Large Ectoplasm

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Large Ectoplasm
Big Slime.png
Enemy Type Eldritch
Size Large
Actions per round Turnticker.png
Stats
Variation Large
Ectoplasm
Towering
Ectoplasm
Giant
Ectoplasm
HP 35 51 72
HP (Stygian/Bloodmoon) 42 62 87
Dodge 0% 8.75% 22.5%
Protection 20% 33% 33%
Speed 1 2 3
Tray stealth.png Stealth None None None
Resistances
Poptext stun.png Stun 75% 95% 120%
Poptext poison.png Blight 60% 80% 105%
Poptext bleed.png Bleed 60% 80% 105%
Poptext debuff.png Debuff 40% 60% 85%
Poptext move.png Move 50% 70% 95%


The corruption of the groves has poisoned the earth, making the festering ground fertile for evil to take root and grow, giving birth to so many malformed and misshapen abominations. If the Ectoplasms are said to be the corruption of the groves personified, one wonders what manner of creature has given birth to so many of these aberrations.

The "mother" of these ectoplasmic aberrations is a profusion of one or more Ectoplasms, merging together to become a much larger and much more dangerous entity, the simply named Large Ectoplasm. For such a large creature it’s very simplistic and guided only by two instinctive needs; the need to breed and to feed. Though similar in mentality to its smaller offspring, this raging, gelatinous blob of ectoplasm is far more durable, making it very hard to vanquish this foe. While uncommon to encounter on its own, when any Ectoplasm cries for its parent, this dire monstrosity appears as a form of reinforcement, inflicting heavy stress on your party when it arrives.

Behavior[edit | edit source]

Large Ectoplasms may be encountered on their own, or may be fought if two regular Ectoplasms merge to create one. Large Ectoplasms can do respectable damage and inflict debuffs on your party - on top of that, they retain the ability to use Cytokinesis to summon additional Ectoplasms into the fight. The Bounty Hunter and Houndmaster's marking abilities can come in handy here, reducing the Ectoplasm's PROT and allowing you to kill it quickly. You'll also want to control the Ectoplasms it summons: if any remain alive when you finish the large one off, they may well just use Ectoplasmic Profusion to create a replacement and leave you right back where you started.

Abilities[edit | edit source]

Apprentice Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Big Slime Melee 1, 2, 3, 4. 1, 2, 3, 4. 82.5% 12% 4-8 No Effect No Effect
Cytokinesis Melee 1, 2, 3, 4. 1, 2, 3, 4. 82.5% 2% 2-4 New game plus save icon.png Summon 1 Ectoplasm No Effect
Slime Smack Melee 1, 2, 3, 4. 1+2 82.5% 2% 2-4 Poptext stun.png 100% Stun No Effect

Veteran Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Big Slime Melee 1, 2, 3, 4. 1, 2, 3, 4. 88.75% 16% 5-11 Poptext debuff.png 120% Debuff: -2 SPD No Effect
Cytokinesis Melee 1, 2, 3, 4. 1, 2, 3, 4. 88.75% 6% 3-5 New game plus save icon.png Summon 1 Quivering Ectoplasm No Effect
Slime Smack Melee 1, 2, 3, 4. 1+2 88.75% 6% 3-5 Poptext stun.png 110% Stun No Effect

Champion Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Big Slime Melee 1, 2, 3, 4. 1, 2, 3, 4. 102.5% 17% 8-16 Poptext debuff.png 140% Debuff: -3 SPD No Effect
Cytokinesis Melee 1, 2, 3, 4. 1, 2, 3, 4. 102.5% 7% 4-8 New game plus save icon.png Summon 1 Cohesive Ectoplasm No Effect
Slime Smack Melee 1, 2, 3, 4. 1+2 102.5% 7% 4-8 Poptext stun.png 120% Stun No Effect