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− | {{spoiler| |
+ | {{spoiler|[[The Color of Madness|The Color of Madness DLC]]}} |
+ | |||
⚫ | |||
+ | |||
⚫ | |||
+ | Fracture = |
||
{{DD_EnemyInfobox |
{{DD_EnemyInfobox |
||
− | | name = Fracture |
+ | | name = Fracture{{excl|dlc=com|size=large}} |
− | | image = [[File: |
+ | | image = [[File:Spireidle.png|180px]] |
| enemyclass = [[Enemy Type|Husk]] |
| enemyclass = [[Enemy Type|Husk]] |
||
− | | size = |
+ | | size = 1 |
− | | turns = |
+ | | turns = {{turn}}{{turn}}{{turn}}{{turn|Uses "Seeds of Despair" once at the beginning of the fight}} |
| hpA = 115 |
| hpA = 115 |
||
− | | |
+ | | dodgeA = 0 |
− | | |
+ | | protectionA = 20 |
− | | |
+ | | speedA = 7 |
− | | |
+ | | stun = 140 |
− | | |
+ | | blight = 100 |
− | | |
+ | | bleed = 240 |
− | | |
+ | | debuff = 90 |
− | | |
+ | | mov = 140 |
+ | }} |
||
⚫ | |||
+ | |-| |
||
⚫ | |||
+ | {{DD_EnemyInfobox |
||
+ | | name = Focus Point{{excl|dlc=com|size=large}} |
||
+ | | image = <br><br><br>[[File:sprout.png|160px]]<br><br><br> |
||
+ | | turns = None |
||
+ | | enemyclass = [[Enemy_Type|Husk]] |
||
+ | | size = 0 |
||
+ | | hpA = 25 |
||
+ | | dodgeA = 0 |
||
+ | | protectionA = 10 |
||
+ | | speedA = 4 |
||
+ | | stun = 240 |
||
+ | | blight = 105 |
||
+ | | bleed = 130 |
||
+ | | debuff = 80 |
||
+ | | mov = 40 |
||
+ | }} |
||
+ | |-| |
||
⚫ | |||
+ | {{DD_EnemyInfobox |
||
+ | | name = Unfinished Aberration{{excl|dlc=com|size=large}} |
||
+ | | image = <br><br>[[File:Seedling black.png|95px]][[File:Seedling purple.png|95px]][[File:Seedling red.png|95px]]<br><br><br>[[File:Seedling yellow.png|95px]][[File:Seedling blue.png|95px]] |
||
+ | | turns = None |
||
+ | | enemyclass = [[Enemy_Type|Husk]] |
||
+ | | size = 0 |
||
+ | | hpA = 25 |
||
+ | | dodgeA = 0 |
||
+ | | protectionA = 15 |
||
+ | | speedA = 3 |
||
+ | | stun = 240 |
||
+ | | blight = 100 |
||
⚫ | |||
+ | | debuff = 70 |
||
+ | | mov = 65 |
||
+ | }} |
||
+ | |-| |
||
+ | Finished = |
||
+ | {{DD_EnemyInfobox |
||
+ | | name = Finished Aberration{{excl|dlc=com|size=large}} |
||
+ | | image = [[File:Seed black.png|95px]][[File:Seed purple.png|95px]][[File:Seed red.png|95px]]<br><br>[[File:Seed yellow.png|95px]][[File:Seed blue.png|95px]] |
||
+ | | turns = {{turn}} |
||
+ | | enemyclass = [[Enemy_Type|Husk]] |
||
+ | | size = 0 |
||
+ | | hpA = 30 |
||
+ | | dodgeA = 0 |
||
+ | | protectionA = 20 |
||
+ | | speedA = 5 |
||
+ | | stun = 240 |
||
+ | | blight = 100 |
||
+ | | bleed = 140 |
||
+ | | debuff = 70 |
||
+ | | mov = 65 |
||
}} |
}} |
||
− | </div> |
+ | </tabber></div> |
+ | {{quote|The star-spawned horror rattles its crystalline cage!|The [[Narrator|Ancestor]] upon encountering Fracture}} |
||
− | Fracture is a |
+ | '''Fracture''' is a [[boss]] found within the [[Farmstead#Endless Harvest|Farmstead]] in [[The Color of Madness|''The Color of Madness'' DLC]], and the first phase of the fight against [[The Sleeper]]. |
− | + | It will always appear as the second boss in an Endless run, after the [[Miller]]. Then, it can be randomly encountered again at the end of wave groups. |
|
+ | __TOC__ |
||
== Behaviour == |
== Behaviour == |
||
− | The Fracture does not attack the heroes directly; instead, it focuses |
+ | The Fracture does not usually attack the heroes directly outside of the low-damage ''Slow the Sands''; instead, it focuses on summoning and empowering other enemies to fight for it. At the beginning of the fight, it automatically uses ''Seeds of Despair'' once to spawn 3 '''Focus Points'''; during the battle, it will use ''Vile Focusing'' every turn to recreate one Focus Point at a time. If Focus Points are active on the field when its turn comes, it can use ''Befouling Tint'' to change a Focus Point into a randomly colored '''Unfinished Aberration''', and then use ''Ceaseless Expansion'' to complete the development into a '''Finished Aberration'''. |
− | While Focus Points and Unfinished |
+ | While Focus Points and Unfinished Aberrations do nothing except get in your heroes' way, most Finished Aberrations will self-destruct, dealing damage to the whole party while also inflicting a status effect depending on its color: |
+ | *Black (<span style="color:#938785">Traumatic</span>): {{EnemyEffect|horror|val=3|dur=6}}, {{EnemyEffect|debuff|p=140|val={{BuffEffect|rec|heal|val=-75}}|dur=2}} |
||
− | *Red: [[File:Poptext_bleed.png|20px]]Bleed |
||
+ | *Purple (<span style="color:#625e89">Temporal</span>): {{EnemyEffect|stun|p=140}} |
||
− | *Purple: [[File:Poptext_stun.png|20px]]Stun |
||
+ | *Red (<span style="color:#c0495c">Unstable</span>): {{EnemyEffect|heal|val=Fracture for damage dealt}} |
||
− | *Green: [[File:Poptext_poison.png|20px]]Blight |
||
+ | *Green (<span style="color:#92af78">Pestilential</span>): {{EnemyEffect|blight|p=140|val=5|dur=3}} |
||
− | *Black: [[File:Poptext_horror.png|20px]]Horror |
||
− | *Blue: [[File:Poptext_guard.png|20px]] |
+ | *Blue (<span style="color:#628193">Adamantite</span>): No attack ([[File:Poptext_guard.png|20px|link=Guard|Guard]] <span style="color:#5ec9d6">Guard</span> Fracture) |
⚫ | |||
⚫ | |||
− | == Strategies == |
||
+ | ==Strategy== |
||
− | Basic strategy until edited for better ones: |
||
+ | The Fracture has three actions per round, and will typically use all of them to create a Focus Point or upgrade an existing Focus Point or Aberration. Both Focus Points and Unfinished Aberrations are '''healed to full health''' upon upgrading, so do not attack them if you don't believe you can destroy it during your turn. (They are not cured of [[blight]] and [[bleed]], however.) The fully upgraded Finished Aberrations have 30 [[health]] each with 20% [[Protection|PROT]] (with the exception of the <span style="color:#628193">Adamantite</span> Aberration which has 5% PROT), making them relatively easy to destroy provided you focus fire, using area of effect attacks to damage Fracture as well. |
||
− | Make sure your heroes are healed and has low stress, well buffed too before killing boss. When second phase start its a damage race now. Longer fight takes more stress and damage you gonna get. Using holy waters just before triggering boss might help you to prevent deaths from blight damage boss applies each 2 turns. |
||
+ | The most dangerous summon is the (purple) Temporal Aberration, which deals higher damage and stuns the entire party, putting you at a severe disadvantage in keeping up with the Fracture. It should be focused over any other summon to avoid losing momentum. Also important are the (red) Unstable Aberrations, which will heal the Fracture for the total damage it deals when it explodes, setting progress back significantly. |
||
− | If you got high stress then beware because boss deals massive stress damage combined with crits and horrors |
||
+ | |||
+ | Fracture summons Focus Points in position 1, putting them in easy range of frontline damage dealers. High-damage moves like the [[Hellion|Hellion's]] ''Bleed Out'' or [[Leper|Leper's]] ''Chop'' can possibly take out any Focus Points or Aberrations in a single attack, particularly with a [[Critical Hit|crit]]. Ideally, try to take out two Aberrations; Fracture can only summon one Focus Point every round, and consistently dealing with them will mean you have many openings to damage Fracture. |
||
+ | |||
+ | While frontliners use damage to take out the Focus Points and Aberrations, backliners should focus the Fracture. Because of its 3 actions, [[blight]] is very effective at dealing a lot of damage quickly, especially when buffed enough to land consistently. (Fracture is immune to [[bleed]], so focus more on direct damage for heroes with mostly bleed-based attacks.) The [[Plague Doctor]] is the most effective in this regard, able to target Fracture both in the front or back with powerful blight; alternatively, the [[Shieldbreaker]]{{excl|dlc=sb|size=small}} can also function very well, as she can ignore the Fracture's PROT with ''Pierce'' if it is in the backline, or deliver both good damage and blights with ''Adder's Kiss'' or ''Captivate'' in the front. The Shieldbreaker can also use the [[Camping Skills|camping skill]] ''Snake Eyes'' to help other heroes deal with the Focus Points' PROT. |
||
+ | |||
+ | Fracture will rarely use the skill ''Slow the Sands'' if at least two summons are present. Because of how unlikely it is to stun, its low damage, and the relatively negligible SPD debuff, using this skill is more like a free turn where Fracture doesn't upgrade any Focus Points or Aberrations. |
||
+ | |||
+ | Once Fracture's HP is dropped to below 20%, it will transform into [[The Sleeper]]. There is no rest in between, so make sure the party can survive both battles in one go. |
||
== Abilities == |
== Abilities == |
||
+ | ===Fracture=== |
||
{{monsterabilities |
{{monsterabilities |
||
|level=4+ |
|level=4+ |
||
|attack1name=Seeds of Despair |
|attack1name=Seeds of Despair |
||
|attack1type=Support |
|attack1type=Support |
||
− | |attack1req=1, |
+ | |attack1req=1,2,3,4 |
− | |attack1tar= |
+ | |attack1tar=Self |
|attack1acc=0 |
|attack1acc=0 |
||
|attack1crit=0 |
|attack1crit=0 |
||
− | |attack1damage= |
+ | |attack1damage= |
− | |attack1effect= |
+ | |attack1effect={{EnemyEffect|summon|val=3 '''Focus Points'''}} |
|attack1self= |
|attack1self= |
||
|attack2name=Vile Focusing |
|attack2name=Vile Focusing |
||
|attack2type=Support |
|attack2type=Support |
||
− | |attack2req=1, |
+ | |attack2req=1,2,3,4 |
− | |attack2tar= |
+ | |attack2tar=Self |
|attack2acc=0 |
|attack2acc=0 |
||
|attack2crit=0 |
|attack2crit=0 |
||
− | |attack2damage= |
+ | |attack2damage= |
− | |attack2effect= |
+ | |attack2effect={{EnemyEffect|summon|val=1 '''Focus Point'''}} |
|attack2self= |
|attack2self= |
||
|attack3name=Befouling Tint |
|attack3name=Befouling Tint |
||
|attack3type=Support |
|attack3type=Support |
||
− | |attack3req=1, |
+ | |attack3req=1,2,3,4 |
− | |attack3tar=1, |
+ | |attack3tar=1,2,3,4<br>(allies) |
|attack3acc=0 |
|attack3acc=0 |
||
|attack3crit=0 |
|attack3crit=0 |
||
− | |attack3damage= |
+ | |attack3damage= |
− | |attack3effect= |
+ | |attack3effect={{EnemyEffect|transform|val='''Focus Point''' into a '''Unfinished Aberration''' of a random color}} |
|attack3self= |
|attack3self= |
||
|attack4name=Ceaseless Expansion |
|attack4name=Ceaseless Expansion |
||
|attack4type=Support |
|attack4type=Support |
||
− | |attack4req=1, |
+ | |attack4req=1,2,3,4 |
− | |attack4tar=1, |
+ | |attack4tar=1,2,3,4<br>(allies) |
|attack4acc=0 |
|attack4acc=0 |
||
|attack4crit=0 |
|attack4crit=0 |
||
− | |attack4damage= |
+ | |attack4damage= |
− | |attack4effect= |
+ | |attack4effect={{EnemyEffect|transform|val='''Unfinished Aberration''' into a '''Finished Aberration''' of the same color}} |
+ | |attack4self= |
||
⚫ | |||
+ | |attack5name=Slow the Sands |
||
− | |attack5type= |
+ | |attack5type=Ranged |
⚫ | |||
− | | |
+ | |attack5req=1,2,3,4 |
+ | |attack5tar=1+2+3+4 |
||
− | |attack5acc= |
+ | |attack5acc=105 |
− | |attack5crit= |
+ | |attack5crit=7 |
− | |attack5damage= |
+ | |attack5damage=3-5 |
− | |attack5effect=Removes all enemies from the battle |
||
+ | |attack5effect={{EnemyEffect|debuff|p=130|val={{BuffEffect|stat|spd|val=-2}}|dur=2}}<br>{{EnemyEffect|stun|p=100}} |
||
− | |attack5self=Transforms into [[The Sleeper]] |
||
+ | |attack5self= |
||
⚫ | |||
+ | |attack6type=Support |
||
⚫ | |||
+ | |attack6tar=Self |
||
+ | |attack6acc=0 |
||
+ | |attack6crit=0 |
||
+ | |attack6damage= |
||
+ | |attack6effect={{EnemyEffect|kill|val=Other Enemies}} |
||
+ | |attack6self={{EnemyEffect|transform|val=into [[The Sleeper|The Sleeper]]}} |
||
}} |
}} |
||
+ | ===Finished Aberrations=== |
||
+ | {{monsterabilities |
||
+ | |level=4+ |
||
+ | |attack1name=Eternal Blossom<br>(<span style="color:#938785">Traumatic</span>) |
||
+ | |attack1type=Ranged |
||
+ | |attack1req=1,2,3,4 |
||
+ | |attack1tar=1+2+3+4 |
||
+ | |attack1acc=115 |
||
+ | |attack1crit=2 |
||
+ | |attack1damage=3-5 |
||
+ | |attack1effect={{EnemyEffect|debuff|p=140|val={{BuffEffect|rec|heal|val=-75}}|dur=2}}<br>{{EnemyEffect|horror|val=3|dur=6}} |
||
+ | |attack1self={{EnemyEffect|kill|val=Self}} |
||
+ | |attack2name=Eternal Blossom<br>(<span style="color:#625e89">Temporal</span>) |
||
+ | |attack2type=Ranged |
||
+ | |attack2req=1,2,3,4 |
||
+ | |attack2tar=1+2+3+4 |
||
+ | |attack2acc=125 |
||
+ | |attack2crit=5 |
||
+ | |attack2damage=5-11 |
||
+ | |attack2effect={{EnemyEffect|stun|p=140}} |
||
+ | |attack2self={{EnemyEffect|kill|val=Self}} |
||
+ | |attack3name=Eternal Blossom<br>(<span style="color:#c0495c">Unstable</span>) |
||
+ | |attack3type=Ranged |
||
+ | |attack3req=1,2,3,4 |
||
+ | |attack3tar=1+2+3+4 |
||
+ | |attack3acc=100 |
||
+ | |attack3crit=1 |
||
+ | |attack3damage=4-6 |
||
+ | |attack3effect={{EnemyEffect|heal|val=Fracture for damage dealt}} |
||
+ | |attack3self={{EnemyEffect|kill|val=Self}} |
||
+ | |attack4name=Eternal Blossom<br>(<span style="color:#92af78">Pestilential</span>) |
||
+ | |attack4type=Ranged |
||
+ | |attack4req=1,2,3,4 |
||
+ | |attack4tar=1+2+3+4 |
||
+ | |attack4acc=125 |
||
+ | |attack4crit=2 |
||
+ | |attack4damage=6-10 |
||
+ | |attack4effect={{EnemyEffect|blight|p=140|val=5|dur=3}} |
||
+ | |attack4self={{EnemyEffect|kill|val=Self}} |
||
+ | }} |
||
+ | The <span style="color:#628193">Adamantite</span> Aberration has no attack, and instead will always [[File:tray_guard.png|20px|link=Guard|Guard]]<span style="color:#5ec9d6">Guard</span> Fracture as long as it's alive. |
||
+ | The <span style="color:#628193">Adamantite</span> Aberration also has different resistances than all the other Finished Aberrations - Stun (85%), Blight (85%), Bleed (100%), Debuff (40%), Move (75%), Prot (5%), and Speed (5). Noticably, all of the <span style="color:#628193">Adamantite</span> Aberration's resistances are markedly lower with the exception of Move, which makes eliminating it with Blight and even Bleed (if your Bleed skill is strong enough) a viable option. |
||
− | == Related Enemies == |
||
− | |||
− | '''Shared''' |
||
− | * [[Thing From The Stars]] |
||
− | |||
− | '''Farmstead''' |
||
− | * [[Farmhand]] |
||
− | * [[Foreman]] |
||
− | * [[Scarecrow]] |
||
− | * [[Plow Horse]] |
||
− | * [[Crystalline Aberration]] |
||
− | * [[Sleeper's Herald]] |
||
− | * [[Sleeper's Dream]] |
||
− | |||
− | '''Bosses''' |
||
− | * [[Miller]] |
||
− | * [[Frozen Farmhand]] |
||
⚫ | |||
⚫ | |||
− | * [[Finished Aberration]] |
||
− | * [[The Sleeper]] |
||
==Gallery== |
==Gallery== |
||
Line 120: | Line 217: | ||
</gallery> |
</gallery> |
||
+ | {{BossesNav}} |
||
− | [[Category: |
+ | [[Category:Husk]][[Category:Color of Madness Enemies]] |
Revision as of 17:08, 6 April 2019
This article or section may contain spoilers about The Color of Madness DLC. You might want to avoid reading further if you don't want to spoil the surprise for yourself!
Fracture | |
---|---|
Enemy Class | Husk |
Size | Average (1) |
Actions per round | |
Stats | |
HP | 115 |
HP (Stygian/Bloodmoon) | 138 |
Dodge | 0 |
Protection | 20 |
Speed | 7 |
Stealth | No |
Resistances | |
Stun | 140% |
Blight | 100% |
Bleed | 240% |
Debuff | 90% |
Move | 140% |
Focus Point | |
---|---|
Enemy Class | Husk |
Size | Small (1, no corpse) |
Actions per round | None |
Stats | |
HP | 25 |
HP (Stygian/Bloodmoon) | 30 |
Dodge | 0 |
Protection | 10 |
Speed | 4 |
Stealth | No |
Resistances | |
Stun | 240% |
Blight | 105% |
Bleed | 130% |
Debuff | 80% |
Move | 40% |
“ | The star-spawned horror rattles its crystalline cage! | „ |
~ The Ancestor upon encountering Fracture |
Fracture is a boss found within the Farmstead in The Color of Madness DLC, and the first phase of the fight against The Sleeper.
It will always appear as the second boss in an Endless run, after the Miller. Then, it can be randomly encountered again at the end of wave groups.
Behaviour
The Fracture does not usually attack the heroes directly outside of the low-damage Slow the Sands; instead, it focuses on summoning and empowering other enemies to fight for it. At the beginning of the fight, it automatically uses Seeds of Despair once to spawn 3 Focus Points; during the battle, it will use Vile Focusing every turn to recreate one Focus Point at a time. If Focus Points are active on the field when its turn comes, it can use Befouling Tint to change a Focus Point into a randomly colored Unfinished Aberration, and then use Ceaseless Expansion to complete the development into a Finished Aberration.
While Focus Points and Unfinished Aberrations do nothing except get in your heroes' way, most Finished Aberrations will self-destruct, dealing damage to the whole party while also inflicting a status effect depending on its color:
- Black (Traumatic): ,
- Purple (Temporal):
- Red (Unstable): Heal Fracture for damage dealt
- Green (Pestilential):
- Blue (Adamantite): No attack ( Guard Fracture)
After its HP is lowered to below 20%, the Fracture will use Blooming Chaos to transform into The Sleeper, becoming much larger and more aggressive in exchange for losing its ability to summon and enhance Focus Points.
Strategy
The Fracture has three actions per round, and will typically use all of them to create a Focus Point or upgrade an existing Focus Point or Aberration. Both Focus Points and Unfinished Aberrations are healed to full health upon upgrading, so do not attack them if you don't believe you can destroy it during your turn. (They are not cured of blight and bleed, however.) The fully upgraded Finished Aberrations have 30 health each with 20% PROT (with the exception of the Adamantite Aberration which has 5% PROT), making them relatively easy to destroy provided you focus fire, using area of effect attacks to damage Fracture as well.
The most dangerous summon is the (purple) Temporal Aberration, which deals higher damage and stuns the entire party, putting you at a severe disadvantage in keeping up with the Fracture. It should be focused over any other summon to avoid losing momentum. Also important are the (red) Unstable Aberrations, which will heal the Fracture for the total damage it deals when it explodes, setting progress back significantly.
Fracture summons Focus Points in position 1, putting them in easy range of frontline damage dealers. High-damage moves like the Hellion's Bleed Out or Leper's Chop can possibly take out any Focus Points or Aberrations in a single attack, particularly with a crit. Ideally, try to take out two Aberrations; Fracture can only summon one Focus Point every round, and consistently dealing with them will mean you have many openings to damage Fracture.
While frontliners use damage to take out the Focus Points and Aberrations, backliners should focus the Fracture. Because of its 3 actions, blight is very effective at dealing a lot of damage quickly, especially when buffed enough to land consistently. (Fracture is immune to bleed, so focus more on direct damage for heroes with mostly bleed-based attacks.) The Plague Doctor is the most effective in this regard, able to target Fracture both in the front or back with powerful blight; alternatively, the Shieldbreaker can also function very well, as she can ignore the Fracture's PROT with Pierce if it is in the backline, or deliver both good damage and blights with Adder's Kiss or Captivate in the front. The Shieldbreaker can also use the camping skill Snake Eyes to help other heroes deal with the Focus Points' PROT.
Fracture will rarely use the skill Slow the Sands if at least two summons are present. Because of how unlikely it is to stun, its low damage, and the relatively negligible SPD debuff, using this skill is more like a free turn where Fracture doesn't upgrade any Focus Points or Aberrations.
Once Fracture's HP is dropped to below 20%, it will transform into The Sleeper. There is no rest in between, so make sure the party can survive both battles in one go.
Abilities
Fracture
Darkest Level | |||||||||
---|---|---|---|---|---|---|---|---|---|
Skill Name | Range | Rank | Target | Accuracy | Crit Chance |
Damage | Effect (Target) |
Effect (Self) |
Notes |
Seeds of Despair | Support | 1,2,3,4 | Self | Summon 3 Focus Points
|
|||||
Vile Focusing | Support | 1,2,3,4 | Self | Summon 1 Focus Point
|
|||||
Befouling Tint | Support | 1,2,3,4 | 1,2,3,4 (allies) |
Transform Focus Point into a Unfinished Aberration of a random color
|
|||||
Ceaseless Expansion | Support | 1,2,3,4 | 1,2,3,4 (allies) |
Transform Unfinished Aberration into a Finished Aberration of the same color
|
|||||
Slow the Sands | Ranged | 1,2,3,4 | 1+2+3+4 | 105% | 7% | 3-5 | |||
Blooming Chaos | Support | 1,2,3,4 | Self | Kill Other Enemies
|
Transform into The Sleeper
|
Finished Aberrations
Darkest Level | |||||||||
---|---|---|---|---|---|---|---|---|---|
Skill Name | Range | Rank | Target | Accuracy | Crit Chance |
Damage | Effect (Target) |
Effect (Self) |
Notes |
Eternal Blossom (Traumatic) |
Ranged | 1,2,3,4 | 1+2+3+4 | 115% | 2% | 3-5 | Kill Self
|
||
Eternal Blossom (Temporal) |
Ranged | 1,2,3,4 | 1+2+3+4 | 125% | 5% | 5-11 | Kill Self
|
||
Eternal Blossom (Unstable) |
Ranged | 1,2,3,4 | 1+2+3+4 | 100% | 1% | 4-6 | Heal Fracture for damage dealt
|
Kill Self
|
|
Eternal Blossom (Pestilential) |
Ranged | 1,2,3,4 | 1+2+3+4 | 125% | 2% | 6-10 | Kill Self
|
The Adamantite Aberration has no attack, and instead will always Guard Fracture as long as it's alive.
The Adamantite Aberration also has different resistances than all the other Finished Aberrations - Stun (85%), Blight (85%), Bleed (100%), Debuff (40%), Move (75%), Prot (5%), and Speed (5). Noticably, all of the Adamantite Aberration's resistances are markedly lower with the exception of Move, which makes eliminating it with Blight and even Bleed (if your Bleed skill is strong enough) a viable option.
Gallery