Leper

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Leper
Leper.png
Base Stats
Resolve 1 2 3 4 5
MAX HP 35 42 49 56 63
DODGE 0 5 10 15 20
PROT 0% 0% 0% 0% 0%
SPD 2 2 3 3 4
ACC MOD +0 +0 +0 +0 +0
CRIT 2.5% 3% 3.5% 4% 4.5%
DMG 8-16 9-18 10-21 12-23 13-26
Resistances
Poptext stun.png Stun 60% Poptext move.png Move 60%
Poptext poison.png Blight 40% Poptext bleed.png Bleed 10%
Poptext disease.png Disease 20% Poptext debuff.png Debuff 40%
Deathsdoor.png Death Blow 67% Tray trap disarm.png Trap 10%
Other information
Movement 1 forwards, 0 backwards.
Religious Yes
Provisions Medicinal Herbs


This man understands that existence and adversity are one and the same.

The Leper is one of the playable Character Classes in Darkest Dungeon.

Together with the Crusader, the Vestal and the Flagellant (released in the The Crimson Court DLC), he refuses to embark on missions if the Abomination is in the party.

Class Description[edit | edit source]

Struggle, and futility. All of life is a constant toil to keep oneself alive for just a little bit longer. And The Leper not only knows this, but he embraces it. Living a tortured existence has taught this man that one must rely on the self before any others, making him the most independent of those arriving to the Hamlet. He does not need the aid of others, for he knows how to channel his energy into frightening power, or curative energy. He cannot help others with this power, but he can draw on it to give himself strength that other men can only dream of, or the endurance that has kept himself going longer than any other man could. And when his massive blade falls, there is only death for those who stand in its wake. However, it is a slow and heavy blade, and agile foes may easily evade its massive arcs.

The Leper's eponymous disease has ruined his body, and at camp it becomes painfully evident how much it takes a toll not only on him, but those around him. Should the other's mental health be in question, The Leper can leave the others to give them peace of mind at the cost of his own well being. However if he needs relief he may let down his mask, while calming him looking upon such a malignant face will bring duress to his companions. But if he truly needs company, he can always sit and reflect, meditating with his blade, just as broken as he is. All will meet with death, there is no exception to this. The Leper's only goal is to see that as many of the accursed creatures of this land meet their appointment before he meets his own.

Combat Skills[edit | edit source]

A ruined man, a warrior, and a poet. The Leper is most effective when given a turn to focus himself before raising his massive blade. When he swings, it is all or nothing - crushing blows and massive damage or the empty whistling of a glancing blow. He is entirely self-sufficient, drawing strength from his life of trauma, and able to channel it into heals, protection, or unrelenting fury.[1]

~Guild

Chop
Chop.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngGrey dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngGrey dot.pngGrey dot.png
+0% 75 2%
Further levels
Level 2 +0% 80 2%
Level 3 +0% 85 3%
Level 4 +0% 90 4%
Level 5 +0% 95 4%
Hew
Hew.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngGrey dot.pngYellow dot.pngYellow dot.png
Red dotr.pngRed dotl.pngGrey dot.pngGrey dot.png
-40% 75 2%
Further levels
Level 2 -40% 80 2%
Level 3 -40% 85 3%
Level 4 -40% 90 4%
Level 5 -40% 95 4%
Purge
Purge.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngGrey dot.pngYellow dot.pngYellow dot.png
Red dot.pngGrey dot.pngGrey dot.pngGrey dot.png
-90% 85 Knockback 3 (100% base),
Clears Corpses
Further levels
Level 2 -90% 90 Knockback 3 (110% base),
Clears Corpses
Level 3 -90% 95 1% Knockback 3 (120% base),
Clears Corpses
Level 4 -90% 100 2% Knockback 3 (130% base),
Clears Corpses
Level 5 -90% 105 2% Knockback 3 (140% base),
Clears Corpses
Revenge
Revenge.png Rank Target Effect Self
Grey dot.pngGrey dot.pngYellow dot.pngYellow dot.png
Grey dot.pngGrey dot.pngGrey dot.pngGrey dot.png
+10 ACC
+25% DMG
+1% CRIT
-15 DODGE
-25% PROT
Further levels
Level 2 +11 ACC
+27% DMG
+2% CRIT
-15 DODGE
-25% PROT
Level 3 +12 ACC
+30% DMG
+3% CRIT
-15 DODGE
-25% PROT
Level 4 +13 ACC
+32% DMG
+4% CRIT
-15 DODGE
-25% PROT
Level 5 +15 ACC
+35% DMG
+5% CRIT
-15 DODGE
-25% PROT
Withstand
Withstand.png Rank Target Effect Self
Grey dot.pngGrey dot.pngYellow dot.pngYellow dot.png
Grey dot.pngGrey dot.pngGrey dot.pngGrey dot.png
Mark
Stress Heal +9
+25% PROT
Further levels
Level 2 Mark
Stress Heal +10
+28% PROT
Level 3 Mark
Stress Heal +11
+32% PROT
Level 4 Mark
Stress Heal +12
+36% PROT
Level 5 Mark
Stress Heal +13
+40% PROT
Solemnity
Solemnity.png Rank Target Heal Crit mod Effect Self
Grey dot.pngGrey dot.pngYellow dot.pngYellow dot.png
Grey dot.pngGrey dot.pngGrey dot.pngGrey dot.png
6 +25% Blight Resist
+25% Bleed Resist
+25% Debuff Resist
+25% Move Resist
Further levels
Level 2 7 +25% Blight Resist
+25% Bleed Resist
+25% Debuff Resist
+25% Move Resist
Level 3 8 +25% Blight Resist
+25% Bleed Resist
+25% Debuff Resist
+25% Move Resist
Level 4 10 +25% Blight Resist
+25% Bleed Resist
+25% Debuff Resist
+25% Move Resist
Level 5 12 +25% Blight Resist
+25% Bleed Resist
+25% Debuff Resist
+25% Move Resist
Intimidate
Intimidate.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngGrey dot.pngGrey dot.pngYellow dot.png
Red dot.pngRed dot.pngRed dot.pngRed dot.png
-85% 95 -20% PROT (100% base),
-20% DMG (100% base)
Bypass/Remove Stealth
Mark
Further levels
Level 2 -85% 100 -21% PROT (110% base),
-23% DMG (110% base)
Bypass/Remove Stealth
Level 3 -85% 105 -23% PROT (120% base),
-26% DMG (120% base)
Bypass/Remove Stealth
Level 4 -85% 110 -24% PROT (130% base),
-29% DMG (130% base)
Bypass/Remove Stealth
Level 5 -85% 115 -25% PROT (140% base),
-33% DMG (140% base)
Bypass/Remove Stealth


Camping Skills[edit | edit source]

A loner and an outcast, the Leper will tend to shun the others in his group, preferring instead to mend his own dying body at the expense of the horror such an undertaking brings forth. In order to reduce his stress, the Leper can remove his mask, but such a thing is sure to unsettle his companions.
~ Survivalist

Camping skills are special skills heroes can use while they are camping. They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Most heroes have three shared camping skills and all heroes have 4 unique camping skills (With the Flagellant being the exception having only unique camping skills). Only 4 of these can be equipped at one time. Any Buffs or lasting effects given from a camping skill lasts for 4 battles.

The Leper is a self-reliant man, and as such he takes care of himself while he prepares for tomorrow's campaign. He can buff himself and healing his stress, but the Leper's means of relieving stress brings his companions stress. He can also heal the stress of others by isolating himself from them, but that puts strain on his body.

Let the Mask Down
Let the Mask Down.png
Time Cost Target Description
2 Self/All Companions -25 stress on self

+5 stress on other party members

Bark "The draft of air upon my face...intoxicating..."
Bloody Shroud
Bloody Shroud.png
Time Cost Target Description
3 Self +25% bleed resistance on self (4 combats)

+25% blight resistance on self (4 combats)
+25% move resistance on self (4 combats)
+25% debuff resistance on self (4 combats)

Bark "Truly, I am a wretched thing."
Reflection
Reflection.png
Time Cost Target Description
3 Self -20 stress on self

+10 ACC (4 combats)
+5% CRIT (4 combats)

Bark "My sword, my trusted ally, unphased by my aspect."
Quarantine
Quarantine.png
Time Cost Target Description
3 Self/All Companions +20% health damage on self

-20 stress on other party members (50% chance)
-15 stress on other party members (50% chance)

Bark "Stay back - all of you. I'm not well."

Encourage
Encourage.png
Time Cost Target Description
2 One
Companion
Reduce stress by 15
Bark "I know this one thing: survival is a state of mind."
"The sun always rises. Evil cannot even stall it."
"Perseverance is power. Remember that."
Wound Care
Wound Care.png
Time Cost Target Description
2 One
Companion
Heal 15%
Removes target bleeding
Removes target blight
Bark "I know my way around a wound. Now bite on this."
"You cannot die from this. I know."
"You will survive. I can see it in your eyes."
Pep Talk
Pep Talk.png
Time Cost Target Description
2 One
Companion
-15% Stress (4 combats)
Bark "If I've survived this long, so can you all."
"Do not dwell on your end. Think instead of today."
"Wine, song, naked feet. Fresh dew in springtime."


Equipment[edit | edit source]

Heavy and restricting, the Leper's bronzed cuirass can absorb all manner of punishing blow. His massive sword is slow to swing, but delivers crushing damage to anyone caught in its unstoppable arc.
~ Blacksmith

Unlike other games, equipment upgrades in Darkest Dungeon are linear, all bought at the Blacksmith.

Executioner's Sword
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp weapon 0lep (1).png Rusted Executioner's Sword Eqp weapon 0lep (2).png Heavy Executioner's Sword Eqp weapon 0lep (3).png Sharpened Executioner's Blade Eqp weapon 0lep (4).png Masterful Executioner's Sword Eqp weapon 0lep (5).png The Broken Blade
DMG base: 8-16 DMG base: 9-18 DMG base: 10-21 DMG base: 12-23 DMG base: 13-26
CRT base: 2.5% CRT base: 3.0% CRT base: 3.5% CRT base: 4.0% CRT base: 4.5%
SPD base: 2 SPD base: 2 SPD base: 3 SPD base: 3 SPD base: 4
Chestplate
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp armour 0lep.png Battered Chestplate Eqp armour 1lep.png Reforged Chestplate Eqp armour 2lep.png Reinforced Chestplate Eqp armour 3lep.png Bronzed Chestplate Eqp armour 4lep.png Indomitable
DODGE base: 0 DODGE base: 5 DODGE base: 10 DODGE base: 15 DODGE base: 20
HP base: 35 HP base: 42 HP base: 49 HP base: 56 HP base: 63


Each Hero has trinkets unique to them that only they can equip. The Leper has seven; 2 common, 2 Crimson Court and 1 uncommon, rare and very rare. In the base game, his lower level trinkets are armlets and his high level trinkets are masks. The Crimson Court DLC adds a flute along with his last will.

Trinket Image Trinket Name Rarity Class Restriction Origin Dungeon Effect Additional Notes
Inv trinket-healing armlet.png
Healing Armlet Common Leper
  • +20% Healing Received


Inv trinket-selfish armlet.png
Redeption Armlet Common Leper
  • +15% DMG if in position 1
  • -3% Virtue Chance


Inv trinket-fortunate armlet.png
Fortunate Armlet Uncommon Leper
  • +8 ACC
  • +1% CRT
  • +10% Stress


Inv trinket-immunity mask.png
Immunity Mask Rare Leper
  • +40% Stun Resist
  • +30% Blight Resist
  • +30% Bleed Resist
  • -10% MAX HP


Berserk mask.png
Berserk Mask Very Rare Leper
  • +5% CRT
  • +3 SPD
  • -10% Virtue Chance
  • -33% Healing Received



The Crimson Court DLC added special Trinket Sets, two for each hero. They confer powerful bonuses to the hero equipped with them and having both equipped at once yields an additional bonus, which is shown greyed out at the bottom. The origin dungeon for all Trinket Sets is the Courtyard and they all have the rarity Crimson Court.

Trinket Image Trinket Name Class Restriction Effect Set Effect Quote Additional Notes
Inv trinket-cc set lep last will and testament.png Last Will and Testament Leper
  • +15% PROT
  • +15% MAX HP
  • -10% Deathblow Resist
  • +15 ACC if HP above 60%
"The last treasures of a King."
Inv trinket-cc set lep tin flute.png Tin Flute
  • -20% Stress
  • +33% Stress Healed while Camping

District Bonus[edit | edit source]

The Crimson Court DLC adds Districts to the Hamlet, some of which confer passive benefits to heroes.

The gold cost of most Districts in Radiant Mode is significantly reduced. The price in Radiant mode is shown in parentheses.

Districts
Name Image Effect Cost
Outsiders Bonfire
District Bonfire.png
2 additional Respite Points if you have at least one Abomination, Hellion or Leper in your party.

Note: this bonus is only given if you have at least one of these heroes in your party, so you don't get extra points for bringing more.
Currency.gold.large icon.png
1000 (1000)
Currency.crest.icon.png
300
Currency.blueprint.icon.png
1

Customization[edit | edit source]

As for every hero, the Leper has four different colour palettes to choose from: bright white, brown, red and dark white.

Barks[edit | edit source]

Landing a Critical Hit[edit | edit source]

  • Blood in the mud.
  • Petals must fall.
  • Rain in the forest.
  • Summer before the Fall.
  • Fog before sunrise.
  • The tide rises. And the tide falls.

On Death's Door[edit | edit source]

  • An end to my torment, at last?

Becoming Fearful[edit | edit source]

  • A tunnel carved in ice. A guttering torch.
  • Swarms of summer larks, fleeing the autumn wind.
  • All must come to ruin. There is no escape.
  • Do not resist the end. Anguish is the sure result.
  • Now we come to it... The vision is cloaked in black.

Stressing Party[edit | edit source]

  • Mists on the moor! Shadows marshaling in the gloom!
  • Now it comes to it, I am not ready for release!
  • Take me quickly. I have suffered overlong.

Switching Position to the Back[edit | edit source]

  • At the press of twilight, the sun flees.
  • Even mighty summer yields to awesome winter.
  • Deer before the forest fire...

Passing Turn[edit | edit source]

  • Even the mighty tiger is wary of the cobra.
  • You take advantage of my death wish. For shame.
  • I may be doomed, but I'm not suicidal.

Camping Stress[edit | edit source]

  • Hot breath and blood-stained ivory...
  • The bountiful glen pales before the death-chill...
  • We should keep moving. The enemy is close...

Getting Hit by Enemy[edit | edit source]

  • (gritting teeth) It cuts... too deep. To the fire within.
  • How I have longed to die... And yet now I long to survive.

Enemy Missed Self[edit | edit source]

  • Gods! Don't let it touch me!
  • Bloody cretin has my scent!

Party Member Attack Misses[edit | edit source]

  • No... This is NOT how it's supposed to end.
  • Vultures know our names. They have staked us out...

Party Member Getting Hit[edit | edit source]

  • One step too far... one step and it's all over...
  • Here it is. The end of my time. Finally...

Party Member Missed by Enemy[edit | edit source]

  • I rather had hoped to die in victory...
  • Good news is, it'll be a quick end.

Refusing to Move[edit | edit source]

  • Nay. My firm stance is all I have left.
  • Stop running about. Accept death with grace.

Refusing to Perform Camping Skills[edit | edit source]

  • A white star, alone in the night-strong void.
  • Such darkness... such darkness...
  • The animal is still. Like a corpse. Awed by death.

Becoming Paranoid[edit | edit source]

  • Lions in the savanna. A lone campfire.
  • Red rubies glitter in the trove of night.
  • A white rabbit. Heart pounding, limbs ablaze...
  • We are not alone here.
  • They will come for us soon. It is inevitable.

Stressing Party[edit | edit source]

  • Watch our flanks. They will attempt a pincer attack.
  • Good sailors obey the rats; the captain, only sometimes.
  • There must be more of them... stay watchful.

Switching Position to the Back[edit | edit source]

  • The smell of my sickness attracted them. This is my fault.
  • I am like blood in the water to them. I endanger the mission.
  • I know them. From a battle long ago... They have come for me.

Passing Turn[edit | edit source]

  • The hare knows wherefore the fox stalks...
  • No. I must be ready to defend the flanks.
  • The mouse scampers, but the owl senses trickery...

Random Action[edit | edit source]

  • The owl hunts alone.
  • Cross paths with the panther and beware.
  • You all mock me? I reject it!

Camping Stress[edit | edit source]

  • The sky itself knows not where lightning may strike.
  • ... They know I am ill. They will try to trick me...
  • If they let me die, their percentage increases...

Attacking Party Member[edit | edit source]

  • There are few things so dangerous as a trusted ally.
  • The noose-rope has two ends, my "good friend."

Refusing to Retreat[edit | edit source]

  • Sorry, friend. I'll not let you besmirch my honor so.
  • You've wanted us to fail all along. I saw it in your eyes.

Getting Hit by Enemy[edit | edit source]

  • They know all my maneuvers. As if trained for them...
  • You wait. More will come.

Enemy Missed Self[edit | edit source]

  • They turn against me. They know I am weak.
  • I am blood in the water...

Party Member Attack Misses[edit | edit source]

  • Are you hiding booze? You must be drunk to miss like that!
  • I think our ally is keeping secrets from us...

Party Member Getting Hit[edit | edit source]

  • The end is upon us. I go with a tranquil mind.
  • The death-bell tolls for us... Soon now.

Party Member Missed by Enemy[edit | edit source]

  • Even I could not have dodged that blow...
  • I think our ally is keeping secrets from us...

Refusing to Move[edit | edit source]

  • The constant pursuit of the ideal situation is a sin.
  • The chain is only so strong as its weakest link...

Refusing to Use Item[edit | edit source]

  • You seem to extend my suffering? How cruel.
  • You do me a great indignity. Perhaps that is your wish...

Refusing to Get Healed[edit | edit source]

  • You seek to prolong my life? What cruelty is this?!
  • I doubt you have the needed expertise. No one does...
  • Poor foragers must know their mushrooms well...

Refusing to Get Buffed[edit | edit source]

  • I must rely only on myself...
  • If magic was real, would I be in this sorry state?
  • No... Willpower alone will carry me through.

Refusing to Perform Camping Skills[edit | edit source]

  • ...the endless tintinnabulation of funeral bells...
  • A lonely snowflake, last to go before the rising...
  • They have us. It is only a matter of time.

Refusing to be Target of Camping Skills[edit | edit source]

  • Why would you seek to extend my pain?
  • I don't need your pity. Nor anyone's.

Refusing to Eat while Camping[edit | edit source]

  • This will put an end to all of us. Is that your plan?
  • There's no need to hasten me demise. I'll go soon enough.

Becoming Masochistic[edit | edit source]

  • She eats only what she makes, the ailing dowager.
  • To the lizard, it is clear: sacrifice or death.
  • Pain is an affectation. Only death is real.
  • Carve away the numb flesh and expose the man within.
  • The dead long for torture -- to FEEL once more!

Stressing Party[edit | edit source]

  • I was a soldier. I've a long acquaintance with pain.
  • Work quickly. I wish to depart soon.
  • You can do nothing worse than what nature has already done.

Switching Position to the Front[edit | edit source]

  • Yessss... cut away the dead meat. Search out my soul.
  • A moth unto Flame!
  • I have a few lives left to burn...

Random Action[edit | edit source]

  • Please... I grow weary of hope.
  • Ants marching blindly towards the spider's trap.
  • I tire of these formalities. Let me die now.

Camping Stress[edit | edit source]

  • If I sleep at the edge, they'll take me first...
  • Fire... Fire might burn away the pain...
  • How I long to cut away this corrupted flesh...

Marking Self[edit | edit source]

  • Pain and pleasure... in equal measure.
  • Hurt me. Make me FEEL again!
  • Come join my dance -- I and the Reaper.

Damaging Self[edit | edit source]

  • That tendon was doing me little good anyway.
  • I am not afraid of pain. Quite the opposite.

Refusing to Retreat[edit | edit source]

  • No. Every fresh wound erases my memory of the last.
  • Though it burns the eyes, is the sun not beautiful?

Getting Hit by Enemy[edit | edit source]

  • Each wound takes me closer to bliss.
  • Yes. Relieve me of this life. Do it.

Enemy Missed Self[edit | edit source]

  • And life trudges onward, oblivious and stubborn.
  • The fire takes the grass, but spares the rotting elm.

Party Member Getting Hit[edit | edit source]

  • No mercy for the cripple, I see. SIGH.
  • Let me fight that one! So bloody and savage...

Refusing to Move[edit | edit source]

  • Begone. I depart soon, and I have chosen this spot.
  • Leave me to my death. Here, it shall come quickly.

Refusing to Use Item[edit | edit source]

  • Pay me no mind, child. Death is only an inconvenience.
  • No thank you, I barely feel it.

Refusing to Get Healed[edit | edit source]

  • No. I'd be nothing without the pain.
  • I live in constant pain - it is a part of me!
  • Don't you see that I am grateful for the pain?

Refusing to Get Buffed[edit | edit source]

  • You have not learned... I LONG to die in battle!
  • Save your efforts. Nothing rejuvenates like pain.
  • My spirit is immune to this treatment. I need pain.

Refusing to Perform Camping Skills[edit | edit source]

  • Come now. Nothing can prevent death.
  • Why not embrace death instead?
  • You seek to forestall the inevitable. And I sympathize.

Refusing to be Target of Camping Skills[edit | edit source]

  • My pain alone shall be my protection.
  • No. I must keep my head clear of distractions.

Refusing to Eat while Camping[edit | edit source]

  • As long as my belly hungers, my blood flows.
  • Yearning begets yearning. And I yearn for victory.

Becoming Abusive[edit | edit source]

  • The human race is a litter; these, the runts.
  • They rush, these lemmings, to the cliff's edge...
  • Even dogs know when the meat is tainted...
  • You fight death like a child fights aging.
  • Yes... pray. What we need now is more noise.

Stressing Party[edit | edit source]

  • You are a crack in crystal - profaning the precious!
  • You worm. Crawl from the mud and die in the rain!
  • Pathetic little things. Fighting unto your end.

Random Action[edit | edit source]

  • Shame!
  • I am the fury of an empire!
  • ... You know, I could recommend a good war college.

Camping Stress[edit | edit source]

  • Light, kill me in my sleep. Spare me these fools.
  • My companions somehow smell worse than my bandages...
  • Huh. They let anyone carry a weapon these days.

Attacking Party Member[edit | edit source]

  • I'll not waste my last days at your side! Perish!
  • Another fool for the Reaper. Sigh.

Party Member Attack Hits[edit | edit source]

  • Hmm. With training, you might prove competent.
  • There are better ways to fill a teacup than with a storm...

Party Member Attack Misses[edit | edit source]

  • You do not paint a flattering picture of your kind...
  • When we're done here, I'll teach you how to fight properly.

Party Member Getting Hit[edit | edit source]

  • As wheat from the chaff...
  • So many weeds in the garden. Tsk tsk tsk...

Refusing to Move[edit | edit source]

  • Incompetence and idealism are not so very different...
  • Only a coward requires perfection.

Refusing to Perform Camping Skills[edit | edit source]

  • Bright as the sun, feeble as the worm. Sigh...
  • Come again? You could not possibly be so foolish.
  • ... You do have military training, yes? ... Oh my.

Refusing to be Target of Camping Skills[edit | edit source]

  • Enough! Let me be, blaggart!
  • Just sit down. I do not need your nursemaiding.

Becoming Selfish[edit | edit source]

  • Alms for the sick?
  • Ants at a spring picnic. Wine spilled in the heath.
  • I fight at the fore. Who better to lead a suicide-charge?
  • All cloth we scavenge goes to me. I have needs...
  • Give me your spoils - I suffer more hardship than you can know!

Stressing Party[edit | edit source]

  • I've been sold a river, and yet I go thirsty...
  • They gave me the reins. But where is my warhorse?
  • There ought to be a bonus for the senior heroes...

Switching Position to the Front[edit | edit source]

  • Death is inevitable. But the cause is my choice alone.
  • I will die here. Move aside.
  • My time has come.

Switching Position to the Back[edit | edit source]

  • It is not my time. Soon, though.
  • I cannot die now! The stars, they... are not aligned!
  • Death is inevitable. I'm just... postponing it.

Passing Turn[edit | edit source]

  • Though doomed, I'll not spend this life thoughtlessly!
  • Only if you agree to a state funeral.
  • A poor tactic. Let me think of a better one...

Random Action[edit | edit source]

  • I have dispensed with captains. For now I go alone.
  • The slave soon covets his master's power.
  • Let me show you something of my experience.

Camping Stress[edit | edit source]

  • Pass the drink. My sores need cleansing.
  • Now... I must rest. Please keep quiet.
  • Silence! I need rest to maintain my strength!

Getting Hit by Enemy[edit | edit source]

  • I have limited blood. Let us spend it... wisely.
  • My time is short. Let us not waste it.

Party Member Attack Hits[edit | edit source]

  • Good. Clearly, there's no need to overexert myself.
  • You fight well. Handle things while I take a rest.

Party Member Attack Misses[edit | edit source]

  • Stand aside. This one is meant only for me... I can feel it.
  • You should leave this one to the soldiers.

Refusing to Perform Camping Skills[edit | edit source]

  • There is better time to use that. I will let you know.
  • I have done enough. It is soon time to rest.
  • Blazes of glory don't come cheap, you know...

Becoming Hopeless[edit | edit source]

  • A crack in the chamber room window. Snow swirls in...
  • Cobwebs in the dining hall. Weevils in the crust!
  • The blade is broken.
  • Even steel may shatter in the cold.
  • We march only to ruin.

Stressing Party[edit | edit source]

  • No sparrow lives that cannot fly.
  • Blood and rain in the muddy bootprints...
  • Just one more suicide mission... one more...

Switching Position to the Front[edit | edit source]

  • My last ounce of bravery. It spills out, bloody.
  • The dam breaks. Life flows, reckless, enraged.
  • Death would be a most blissful freedom.

Switching Position to the Back[edit | edit source]

  • I have stolen the place of youth and power. I recede.
  • Even the mighty bear must flee a coming storm.
  • The sun sets e'er the gloom of night...

Passing Turn[edit | edit source]

  • I will not. Blame me if you like. I am expendable.
  • I die soon, yet I hold out for a more glorious end.
  • I have lived long. But have I lived well?

Random Action[edit | edit source]

  • Our plans have failed. My fate is mine alone.
  • I would prefer to die this way. Thank you.
  • No... No, the moment is lost.

Camping Stress[edit | edit source]

  • The wind cannot stop. It blows forever... Immortal.
  • Shall I never be free of this mortal coil?
  • I feel it... tomorrow shall be my last.

Marking Self[edit | edit source]

  • Empty shells rolling in the surf! ALL EMPTY!
  • There is no glory. But there is death! COME, VILLAINS!

Damaging Self[edit | edit source]

  • I've fought and fought... and for what?
  • I delude myself, that there is honor in suffering.

Refusing to Retreat[edit | edit source]

  • No. My end has come and passed a hundred times.
  • I... I can take no more joy, no pain. I've had my fill.

Refusing to Use Item[edit | edit source]

  • There's no point in easing my pain.
  • I have lived on the edge of death for years. Why fight now?

Refusing to Get Healed[edit | edit source]

  • You pretend to value my company. But I see the truth.
  • No. Leave me to my cursed fate.
  • If you want to help, just end my suffering.

Refusing to Get Buffed[edit | edit source]

  • You have no pity. Just let me go.
  • You would help a sick man to suffer in anguish...
  • You prune the ivy, though it is almost February.

Refusing to Perform Camping Skills[edit | edit source]

  • Why tempt the inevitable? It will come in time.
  • You seek glory? It is a mad game. A drunken dance.
  • There is little difference between survival and greed.

Refusing to be Target of Camping Skills[edit | edit source]

  • Tend the dying tree all you like. It still goes to seed.
  • Gold is worth nothing at the bottom of the sea.

Refusing to Eat while Camping[edit | edit source]

  • I feel the end coming. I go to it willingly...
  • No. I must go to my end in a pure state.

Becoming Irrational[edit | edit source]

  • (desperate gasping and gurgling)
  • Grey seven apple-court in Autumn. Battle-born.
  • Where what blade throne calls under winter.
  • I sailing-ship course. Wander heaven thrice!
  • (incoherent moaning)

Stressing Party[edit | edit source]

  • Yearn cobra in elder days. A forest of black.
  • Iron sleeps in sunshine. Grey. Redemptive.
  • Standard bearer sleeps cold moorland. Blazing charge.

Switching Position[edit | edit source]

  • Pound severed in the abattoir! Betray the morning star!
  • Return of Spring. Call down the galleons. Nightly.
  • Rage in the armory. Sell-swords bargain. Inheritance.

Passing Turn[edit | edit source]

  • Twilight culture. Smell it. Orchids have meat.
  • Swamp in the heather. Summon the grapefruit cavalry.
  • Henceforth the lark. Rendezvous with the manoeuvre.

Random Action[edit | edit source]

  • Gather winds nighttime journey. Ration wheat.
  • Mead and forgery. Barter for the goat. Midwives.
  • Solemn burn catch the rugged breeze. Nighttime elated.

Camping Stress[edit | edit source]

  • Hinterland prison death-march. Blanket all the land.
  • Rage begets springtime. Cold essays on murder.
  • Augustine hearth-fire maidens, farm and forge. Yes.

Marking Self[edit | edit source]

  • Blade rakes and tines. Field the war-children.
  • Separate the tree. Abolish the reign of coastlines.

Attacking Party Member[edit | edit source]

  • Amber knick-knacks glow nightly. Abroad in the beam.
  • Passage for buttercups. Slip into dream-state. Worship.

Damaging Self[edit | edit source]

  • Cold wayfarers, eating dishonored. Brains on the hearth.
  • Cherry blossom axe heads. Raking the dead. Fielding fire.

Refusing to Retreat[edit | edit source]

  • Jupiter bleating, my ghoulish sundial. Fare so long and high.
  • Grander long time, rage and sorrow. Seven is right. Now!

Getting Hit by Enemy[edit | edit source]

  • Yonder blights call the mist. In the black heather.
  • Bleak lands fall seaside, and mares despair of time.

Enemy Missed Self[edit | edit source]

  • Lemongrass and honey. Goose, apples, bread-beer. Milk.
  • Blackened balustrades. The foxes hunt the dogs.

Party Member Attack Hits[edit | edit source]

  • Wool pepper drives the whirling sou'wester. Mmm. Yes.
  • Caution bans the twilight, hammer-like. Summon the fish.

Party Member Attack Misses[edit | edit source]

  • Tidings told in the half-twilight. Leeches gambol amidships.
  • Helen is beholden, barrow-ward. Call to her. Say "liar."

Party Member Getting Hit[edit | edit source]

  • Threading the weave, flounder cold in the yellowing.
  • Fish oil wasted on the ramparts. Slime down the abbey.

Party Member Missed by Enemy[edit | edit source]

  • Hinder maypole's cinder blossom. Break aside for galleons.
  • Sunder the hinterlands. Call for a hero. Brazen teapot!

Refusing to Move[edit | edit source]

  • Feel cold temple stone, wooden and rifled. Blade awakens.
  • Now approach winter and stone-setting, silvered and rotten.

Refusing to Use Item[edit | edit source]

  • The flesh weakens and crumbles away!
  • Dust and wind and paradise beyond the gate.

Refusing to Get Healed[edit | edit source]

  • Under mountain passes the fold. Lovely. Lovely.
  • Blade rot ramparts. Straw-white in the window.
  • Grass in the ice fields. Adrift in the clouds.

Refusing to Get Buffed[edit | edit source]

  • Nine-fold gateways lurk topside. In light. In dark.
  • The hatchways burn. Cover her head. Feathers. Death.
  • Elaborate scripture. The enormity of calligraphy.

Refusing to Perform Camping Skills[edit | edit source]

  • Black rain wonder seven tide. On the moorhead.
  • Go forth, flustermuffin. Fruit and beggars and bastards.
  • Call down rage on glory. Betwixt the haze and teatime.

Refusing to Eat while Camping[edit | edit source]

  • Stand down, potter. Knife seance blathering moonlight.
  • Cold cathedral wanders reservoir. Light ripple deeps.

Becoming Stalwart[edit | edit source]

  • The blackest night yields to brightest dawn.
  • A glorious end is upon us.

Reducing Own Stress[edit | edit source]

  • The snow-bells bloom in January.
  • The sun is brightest after darkest night.

Becoming Courageous[edit | edit source]

  • We have become as steel.
  • Mountains defy the consuming sea.

Reducing Party Stress[edit | edit source]

  • Wounds do not disturb me. Let me wash them.
  • My suffering has granted me a modicum of power...

Becoming Focused[edit | edit source]

  • The storm infuriates the sea...
  • The honeybee to his nectar, by the queen's command.

Buffing a Party Member[edit | edit source]

  • Your warrior soul blooms. A wildflower after a fire.
  • You have the killing eye. Turn it towards our victory.

Becoming Powerful[edit | edit source]

  • A river-dragon in the heart of the ocean.
  • Nothing stands in the path of an avalanche.

Buffing Party[edit | edit source]

  • Power is the gift of fearlessness. It is always so.
  • No death for you today, save that which you sow.

Becoming Vigorous[edit | edit source]

  • The death-cap grows -- thrives -- in the shade.
  • The reaper is well known to me. I do not fear him.

Self Healing[edit | edit source]

  • I suppose I must be grateful, to go on surviving.
  • Sigh. And so my soul stubbornly clings to life.

Separator.png

This article or section may contain spoilers about the final boss. You might want to avoid reading further if you don't want to spoil the surprise for yourself!

Raid failure banner.png
Spare the others, I am ready.
~ Leper on being executed by the Heart of Darkness.
Separator.png

This article or section may contain spoilers about the final boss. You might want to avoid reading further if you don't want to spoil the surprise for yourself!

Raid failure banner.png

Trivia[edit | edit source]

  • The Leper has inspirations taken from Baldwin the IV, a king of Jerusalem who was also known as "The Leper." In fact, one of the pregenerated names for The Leper is Baldwin.
  • One of his lines "I was a soldier" while Leper is under affliction "Masochism" suggests that Leper was a warrior, before the events of the game. The line of his Crimson Court set "The last treasure of a king" also theorizes if Leper was a ruler in his past.
  • The Leper appears to be passively suicidal, as seen in some of his barks when his stress is high or when afflicted.

Comic[edit | edit source]

References[edit | edit source]

  1. The Leper's Past was teased in a comic released on January 11th, 2016, being the 4th in a series of comics, following the 3rd comic which was, "The Man-at-Arms"

Navigation

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Heroes MiniScrollpip.png Abomination MiniScrollpip.png Antiquarian MiniScrollpip.png Arbalest MiniScrollpip.png Bounty Hunter MiniScrollpip.png Crusader MiniScrollpip.png Grave Robber MiniScrollpip.png Hellion MiniScrollpip.png Highwayman MiniScrollpip.png Houndmaster MiniScrollpip.png Jester MiniScrollpip.png Leper MiniScrollpip.png Man-at-Arms MiniScrollpip.png Occultist MiniScrollpip.png Plague Doctor MiniScrollpip.png Vestal
DLC MiniScrollpip.png Flagellant MiniScrollpip.png Shieldbreaker
Variants MiniScrollpip.png Musketeer