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Disambig This article is about the hero in Darkest Dungeon. For other appearances, see Hellion (disambiguation).
Hellion
Hellion
Base Stats
Resolve 1 2 3 4 5
MAX HP 26 31 36 41 46
DODGE 10 15 20 25 30
PROT 0% 0% 0% 0% 0%
SPD 4 4 5 5 6
ACC MOD +0 +0 +0 +0 +0
CRIT 5% 6% 7% 8% 9%
DMG 6-12 7-14 8-16 9-17 10-19
Resistances
Poptext stun Stun 40% Poptext move Move 40%
Poptext poison Blight 40% Poptext bleed Bleed 40%
Poptext disease Disease 30% Poptext debuff Debuff 30%
Deathsdoor Death Blow 67% Tray trap disarm Trap 20%
Other information
Movement 1 forwards, 0 backwards.
Crit Buff Bonus +33% DMG vs Bleeding
Religious No
Provisions None


Barbaric rage and unrelenting savagery make for a powerful ally.
~ The Ancestor

The Hellion is one of the playable Character Classes in Darkest Dungeon.

Combat Skills[ | ]

Wild, unpredictable, and utterly ruthless, the Hellion thrills to the spilling of blood! Her massive glaive affords her impressive reach in combat, while its razor sharp edge leaves lasting wounds on enemies. Versatile and unrelenting, she can hit the back row with her blade and devastate her foes. Certain skills leave her exhausted, however, and she may occasionally need to take a turn to recharge her adrenaline before entering the fray once again.
~ Guild

Note: New Hellions will always come with the Wicked Hack skill.

"Exhaustion" debuffs (From Barbaric Yawp, Breakthrough, and Bleed Out) cannot be cleared by Medicinal Herbs, but can easily be made up by using Adrenaline Rush to recharge the Hellion’s stats.

(All buffs and debuffs last for 3 rounds unless otherwise specified.)

Wicked Hack
Hellion wicked hack Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dotGrey dotYellow dotYellow dot
Red dotRed dotGrey dotGrey dot
+0% 85 4%
Further levels
Level 2 +0% 90 5%
Level 3 +0% 95 6%
Level 4 +0% 100 7%
Level 5 +0% 105 8%
Sound
Iron Swan
Hellion iron swan Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dotGrey dotGrey dotYellow dot
Grey dotGrey dotGrey dotRed dot
+0% 85 5%
Further levels
Level 2 +0% 90 6%
Level 3 +0% 95 7%
Level 4 +0% 100 8%
Level 5 +0% 105 9%
Sound
Barbaric YAWP!
Hellion barbaric yawp Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dotGrey dotYellow dotYellow dot
Red dotrRed dotlGrey dotGrey dot
-100% 95 Stun (110% base) -20% DMG
-3 SPD
(3 rds)
Further levels
Level 2 -100% 100 Stun (120% base) -20% DMG
-3 SPD
(3 rds)
Level 3 -100% 105 Stun (130% base) -20% DMG
-3 SPD
(3 rds)
Level 4 -100% 110 Stun (140% base) -20% DMG
-3 SPD
(3 rds)
Level 5 -100% 115 Stun (150% base) -20% DMG
-3 SPD
(3 rds)
Sound
Limit: 3 Uses per Battle
If It Bleeds
Hellion if it bleeds Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dotYellow dotYellow dotYellow dot
Grey dotRed dotRed dotGrey dot
-35% 85 0% Bleed (100% base)
2 pts/rd for 3 rds
Further levels
Level 2 -35% 90 1% Bleed (110% base)
2 pts/rd for 3 rds
Level 3 -35% 95 2% Bleed (120% base)
3 pts/rd for 3 rds
Level 4 -35% 100 3% Bleed (130% base)
3 pts/rd for 3 rds
Level 5 -35% 105 4% Bleed (140% base)
4 pts/rd for 3 rds
Sound
None
Breakthrough
Hellion breakthrough Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Yellow dotYellow dotYellow dotGrey dot
Red dotrRed dotlrRed dotlGrey dot
-50% 85 -1% Forward 1
-10% DMG
-1 SPD
(3 rds)
Further levels
Level 2 -50% 90 0% Forward 1
-10% DMG
-1 SPD
(3 rds)
Level 3 -50% 95 1% Forward 1
-10% DMG
-1 SPD
(3 rds)
Level 4 -50% 100 2% -Forward 1
-10% DMG
-1 SPD
(3 rds)
Level 5 -50% 105 3% Forward 1
-10% DMG
-1 SPD
(3 rds)
Sound
Adrenaline Rush
Hellion adrenaline rush Rank Target Heal Effect Self
Yellow dotYellow dotYellow dotYellow dot
Self
1 Cure Blight/Bleed
+5 ACC
+20% DMG
(4 rds)
Further levels
Level 2 2 Cure Blight/Bleed
+6 ACC
+22% DMG
(4 rds)
Level 3 2 Cure Blight/Bleed
+7 ACC
+24% DMG
(4 rds)
Level 4 3 Cure Blight/Bleed
+8 ACC
+26% DMG
(4 rds)
Level 5 4 Cure Blight/Bleed
+10 ACC
+30% DMG
(4 rds)
Sound
Bleed Out
Hellion bleed out Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dotGrey dotGrey dotYellow dot
Red dotGrey dotGrey dotGrey dot
+20% 85 6% Bleed (100% base)
3 pts/rd for 3 rds
-20% DMG
-3 SPD
(3 rds)
Further levels
Level 2 +20% 90 7% Bleed (110% base)
3 pts/rd for 3 rds
-20% DMG
-3 SPD
(3 rds)
Level 3 +20% 95 8% Bleed (120% base)
4 pts/rd for 3 rds
-20% DMG
-3 SPD
(3 rds)
Level 4 +20% 100 9% Bleed (130% base)
4 pts/rd for 3 rds
-20% DMG
-3 SPD
(3 rds)
Level 5 +20% 105 10% Bleed (140% base)
5 pts/rd for 3 rds
-20% DMG
-3 SPD
(3 rds)
Sound


Camping Skills[ | ]

At camp, the Hellion mutters blasphemies and sharpens her blade, eager to put it to use against the enemy hordes. Raucous and untamed, she is a study in contrasts - sitting stoically preparing for battle, or pealing with the unhinged laughter of the damned.
~ Survivalist

Camping skills are special skills heroes can use while they are camping. They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Most heroes have three shared camping skills and all heroes have 4 unique camping skills (with the Flagellant being the exception, having only unique camping skills). Only 4 of these can be equipped at one time. Any Buffs or lasting effects given from a camping skill lasts for 4 battles.


Battle Trance
Camp skill battle trance
Time Cost Target Description
3 Self +25% DMG if in position 1 (4 Battles)
-25% DMG if not in position 1 (4 Battles)
Bark "<chants>"
Revel
Camp skill revel
Time Cost Target Description
3 Party -5 ACC (4 Battles)
-2 SPD (4 Battles)
-20 Stress
-10% Stress (4 Battles)
Bark "A jug for each of us! We live once only...time to enjoy it!"
Reject the Gods
Camp skill reject the gods
Time Cost Target Description
2 Self
All Companions
Self: -30 Stress

All Companions:
If not religious: +7 Stress
If religious: +15 Stress

Bark "I follow only the cult of battle! Trust only what you can kill!"
Sharpen Spear
Camp skill sharpen spear
Time Cost Target Description
3 Self +10% CRIT (4 Battles)
Bark "...much better."

Encourage
Ability encourage
Time Cost Target Description
2 One Companion -15 Stress
Bark "The spirits bless you! Akh-lorga vshtar manokhr'an!"
"You have the heart of a panther. I can hear it purring..."
"Come, wrestle with me. It will lift your spirits."
Wound Care
Ability wound care
Time Cost Target Description
2 One Companion Heal 15% HP
Removes Bleeding
Removes Blight
Bark "I have packed your wounds with dung. Feel better?"
"The bones of the vanquished make excellent splints, aye?"
"That's a bad cut. Let me lick it clean."
Pep Talk
Ability pep talk
Time Cost Target Description
2 One Companion -15% Stress (4 Battles)
Bark "Keep your weapons a'readied. This is rule number one."
"I have sharpened our steels. We could skin a turtle."
"We'll survive... if we submit to the beast inside."


Tactical Analysis[ | ]

The Hellion lives for battle, and this is reflected in her skill set and movement range. She's a frontliner who excels in position 1 and can never retreat to the back ranks on her own. She complements her great base DMG with a good HP base, above-average DODGE, and good SPD. Wicked Hack is your standard melee attack, and Iron Swan allows Hellion reach to target high-priority enemies in the back rank. If It Bleeds is her only way to strike position 3, and in exchange for bleed damage it does a little less raw damage.

The Hellion also has a few moves that exhaust her, imposing a DMG and SPD drawback. Barbaric YAWP! can stun the enemy frontlines, Breakthrough lets her advance from the back ranks while cleaving through a large group of enemies, and Bleed Out is her strongest move, doing great bleed damage on top of a very good DMG and CRT bonus. Bear in mind that the debuffs imposed on the Hellion make these moves not ideal in a prolonged fight or when used in succession, as medicinal herbs are unable to cleanse them.

Adrenaline Rush is a very good skill to take into a prolonged battle. It slightly heals the Hellion, cures Bleed and Blight on her, and provides a significant DMG and ACC buff. It is best used in the middle of a fight to cleanse those problematic damage Dots, but opening the fight with it can lead to amazing results.

Depending on what skills are equipped, the Hellion does not take kindly to being nudged out of position 1, and her low movement range means it might take a while to get her back to the front ranks. If rearranging the party, take care not to accidentally move in ways that push her back.

Equipment[ | ]

Crude leather and furs may offer little protection, but the Hellion lives to bear the scars of battle proudly. Her priority is wreaking havoc with her massive glaive and bathing in the blood of her adversaries.
~ Blacksmith

Unlike other games, equipment upgrades in Darkest Dungeon are linear, all bought at the Blacksmith.

Glaive
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp weapon 0hel (1) Primitive Glaive Eqp weapon 0hel (2) Reinforced Glaive Eqp weapon 0hel (3) Resilient Glaive Eqp weapon 0hel (4) Battle-Tested Glaive Eqp weapon 0hel (5) The Wolf's Tooth
DMG base: 6-12 DMG base: 7-14 DMG base: 8-16 DMG base: 9-17 DMG base: 10-19
CRT base: 5.0% CRT base: 6.0% CRT base: 7.0% CRT base: 8.0% CRT base: 9.0%
SPD base: 4 SPD base: 4 SPD base: 5 SPD base: 5 SPD base: 6
Leather and Furs
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp armour 0hel Worn Leather, Tattered Furs Eqp armour 1hel Restitched Leather and Furs Eqp armour 2hel Fresh Leather and Furs Eqp armour 3hel Master-Sewn Leather and Furs Eqp armour 4hel Wolf's Pelt
DODGE base: 10 DODGE base: 15 DODGE base: 20 DODGE base: 25 DODGE base: 30
HP base: 26 HP base: 31 HP base: 36 HP base: 41 HP base: 46


Each Hero has Trinkets unique to them that only they can equip. The Hellion has seven; 2 common, 2 Crimson Court and 1 uncommon, rare and very rare. In the base game, her lower level trinkets are pendants and her high level trinkets are hairpins. The Crimson Court DLC adds war paint and the clasp around her waist, while the Color of Madness adds a halberd blade that's been half-way melted off by some celestial substance

Trinket Image Trinket Name Rarity Class Restriction Origin Dungeon Effect Additional Notes
Inv trinket-bleeding pendant
Bleeding Pendant Common Hellion
  • +15% Bleed Skill Chance


Inv trinket-selfish pendant
Selfish Pendant Common Hellion Weald
  • -15% Stress


Inv trinket-double edged pendant
Double-Edged Pendant Uncommon Hellion
  • +15% MAX HP
  • -20% Stun Resist


Inv trinket-heavens hairpin
Heaven's Hairpin Rare Hellion Cove
  • -25% Stress if Torch above 75
  • +10 ACC if Torch above 75


Inv trinket-hells hairpin
Hell's Hairpin Very Rare Hellion
  • +10% CRIT if Torch below 25
  • +15 ACC if Torch below 25
  • -10% Debuff Resist
  • -10% Bleed Resist



The Crimson Court DLC added special Trinket Sets, two for each hero. They confer powerful bonuses to the hero equipped with them, and having both equipped at once yields an additional bonus, which is shown greyed out at the bottom. The origin dungeon for all Trinket Sets is the Courtyard and they all have the rarity Crimson Court. The Shieldbreaker Trinket SetExclusive to The Shieldbreaker DLC, however, is only obtainable through her final 6th and 7th nightmare encounters and won't be dropped or given as a reward in the Courtyard. Trinkets you already have will stop dropping, so there's value in not selling the ones you don't like until you get the ones you want.

Trinket Image Trinket Name Class Restriction Effect Set Effect Quote Additional Notes
Inv trinket-cc set hel lioness warpaint Lioness WarpaintThe Crimson Court DLC Hellion
  • +20% DMG if HP below 75%
  • +20% DMG if HP below 50%
  • +20% DMG if HP below 25%
  • +10% Stress
  • +7 ACC
  • +7 DODGE
"Outcast. Alone. Shamed."
Inv trinket-cc set hel mark of the outcast Mark of the OutcastThe Crimson Court DLC
  • +2 SPD
  • +35% Bleed Skill Chance
  • +15% Death Blow Resist
  • -15% Healing Received

The Color of Madness DLC added trinkets with a new rarity, Crystalline. Each hero has their own unique crystalline trinket which can be bought from Jeweler inside the Nomad Wagon with Crystal Shards found within the Farmstead.

Trinket Image Trinket Name Rarity Class Restriction Shard Cost Effect Additional Notes
Hel thirsting blade
Thirsting BladeExclusive to The Color of Madness DLC Crystalline Hellion 120 Shards
  • +15 ACC
  • -20% Bleed Resist
  • +2 SPD
  • +8% CRIT vs Bleeding
  • On Attack Miss: Self: Lose 5 HP



District Bonus[ | ]

The Crimson Court DLC adds Districts to the Hamlet, some of which confer passive benefits to heroes.

The gold cost of most Districts in Radiant mode is significantly reduced. The price in Radiant mode is shown in parentheses.

Districts
Name Image Effect Cost
Outsiders Bonfire
District Bonfire
2 additional Respite Points if you have at least one Abomination, Hellion, or Leper in your party.

Note: the stated bonus is granted as long as the party contains at least one hero that meets the criteria; the party will not receive extra respite points for bringing more such heroes.
Currency.gold.large icon
1000 (1000)
Currency.crest.icon
300
Currency.blueprint.icon
1

Customisation[ | ]

As for every hero, the Hellion has four different colour palettes to choose from: brown, red, olive, and dark grey. These can be changed by clicking on the palette icon at the lower left of the hero's info page.

Sprites[ | ]

For sprites of the other palettes, see here.

Barks[ | ]

Landing a Critical Hit[ | ]

  • KREEE-YAAAAA!
  • AH-KLORAAAA!
  • RrrrraaaaAAAAAA!
  • HA HAAA!
  • I will FEAST on your HEART!
  • HA-HA! Spirits claim you!

On Death's Door[ | ]

  • A warrior's death awaits me!

Becoming Fearful[ | ]

  • No... I will not cower! I WILL NOT!
  • The elders did not warn me of this...
  • I… must… concentrate! I cannot be afraid!
  • It is not so cold. And yet I tremble...
  • You can do this... You were BORN for this!

Stressing Party[ | ]

  • What unnatural will guides them?!
  • Their jaws drip with death!
  • We are outmatched! There is no glory in slaughter!

Switching Position to the Back[ | ]

  • Stay back! This is a dangerous foe!
  • Cannot... catch... my breath!
  • Its gaze! So black! So cold!

Passing Turn[ | ]

  • (panicked breathing)
  • No... They are too strong... too strong!
  • Such power... There is no stopping them...

Camping Stress[ | ]

  • We are being hunted... (shudder)
  • So dark... E'en the ancestral sky-lights fail.
  • My skin prickles... Something draws near.

Getting Hit by Enemy[ | ]

  • Such power...Surely it is guided by evil spirits!
  • Hear me, ancestors! Deliver me!

Enemy Missed Self[ | ]

  • No... dammit, no! How can I be so weak?!
  • Dark spirits have blessed this one!

Party Member Attack Misses[ | ]

  • The elders never warned me of such... evils.
  • How can any warrior — man or woman — face such horrors...?

Party Member Getting Hit[ | ]

  • Why, spirits?! Why abandon us now, in the hour of our need?
  • Please, ancestors… please grant me strength…

Party Member Missed by Enemy[ | ]

  • How can you be so weak?! FIGHT!
  • They have the bloodfury... They will destroy us!

Refusing to Move[ | ]

  • (jabbers nonsensically)
  • (ignores you and stares with horror)

Refusing to Perform Camping Skills[ | ]

  • No... the spirits cannot hear me in this awful place.
  • (heavy, panicked breathing)
  • SHH! …Growling, near to us... some fell beast...

Becoming Paranoid[ | ]

  • The spirits here are hungry. I feel their breath...
  • My soul stands out like a flame. I am exposed...
  • Secretly, they covet my strength. Soon, they will show it.
  • Beasts stalk the edge. Can you smell their hate?
  • They have the eyes of nervous tigers...

Stressing Party[ | ]

  • I feel weak! Like as... like as I've been poisoned!
  • They've caught our scent! More will join the pack!
  • Someone sent them! One of your city-dwelling "allies!"

Switching Position to the Back[ | ]

  • A foul wind encompasses them! They exude evil!
  • Some dark spirit motivates them!
  • Not all that walks this earth is OF this earth....

Passing Turn[ | ]

  • No. Their mates will attack us from the rear.
  • They are planning a trick! Must not lose focus!
  • Keen predators remain wary, even of her pack-mates...

Random Action[ | ]

  • A dark spirit is trying to control me! I deny it!
  • Fortune favours the wary... Now I see why.
  • The village elders warned me — deception is afoot...

Camping Stress[ | ]

  • The spirits are offended by our trampings...
  • I like not these city-folk's wandering eyes...
  • The elders warned me of city-folk... Now I see why.

Attacking Party Member[ | ]

  • Never trust city folk!
  • The ancestral spirits have warned me of your kind...

Refusing to Retreat[ | ]

  • What?! We're practically winning! Do you WANT us to lose?
  • You were hoping all along that we'd fail... I foresaw this.

Getting Hit by Enemy[ | ]

  • The elders sent them to test us. Surely, we are doomed.
  • They are too powerful! Perhaps trained by our enemies!

Enemy Missed Self[ | ]

  • One solid blow like that and I am off to see the ancestors!
  • It has vengeance in its eyes! How have I wronged thee?!

Party Member Attack Misses[ | ]

  • The spirits have cursed you. Your very presence is death.
  • You are possessed by a spirit of misfortune!

Party Member Getting Hit[ | ]

  • They smell our fear...
  • They have hunted us! They know our weaknesses!

Party Member Missed by Enemy[ | ]

  • Deceiver... You conspire with them! Deny it!
  • I knew it! You city-folk cannot be trusted!

Refusing to Move[ | ]

  • Oh no, you'll not escape this time. Hold your ground!
  • I know no advantage to that. What are you hiding?!

Refusing to Use Item[ | ]

  • …You doubt my vigor? I will show you!
  • None of your city-folk distractions! Begone!

Refusing to Get Healed[ | ]

  • Your touch sullies my warrior soul!
  • No. I have ever been suspicious of these... arts.
  • Your foreign ways are anathema to me!

Refusing to Get Buffed[ | ]

  • Black majicks! You would poison my pure soul!
  • It seems like power... but it is surely corruption!
  • Ha! I may look a primitive, but I am no fool!

Refusing to Perform Camping Skills[ | ]

  • Too late! They are coming for us! ARM YOURSELF!
  • Aye, and with my back turned, no less?
  • You cannot hide the animal hunger in your eyes...

Refusing to be Target of Camping Skills[ | ]

  • This is not a traditional blessing. I decline.
  • The elders warned me against this sort of... boon.

Refusing to Eat while Camping[ | ]

  • (draws weapon) You try to poison me? COWARD!
  • I will gut myself before eating this. (draws weapon)

Becoming Masochistic[ | ]

  • Nothing refreshes the spirit like one's own blood!
  • These scars will prove my worth.
  • Bloody me! I crave it! KAH-LEEEEEE-YAAAAAA!
  • Carve away the fat 'til only a warrior remains!
  • Let them ply their dark trade. My soul is invincible.

Stressing Party[ | ]

  • To face death is to know life.
  • Cut harder, cowards!
  • If you spill my blood, you'll not doubt my resolve.

Switching Position to the Front[ | ]

  • Place your mark upon my body. I wish to remember this.
  • Honor me with a scar. Please... I beg you.
  • Come! Illustrate my flesh with a tale of war!

Random Action[ | ]

  • The blood already flows. Let it rage like a torrent!
  • You think too much! Only blood begets blood!
  • Tsk. Let me handle this... COME AND GET ME, FREAKS!

Camping Stress[ | ]

  • Ehhh... There. One more scar to honor the elders.
  • No more for me. Must save room for the fresh meat.
  • Sleep? Only when my foes lie dead in a heap.

Marking Self[ | ]

  • Here! Test my skills!
  • If you seek blood, then blood you shall have!

Damaging Self[ | ]

  • Heh, you see?... I LIKE to bleed!
  • You cannot hurt me, you see? My will is unbreakable!

Refusing to Retreat[ | ]

  • No! I've tasted death, and I want more!
  • I've a victory tale for every scar. Why deny another?

Getting Hit by Enemy[ | ]

  • (grinning snarl)
  • Aye! Like two beasts in the dirt!

Enemy Missed Self[ | ]

  • Weakness! Take my blood, or quit wasting my time!
  • You dishonor me... Strike, or you can kill yourself!

Party Member Getting Hit[ | ]

  • My turn! I long to bleed! To show my honor!
  • Your pain is your gift. Now hurl it back at your foe!

Refusing to Move[ | ]

  • I won't get nearly as many wounds there...
  • I am here for the blood. I'll not move.

Refusing to Use Item[ | ]

  • (smiles) You think me weak? Stand away, and watch.
  • No. My people's mystics have trained me to endure pain.

Refusing to Get Healed[ | ]

  • Stop... I may lose control of the blood rage...
  • NO... Every wound and scar is a blessing!
  • Heal me later. For now, the blood serves...

Refusing to Get Buffed[ | ]

  • Let them cut me... Let them lay bare my warrior soul.
  • I may bleed, yes. But my will is forged in steel.
  • No. I will drown them in my flood.

Refusing to Perform Camping Skills[ | ]

  • Blood and bruises are trophies. Why prevent them?
  • No. Our need is not so great. Not yet.
  • Leave the spirits be. Besides... they reward pain.

Refusing to be Target of Camping Skills[ | ]

  • Bah! Blood alone is the true measure of spirit!
  • A true warrior bleeds and suffers and hurts — it is the way of things!

Refusing to Eat while Camping[ | ]

  • Like the wolf, I hunt best when famished.
  • Starvation is a predator's most encouraging ally.

Becoming Abusive[ | ]

  • City-folk... War is for warriors!
  • The civilized world is weak. Such a disappointment.
  • Not one of you knows battle like my people...
  • These others lack spirit. They will not survive...
  • They won't spar with me because they fear pain. Fools.

Stressing Party[ | ]

  • Cowards all! Run! Run to your den-mother's breast!
  • Gah! Where are the foes worthy of my rage!?
  • This is no challenge! I long for honorable battle!

Random Action[ | ]

  • You do not know the ways of battle...
  • Your soul stinks of fear. Feh!
  • The spirits have denounced you!

Camping Stress[ | ]

  • I'll be slain by these fools' snoring, if anything.
  • Hear me, foes! Your foul stench shall be cleansed!
  • Which one to eat first when the food runs out? Hmmm...

Attacking Party Member[ | ]

  • None but beast should walk this land. I will cleanse it!
  • Ab'rokhan dahry cho'lem, you stinking rat!

Party Member Attack Hits[ | ]

  • ...If it were me, that would have been a killing blow.
  • Yes, fine. Now step aside!

Party Member Attack Misses[ | ]

  • Stand aside. Let a true warrior through.
  • Dishonor! You must fight with your heart! OR FAIL!

Party Member Getting Hit[ | ]

  • You should never have come with us anyway...
  • War is not your profession, clearly...

Refusing to Move[ | ]

  • Stop leaping about like a cubling! Hold fast, and focus!
  • I am too busy for your "tactics." Fight, or die.

Refusing to Perform Camping Skills[ | ]

  • Coward! Fight on your own or not at all!
  • You have blood? Then spill it as I do!
  • Foolish city-folk... Do you not know guile is a sin?

Refusing to be Target of Camping Skills[ | ]

  • Stop that! I do not need your meddlesome aid!
  • HRRRAA! Touch me again... that I may drink your blood!

Becoming Selfish[ | ]

  • They steal my kill again, I'll collect on the debt.
  • Leave them to me! Leave them ALL to me!
  • Glory is wasted on them! I claim my due!
  • True, I am here for the glory. But a warrior must eat.
  • Whosoever bleeds the most ought to benefit the most...

Stressing Party[ | ]

  • I claim the good meat! Do not challenge me!
  • Obviously, I deserve the lion's share...
  • I have trained for battles of this sort! Stand aside!

Switching Position to the Front[ | ]

  • Get behind me! This is warrior's work!
  • I cannot SEE for all your flailing!
  • I shall release this one... It is my due!

Switching Position to the Back[ | ]

  • Take my place! I must sharpen my blade!
  • I must conserve my strength!
  • Bravery is one thing; recklessness, another.

Passing Turn[ | ]

  • I will fight... but on my own terms.
  • First promise me a sacrifice in honor of the spirits.
  • The wind says to wait. And so I shall.

Random Action[ | ]

  • The elders alone may guide me.
  • Find a reward that suits my skill... Then we talk.
  • My honor pleads otherwise.

Camping Stress[ | ]

  • Let me go first next time. You move too slowly.
  • If we're going to gamble, let's make it worth my time.
  • I said that their teeth were mine. Hand them over.

Getting Hit by Enemy[ | ]

  • Yes, more, MORE! The scars speak my honor!
  • Must I do all the work myself?!

Party Member Attack Hits[ | ]

  • I don't understand... I thought I was the best...
  • Stop hogging all the glory!

Party Member Attack Misses[ | ]

  • Stop fooling about! We are moving too slowly for my tastes!
  • You're not working hard enough! Look to me for an example!

Refusing to Perform Camping Skills[ | ]

  • The spirits do nothing for those who spurn them.
  • You must prove yourself first... As I have.
  • Honor the spirits first. Then call on their aid.

Becoming Hopeless[ | ]

  • Where flies the warhawk? It abandons my soul...
  • My spirit longs for the open air I'll never breathe again.
  • There is no honor in these lands... It pains me.
  • The spirits all whisper of failure...
  • No! Do not ponder death! That way lies defeat...

Stressing Party[ | ]

  • They are powerful... more powerful than I'd feared.
  • I have trained endlessly, and yet... so tired...
  • They have no fear... and yet I... I...

Switching Position to the Front[ | ]

  • If I cannot have victory, I must have death.
  • Redeem me, creature. I have faltered.
  • One last rush then... for the elder spirits.

Switching Position to the Back[ | ]

  • I... I fear death... Forgive me, elder spirits.
  • I shame the others with my weakness...
  • There is no honor here... only a slow fade to nothing.

Passing Turn[ | ]

  • No. Like the injured falcon, my eyes are hooded...
  • No. I will not debase my ancestors further...
  • The elder spirits listen not. It is pointless...

Random Action[ | ]

  • Rage has failed me. I may as well beg for mercy.
  • Tactics and plans and strategies... Spit on it!
  • It was your "leadership" that got me into this mess...

Camping Stress[ | ]

  • I need fresh meat... not this pathetic dried nonsense.
  • I feel cold. The ancestors love not this place.
  • The savanna calls to me, though its voice is weak.

Marking Self[ | ]

  • My blood will salt this earth!
  • Let us make a glorious end then, if nothing else.

Damaging Self[ | ]

  • Perhaps there are worthier foes in the afterlife...
  • The world does not deserve my anger...

Refusing to Retreat[ | ]

  • Flight would only compound my failure...
  • I am tempted... but I cannot. The ancestors are watching.

Refusing to Use Item[ | ]

  • No. If the spirits will my death, so be it.
  • (pushes you away) The ancestors call to me. I must go.

Refusing to Get Healed[ | ]

  • To defy death is deny myself...
  • The elders summon me. I'll not disappoint them again.
  • My soul is dead... None have the right to revive it.

Refusing to Get Buffed[ | ]

  • Stop your flailing. The ancestors have forsaken us.
  • No! We have but one chance... FIIIGHT!
  • If you pity me, then end my pain... do not prolong it.

Refusing to Perform Camping Skills[ | ]

  • I'd rather lop my hand off than dishonor you with it.
  • You deserve better than my primitive offerings.
  • Surely your modern ways must exceed my own.

Refusing to be Target of Camping Skills[ | ]

  • The dirt has whispered my name. Do not waste your time.
  • Why? The wild spirits have forsaken me. I am done.

Refusing to Eat while Camping[ | ]

  • My appetite seems as weak as my swing...
  • What I would not give for meat from the bone...

Becoming Irrational[ | ]

  • Yessss... the blood bubbles at my lips! YYAAAAAASSS!
  • I am not whole until I am cut apart. DO IT!
  • I soar like the warhawk. High above the clouds...
  • Someone armwrestle me! ...COME ON, YOU COWARDS!
  • The wilding beasts go unclothed — so shall I!!

Stressing Party[ | ]

  • KREEEE-YAAAAA! Your heads on a pike! ALL OF YOU!
  • BURN THEIR HUTS! EAT THEIR YOUNG! GRRRRAAAAAAA!
  • Throw them over the walls! Let them eat their dead!

Switching Position[ | ]

  • RAAAAAAAAAA!
  • BLOOOOOD! GIVE ME BLOOOOOOOOOD!
  • KREEEE-YAAAAAA!

Passing Turn[ | ]

  • I cannot... my spirit animal flies too high...
  • Clouds and fields... The curvature of the earth....
  • Herds flee and flocks scatter. The predator has come.

Random Action[ | ]

  • Breathe deep... the mass-grave burns beneath...
  • The elders speak through me... They say... LAMENT!
  • I see the mountains... the fields, the dunes...

Camping Stress[ | ]

  • (growling, howling, snarling)
  • You have good legs. Lovely MEATY legs... (licks lips)
  • The sun rises! ... KAI-REEE, KAI-REEE, KAI-ROOOOOOOO!

Marking Self[ | ]

  • The spirits... They cry of... of PAIN AND HORRORS!
  • The ancestors call for blood! YOUR BLOOD!

Attacking Party Member[ | ]

  • (bizarre growling and hissing)
  • KAI-EEEEEEEE!

Damaging Self[ | ]

  • (wild hissing)
  • KAI-REEEEEEE!

Refusing to Retreat[ | ]

  • (insane growling)
  • NO! I have marked them with my blood!

Getting Hit by Enemy[ | ]

  • (roars like a lion)
  • (laughs like a hyena)

Enemy Missed Self[ | ]

  • (snarls and chews on own arm)
  • YAKKA YAKKA YEEE-AAAAAA!

Party Member Attack Hits[ | ]

  • FIGHT! FIIIIIIGHT!
  • Yes! Taste their blood on your lips!

Party Member Attack Misses[ | ]

  • (growls and salivates)
  • OOOOWOOOOOOOOOOOO! OOOOWOOOO-WOOO-WOOOOOOOO!

Party Member Getting Hit[ | ]

  • (low whimpering)
  • They come for us... for our sweet, sweet flesh...

Party Member Missed by Enemy[ | ]

  • Kaaa-LEE-LEE-LEE-LEE-LEE-LEE-KHARONGAAAA!
  • The wise-men say camel dung incense is the best... S'true.

Refusing to Move[ | ]

  • (hisses like a snake)
  • (snarls like a wolf)

Refusing to Use Item[ | ]

  • (opens mouth and snaps teeth shut, then grins)
  • (licks lips and chuffs like a bull)

Refusing to Get Healed[ | ]

  • (shriek) I WILL GUT YOU AND EAT YOU!
  • STAY BACK!!! THE HUNGER OVERWHELMS ME!!!
  • hrrrrraaaaaaAAAAAAAAA!!!

Refusing to Get Buffed[ | ]

  • You doubt the warhawk?... Then say so to my face.
  • Try that again and I'll cleave you in twain.
  • That's your last warning. Meddle again and die.

Refusing to Perform Camping Skills[ | ]

  • (insane snarling)
  • I'll tear your arm off.
  • Shh... shhhhhhh... the elder spirits are speaking...

Refusing to be Target of Camping Skills[ | ]

  • Why, I am pulling out my hair. Did you want some?
  • Shhh... there is music in the air... so beautiful...

Refusing to Eat while Camping[ | ]

  • I eat it live, or not at all.
  • The elders spirits have commanded a fast. I submit.

Becoming Stalwart[ | ]

  • Hear me, elder spirits! I have passed the test!
  • Now, bear witness to my unchained soul!

Reducing Own Stress[ | ]

  • The power of the ancient world gives me strength.
  • The ancestors have blessed me.

Becoming Courageous[ | ]

  • Our souls are tested — our true power revealed.
  • We are here, foes. Come make your end.

Reducing Party Stress[ | ]

  • Eat of this dried lamb-hock. It will restore your courage.
  • Look at me... You are going to make it — ALL OF YOU!

Becoming Focused[ | ]

  • The fury of a thousand generations...
  • Nothing escapes the eyes of the warhawk.

Buffing a Party Member[ | ]

  • (nodding) The ancestors have granted you a powerful boon.
  • Your soul stinks of blood and conquest. (grins)

Becoming Powerful[ | ]

  • KREEEE-YAAAAAA!
  • Blood and fear mingle on the breeze. (deep sniff)

Buffing Party[ | ]

  • Ah. We have pleased a primal spirit. Kee-ragga kor, old one.
  • (deep sniff) A good day to die.

Becoming Vigorous[ | ]

  • No axe can fell a mountain.
  • A primal spirit has overtaken me. I am... MORE.

Self Healing[ | ]

  • I hear the song of the wild... The spirits watch me.
  • The warhawk cries on the wind. It watches over me.

Separator

This article or section may contain spoilers about the final boss. You might want to avoid reading further if you don't want to spoil the surprise for yourself!

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Send me to hell then! AAAKLYORAAAHHH!
~ The Hellion on her final moments before the Call unto her Maker of the Heart of Darkness.
Separator

This article or section may contain spoilers about the final boss. You might want to avoid reading further if you don't want to spoil the surprise for yourself!

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Comic[ | ]

Gallery[ | ]

Trivia[ | ]

  • The predetermined name for the Hellion is Boudica, an allusion to the British Celtic Iceni tribe's queen who led an uprising against the invading roman army during the reign of Nero in AD 60 or 61, she died shortly after its failure and is regarded as a British folk hero. Celtic warriors were known for painting their faces, a practice reflected in the Hellion's appearance.
  • The name of the skill Barbaric Yawp is taken directly from the poem Song of Myself by Walt Whitman: "I sound my barbaric yawp over the roofs of the world.", which is featured in a scene of the movie Dead Poets Society (1989).
  • The name of the skill If It Bleeds is from a quote from the movie Predator (1987): "If it bleeds, we can kill it!"
  • The name of the skill Iron Swan is taken from a song of the same name from the album Age of Winter (2006) by The Sword.
  • Based on her quotes while irrational, it is likely that she or the people from her tribe practice cannibalism.



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