Ghoul

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Ghoul
Ghoul.png
Enemy Type Unholy
Size Large
Actions per round Turnticker.png
Stats
Variation Slavering
Ghoul
Insatiable
Ghoul
HP 41 57
HP (Stygian/Bloodmoon) 50 69
Dodge 13.75 26.25
Protection 40 40
Speed 6 7
Tray stealth.png Stealth No No
Resistances
Poptext stun.png Stun 70% 90%
Poptext poison.png Blight 40% 60%
Poptext bleed.png Bleed 40% 60%
Poptext debuff.png Debuff 40% 60%
Poptext move.png Move 82% 102%


Flesh-eating undead who can be found in Veteran or Champion-level dungeons, Ghouls are often accompanied by Gargoyles, Maggots or Cultists. They have fairly high protection and health, and can cause bleed and stun along with respectable health and stress damage - not a foe to be underestimated. In particular, watch out for their "Howl" ability, which gives Horror to the entire formation, drops the light level, and has a chance of inflicting The Worries on anyone it hits.

Behavior[edit | edit source]

Ghouls are most likely to open combat with a Rend, if they can, but after that will typically use Skull Toss and Howl. In general, they will prioritize marked targets (3x/4x more likely to target them on Veteran/Champion, respectively), and additionally will use Skull Toss on already-stressed heroes (2x/4x).

Strategy[edit | edit source]

Ghouls are ruthless and difficult enemies who primarily rely on being hard to kill quickly, while they stack as much stress as possible. Between stress resist debuffs, high crit chances, and the chance to inflict The Worries (for +30% stress), they can easily stack a huge amount of stress or even an Affliction on their own within a few turns, not even considering anyone the Ghoul might be accompanied by.

Skull Toss is a dangerous attack for any backline hero, who tend to have lower health and are much more vulnerable to a crit and stun. If possible, consider guarding to prevent key heroes (such as backline healers like a Vestal or stunners like a Plague Doctor) from being stunned for a turn.

Ghouls' resistances are relatively low, save for stun and move - stunning them on the first round is still sometimes viable with the right setup, giving you time to eliminate their allies, then focus fire on the Ghoul to kill it as quickly as possible. Unlike other Unholy opponents, they're also vulnerable to bleed, and stacking it on them will help end the fight that much faster.

Abilities[edit | edit source]

Veteran Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Rend Melee 1,2 1,2 88.75% 16% 5-11 Poptext bleed.png 120% Bleed 3
Poptext debuff.png 120% Debuff: +15% Stress
Skull Toss Ranged 1,2,3,4 3,4 88.75% 12% 5-11 Tray afflicted.png Stress +15
Poptext stun.png 100% Stun
Howl Ranged 1,2,3,4 1+2+3+4 92.5% 0% 0 Poptext horror.png 75% Horror 3
Campfire flame invert.png Torch -10
Poptext disease.png 5% Disease (The Worries)

Champion Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Rend Melee 1,2 1,2 102.5% 19% 7-15 Poptext bleed.png 140% Bleed 4
Poptext debuff.png 140% Debuff: +20% Stress
Skull Toss Ranged 1,2,3,4 3,4 102.5% 14% 7-15 Tray afflicted.png Stress +15
Poptext stun.png 130% Stun
Howl Ranged 1,2,3,4 1+2+3+4 100% 0% 0 Poptext horror.png 75% Horror 3
Campfire flame invert.png Torch -10
Poptext disease.png 5% Disease (The Worries)

Related Enemies[edit | edit source]

All Areas[edit | edit source]

Gallery[edit | edit source]

Trivia[edit | edit source]

When the game was originally released the Ghoul's Rend caused Bleed, while Slavering Ghoul and Insatiable Ghoul's caused Blight.