240%
+
| debuff = 90
| debuffA = 90%
+
| mov = 140
  +
}}
| movA = 140%
 
  +
|-|
 
Focus Point =
  +
{{DD_EnemyInfobox
  +
| name = Focus Point{{excl|dlc=com|size=large}}
  +
| image = <br><br><br>[[File:sprout.png|160px]]<br><br><br>
  +
| turns = None
  +
| enemyclass = [[Enemy_Type|Husk]]
  +
| size = 0
  +
| hpA = 25
  +
| dodgeA = 0
  +
| protectionA = 10
  +
| speedA = 4
  +
| stun = 240
  +
| blight = 105
  +
| bleed = 130
  +
| debuff = 80
  +
| mov = 40
  +
}}
  +
|-|
 
Unfinished =
  +
{{DD_EnemyInfobox
  +
| name = Unfinished Aberration{{excl|dlc=com|size=large}}
  +
| image = <br><br>[[File:Seedling black.png|95px]][[File:Seedling purple.png|95px]][[File:Seedling red.png|95px]]<br><br><br>[[File:Seedling yellow.png|95px]][[File:Seedling blue.png|95px]]
  +
| turns = None
  +
| enemyclass = [[Enemy_Type|Husk]]
  +
| size = 0
  +
| hpA = 25
  +
| dodgeA = 0
  +
| protectionA = 15
  +
| speedA = 3
  +
| stun = 240
  +
| blight = 100
 
| bleed = 140
  +
| debuff = 70
  +
| mov = 65
  +
}}
  +
|-|
  +
Finished =
  +
{{DD_EnemyInfobox
  +
| name = Finished Aberration{{excl|dlc=com|size=large}}
  +
| image = [[File:Seed black.png|95px]][[File:Seed purple.png|95px]][[File:Seed red.png|95px]]<br><br>[[File:Seed yellow.png|95px]][[File:Seed blue.png|95px]]
  +
| turns = {{turn}}
  +
| enemyclass = [[Enemy_Type|Husk]]
  +
| size = 0
  +
| hpA = 30
  +
| dodgeA = 0
  +
| protectionA = 20
  +
| speedA = 5
  +
| stun = 240
  +
| blight = 100
  +
| bleed = 140
  +
| debuff = 70
  +
| mov = 65
 
}}
 
}}
</div>
+
</tabber></div>
  +
{{quote|The star-spawned horror rattles its crystalline cage!|The [[Narrator|Ancestor]] upon encountering Fracture}}
   
Fracture is a secret boss found within the Endless Harvest mode of[[The Color of Madness DLC]] and the first phase of the fight against [[The Sleeper]]. It's difficulty level is Darkest.
+
'''Fracture''' is a [[boss]] found within the [[Farmstead#Endless Harvest|Farmstead]] in [[The Color of Madness|''The Color of Madness'' DLC]], and the first phase of the fight against [[The Sleeper]].
   
He will appear as the second boss in endless run, after the [[Miller]]. Then, he can be reencountered again as a random boss in the following waves.
+
It will always appear as the second boss in an Endless run, after the [[Miller]]. Then, it can be randomly encountered again at the end of wave groups.
   
  +
__TOC__
 
== Behaviour ==
 
== Behaviour ==
The Fracture does not attack the heroes directly; instead, it focuses entirely on summoning and empowering other enemies to fight for it. At the beginning of the fight, it uses "Seeds of Despair" to spawn 3 [[Focus Points]]; during the battle proper, it can use "Vile Focusing" to recreate one Focus Point at a time. If Focus Points are active on the field when its turn comes, it can use "Befouling Tint" to change a Focus Point into a randomly colored [[Unfinished Aberration]]; in turn, it can use "Ceaseless Expansion" to complete their development into [[Pestilential Aberration]]s.
+
The Fracture does not usually attack the heroes directly outside of the low-damage ''Slow the Sands''; instead, it focuses on summoning and empowering other enemies to fight for it. At the beginning of the fight, it automatically uses ''Seeds of Despair'' once to spawn 3 '''Focus Points'''; during the battle, it will use ''Vile Focusing'' every turn to recreate one Focus Point at a time. If Focus Points are active on the field when its turn comes, it can use ''Befouling Tint'' to change a Focus Point into a randomly colored '''Unfinished Aberration''', and then use ''Ceaseless Expansion'' to complete the development into a '''Finished Aberration'''.
   
While Focus Points and Unfinished Aberration do nothing except get in your heroes' way, the Pestilential Aberration all have a unique ability, most of which are self-destructs which deal high damage on the whole party while also inflicting a status effect:
+
While Focus Points and Unfinished Aberrations do nothing except get in your heroes' way, most Finished Aberrations will self-destruct, dealing damage to the whole party while also inflicting a status effect depending on its color:
   
  +
*Black (<span style="color:#938785">Traumatic</span>): {{EnemyEffect|horror|val=3|dur=6}}, {{EnemyEffect|debuff|p=140|val={{BuffEffect|rec|heal|val=-75}}|dur=2}}
*Red: [[File:Poptext_bleed.png|20px]]Bleed
 
  +
*Purple (<span style="color:#625e89">Temporal</span>): {{EnemyEffect|stun|p=140}}
*Purple: [[File:Poptext_stun.png|20px]]Stun
 
  +
*Red (<span style="color:#c0495c">Unstable</span>): {{EnemyEffect|heal|val=Fracture for damage dealt}}
*Green: [[File:Poptext_poison.png|20px]]Blight
 
  +
*Green (<span style="color:#92af78">Pestilential</span>): {{EnemyEffect|blight|p=140|val=5|dur=3}}
*Black: [[File:Poptext_horror.png|20px]]Horror
 
*Blue: [[File:Poptext_guard.png|20px]]no attack, but guards the Fracture as long as it's alive
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*Blue (<span style="color:#628193">Adamantite</span>): No attack ([[File:Poptext_guard.png|20px|link=Guard|Guard]] <span style="color:#5ec9d6">Guard</span> Fracture)
After a certain number of turns pass or its HP is lowered to a certain point, the Fracture will use Blooming Chaos to transform into [[The Sleeper]], becoming much larger and more aggressive in exchange for losing its ability to summon and enhance Focus Points.
 
   
 
After its HP is lowered to below 20%, the Fracture will use ''Blooming Chaos'' to transform into [[The Sleeper]], becoming much larger and more aggressive in exchange for losing its ability to summon and enhance Focus Points.
== Strategies ==
 
   
  +
==Strategy==
Basic strategy until edited for better ones:
 
  +
The Fracture has three actions per round, and will typically use all of them to create a Focus Point or upgrade an existing Focus Point or Aberration. Both Focus Points and Unfinished Aberrations are '''healed to full health''' upon upgrading, so do not attack them if you don't believe you can destroy it during your turn. (They are not cured of [[blight]] and [[bleed]], however.) The fully upgraded Finished Aberrations have 30 [[health]] each with 20% [[Protection|PROT]] (with the exception of the <span style="color:#628193">Adamantite</span> Aberration which has 5% PROT), making them relatively easy to destroy provided you focus fire, using area of effect attacks to damage Fracture as well.
Make sure your heroes are healed and has low stress, well buffed too before killing boss. When second phase start its a damage race now. Longer fight takes more stress and damage you gonna get. Using holy waters just before triggering boss might help you to prevent deaths from blight damage boss applies each 2 turns.
 
   
  +
The most dangerous summon is the (purple) Temporal Aberration, which deals higher damage and stuns the entire party, putting you at a severe disadvantage in keeping up with the Fracture. It should be focused over any other summon to avoid losing momentum. Also important are the (red) Unstable Aberrations, which will heal the Fracture for the total damage it deals when it explodes, setting progress back significantly.
If you got high stress then beware because boss deals massive stress damage combined with crits and horrors
 
  +
  +
Fracture summons Focus Points in position 1, putting them in easy range of frontline damage dealers. High-damage moves like the [[Hellion|Hellion's]] ''Bleed Out'' or [[Leper|Leper's]] ''Chop'' can possibly take out any Focus Points or Aberrations in a single attack, particularly with a [[Critical Hit|crit]]. Ideally, try to take out two Aberrations; Fracture can only summon one Focus Point every round, and consistently dealing with them will mean you have many openings to damage Fracture.
  +
  +
While frontliners use damage to take out the Focus Points and Aberrations, backliners should focus the Fracture. Because of its 3 actions, [[blight]] is very effective at dealing a lot of damage quickly, especially when buffed enough to land consistently. (Fracture is immune to [[bleed]], so focus more on direct damage for heroes with mostly bleed-based attacks.) The [[Plague Doctor]] is the most effective in this regard, able to target Fracture both in the front or back with powerful blight; alternatively, the [[Shieldbreaker]]{{excl|dlc=sb|size=small}} can also function very well, as she can ignore the Fracture's PROT with ''Pierce'' if it is in the backline, or deliver both good damage and blights with ''Adder's Kiss'' or ''Captivate'' in the front. The Shieldbreaker can also use the [[Camping Skills|camping skill]] ''Snake Eyes'' to help other heroes deal with the Focus Points' PROT.
  +
  +
Fracture will rarely use the skill ''Slow the Sands'' if at least two summons are present. Because of how unlikely it is to stun, its low damage, and the relatively negligible SPD debuff, using this skill is more like a free turn where Fracture doesn't upgrade any Focus Points or Aberrations.
  +
  +
Once Fracture's HP is dropped to below 20%, it will transform into [[The Sleeper]]. There is no rest in between, so make sure the party can survive both battles in one go.
   
 
== Abilities ==
 
== Abilities ==
  +
===Fracture===
 
{{monsterabilities
 
{{monsterabilities
 
|level=4+
 
|level=4+
 
|attack1name=Seeds of Despair
 
|attack1name=Seeds of Despair
 
|attack1type=Support
 
|attack1type=Support
|attack1req=1, 2, 3, 4
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|attack1req=1,2,3,4
|attack1tar=1+2+3+4 (allies)
+
|attack1tar=Self
 
|attack1acc=0
 
|attack1acc=0
 
|attack1crit=0
 
|attack1crit=0
|attack1damage=0
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|attack1damage=
|attack1effect=[[File:New_game_plus_save_icon.png|20px]] Summon 3 [[Focus Point|Focus Points]]
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|attack1effect={{EnemyEffect|summon|val=3 '''Focus Points'''}}
 
|attack1self=
 
|attack1self=
 
|attack2name=Vile Focusing
 
|attack2name=Vile Focusing
 
|attack2type=Support
 
|attack2type=Support
|attack2req=1, 2, 3, 4
+
|attack2req=1,2,3,4
|attack2tar=1, 2, 3, 4 (allies)
+
|attack2tar=Self
 
|attack2acc=0
 
|attack2acc=0
 
|attack2crit=0
 
|attack2crit=0
|attack2damage=0
+
|attack2damage=
|attack2effect=[[File:New_game_plus_save_icon.png|20px]] Summon 1 [[Focus Point]]
+
|attack2effect={{EnemyEffect|summon|val=1 '''Focus Point'''}}
 
|attack2self=
 
|attack2self=
 
|attack3name=Befouling Tint
 
|attack3name=Befouling Tint
 
|attack3type=Support
 
|attack3type=Support
|attack3req=1, 2, 3, 4
+
|attack3req=1,2,3,4
|attack3tar=1, 2, 3, 4 (allies)
+
|attack3tar=1,2,3,4<br>(allies)
 
|attack3acc=0
 
|attack3acc=0
 
|attack3crit=0
 
|attack3crit=0
|attack3damage=0
+
|attack3damage=
|attack3effect=Changes 1 Focus point into a [[Unfinished Aberration]] of a random color
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|attack3effect={{EnemyEffect|transform|val='''Focus Point''' into a '''Unfinished Aberration''' of a random color}}
 
|attack3self=
 
|attack3self=
 
|attack4name=Ceaseless Expansion
 
|attack4name=Ceaseless Expansion
 
|attack4type=Support
 
|attack4type=Support
|attack4req=1, 2, 3, 4
+
|attack4req=1,2,3,4
|attack4tar=1, 2, 3, 4 (allies)
+
|attack4tar=1,2,3,4<br>(allies)
 
|attack4acc=0
 
|attack4acc=0
 
|attack4crit=0
 
|attack4crit=0
|attack4damage=0
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|attack4damage=
|attack4effect=Grows 1 [[Unfinished Aberration]] into a [[Pestilential Aberration]] of the same color
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|attack4effect={{EnemyEffect|transform|val='''Unfinished Aberration''' into a '''Finished Aberration''' of the same color}}
  +
|attack4self=
|attack5name=Blooming Chaos
 
  +
|attack5name=Slow the Sands
|attack5type=Support
+
|attack5type=Ranged
|attack5req=1, 2, 3, 4
 
|attack5tar=1+2+3+4 (allies)
+
|attack5req=1,2,3,4
  +
|attack5tar=1+2+3+4
|attack5acc=0
+
|attack5acc=105
|attack5crit=0
+
|attack5crit=7
|attack5damage=0
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|attack5damage=3-5
|attack5effect=Removes all enemies from the battle
 
  +
|attack5effect={{EnemyEffect|debuff|p=130|val={{BuffEffect|stat|spd|val=-2}}|dur=2}}<br>{{EnemyEffect|stun|p=100}}
|attack5self=Transforms into [[The Sleeper]]
 
  +
|attack5self=
 
|attack6name=Blooming Chaos
  +
|attack6type=Support
 
|attack6req=1,2,3,4
  +
|attack6tar=Self
  +
|attack6acc=0
  +
|attack6crit=0
  +
|attack6damage=
  +
|attack6effect={{EnemyEffect|kill|val=Other Enemies}}
  +
|attack6self={{EnemyEffect|transform|val=into [[The Sleeper|The&nbsp;Sleeper]]}}
 
}}
 
}}
  +
===Finished Aberrations===
  +
{{monsterabilities
  +
|level=4+
  +
|attack1name=Eternal Blossom<br>(<span style="color:#938785">Traumatic</span>)
  +
|attack1type=Ranged
  +
|attack1req=1,2,3,4
  +
|attack1tar=1+2+3+4
  +
|attack1acc=115
  +
|attack1crit=2
  +
|attack1damage=3-5
  +
|attack1effect={{EnemyEffect|debuff|p=140|val={{BuffEffect|rec|heal|val=-75}}|dur=2}}<br>{{EnemyEffect|horror|val=3|dur=6}}
  +
|attack1self={{EnemyEffect|kill|val=Self}}
  +
|attack2name=Eternal Blossom<br>(<span style="color:#625e89">Temporal</span>)
  +
|attack2type=Ranged
  +
|attack2req=1,2,3,4
  +
|attack2tar=1+2+3+4
  +
|attack2acc=125
  +
|attack2crit=5
  +
|attack2damage=5-11
  +
|attack2effect={{EnemyEffect|stun|p=140}}
  +
|attack2self={{EnemyEffect|kill|val=Self}}
  +
|attack3name=Eternal Blossom<br>(<span style="color:#c0495c">Unstable</span>)
  +
|attack3type=Ranged
  +
|attack3req=1,2,3,4
  +
|attack3tar=1+2+3+4
  +
|attack3acc=100
  +
|attack3crit=1
  +
|attack3damage=4-6
  +
|attack3effect={{EnemyEffect|heal|val=Fracture for damage dealt}}
  +
|attack3self={{EnemyEffect|kill|val=Self}}
  +
|attack4name=Eternal Blossom<br>(<span style="color:#92af78">Pestilential</span>)
  +
|attack4type=Ranged
  +
|attack4req=1,2,3,4
  +
|attack4tar=1+2+3+4
  +
|attack4acc=125
  +
|attack4crit=2
  +
|attack4damage=6-10
  +
|attack4effect={{EnemyEffect|blight|p=140|val=5|dur=3}}
  +
|attack4self={{EnemyEffect|kill|val=Self}}
  +
}}
  +
The <span style="color:#628193">Adamantite</span> Aberration has no attack, and instead will always [[File:tray_guard.png|20px|link=Guard|Guard]]<span style="color:#5ec9d6">Guard</span> Fracture as long as it's alive.
   
  +
The <span style="color:#628193">Adamantite</span> Aberration also has different resistances than all the other Finished Aberrations - Stun (85%), Blight (85%), Bleed (100%), Debuff (40%), Move (75%), Prot (5%), and Speed (5). Noticably, all of the <span style="color:#628193">Adamantite</span> Aberration's resistances are markedly lower with the exception of Move, which makes eliminating it with Blight and even Bleed (if your Bleed skill is strong enough) a viable option.
== Related Enemies ==
 
 
'''Shared'''
 
* [[Thing From The Stars]]
 
 
'''Farmstead'''
 
* [[Farmhand]]
 
* [[Foreman]]
 
* [[Scarecrow]]
 
* [[Plow Horse]]
 
* [[Crystalline Aberration]]
 
* [[Sleeper's Herald]]
 
* [[Sleeper's Dream]]
 
 
'''Bosses'''
 
* [[Miller]]
 
* [[Frozen Farmhand]]
 
* [[Focus Point]]
 
* [[Unfinished Aberration]]
 
* [[Finished Aberration]]
 
* [[The Sleeper]]
 
   
 
==Gallery==
 
==Gallery==
Line 120: Line 217:
 
</gallery>
 
</gallery>
   
  +
{{BossesNav}}
[[Category:Enemies]] [[Category:Bosses]]
+
[[Category:Husk]][[Category:Color of Madness Enemies]]

Revision as of 17:08, 6 April 2019

Separator

This article or section may contain spoilers about The Color of Madness DLC. You might want to avoid reading further if you don't want to spoil the surprise for yourself!

Raid failure banner


FractureExclusive to The Color of Madness DLC
Spireidle
Enemy Class Husk
Size Average (1)
Actions per round TurntickerTurntickerTurntickerUses "Seeds of Despair" once at the beginning of the fight
Stats
HP 115
HP (Stygian/Bloodmoon) 138
Dodge 0
Protection 20
Speed 7
Tray stealth Stealth No
Resistances
Poptext stun Stun 140%
Poptext poison Blight 100%
Poptext bleed Bleed 240%
Poptext debuff Debuff 90%
Poptext move Move 140%

Focus PointExclusive to The Color of Madness DLC



Sprout


Enemy Class Husk
Size Small (1, no corpse)
Actions per round None
Stats
HP 25
HP (Stygian/Bloodmoon) 30
Dodge 0
Protection 10
Speed 4
Tray stealth Stealth No
Resistances
Poptext stun Stun 240%
Poptext poison Blight 105%
Poptext bleed Bleed 130%
Poptext debuff Debuff 80%
Poptext move Move 40%

Unfinished AberrationExclusive to The Color of Madness DLC


Seedling blackSeedling purpleSeedling red


Seedling yellowSeedling blue
Enemy Class Husk
Size Small (1, no corpse)
Actions per round None
Stats
HP 25
HP (Stygian/Bloodmoon) 30
Dodge 0
Protection 15
Speed 3
Tray stealth Stealth No
Resistances
Poptext stun Stun 240%
Poptext poison Blight 100%
Poptext bleed Bleed 140%
Poptext debuff Debuff 70%
Poptext move Move 65%

Finished AberrationExclusive to The Color of Madness DLC
Seed blackSeed purpleSeed red

Seed yellowSeed blue
Enemy Class Husk
Size Small (1, no corpse)
Actions per round Turnticker
Stats
HP 30
HP (Stygian/Bloodmoon) 36
Dodge 0
Protection 20
Speed 5
Tray stealth Stealth No
Resistances
Poptext stun Stun 240%
Poptext poison Blight 100%
Poptext bleed Bleed 140%
Poptext debuff Debuff 70%
Poptext move Move 65%

The star-spawned horror rattles its crystalline cage!
~ The Ancestor upon encountering Fracture

Fracture is a boss found within the Farmstead in The Color of Madness DLC, and the first phase of the fight against The Sleeper.

It will always appear as the second boss in an Endless run, after the Miller. Then, it can be randomly encountered again at the end of wave groups.

Behaviour

The Fracture does not usually attack the heroes directly outside of the low-damage Slow the Sands; instead, it focuses on summoning and empowering other enemies to fight for it. At the beginning of the fight, it automatically uses Seeds of Despair once to spawn 3 Focus Points; during the battle, it will use Vile Focusing every turn to recreate one Focus Point at a time. If Focus Points are active on the field when its turn comes, it can use Befouling Tint to change a Focus Point into a randomly colored Unfinished Aberration, and then use Ceaseless Expansion to complete the development into a Finished Aberration.

While Focus Points and Unfinished Aberrations do nothing except get in your heroes' way, most Finished Aberrations will self-destruct, dealing damage to the whole party while also inflicting a status effect depending on its color:

  • Black (Traumatic):
    Horror Horror 3 (6 rds)
    ,
    Debuff 140% Debuff: -75% Healing Received (2 rds)
  • Purple (Temporal):
    Stun 140% Stun
  • Red (Unstable):
    Heal Heal Fracture for damage dealt
  • Green (Pestilential):
    Blight 140% Blight 5
  • Blue (Adamantite): No attack (Guard Guard Fracture)

After its HP is lowered to below 20%, the Fracture will use Blooming Chaos to transform into The Sleeper, becoming much larger and more aggressive in exchange for losing its ability to summon and enhance Focus Points.

Strategy

The Fracture has three actions per round, and will typically use all of them to create a Focus Point or upgrade an existing Focus Point or Aberration. Both Focus Points and Unfinished Aberrations are healed to full health upon upgrading, so do not attack them if you don't believe you can destroy it during your turn. (They are not cured of blight and bleed, however.) The fully upgraded Finished Aberrations have 30 health each with 20% PROT (with the exception of the Adamantite Aberration which has 5% PROT), making them relatively easy to destroy provided you focus fire, using area of effect attacks to damage Fracture as well.

The most dangerous summon is the (purple) Temporal Aberration, which deals higher damage and stuns the entire party, putting you at a severe disadvantage in keeping up with the Fracture. It should be focused over any other summon to avoid losing momentum. Also important are the (red) Unstable Aberrations, which will heal the Fracture for the total damage it deals when it explodes, setting progress back significantly.

Fracture summons Focus Points in position 1, putting them in easy range of frontline damage dealers. High-damage moves like the Hellion's Bleed Out or Leper's Chop can possibly take out any Focus Points or Aberrations in a single attack, particularly with a crit. Ideally, try to take out two Aberrations; Fracture can only summon one Focus Point every round, and consistently dealing with them will mean you have many openings to damage Fracture.

While frontliners use damage to take out the Focus Points and Aberrations, backliners should focus the Fracture. Because of its 3 actions, blight is very effective at dealing a lot of damage quickly, especially when buffed enough to land consistently. (Fracture is immune to bleed, so focus more on direct damage for heroes with mostly bleed-based attacks.) The Plague Doctor is the most effective in this regard, able to target Fracture both in the front or back with powerful blight; alternatively, the ShieldbreakerExclusive to The Shieldbreaker DLC can also function very well, as she can ignore the Fracture's PROT with Pierce if it is in the backline, or deliver both good damage and blights with Adder's Kiss or Captivate in the front. The Shieldbreaker can also use the camping skill Snake Eyes to help other heroes deal with the Focus Points' PROT.

Fracture will rarely use the skill Slow the Sands if at least two summons are present. Because of how unlikely it is to stun, its low damage, and the relatively negligible SPD debuff, using this skill is more like a free turn where Fracture doesn't upgrade any Focus Points or Aberrations.

Once Fracture's HP is dropped to below 20%, it will transform into The Sleeper. There is no rest in between, so make sure the party can survive both battles in one go.

Abilities

Fracture

Darkest Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Notes
Seeds of Despair Support 1,2,3,4 Self
Summon Summon 3 Focus Points
Vile Focusing Support 1,2,3,4 Self
Summon Summon 1 Focus Point
Befouling Tint Support 1,2,3,4 1,2,3,4
(allies)
Panel monster newmove Transform Focus Point into a Unfinished Aberration of a random color
Ceaseless Expansion Support 1,2,3,4 1,2,3,4
(allies)
Panel monster newmove Transform Unfinished Aberration into a Finished Aberration of the same color
Slow the Sands Ranged 1,2,3,4 1+2+3+4 105% 7% 3-5
Debuff 130% Debuff: -2 SPD (2 rds)

Stun 100% Stun
Blooming Chaos Support 1,2,3,4 Self
Deathsdoor Kill Other Enemies
Panel monster newmove Transform into The Sleeper

Finished Aberrations

Darkest Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Notes
Eternal Blossom
(Traumatic)
Ranged 1,2,3,4 1+2+3+4 115% 2% 3-5
Debuff 140% Debuff: -75% Healing Received (2 rds)

Horror Horror 3 (6 rds)
Deathsdoor Kill Self
Eternal Blossom
(Temporal)
Ranged 1,2,3,4 1+2+3+4 125% 5% 5-11
Stun 140% Stun
Deathsdoor Kill Self
Eternal Blossom
(Unstable)
Ranged 1,2,3,4 1+2+3+4 100% 1% 4-6
Heal Heal Fracture for damage dealt
Deathsdoor Kill Self
Eternal Blossom
(Pestilential)
Ranged 1,2,3,4 1+2+3+4 125% 2% 6-10
Blight 140% Blight 5
Deathsdoor Kill Self

The Adamantite Aberration has no attack, and instead will always GuardGuard Fracture as long as it's alive.

The Adamantite Aberration also has different resistances than all the other Finished Aberrations - Stun (85%), Blight (85%), Bleed (100%), Debuff (40%), Move (75%), Prot (5%), and Speed (5). Noticably, all of the Adamantite Aberration's resistances are markedly lower with the exception of Move, which makes eliminating it with Blight and even Bleed (if your Bleed skill is strong enough) a viable option.

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