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Disambig This article is about the hero in Darkest Dungeon. For other appearances, see Leper (disambiguation).
Leper
Leper
Base Stats
Resolve 1 2 3 4 5
MAX HP 35 42 49 56 63
DODGE 0 5 10 15 20
PROT 0% 0% 0% 0% 0%
SPD 2 2 3 3 4
ACC MOD +0 +0 +0 +0 +0
CRIT 1% 2% 3% 4% 5%
DMG 8-16 9-18 10-21 12-23 13-26
Resistances
Poptext stun Stun 60% Poptext move Move 60%
Poptext poison Blight 40% Poptext bleed Bleed 10%
Poptext disease Disease 20% Poptext debuff Debuff 40%
Deathsdoor Death Blow 67% Tray trap disarm Trap 10%
Other information
Movement 1 forwards, 0 backwards.
Crit Buff Bonus +10 ACC
Religious Yes
Provisions Medicinal Herbs


This man understands that adversity and existence are one and the same.
~ The Ancestor

The Leper is one of the playable Character Classes in Darkest Dungeon.

Class Description[ | ]

Struggle, and futility — all one's days are a constant toil to shelter life's ember through one more night. The Leper not only knows but embraces such solemnity. Tortured existence has taught him to count not on the care of others. He has learned to channel his energy inward, a kingdom within one man. His power can neither serve nor comfort others; but, drawing on it, he can gain strength others can but dream of, or the endurance to bear what no other could. And when his massive blade falls, death's call rings loud to all caught in its thunderous arc. However, such force falls not nimbly, and foes may lightly evade their execution.

His dread sickness has given the Leper his name surely as it has taken his body. Huddled by a campfire, its ruinous toll becomes most evident, to himself and those lit by the same flames. Should their mental firmness be tenuous, the Leper may isolate himself to spare their peace of mind; a mercy, paid for with his own well-being. However, if his own solace be paramount, the protection and prison of his mask may be slipped — a calming intoxication of air upon a striken visage. While looking upon such maligned flesh may revolt those he shares the firelight with, true companionship he can always find, meditating on his lofty blade — a once officious weapon, now broken as the man who wields it.

In the end, all will meet with death. The Leper sets his sights only on ensuring as many of the twisted horrors of this land as possible attend their final appointment, until his own may be postponed no more.

Combat Skills[ | ]

A ruined man, a warrior, and a poet. The Leper is most effective when given a turn to focus himself before raising his massive blade. When he swings, it is all or nothing - crushing blows and massive damage or the empty whistling of a glancing blow. He is entirely self-sufficient, drawing strength from his life of trauma, and able to channel it into healing, protection, or unrelenting fury.
~ Guild

Note: New Lepers will always come with the Chop skill.

The debuffs from Revenge cannot be cleared by Medicinal Herbs.

(All buffs and debuffs last for 3 rounds unless otherwise specified.)

Chop
Chop Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dotGrey dotYellow dotYellow dot
Red dotRed dotGrey dotGrey dot
+0% 75 3%
Further levels
Level 2 +0% 80 4%
Level 3 +0% 85 5%
Level 4 +0% 90 6%
Level 5 +0% 95 7%
Sound
Hew
Hew Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dotGrey dotYellow dotYellow dot
Red dotrRed dotlGrey dotGrey dot
-50% 75 -4%
Further levels
Level 2 -50% 80 -3%
Level 3 -50% 85 -2%
Level 4 -50% 90 -1%
Level 5 -50% 95 0%
Sound
Purge
Focus Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dotGrey dotGrey dotYellow dot
Red dotGrey dotGrey dotGrey dot
-40% 85 0% Knockback 3 (100% base)
Clear all Corpses
+5 ACC (4 rds)
Further levels
Level 2 -40% 90 1% Knockback 3 (110% base)
Clear all Corpses
+5 ACC (4 rds)
Level 3 -40% 95 2% Knockback 3 (120% base)
Clear all Corpses
+5 ACC (4 rds)
Level 4 -40% 100 3% Knockback 3 (130% base)
Clear all Corpses
+5 ACC (4 rds)
Level 5 -40% 105 4% Knockback 3 (140% base)
Clear all Corpses
+5 ACC (4 rds)
Sound
Revenge
Revenge Rank Target Effect Self
Yellow dotYellow dotYellow dotYellow dot
Self
+10 ACC / +25% DMG / +7% CRIT
-10 DODGE / +25% DMG Taken
(1 Battle)
Further levels
Level 2 +11 ACC / +27% DMG / +8% CRIT
-10 DODGE / +25% DMG Taken
(1 Battle)
Level 3 +12 ACC / +30% DMG / +9% CRIT
-10 DODGE / +25% DMG Taken
(1 Battle)
Level 4 +13 ACC / +32% DMG / +10% CRIT
-10 DODGE / +25% DMG Taken
(1 Battle)
Level 5 +15 ACC / +35% DMG / +11% CRIT
-10 DODGE / +25% DMG Taken
(1 Battle)
Sound
Limit: 1 Use per Battle
Withstand
Withstand Rank Target Effect Self
Grey dotYellow dotYellow dotYellow dot
Self
Mark Self / +20% PROT
+30% Blight, Bleed, Debuff, Move Resist
(1 Battle)
Further levels
Level 2 Mark Self / +22% PROT
+30% Blight, Bleed, Debuff, Move Resist
(1 Battle)
Level 3 Mark Self / +25% PROT
+30% Blight, Bleed, Debuff, Move Resist
(1 Battle)
Level 4 Mark Self / +27% PROT
+30% Blight, Bleed, Debuff, Move Resist
(1 Battle)
Level 5 Mark Self / +30% PROT
+30% Blight, Bleed, Debuff, Move Resist
(1 Battle)
Sound
Limit: 1 Use per Battle
Solemnity
Solemnity Rank Target Heal Effect Self
Grey dotGrey dotYellow dotYellow dot
Self
6 Stress -5
Further levels
Level 2 7 Stress -5
Level 3 8 Stress -6
Level 4 9 Stress -6
Level 5 10 Stress -7
Sound
Intimidate
Intimidate Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dotGrey dotGrey dotYellow dot
Red dotRed dotRed dotRed dot
-85% 95 0% Bypass/Remove Stealth
-20% DMG (100% base)
-3 SPD (100% base)
(3 rds)
Mark Self
+2 SPD
(4 rds)
Further levels
Level 2 -85% 100 0% Bypass/Remove Stealth
-23% DMG (110% base)
-3 SPD (110% base)
(3 rds)
Mark Self
+2 SPD
(4 rds)
Level 3 -85% 105 0% Bypass/Remove Stealth
-26% DMG (120% base)
-4 SPD (120% base)
(3 rds)
Mark Self
+3 SPD
(4 rds)
Level 4 -80% 110 0% Bypass/Remove Stealth
-29% DMG (130% base)
-4 SPD (130% base)
(3 rds)
Mark Self
+3 SPD
(4 rds)
Level 5 -80% 115 0% Bypass/Remove Stealth
-33% DMG (140% base)
-5 SPD (140% base)
(3 rds)
Mark Self
+4 SPD
(4 rds)
Sound


Camping Skills[ | ]

A loner and an outcast, the Leper will tend to shun the others in his group, preferring instead to mend his own dying body at the expense of the horror such an undertaking brings forth. In order to reduce his stress, the Leper can remove his mask, but such a thing is sure to unsettle his companions.
~ Survivalist

Camping skills are special skills heroes can use while they are camping. They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Most heroes have three shared camping skills and all heroes have 4 unique camping skills (with the Flagellant being the exception, having only unique camping skills). Only 4 of these can be equipped at one time. Any Buffs or lasting effects given from a camping skill lasts for 4 battles.

The Leper is a self-reliant man, and as such he takes care of himself while he prepares for tomorrow's campaign. He can buff himself and heal his stress, but the Leper's means of relief may disturb his companions. He can also heal the stress of others by isolating himself from them, but that puts strain on his body.

Let the Mask Down
Camp skill let the mask down
Time Cost Target Description
1 Self
All Companions
Self: -25 Stress
All Companions: +5 Stress
Bark "The draft of air upon my face...intoxicating..."
Bloody Shroud
Camp skill bloody shroud
Time Cost Target Description
2 Self +25% Bleed Resist (4 Battles)
+25% Blight Resist (4 Battles)
+25% Move Resist (4 Battles)
+25% Debuff Resist (4 Battles)
Bark "Truly, I am a wretched thing."
Reflection
Camp skill reflection
Time Cost Target Description
3 Self -20 Stress
+10 ACC (4 Battles)
+8% CRIT (4 Battles)
Bark "My sword, my trusted ally, unphased by my aspect."
Quarantine
Camp skill quarantine
Time Cost Target Description
3 Self
All Companions
Self: Suffer 20% HP DMG

All Companions:
-20 Stress (50% chance)
-15 Stress (50% chance)

Bark "Stay back - all of you. I'm not well."

Encourage
Ability encourage
Time Cost Target Description
2 One Companion -15 Stress
Bark "I know this one thing: survival is a state of mind."
"The sun always rises. Evil cannot even stall it."
"Perseverance is power. Remember that."
Wound Care
Ability wound care
Time Cost Target Description
2 One Companion Heal 15% HP
Removes Bleeding
Removes Blight
Bark "I know my way around a wound. Now bite on this."
"You cannot die from this. I know."
"You will survive. I can see it in your eyes."
Pep Talk
Ability pep talk
Time Cost Target Description
2 One Companion -15% Stress (4 Battles)
Bark "If I've survived this long, so can you all."
"Do not dwell on your end. Think instead of today."
"Wine, song, naked feet. Fresh dew in springtime."


Tactical Analysis[ | ]

The leper is known for his ability to strike hard or miss entirely, while his defensive toolkit is often overlooked unjustly. His main strengths come from his individual stats; The Leper has very high base damage and Health, along with good Stun, blight, move resist and debuff resist.

To take the most advantage of his pros, he needs a team that should work around him; Jester is one of the best heroes to pair up with the Leper, since Battle Ballad boosts Leper's subpar Accuracy. He also works well on teams that already do good enough damage to the backlines; Intimidate will help your team on getting an easier time outspeeding the enemies sitting in the back ranks. Be wary of bringing heroes who move into the first position, such as the Grave Robber and the Shieldbreaker. This will easily prejudicate the Leper, since he won't be able to have access to his entire kit.

Overall, Leper's skillset consists of high-frontline damage, useful self-buffs or enemy de-buffs, and incredible health and stress recovery. On fights that need to hit multiple targets at once, such as the Shambler, Hew is the go-to option. Purge gives Leper Accuracy and utility; It pushes back the frontline enemy, while clearing remaining corpses. The enemies in the Ruins for example are really vulnerable to being moved around. Revenge is only useful on bosses, where you need the extra damage and accuracy to end the fight quicker. Withstand turns the Leper into a damage sponge by marking himself, buffing himself with Prot, and raising his debuff resists.

Solemnity gives Leper immense self-sustain, while Intimidate gives reach to target ranks 3 or 4. Solemnity allows the leper operate more independently from the party, healing and stress healing himself for a considerable amount. Intimidate is Leper’s most accurate skill that de-stealths, de-buffs the enemy with -Speed and -DMG, while increasing his own Speed.

His camping skills offer various and unique stress-healing recovery for the entire party, or allowing self-buffs that increase his bellow-average Accuracy and Resistances. Let the mask down and Quarantine both stress heal, to avoid any affliction from anyone. Reflection is ideal if you're going with an offensive Leper, and Bloody Shroud is for areas that have lots of Bleed or Blight, like the bleeds that could cause Uca Major from the Cove.

For Quirks, anything that gives accuracy should always be a lock in. ___ Slayer and Natural Swing help the Leper hit more frequently. +DMG quirks boost his above-average base damage to admirable levels.(___ Hater, Slugger and Warrior of Light)

As Speed is universally good on every single hero, it's not the exception on Leper. Early Riser, Luminous, On Guard, Quick Draw and Quick Reflexes aid a lot to cover his slow base speed.

For his Trinkets, anything that gives accuracy is crucial for an offensive leper (focus ring, surgical glove) Also melee Damage and Crit are a natural fit as well. For the defensive variants, trinkets that boost resistances, such as the fortifying garlic, is a welcomed boon for the Leper. +Prot is a safety net to Death’s Door, but not so necessary due to his already high-base health.

Equipment[ | ]

Heavy and restricting, the Leper's bronzed cuirass can absorb all manner of punishing blow. His massive sword is slow to swing, but delivers crushing damage to anyone caught in its unstoppable arc.
~ Blacksmith

Unlike other games, equipment upgrades in Darkest Dungeon are linear, all bought at the Blacksmith.

Executioner's Sword
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp weapon 0lep (1) Rusted Executioner's Sword Eqp weapon 0lep (2) Heavy Executioner's Sword Eqp weapon 0lep (3) Sharpened Executioner's Blade Eqp weapon 0lep (4) Masterful Executioner's Sword Eqp weapon 0lep (5) The Broken Blade
DMG base: 8-16 DMG base: 9-18 DMG base: 10-21 DMG base: 12-23 DMG base: 13-26
CRT base: 1.0% CRT base: 2.0% CRT base: 3.0% CRT base: 4.0% CRT base: 5.0%
SPD base: 2 SPD base: 2 SPD base: 3 SPD base: 3 SPD base: 4
Chestplate
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp armour 0lep Battered Chestplate Eqp armour 1lep Reforged Chestplate Eqp armour 2lep Reinforced Chestplate Eqp armour 3lep Bronzed Chestplate Eqp armour 4lep Indomitable
DODGE base: 0 DODGE base: 5 DODGE base: 10 DODGE base: 15 DODGE base: 20
HP base: 35 HP base: 42 HP base: 49 HP base: 56 HP base: 63


Each Hero has Trinkets unique to them that only they can equip. The Leper has seven; 2 common, 2 Crimson Court and 1 uncommon, rare and very rare. In the base game, his lower level trinkets are armlets and his high level trinkets are masks. The Crimson Court DLC adds a flute along with his last will.

Trinket Image Trinket Name Rarity Class Restriction Origin Dungeon Effect Additional Notes
Inv trinket-healing armlet
Healing Armlet Common Leper
  • +20% Healing Received


Inv trinket-selfish armlet
Redemption Armlet Common Leper
  • +15% DMG if in position 1
  • -3% Virtue Chance


Inv trinket-fortunate armlet
Fortunate Armlet Uncommon Leper
  • +8 ACC
  • +3% CRIT
  • +10% Stress


Inv trinket-immunity mask
Immunity Mask Rare Leper
  • +40% Stun Resist
  • +30% Blight Resist
  • +30% Bleed Resist
  • -10% MAX HP


Berserk mask
Berserk Mask Very Rare Leper
  • +8% CRIT
  • +3 SPD
  • -10% Virtue Chance
  • -33% Healing Received



The Crimson Court DLC added special Trinket Sets, two for each hero. They confer powerful bonuses to the hero equipped with them, and having both equipped at once yields an additional bonus, which is shown greyed out at the bottom. The origin dungeon for all Trinket Sets is the Courtyard and they all have the rarity Crimson Court. The Shieldbreaker Trinket SetExclusive to The Shieldbreaker DLC, however, is only obtainable through her final 6th and 7th nightmare encounters and won't be dropped or given as a reward in the Courtyard. Trinkets you already have will stop dropping, so there's value in not selling the ones you don't like until you get the ones you want.

Trinket Image Trinket Name Class Restriction Effect Set Effect Quote Additional Notes
Inv trinket-cc set lep last will and testament Last Will and TestamentThe Crimson Court DLC Leper
  • +15% PROT
  • +15% MAX HP
  • -10% Death Blow Resist
  • +15 ACC if HP above 60%
"The last treasures of a King."
Inv trinket-cc set lep tin flute Tin FluteThe Crimson Court DLC
  • -20% Stress
  • +33% Stress Skills while Camping

The Color of Madness DLC added trinkets with a new rarity, Crystalline. Each hero has their own unique crystalline trinket which can be bought from Jeweler inside the Nomad Wagon with Crystal Shards found within the Farmstead.

Trinket Image Trinket Name Rarity Class Restriction Shard Cost Effect Additional Notes
Lep crystalized amulet
Petrified AmuletExclusive to The Color of Madness DLC Crystalline Leper 80 Shards
  • +10 ACC if Bandage in inventory
  • +15% MAX HP
  • -15% Bleed Resist



District Bonus[ | ]

Outsiders Bonfire
District Bonfire
2 additional Respite Points if you have at least one Abomination, Hellion or Leper in your party.

Note: the stated bonus is granted as long as the party contains at least one hero that meets the criteria; the party will not receive extra respite points for bringing more such heroes.

Currency.gold.large icon
1000 (1000)
Currency.crest.icon
300
Currency.blueprint.icon
1

Customisation[ | ]

As for every hero, the Leper has four different colour palettes to choose from: white with gold, beige, red and white. These can be changed by clicking on the palette icon at the lower left of the hero's info page.

Sprites[ | ]

For sprites of the other palettes, see here.

Barks[ | ]

Landing a Critical Hit[ | ]

  • Blood in the mud.
  • Petals must fall.
  • Rain in the forest.
  • Summer before the Fall.
  • Fog before sunrise.
  • The tide rises. And the tide falls.

On Death's Door[ | ]

  • An end to my torment, at last?

Becoming Fearful[ | ]

  • A tunnel carved in ice. A guttering torch.
  • Swarms of summer larks, fleeing the autumn wind.
  • All must come to ruin. There is no escape.
  • Do not resist the end. Anguish is the sure result.
  • Now we come to it... The vision is cloaked in black.

Stressing Party[ | ]

  • Mists on the moor! Shadows marshaling in the gloom!
  • Now it comes to it, I am not ready for release!
  • Take me quickly. I have suffered overlong.

Switching Position to the Back[ | ]

  • At the press of twilight, the sun flees.
  • Even mighty summer yields to awesome winter.
  • Deer before the forest fire...

Passing Turn[ | ]

  • Even the mighty tiger is wary of the cobra.
  • You take advantage of my death wish. For shame.
  • I may be doomed, but I'm not suicidal.

Camping Stress[ | ]

  • Hot breath and blood-stained ivory...
  • The bountiful glen pales before the death-chill...
  • We should keep moving. The enemy is close...

Getting Hit by Enemy[ | ]

  • (gritting teeth) It cuts... too deep. To the fire within.
  • How I have longed to die... And yet now I long to survive.

Enemy Missed Self[ | ]

  • Gods! Don't let it touch me!
  • Bloody cretin has my scent!

Party Member Attack Misses[ | ]

  • No... This is NOT how it's supposed to end.
  • Vultures know our names. They have staked us out...

Party Member Getting Hit[ | ]

  • One step too far... one step and it's all over...
  • Here it is. The end of my time. Finally...

Party Member Missed by Enemy[ | ]

  • I rather had hoped to die in victory...
  • Good news is, it'll be a quick end.

Refusing to Move[ | ]

  • Nay. My firm stance is all I have left.
  • Stop running about. Accept death with grace.

Refusing to Perform Camping Skills[ | ]

  • A white star, alone in the night-strong void.
  • Such darkness... such darkness...
  • The animal is still. Like a corpse. Awed by death.

Becoming Paranoid[ | ]

  • Lions in the savanna. A lone campfire.
  • Red rubies glitter in the trove of night.
  • A white rabbit. Heart pounding, limbs ablaze...
  • We are not alone here.
  • They will come for us soon. It is inevitable.

Stressing Party[ | ]

  • Watch our flanks. They will attempt a pincer attack.
  • Good sailors obey the rats; the captain, only sometimes.
  • There must be more of them... stay watchful.

Switching Position to the Back[ | ]

  • The smell of my sickness attracted them. This is my fault.
  • I am like blood in the water to them. I endanger the mission.
  • I know them. From a battle long ago... They have come for me.

Passing Turn[ | ]

  • The hare knows wherefore the fox stalks...
  • No. I must be ready to defend the flanks.
  • The mouse scampers, but the owl senses trickery...

Random Action[ | ]

  • The owl hunts alone.
  • Cross paths with the panther and beware.
  • You all mock me? I reject it!

Camping Stress[ | ]

  • The sky itself knows not where lightning may strike.
  • ... They know I am ill. They will try to trick me...
  • If they let me die, their percentage increases...

Attacking Party Member[ | ]

  • There are few things so dangerous as a trusted ally.
  • The noose-rope has two ends, my "good friend."

Refusing to Retreat[ | ]

  • Sorry, friend. I'll not let you besmirch my honor so.
  • You've wanted us to fail all along. I saw it in your eyes.

Getting Hit by Enemy[ | ]

  • They know all my maneuvers. As if trained for them...
  • You wait. More will come.

Enemy Missed Self[ | ]

  • They turn against me. They know I am weak.
  • I am blood in the water...

Party Member Attack Misses[ | ]

  • Are you hiding booze? You must be drunk to miss like that!
  • I think our ally is keeping secrets from us...

Party Member Getting Hit[ | ]

  • The end is upon us. I go with a tranquil mind.
  • The death-bell tolls for us... Soon now.

Party Member Missed by Enemy[ | ]

  • Even I could not have dodged that blow...
  • I think our ally is keeping secrets from us...

Refusing to Move[ | ]

  • The constant pursuit of the ideal situation is a sin.
  • The chain is only so strong as its weakest link...

Refusing to Use Item[ | ]

  • You seem to extend my suffering? How cruel.
  • You do me a great indignity. Perhaps that is your wish...

Refusing to Get Healed[ | ]

  • You seek to prolong my life? What cruelty is this?!
  • I doubt you have the needed expertise. No one does...
  • Poor foragers must know their mushrooms well...

Refusing to Get Buffed[ | ]

  • I must rely only on myself...
  • If magic was real, would I be in this sorry state?
  • No... Willpower alone will carry me through.

Refusing to Perform Camping Skills[ | ]

  • ...the endless tintinnabulation of funeral bells...
  • A lonely snowflake, last to go before the rising...
  • They have us. It is only a matter of time.

Refusing to be Target of Camping Skills[ | ]

  • Why would you seek to extend my pain?
  • I don't need your pity. Nor anyone's.

Refusing to Eat while Camping[ | ]

  • This will put an end to all of us. Is that your plan?
  • There's no need to hasten me demise. I'll go soon enough.

Becoming Masochistic[ | ]

  • She eats only what she makes, the ailing dowager.
  • To the lizard, it is clear: sacrifice or death.
  • Pain is an affectation. Only death is real.
  • Carve away the numb flesh and expose the man within.
  • The dead long for torture -- to FEEL once more!

Stressing Party[ | ]

  • I was a soldier. I've a long acquaintance with pain.
  • Work quickly. I wish to depart soon.
  • You can do nothing worse than what nature has already done.

Switching Position to the Front[ | ]

  • Yessss... cut away the dead meat. Search out my soul.
  • A moth unto Flame!
  • I have a few lives left to burn...

Random Action[ | ]

  • Please... I grow weary of hope.
  • Ants marching blindly towards the spider's trap.
  • I tire of these formalities. Let me die now.

Camping Stress[ | ]

  • If I sleep at the edge, they'll take me first...
  • Fire... Fire might burn away the pain...
  • How I long to cut away this corrupted flesh...

Marking Self[ | ]

  • Pain and pleasure... in equal measure.
  • Hurt me. Make me FEEL again!
  • Come join my dance -- I and the Reaper.

Damaging Self[ | ]

  • That tendon was doing me little good anyway.
  • I am not afraid of pain. Quite the opposite.

Refusing to Retreat[ | ]

  • No. Every fresh wound erases my memory of the last.
  • Though it burns the eyes, is the sun not beautiful?

Getting Hit by Enemy[ | ]

  • Each wound takes me closer to bliss.
  • Yes. Relieve me of this life. Do it.

Enemy Missed Self[ | ]

  • And life trudges onward, oblivious and stubborn.
  • The fire takes the grass, but spares the rotting elm.

Party Member Getting Hit[ | ]

  • No mercy for the cripple, I see. SIGH.
  • Let me fight that one! So bloody and savage...

Refusing to Move[ | ]

  • Begone. I depart soon, and I have chosen this spot.
  • Leave me to my death. Here, it shall come quickly.

Refusing to Use Item[ | ]

  • Pay me no mind, child. Death is only an inconvenience.
  • No thank you, I barely feel it.

Refusing to Get Healed[ | ]

  • No. I'd be nothing without the pain.
  • I live in constant pain - it is a part of me!
  • Don't you see that I am grateful for the pain?

Refusing to Get Buffed[ | ]

  • You have not learned... I LONG to die in battle!
  • Save your efforts. Nothing rejuvenates like pain.
  • My spirit is immune to this treatment. I need pain.

Refusing to Perform Camping Skills[ | ]

  • Come now. Nothing can prevent death.
  • Why not embrace death instead?
  • You seek to forestall the inevitable. And I sympathize.

Refusing to be Target of Camping Skills[ | ]

  • My pain alone shall be my protection.
  • No. I must keep my head clear of distractions.

Refusing to Eat while Camping[ | ]

  • As long as my belly hungers, my blood flows.
  • Yearning begets yearning. And I yearn for victory.

Becoming Abusive[ | ]

  • The human race is a litter; these, the runts.
  • They rush, these lemmings, to the cliff's edge...
  • Even dogs know when the meat is tainted...
  • You fight death like a child fights aging.
  • Yes... pray. What we need now is more noise.

Stressing Party[ | ]

  • You are a crack in crystal - profaning the precious!
  • You worm. Crawl from the mud and die in the rain!
  • Pathetic little things. Fighting unto your end.

Random Action[ | ]

  • Shame!
  • I am the fury of an empire!
  • ... You know, I could recommend a good war college.

Camping Stress[ | ]

  • Light, kill me in my sleep. Spare me these fools.
  • My companions somehow smell worse than my bandages...
  • Huh. They let anyone carry a weapon these days.

Attacking Party Member[ | ]

  • I'll not waste my last days at your side! Perish!
  • Another fool for the Reaper. Sigh.

Party Member Attack Hits[ | ]

  • Hmm. With training, you might prove competent.
  • There are better ways to fill a teacup than with a storm...

Party Member Attack Misses[ | ]

  • You do not paint a flattering picture of your kind...
  • When we're done here, I'll teach you how to fight properly.

Party Member Getting Hit[ | ]

  • As wheat from the chaff...
  • So many weeds in the garden. Tsk tsk tsk...

Refusing to Move[ | ]

  • Incompetence and idealism are not so very different...
  • Only a coward requires perfection.

Refusing to Perform Camping Skills[ | ]

  • Bright as the sun, feeble as the worm. Sigh...
  • Come again? You could not possibly be so foolish.
  • ... You do have military training, yes? ... Oh my.

Refusing to be Target of Camping Skills[ | ]

  • Enough! Let me be, blaggart!
  • Just sit down. I do not need your nursemaiding.

Becoming Selfish[ | ]

  • Alms for the sick?
  • Ants at a spring picnic. Wine spilled in the heath.
  • I fight at the fore. Who better to lead a suicide-charge?
  • All cloth we scavenge goes to me. I have needs...
  • Give me your spoils - I suffer more hardship than you can know!

Stressing Party[ | ]

  • I've been sold a river, and yet I go thirsty...
  • They gave me the reins. But where is my warhorse?
  • There ought to be a bonus for the senior heroes...

Switching Position to the Front[ | ]

  • Death is inevitable. But the cause is my choice alone.
  • I will die here. Move aside.
  • My time has come.

Switching Position to the Back[ | ]

  • It is not my time. Soon, though.
  • I cannot die now! The stars, they... are not aligned!
  • Death is inevitable. I'm just... postponing it.

Passing Turn[ | ]

  • Though doomed, I'll not spend this life thoughtlessly!
  • Only if you agree to a state funeral.
  • A poor tactic. Let me think of a better one...

Random Action[ | ]

  • I have dispensed with captains. For now I go alone.
  • The slave soon covets his master's power.
  • Let me show you something of my experience.

Camping Stress[ | ]

  • Pass the drink. My sores need cleansing.
  • Now... I must rest. Please keep quiet.
  • Silence! I need rest to maintain my strength!

Getting Hit by Enemy[ | ]

  • I have limited blood. Let us spend it... wisely.
  • My time is short. Let us not waste it.

Party Member Attack Hits[ | ]

  • Good. Clearly, there's no need to overexert myself.
  • You fight well. Handle things while I take a rest.

Party Member Attack Misses[ | ]

  • Stand aside. This one is meant only for me... I can feel it.
  • You should leave this one to the soldiers.

Refusing to Perform Camping Skills[ | ]

  • There is better time to use that. I will let you know.
  • I have done enough. It is soon time to rest.
  • Blazes of glory don't come cheap, you know...

Becoming Hopeless[ | ]

  • A crack in the chamber room window. Snow swirls in...
  • Cobwebs in the dining hall. Weevils in the crust!
  • The blade is broken.
  • Even steel may shatter in the cold.
  • We march only to ruin.

Stressing Party[ | ]

  • No sparrow lives that cannot fly.
  • Blood and rain in the muddy bootprints...
  • Just one more suicide mission... one more...

Switching Position to the Front[ | ]

  • My last ounce of bravery. It spills out, bloody.
  • The dam breaks. Life flows, reckless, enraged.
  • Death would be a most blissful freedom.

Switching Position to the Back[ | ]

  • I have stolen the place of youth and power. I recede.
  • Even the mighty bear must flee a coming storm.
  • The sun sets e'er the gloom of night...

Passing Turn[ | ]

  • I will not. Blame me if you like. I am expendable.
  • I die soon, yet I hold out for a more glorious end.
  • I have lived long. But have I lived well?

Random Action[ | ]

  • Our plans have failed. My fate is mine alone.
  • I would prefer to die this way. Thank you.
  • No... No, the moment is lost.

Camping Stress[ | ]

  • The wind cannot stop. It blows forever... Immortal.
  • Shall I never be free of this mortal coil?
  • I feel it... tomorrow shall be my last.

Marking Self[ | ]

  • Empty shells rolling in the surf! ALL EMPTY!
  • There is no glory. But there is death! COME, VILLAINS!

Damaging Self[ | ]

  • I've fought and fought... and for what?
  • I delude myself, that there is honor in suffering.

Refusing to Retreat[ | ]

  • No. My end has come and passed a hundred times.
  • I... I can take no more joy, no pain. I've had my fill.

Refusing to Use Item[ | ]

  • There's no point in easing my pain.
  • I have lived on the edge of death for years. Why fight now?

Refusing to Get Healed[ | ]

  • You pretend to value my company. But I see the truth.
  • No. Leave me to my cursed fate.
  • If you want to help, just end my suffering.

Refusing to Get Buffed[ | ]

  • You have no pity. Just let me go.
  • You would help a sick man to suffer in anguish...
  • You prune the ivy, though it is almost February.

Refusing to Perform Camping Skills[ | ]

  • Why tempt the inevitable? It will come in time.
  • You seek glory? It is a mad game. A drunken dance.
  • There is little difference between survival and greed.

Refusing to be Target of Camping Skills[ | ]

  • Tend the dying tree all you like. It still goes to seed.
  • Gold is worth nothing at the bottom of the sea.

Refusing to Eat while Camping[ | ]

  • I feel the end coming. I go to it willingly...
  • No. I must go to my end in a pure state.

Becoming Irrational[ | ]

  • (desperate gasping and gurgling)
  • Grey seven apple-court in Autumn. Battle-born.
  • Where what blade throne calls under winter.
  • I sailing-ship course. Wander heaven thrice!
  • (incoherent moaning)

Stressing Party[ | ]

  • Yearn cobra in elder days. A forest of black.
  • Iron sleeps in sunshine. Grey. Redemptive.
  • Standard bearer sleeps cold moorland. Blazing charge.

Switching Position[ | ]

  • Pound severed in the abattoir! Betray the morning star!
  • Return of Spring. Call down the galleons. Nightly.
  • Rage in the armory. Sell-swords bargain. Inheritance.

Passing Turn[ | ]

  • Twilight culture. Smell it. Orchids have meat.
  • Swamp in the heather. Summon the grapefruit cavalry.
  • Henceforth the lark. Rendezvous with the manoeuvre.

Random Action[ | ]

  • Gather winds nighttime journey. Ration wheat.
  • Mead and forgery. Barter for the goat. Midwives.
  • Solemn burn catch the rugged breeze. Nighttime elated.

Camping Stress[ | ]

  • Hinterland prison death-march. Blanket all the land.
  • Rage begets springtime. Cold essays on murder.
  • Augustine hearth-fire maidens, farm and forge. Yes.

Marking Self[ | ]

  • Blade rakes and tines. Field the war-children.
  • Separate the tree. Abolish the reign of coastlines.

Attacking Party Member[ | ]

  • Amber knick-knacks glow nightly. Abroad in the beam.
  • Passage for buttercups. Slip into dream-state. Worship.

Damaging Self[ | ]

  • Cold wayfarers, eating dishonored. Brains on the hearth.
  • Cherry blossom axe heads. Raking the dead. Fielding fire.

Refusing to Retreat[ | ]

  • Jupiter bleating, my ghoulish sundial. Fare so long and high.
  • Grander long time, rage and sorrow. Seven is right. Now!

Getting Hit by Enemy[ | ]

  • Yonder blights call the mist. In the black heather.
  • Bleak lands fall seaside, and mares despair of time.

Enemy Missed Self[ | ]

  • Lemongrass and honey. Goose, apples, bread-beer. Milk.
  • Blackened balustrades. The foxes hunt the dogs.

Party Member Attack Hits[ | ]

  • Wool pepper drives the whirling sou'wester. Mmm. Yes.
  • Caution bans the twilight, hammer-like. Summon the fish.

Party Member Attack Misses[ | ]

  • Tidings told in the half-twilight. Leeches gambol amidships.
  • Helen is beholden, barrow-ward. Call to her. Say "liar."

Party Member Getting Hit[ | ]

  • Threading the weave, flounder cold in the yellowing.
  • Fish oil wasted on the ramparts. Slime down the abbey.

Party Member Missed by Enemy[ | ]

  • Hinder maypole's cinder blossom. Break aside for galleons.
  • Sunder the hinterlands. Call for a hero. Brazen teapot!

Refusing to Move[ | ]

  • Feel cold temple stone, wooden and rifled. Blade awakens.
  • Now approach winter and stone-setting, silvered and rotten.

Refusing to Use Item[ | ]

  • The flesh weakens and crumbles away!
  • Dust and wind and paradise beyond the gate.

Refusing to Get Healed[ | ]

  • Under mountain passes the fold. Lovely. Lovely.
  • Blade rot ramparts. Straw-white in the window.
  • Grass in the ice fields. Adrift in the clouds.

Refusing to Get Buffed[ | ]

  • Nine-fold gateways lurk topside. In light. In dark.
  • The hatchways burn. Cover her head. Feathers. Death.
  • Elaborate scripture. The enormity of calligraphy.

Refusing to Perform Camping Skills[ | ]

  • Black rain wonder seven tide. On the moorhead.
  • Go forth, flustermuffin. Fruit and beggars and bastards.
  • Call down rage on glory. Betwixt the haze and teatime.

Refusing to Eat while Camping[ | ]

  • Stand down, potter. Knife seance blathering moonlight.
  • Cold cathedral wanders reservoir. Light ripple deeps.

Becoming Stalwart[ | ]

  • The blackest night yields to brightest dawn.
  • A glorious end is upon us.

Reducing Own Stress[ | ]

  • The snow-bells bloom in January.
  • The sun is brightest after darkest night.

Becoming Courageous[ | ]

  • We have become as steel.
  • Mountains defy the consuming sea.

Reducing Party Stress[ | ]

  • Wounds do not disturb me. Let me wash them.
  • My suffering has granted me a modicum of power...

Becoming Focused[ | ]

  • The storm infuriates the sea...
  • The honeybee to his nectar, by the queen's command.

Buffing a Party Member[ | ]

  • Your warrior soul blooms. A wildflower after a fire.
  • You have the killing eye. Turn it towards our victory.

Becoming Powerful[ | ]

  • A river-dragon in the heart of the ocean.
  • Nothing stands in the path of an avalanche.

Buffing Party[ | ]

  • Power is the gift of fearlessness. It is always so.
  • No death for you today, save that which you sow.

Becoming Vigorous[ | ]

  • The death-cap grows -- thrives -- in the shade.
  • The reaper is well known to me. I do not fear him.

Self Healing[ | ]

  • I suppose I must be grateful, to go on surviving.
  • Sigh. And so my soul stubbornly clings to life.

Separator

This article or section may contain spoilers about the final boss. You might want to avoid reading further if you don't want to spoil the surprise for yourself!

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Spare the others, I am ready.
~ Leper on being executed by the Heart of Darkness.
Separator

This article or section may contain spoilers about the final boss. You might want to avoid reading further if you don't want to spoil the surprise for yourself!

Raid failure banner

Trivia[ | ]

  • The Leper has inspirations taken from Baldwin IV of Jerusalem, the crusader king who was also known as "The Leper" or "The Leper King." The Leper's metal mask and headdress are particularly reminiscent of those worn by King Baldwin in Ridley Scott's film "Kingdom of Heaven." In fact, one of the pregenerated names for the Leper is Baldwin. The line of his Crimson Court set "The last treasures of a king", as well as his barks betraying the manner of an aristocrat, only reinforce the reference.
  • Some of his barks ("I was a soldier", referring to "pincer movement" and "watching the flanks", disdainfully asking if one has military training) also show that the Leper successfully fought in an organized military before the events of the game, another thing that Baldwin IV was known for doing despite his affliction.
  • Unlike the crusader king though, the Leper is given a personality of a war poet, his speech replete with dark and colourful metaphors and philosophical musings on his approaching death.
  • One of his barks upon becoming irrational ("Where what blade throne calls under winter.") is likely a reference to the A Song of Ice and Fire series and its TV adaption Game of Thrones, where a focal plot point is the Iron Throne, forged out of swords melted together, and in a setting where winter is a prevalent and significant threat.

Comic[ | ]

Gallery[ | ]


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Heroes Abomination MiniScrollpip Antiquarian MiniScrollpip Arbalest MiniScrollpip Bounty Hunter MiniScrollpip Crusader MiniScrollpip Grave Robber MiniScrollpip Hellion MiniScrollpip Highwayman MiniScrollpip Houndmaster MiniScrollpip Jester MiniScrollpip Leper MiniScrollpip Man-at-Arms MiniScrollpip Occultist MiniScrollpip Plague Doctor MiniScrollpip Vestal
DLC FlagellantThe Crimson Court DLC MiniScrollpip ShieldbreakerExclusive to The Shieldbreaker DLC MiniScrollpip Musketeer Exclusive to The Musketeer DLC
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