|Movement||2 forwards, 2 backwards.|
|“||The raw strength of youth may be spent, but his eyes hold the secrets of a hundred campaigns.||„|
Description[edit | edit source]
|“|| An old, battle-scarred veteran, the Man-at-Arms has seen enough war and bloodshed to last more than a dozen lifetimes. While he can no longer swing his great mace with the force he once could, you should not stand where he swings his mighty weapon. However it is not offense, but his defense, that makes the Man-at-Arms such a vital member of any team. His ability to read the enemy's movements allows him to draw fire to himself to defend his allies and then retaliate with surprising force.
The battlefield is a chaotic place, and the Man-at-Arms knows how to make himself heard. With his vociferous shouting he can issue vital commands to his men or let out a terrible bellow to strike fear into the enemy's heart. At camp, the Man-at-Arms can take time to instruct and practice with others, giving efficient information and life saving instruction. As long as the Man-at-Arms stands, he will never allow the line to break.
Combat Skills[edit | edit source]
The Man-at-Arms is a seasoned veteran of combat, and has been rewarded for his toil with haunting guilt and stoic resilience in equal measure. Immovable, commanding, and focused, the Man-at-Arms breaks down enemy lines with his mace, buckler, and furious battle cries.
| ~ Guild
|Melee||-60%||90||5%|| Knockback 1 (100% base),
Stun (100% base)
|Ranged||-90%||90|| -5 DODGE (100% base)
-5 SPD (100% base)
|Guard Ally||+25% PROT|
-40% DMG when Riposte
| +10 ACC
| +5 DODGE
Camping Skills[edit | edit source]
The Man-at-Arms seeks to either practice his strict training regimen himself, or teach it to his companions. Dexterity, damage and unerring accuracy await those fortified enough to endure his lessons.
| ~ Survivalist
Camping skills are special skills heroes can use while they are camping. They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Most heroes have three shared camping skills and all heroes have 4 unique camping skills (With the Flagellant being the exception having only unique camping skills). Only 4 of these can be equipped at one time. Any Buffs or lasting effects given from a camping skill lasts for 4 battles.
Being a military veteran, the Man-at-Arms makes sure that even when resting that training isn't overlooked. He can buff himself and everyone everyone else with extra DMG, DODGE and CRIT.
|Reduce stress by 15|
|Bark|| "This formation, yes!"|
"To the line! TO THE LINE!"
"Remember the drills and we will see this through!"
Removes target bleeding
Removes target blight
|Bark|| "It isn't much but you should pull through."|
"Take this, works a charm."
"I'm no physician but this should steady you."
|-15% Stress (4 combats)|
|Bark|| "We are strong together, hold fast!"|
"You execute maneuvers well!"
"Stick to the plan and we will survive."
|+10% PROT (4 combats)|
+15% DMG (4 combats)
|Bark||"Keep your harness polished, and it will not fail you."|
|+10 DODGE (4 combats)|
+3% CRIT (4 combats)
|Bark||"The key to a continued heartbeat is to MOVE YOUR FEET."|
|+5 DODGE on target(4 combats)|
+3 SPD on target (4 combats)
|Bark||"Skill always trumps raw strength. Strike like so..."|
|+10% DMG on other party members (4 combats)|
+5% CRIT on other party members (75% chance) (4 combats)
|Bark||"A lifetime of practice still leaves more to learn."|
Equipment[edit | edit source]
Clad in the heaviest plate, the Man-at-Arms is a mace-wielding heavy hitter. Quick to react and adapt, he is most effective leading the charge, protecting his companions with his unbreakable shield.
| ~ Blacksmith
Unlike other games, equipment upgrades in Darkest Dungeon are linear, all bought at the Blacksmith.
Each Hero has trinkets unique to them that only they can equip. The Man-at-Arms has seven; 2 common, 2 Crimson Court and 1 uncommon, rare and very rare. In the base game, his lower level trinkets are eye-patches and his high level trinkets are shields. The Crimson Court DLC adds a banner and toy soldier.
|Trinket Image||Trinket Name||Rarity||Class Restriction||Origin Dungeon||Effect||Additional Notes|
|Guardian's Shield||Very Rare||Man-at-Arms||
The Crimson Court DLC added special Trinket Sets, two for each hero. They confer powerful bonuses to the hero equipped with them and having both equipped at once yields an additional bonus, which is shown greyed out at the bottom. The origin dungeon for all Trinket Sets is the Courtyard and they all have the rarity Crimson Court.
District Bonus[edit | edit source]
The gold cost of most Districts in Radiant Mode is significantly reduced. The price in Radiant mode is shown in parentheses.
|Training Ring|| Arbalest, Houndmaster and Man-at-Arms receive:
Customisation[edit | edit source]
As for every hero, the Man-at-Arms has four different colour palettes to choose from: red, purple, blue and yellow.
Barks[edit | edit source]
|“||Keep your harness polished, and it will not fail you.||„|
|~ Man-at-Arms on Preparing his weapon Maintain Equipment.|
|“||The key to a continued heartbeat is to MOVE YOUR FEET.||„|
|~ Man-at-Arms on Using the party-wide Tactics.|
|“||A lifetime of practice still leaves more to learn.||„|
|~ Man-at-Arms on Using the party-wide Weapons Practice.|
|“||I am forgiven! I am free!||„|
|~ Man-at-Arms on becoming Powerful after a successful resolve check.|
|“||Let us press together!||„|
|~ Man-at-Arms on buffing party's damage thanks to being Powerful.|
|“||All into formation and we are invincible!||„|
|~ Man-at-Arms on becoming Courageous after a successful resolve check.|
|“||It seems there are miracles, but I am no saint.||„|
|~ Man-at-Arms on healing party's stress thanks to being Courageous.|
|“||I am your wall! Fear nothing!||„|
|~ Man-at-Arms on becoming Vigorous after a successful resolve check.|
|“||I was reborn through the blood and betrayal of my own kin!||„|
|~ Man-at-Arms on becoming Stalwart after a successful resolve check.|
|“||I go with a clear conscience. I've given my all.||„|
|~ The Man-at-Arms on being executed by the Heart of Darkness.|
Trivia[edit | edit source]
- Both the Man-at-Arms' and Vestal's weapon are called "Mace," despite both the artwork and stats of the weapons being entirely different.
- The Man-at-Arms introduced two new mechanics to the game when he was added; guarding and ripostes.
- The predetermined name of the Man-at-Arms is Barristan, a reference to a character from Game of Thrones.
- The guild text refers to Man-at-Arms' shield as a buckler, but it is actually a heater shield.
Comic[edit | edit source]
|Heroes|| Abomination Antiquarian Arbalest Bounty Hunter Crusader Grave Robber Hellion Highwayman |
Houndmaster Jester Leper Man-at-Arms Occultist Plague Doctor Vestal