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Mark

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Mark is a unique status effect. No character or monster can resist it (it still can miss), but it does nothing on its own. However, there are many hero and enemy skills that will deal extra damage to any character bearing a Mark.

List of hero skills that utilise Mark[edit | edit source]

Heroes with marking skills
Sniper's Mark Marked for Death Come Hither Call the Shot Target Whistle Vulnerability Hex
Sniper's Mark.png
Mark for Death.png
Come Hither.png
Sniper's Mark.png
Whistle.png
Vulnerability Hex.png
Arbalest Bounty Hunter Bounty Hunter Musketeer Houndmaster Occultist
Mark Target (3 rds)

-(20~30) DODGE

Mark Target (3 rds)

-(10~20)% PROT

Mark Target (2 rds)

Pull 2 (100~140)% base

Mark Target (3 rds)

-(20~30) DODGE

Mark Target (3 rds)

-(20~30)% PROT

Mark Target (3 rds)

-(15~20) DODGE

Heroes with skills synergizing with Mark
Sniper Shot Collect Bounty Thrown Dagger Pistol Shot Hound's Rush Bellow Aimed Shot Captivate
Pistol Shot.png
Bellow.png
Shieldbreaker.ability.six.png
Arbalest Bounty Hunter Grave Robber Highwayman Houndmaster Man-at-Arms Musketeer Shieldbreaker
+(50~100)% DMG

+(9~13)% CRIT

+90% DMG +(25~40)% DMG +(25~50)% DMG +(60~100)% DMG +5% CRIT received

while marked (100~140% base)

+(50~100)% DMG

+(9~13)% CRIT

+(40~60)% DMG
Heroes with self-marking skills
Protect Me Bulwark of Faith Solo Withstand Intimidate Retribution Suffer
Flagellant.ability.seven.png
Antiquarian Crusader Jester Leper Leper Man-at-Arms Flagellant
+(4~8) DODGE

+(10-20)% PROT

Mark Target (3 rds)

Force Guard by Ally (2 rds)

Limit: 3 Uses per battle

+(20~30)% PROT (1 Battle)

Mark Self (1 Battle)

Forward 3

Mark Self (3 rds)

+(20~30) DODGE (4 rds)

+(3~7) SPD

Finale: +75% DMG (8 rds)

Finale: +8% CRIT (8 rds)

Limit: 2 Uses per battle

Mark Self / +(20~30)% PROT

+30% Blight, Bleed, Debuff, Move Resist

(1 Battle)

Limit: 1 Use per battle

Self: Mark Self (4 rds)

+2

SPD

Self: Mark Self (2 rds)

Activates Riposte* (3 rds) Riposte: -(40~20)% DMG +(0~4)% CRIT

Effect: Clear Marked Target

Transfer Blight/Bleed

Self: Mark Self (2 rds)

Receive Blight/Bleed

-(20~40)% Stress (4 rds)

+(6~10)% Death Blow Resist (4 rds)

Heroes with Mark removing skills
Rallying Flare Suffer Skeet Shot Sandstorm
Skeet Shot.png
Arbalest Flagellant Musketeer Shieldbreaker
Bypass/Remove Stealth

Torch +3~7

Other Heroes:

Clear Stun

Clear Marked Target

Stress -(1~3) (60~67% chance)

Effect: Clear Marked Target

Transfer Blight/Bleed

Self: Mark Self (2 rds)

Receive Blight/Bleed

-(20~40)% Stress (4 rds)

+(6~10)% Death Blow Resist (4 rds)

Bypass/Remove Stealth

Torch +3~7

Other Heroes:

Clear Stun

Clear Marked Target

Stress -(1~3) (60~67% chance)

Can't Be Marked (4 Battles)

Making use of marking[edit | edit source]

Usually, it's better to straight up attack the enemy, as marking by itself does nothing and you have to wait until next turn to take advantage of it. Mark works well against a high health enemy that takes a few turns to kill, like Large monsters and some bosses. For marking to be used effectively, it is recommended to have a few Heroes in the party who have synergies with marking. Some popular combos are fast Occultist and Bounty Hunter, Occultist and Arbalest, Arbalest and marking Hound Master. Hound Master's mark also comes with a PROT debuff, which makes it very useful even in the party without synergies. Best use of marking comes from The Marking Party: Arbalest, Occultist, Hound Master, Bounty Hunter. Self-marking abilities usually come with added benefits such as activating riposte or increasing PROT. Some monsters (such as the mushroom types in Weald) have moves that deal extra damage vs Marked enemies and thus will prioritize attacking your marked heroes, but monsters without mark-related attacks will attack normally and will not prioritize marked heroes any more than they normally would.

Because the turn duration of debuffs tick down by 1 at the start of the afflicted character's turn, it can be more difficult to make use of Mark vs some boss-type creatures with 2-3 actions per round, as the Mark will expire relatively faster than normal. For example, if at the start of Round 1 you were to mark a boss that has 3 actions per round, then by the start of Round 2 the mark will have expired.

Lowering Defenses[edit | edit source]

While marking itself does nothing unless certain skills are used, marking abilities can still be quite useful if not simply for the debuffs they come paired with. Some enemies such as Pelagic Guardian and Ghoul have high PROT, while others such as Rabid Gnasher and Webber have high DODGE. As Mark abilities reduce either of these (Dodge or PROT), a well-placed Mark on an annoyingly beefy or evasive enemy can turn what was once a difficult fight into an easy target.

List of enemies with Mark abilities[edit | edit source]

List of enemies utilising marks[edit | edit source]

Dealing with being marked[edit | edit source]

Being marked when facing an enemy which can utilize mark is a real danger. Increased (often doubled) damage is not the biggest threat, the focused attacks on a single party member is. The simplest solution is to dispatch marking enemies before they have a chance to apply it. Other solutions include:

  • Guarding with hero skills.
  • Removing Mark with the Arbalest's Rallying Flare.
  • Moving marked members in the back ranks where they can't be reached.
  • Buffing a marked party member's resistances, protection or healing to counteract damage.
  • Killing enemies that deal additional damage to marked targets.
  • Transferring Mark with the Flagellant's Suffer.
  • Granting Mark immunity with the Shieldbreaker's camping skill, Snake Eyes.

See Also[edit | edit source]