Effects[edit | edit source]
Differently from other status effects, Move does not have a duration: it is applied instantly when the attack that inflicts it is landed. When a Move attack lands, the Move resistance of the target is subtracted from the Move chance of the attack, and the resulting percentage is rolled: if the Move is successful, the target will be pushed or pulled to a different position in the formation.
Given the strong dependence of abilities that require the user to be in certain positions, Move can be extremely effective at preventing both heroes and enemies from landing strong attacks, or sometimes from acting at all, by forcing them into non-ideal positions where they cannot use their strong abilities.
There are four types of Move that can be applied, depending on the ability:
- Forward (pull), moving the target(s) towards the centre of the battlefield of the appropriate number of positions.
- Back (knockback), moving the target(s) away from the centre of the battlefield of the appropriate number of positions.
- Shuffle, moving the target(s) randomly of any number of positions.
- Stumble, moving the target randomly of any number of position every turn.
Stumble is a unique effect applied by the Countess, functioning as a moving effect that happens each turn. Move resistance will not help prevent Stumble from being applied, but can help resist its shuffling effects at the start of each turn.
Applying and avoiding Move[edit | edit source]
Abilities that apply Move on the targeted enemy will mention either "Pull", "Knockback", or "Shuffle". Abilities that move the user will instead mention "Forward" or "Back". Behind the keyword, it will (with the exception of Shuffle) state a number indicating the amount of positions that the target will traverse (E.g. "Pull 2" or "Knockback 1", or "Forward 2").
As a soft counter to the enemy's Move attacks, it is also possible to respond by using abilities that move the user while attacking, thereby eliminating the need to forfeit a turn of attacks in order to regain position. Abilities that move its own user (i.e. "Forward" or "Back") will always succeed in moving himself/herself, unaffected by Move Resist.
List of Moving abilities[edit | edit source]
Heroes' abilities that can move enemies include:
|Slam||Bola||Come Hither||Uppercut||Flashbang||Point Blank Shot|
|Knockback 2||Knockback 1||Pull 2||Knockback 2||Shuffle||Knockback 1|
|Purge||Rampart||Daemon's Pull||Disorienting Blast||Puncture|
|Knockback 3||Knockback 1||Pull 2||Shuffle||Pull 2|
List of self-Moving abilities[edit | edit source]
Abilities that reposition the hero include:
|Slam||Get Down!||Holy Lance||Lunge||Shadow Fade||Breakthrough|
|Forward 1||Back 2||Forward 1||Forward 2||Back 2||Forward 1|
|Point Blank Shot||Duelist's Advance||Dirk Stab||Finale||Solo||Rampart|
|Back 1||Forward 1||Forward 1||Back 3||Forward 3||Forward 1|
|Pierce||Puncture||Adder's Kiss||Impale||Expose||Serpents Sway|
|Forward 1||Forward 1||Back 1||Back 1||Back 1||Forward 1|
Move Resist[edit | edit source]
All heroes have a base resistance to movements, which affects how likely they are to be moved by enemies. Hero skills that reposition them (such as Lunge or Finale) do not take Move Resist to the account. Like most other hero resistances, Move Resist increases by 10% per Resolve Level.
The list of heroes by their base Move Resist, from highest to lowest:
|Vestal||Antiquarian||Grave Robber||Jester||Occultist||Plague Doctor|