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Locations (Darkest Dungeon II)
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The world of [[Darkest Dungeon II]] consists of a number of different '''Locations''' which the player traverses on their journey to [[The Mountain]]. ==Preparation== Each run begins and ends at the [[Altar of Hope]], where the player may spend {{Candle}} [[Candles of Hope]] and manage the game's meta-progression. Then the player proceeds to pick a [[Confessions|Confession]] and assemble a party at [[The Crossroads]]. ==Regions== The main part of each run is spent traversing various '''Regions'''. Each region consists of a number of [[Nodes]] linked together by [[Roads]]. The first region of each run, [[The Valley]], has a fixed layout and serves as a sort of tutorial. The final region, [[The Mountain]], is where the party confronts the Confession boss. The number and selection of the regions in between varies by Confession. <div class="fp-archivesdd2"><div>[[File:Biome choice city.png|246x246px|link=The_Sprawl]]'''[[The Sprawl]]'''</div><div>[[File:Biome choice forest.png|246x246px|link=The_Tangle]]'''[[The Tangle]]'''</div><div>[[File:Biome choice farm.png|246x246px|link=The_Foetor]]'''[[The Foetor]]'''</div><div>[[File:Biome choice coast.png|246x246px|link=The_Shroud]]'''[[The Shroud]]'''</div><div>[[File:Biome choice cave.png|246x246px|link=The_Sluice]]'''[[The Sluice]]'''</div></div> [[File:Biome choice mountain.png|center|400x400px|link=The_Mountain]] <center><small>''The inevitable end of your Journey''</small></center> <center><big>'''[[The Mountain]]'''</big></center> ===Nodes=== Most of the game's encounters take place at '''Nodes'''. There are a large number of possible encounters, from battles with [[Cultists (Darkest Dungeon II)|Cultists]] to opportunities to [[The Desperate Few|help]] fellow travellers. At the end of each main region is an [[Oblivion's Rampart]], followed by an [[Inn]] where the party may recuperate and purchase supplies. <div class="fp-archivesdd2"> <div>[[File:Minimap heroshrine icon.png|60x60px|link=Shrine of Reflection]]<br>[[Shrine of Reflection]]</div> <div>[[File:Minimap store.png|60x60px|link=The Hoarder]]<br>[[The Hoarder]]</div> <div>[[File:Minimap hospital.png|60x60px|link=The Field Hospital]]<br>[[The Field Hospital]]</div> <div>[[File:Minimap story assistance.png|60x60px|link=The Desperate Few]]<br>[[The Desperate Few]]</div> <div>[[File:Minimap story resistance.png|60x60px]]<br>[[Resistance Encounter]]</div> <div>[[File:Minimap story cultist.png|60x60px|link=Oblivion's Ingress]]<br>[[Oblivion's Ingress]]</div> <div>[[File:Minimap creatures den.png|60x60px|link=Creature Den]]<br>[[Creature Den]]</div> <div>[[File:Minimap oasis.png|60x60px|link=Oasis]]<br>[[Oasis]]</div> <div>[[File:Minimap watch tower.png|60x60px|link=Watchtower]]<br>[[Watchtower]]</div> <div>[[File:Minimap academic cache.png|60x60px|link=The Academic's Cache]]<br>[[The Academic's Cache|Academic's Cache]]</div> <div>[[File:Minimap story cosmic.png|60x60px|link=Academic's Study]]<br>[[Academic's Study]]</div> <div>[[File:chair.png|60x60px|link=Chirurgeon's Table]]<br>[[Chirurgeon's Table]]</div> <div>[[File:Minimap guardian.png|60x60px|link=Oblivion%27s_Rampart]]<br>[[Oblivion's Rampart]]</div> <div>[[File:Minimap inn.png|60x60px|link=Inn]]<br>[[Inn|The Inn]]</div> </div> ===Roads=== Nodes are connected by '''Roads'''. There are five different types of roads, most of which present some type of hazard, and only one of which is neutral. * [[File:Icon roadblock combat .png|30x30px]] Combat: A road battle * [[File:Icon roadblock hazard .png|30x30px]] Hazardous: -1 {{Armor}} [[Stagecoach (Darkest Dungeon II)#Wheels and Armor|Armor]] * [[File:Icon roadblock roughpatch.png|30x30px]] Rough: -1 {{Wheel}} [[Stagecoach (Darkest Dungeon II)#Wheels and Armor|Wheel]] * [[File:Icon roadblock obliviontear .png|30x30px]] Oblivion's Tear: +1 [[Loathing]] * Safe: Nothing If the [[Stagecoach (Darkest Dungeon II)|Stagecoach]] traverses a Hazardous or Rough road with no {{Armor}} or {{Wheel}}, respectively, the party will be ambushed by [[Pillagers]]. Additionally, there are various pieces of debris littered on the roads; running over this debris with the Stagecoach has a chance of generating loot. ===Scouting=== [[File:Icon roadblock unknown.png|thumbnail|right|80px|An unscouted road or node.]] Some nodes and roads may be hidden when entering a region. There are a large number of factors affecting scouting chance, including hero [[Quirks (Darkest Dungeon II)|quirks]], [[Stagecoach Items]], [[Pets]] and region [[#Goals|goals]] and [[#Modifiers|modifiers]]. Notably, the [[Watchtower]] node reveals subsequent locations in the region. Additionally, certain goals (e.g. "Avoid the Hospital", or "Clear a Creature Den") will always reveal the node to be visited or avoided. ===Region Modifiers=== Each main region will have a temporary modifier which is displayed when selecting a region at the Inn. {|class="wikitable" !Name !Effect |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Unforgettable}}|'''Bat Country'''}}</div> | style="{{Table Cell}}" |<div>+200% Cultist Encounters. All Scouted</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Unforgettable}}|'''Big Game'''}}</div> | style="{{Table Cell}}" |<div>+200% Creature Dens. All Scouted</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Unforgettable}}|'''Blood Moon'''}}</div> | style="{{Table Cell}}" |<div>-20% Bleed RES</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Unforgettable}}|'''Booty'''}}</div> | style="{{Table Cell}}" |<div>+200% Academic Caches. All Scouted</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Unforgettable}}|'''Candles & Peace'''}}</div> | style="{{Table Cell}}" |<div>More Candles at Assistance Encounters, Academic Studies and Oases</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Unforgettable}}|'''Candles & War'''}}</div> | style="{{Table Cell}}" |<div>More Candles as Resistance, Cultist Encounters and Creature Dens</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Unforgettable}}|'''Civilization'''}}</div> | style="{{Table Cell}}" |<div>+100% Hoarders, Academic Studies and Academic Caches</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Unforgettable}}|'''Corrupting'''}}</div> | style="{{Table Cell}}" |<div>-20% Blight RES</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Unforgettable}}|'''Curious'''}}</div> | style="{{Table Cell}}" |<div>+200% Academic Studies. All Scouted</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Unforgettable}}|'''Deluge'''}}</div> | style="{{Table Cell}}" |<div>+200% Oases. All Scouted</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Unforgettable}}|'''Devious Plans'''}}</div> | style="{{Table Cell}}" | -33% Battle Advantage Chance |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Unforgettable}}|'''Drought'''}}</div> | style="{{Table Cell}}" |<div>-100% Oases</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Unforgettable}}|'''Grave Calling'''}}</div> | style="{{Table Cell}}" |<div>-10% Deathblow RES</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Unforgettable}}|'''Haze'''}}</div> | style="{{Table Cell}}" |<div>-300% Locations Scouted</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Unforgettable}}|'''Healthcare'''}}</div> | style="{{Table Cell}}" |<div>+200% Field Hospitals. All Scouted</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Unforgettable}}|'''Heat Wave'''}}</div> | style="{{Table Cell}}" |<div>-20% Burn RES</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Unforgettable}}|'''Heavy Winds'''}}</div> | style="{{Table Cell}}" |<div>-20% Max Flame</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Unforgettable}}|'''Junkyard'''}}</div> | style="{{Table Cell}}" |<div>+200% Hoarders. All Scouted</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Unforgettable}}|'''Light the Way'''}}</div> | style="{{Table Cell}}" |<div>+200% Assistance Encounters. All Scouted</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Unforgettable}}|'''Malaise'''}}</div> | style="{{Table Cell}}" |<div>+10% Meltdown Chance</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Unforgettable}}|'''Maze'''}}</div> | style="{{Table Cell}}" |<div>+200% Path Choices</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Unforgettable}}|'''Blood Run'''}}</div> | style="{{Table Cell}}" |<div>-100% Field Hospitals</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Unforgettable}}|'''Outpost'''}}</div> | style="{{Table Cell}}" |<div>+100% Creature Dens, Oases and Hospitals</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Unforgettable}}|'''Pestilent'''}}</div> | style="{{Table Cell}}" | <div>-20% Disease RES</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Unforgettable}}|'''Praise the Sun'''}}</div> | style="{{Table Cell}}" |<div>+10% Resolute Chance</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Unforgettable}}|'''Recession'''}}</div> | style="{{Table Cell}}" |<div>-100% Hoarders</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Unforgettable}}|'''Strategic Plan'''}}</div> | style="{{Table Cell}}" |<div>+33% Battle Advantage Chance</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Unforgettable}}|'''The Gauntlet'''}}</div> | style="{{Table Cell}}" |<div>+200% Resistance Encounters. All Scouted</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Unforgettable}}|'''Thick Mud'''}}</div> | style="{{Table Cell}}" |<div>+25% Move RES</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Unforgettable}}|'''Trench Run'''}}</div> | style="{{Table Cell}}" |<div>-50% Path Choices</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Unforgettable}}|'''True Evil'''}}</div> | style="{{Table Cell}}" |<div>+33% Traveling Flame Drain</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Unforgettable}}|'''Untouched'''}}</div> | style="{{Table Cell}}" |<div>-33% Traveling Flame Drain</div> |} ===Region Goals=== Each main region will have a goal which, when fulfilled, will reward {{Candle}} Candles of Hope, {{MasteryPoint}} mastery points, [[Trinkets (Darkest Dungeon II)|trinkets]] or [[Stagecoach Items]] upon completing the region. Both the goal and reward are displayed when selecting a region at the Inn. {|class="wikitable" !Name !Requirement |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Indelible}}|'''A Moment's Peace'''}}</div> | style="{{Table Cell}}" |<div>Visit an Oasis</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Indelible}}|'''Anti-Commerce'''}}</div> | style="{{Table Cell}}" |<div>Avoid the Hoarder</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Indelible}}|'''Cosmic Curiosity'''}}</div> | style="{{Table Cell}}" |<div>Visit 3 Academic Studies</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Indelible}}|'''Discretion, not Valor'''}}</div> | style="{{Table Cell}}" |<div>Fight in 1 or less Resistance Encounters</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Indelible}}|'''Exterminate'''}}</div> | style="{{Table Cell}}" |<div>Visit a Creature Den</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Indelible}}|'''Fog of War'''}}</div> | style="{{Table Cell}}" |<div>Avoid the Watchtower</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Indelible}}|'''In the Light'''}}</div> | style="{{Table Cell}}" |<div>Keep the Flame above 40</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Indelible}}|'''Naked & Afraid'''}}</div> | style="{{Table Cell}}" |<div>Enter the region with no Stagecoach Equipment</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Indelible}}|'''No Time to Bleed'''}}</div> | style="{{Table Cell}}" |<div>Avoid the Hospital</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Indelible}}|'''Patrol'''}}</div> | style="{{Table Cell}}" |<div>Fight in 4 or more Road Fights</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Indelible}}|'''Resist!'''}}</div> | style="{{Table Cell}}" |<div>Fight in 3 or more Resistance Encounters</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Indelible}}|'''Secret, Safe'''}}</div> | style="{{Table Cell}}" |<div>Fight in 6 or less Road Fights</div> |- | style="{{Table Cell}} padding: 10px 15px 10px 15px;" |<div>{{color|{{Indelible}}|'''Spelunk'''}}</div> | style="{{Table Cell}}" |<div>Clear Out the Lair</div> |} {{Locations2Nav}} [[Category:Locations (Darkest Dungeon II)]] [[Category:Gameplay (Darkest Dungeon II)]]
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