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Necromancer attack ranged.png
Enemy Type Unholy/Eldritch
Size Average (1)
Actions per round Turnticker.png
Variation Necromancer
Necromancer Necromancer
HP 105 158 215
HP (Stygian/Bloodmoon) 126 190 258
Dodge 0 8.75 22.5
Protection 0 0 0
Speed 8 9 10
Tray stealth.png Stealth None None None
Poptext stun.png Stun 75% 95% 115%
Poptext poison.png Blight 20% 40% 60%
Poptext bleed.png Bleed 20% 40% 60%
Poptext debuff.png Debuff 40% 60% 80%
Poptext move.png Move 25% 45% 65%

Mastery over life and death was chief among my early pursuits. I began in humility, but my ambition was limitless. Who could have divined the prophetic import of something as unremarkable... as a twitch in the leg of a dead rat?

I entertained a delegation of experts from overseas, eager to plumb the depths of their knowledge and share with them certain techniques and alchemical processes I had found to yield wondrous and terrifying results. Having learned all I could from my visiting guests, I murdered them as they slept.

I brought my colleagues back with much of their intellect intact - a remarkable triumph for even the most experienced necromancer. Freed from the trappings of their humanity, they plied their terrible trade anew: the dead reviving the dead, on and on, down the years. Forever.

~ The Ancestor

The Necromancer is an Unholy/Eldritch boss that appears in the Ruins. He is one of the reanimated scholars that collaborated with the the Ancestor, murdered and then brought back with much of his intellect intact, but with little to no humanity remaining. After the Ancestor's death, the Necromancer and his Apprentices took over the Ruins, using their magic to bring the corpses buried there back to life as their servants, continuing their unholy experiments with necromancy.

Behavior[edit | edit source]

The Necromancer will always start in position 1. Each time he uses an attack, he creates a Skeleton enemy in rank 1, steadily pushing himself back until he is in position 4, where his attacks no longer spawn anything. His attacks do not have to hit a hero in order to trigger this ability - therefore the only way to stop him summoning a minion in a turn is either to stun him, or for there to be 3 of them existing already.

The Necromancer notably has no weighted skill selection or targeting, making his series of attacks effectively random.

Strategy[edit | edit source]

Unlike most Unholy type creatures, the Necromancer can bleed; however, the skeletons he spawns are immune, making this much less of a viable strategy. For a boss, he is also quite susceptible to being moved, though his attacks also move him back 1 in addition to summoning.

The most recommended way to deal with this boss is through powerful backline damage, as he will likely spawn enemies faster than the party can kill them.

The Crusader is by far one of the best heroes to take on the Necromancer, as he deals extra damage to Unholy creatures. The best skill to use here is Holy Lance, which is able target the Necromancer in any position except the very front. For an ideal setup, position 2 Crusaders with Holy Lance in either the 2nd and 3rd, or 3rd and 4th positions, using each Crusader's Holy Lance to move the other back. Try to ensure that the Crusader in the back has a (Higher) SPD (as you want him to Holy Lance first- thus your Crusader in rank 2 gets moved back, allowing you to repeat this process). With the Crusader's high damage and bonus to Unholy and Holy Lance's crit chance, the Necromancer will go down very quickly.

An alternative strategy is having a high-damage hero like the Leper attempt to defeat the skeleton as the Necromancer spawns them, while having the other characters focus on attacking the Necromancer. In terms of priority, Bone Soldiers and Bone Defenders should be killed quickly to mitigate damage, and prevent the Necromancer from being guarded. You may safely ignore any of the Bone Rabble the Necromancer summons because of their low damage and lackluster utility.

The Hellion is also a powerful hero against the Necromancer, as her high damage can attack all positions; even her bleed can be useful if given the opportunity to use it. Her Iron Swan ability is especially useful for constantly dealing full damage to the Necromancer when it is at the very back. A Plague Doctor could also be a useful hero for her blight abilities, since many of the enemies in the Ruins are immune to bleed effects.

Heroes such as the Occultist or Bounty Hunter can constantly pull him to the front and put him in range of your heavy-hitting frontline fighters, though they will need trinkets to assist in this at higher difficulties. Alternatively, a shuffling skill like the Plague Doctor's Disorienting Blast or the Bounty Hunter's Flashbang have a chance to move him forward, with the added benefit of having a chance to stun the Necromancer to prevent him spawning more enemies. His stun resist is fairly high, however, so this may not be a consistent strategy.

This fight becomes much harder on higher difficulty levels, as the Necromancer starts to spawn more heavily-armored enemies and enemies with Stealth as well, making it difficult to clear the frontlines to put him in range of a Crusader. If stealthed Skeletons are overwhelming your party, an Arbalest's Rallying Flare should be able to erase stealth from the whole lot, leaving your melee classes free to start tearing their way towards him.

As of The Color of Madness patch, all of the Necromancer's summoned minions are life-linked to him and will expire when he does.

Trophy[edit | edit source]

After completing the Necromancer's champion quest, he will drop his collar as a Trophy.

Necromancer's Collar
Necromancer Trinket.png
  • +20% DMG vs Unholy
  • +8% CRIT vs Unholy

Abilities[edit | edit source]

Apprentice Level
Skill Name Range Rank Target Accuracy Crit
Damage Effect
The Flesh Is Willing Melee 1,2,3,4 1+2 102.5% 6% 4-8
Summon Summon 1 Skeleton
Back Back 1
The Crawling Dead Ranged 1,2,3,4 3+4 102.5% 6% 3-5
Summon Summon 1 Skeleton
Back Back 1
Six Feet Under Ranged 1,2,3,4 1+2+3+4 102.5% 0% 0
Summon Summon 1 Skeleton

Stress Stress +15
Back Back 1

Veteran Level
Skill Name Range Rank Target Accuracy Crit
Damage Effect
The Flesh Is Willing Melee 1,2,3,4 1+2 108.75% 12% 5-11
Summon Summon 1 Skeleton
Back Back 1
The Crawling Dead Ranged 1,2,3,4 3+4 108.75% 12% 4-7
Summon Summon 1 Skeleton
Back Back 1
Six Feet Under Ranged 1,2,3,4 1+2+3+4 108.75% 0% 0
Summon Summon 1 Skeleton

Stress Stress +15
Back Back 1

Champion Level
Skill Name Range Rank Target Accuracy Crit
Damage Effect
The Flesh Is Willing Melee 1,2,3,4 1+2 122.5% 14% 7-15
Summon Summon 1 Skeleton
Back Back 1
The Crawling Dead Ranged 1,2,3,4 3+4 122.5% 14% 5-10
Summon Summon 1 Skeleton
Back Back 1
Six Feet Under Ranged 1,2,3,4 1+2+3+4 122.5% 0% 0
Summon Summon 1 Skeleton

Stress Stress +15
Back Back 1

The Necromancer's summoning will occur regardless of if the attack hits a hero or not. The exact enemies summoned vary and depend on the boss's difficulty:

Difficulty Bone
Apprentice 33.3% 66.7%
Veteran 20% 60% 20%
Champion 57% 29% 14%

Barks[edit | edit source]

Every base game hero (and Musketeer) has a unique bark as a reaction on each of Necromancer's attacks. The two DLC heroes—FlagellantExclusive to the Crimson Court DLC and ShieldbreakerExclusive to The Shieldbreaker DLC—don't have unique reactions and can use only generic barks. Some heroes share their unique and generic barks.

Class Bark
(All) "...unearthly cold!"
"What can one do against such reckless hate?"
Abomination "My mind's pillars crumble beneath the weight of my fate!"
Antiquarian "I feel his evil pouring forth from the censer!"
Arbalest "My heart burns with regret!"
Bounty Hunter "Unearthly cold!"
Crusader "It wields evil like fire!"
Grave Robber "Agh! How dare you touch me!"
Hellion "It grasps at my soul!"
Highwayman "Reanimated can such a thing exist!?"
Houndmaster "We are alone in our empty pursuit of justice!"
Jester "It reflects our hatred back at us!"
Leper "I can hear its soul! Screaming out in pain!"
Man-at-Arms "Its evil nature defies my tactics!"
Musketeer "There is no courage inside me! None!"
Occultist "It conjures a fell energy!"
Plague Doctor "Aah! It raises blisters with a touch!"
Vestal "(gasp) It steals my breath!"

Class Bark
(All) "Anchor me, friends! Don't let them pull me down!"
"Fiends from the Pit, you shall not have me!"
Abomination "For all of my other's sins, I am beyond forgiveness!"
Antiquarian "I am still corrupted by the will of my long-dead master!"
Arbalest "All of my regrets! My misdeeds!"
Bounty Hunter "Brace yourselves! Stand your ground!"
Crusader "Fiends from the Pit, you shall not have me!"
Grave Robber "Anchor me, friends! Don't let them pull me down!"
Hellion "It has enslaved the spirits of dead warriors!"
Highwayman "Gods! The earth crawls with these bastards!"
Houndmaster "No comrade would see to our backs!"
Jester "You think you know evil. And then..."
Leper "Helpless souls! It binds them to its will!"
Man-at-Arms "I can hear the screams of my brothers!"
Musketeer "It is a mirror showing me my infinite flaws!"
Occultist "These black arts... Fascinating and terrifying..."
Plague Doctor "Even putting bones in the ground is no defense!"
Vestal "Fiends from the Pit, you shall not have me!"

Class Bark
(All) "I see my doom!"
"Must it all end in such blackness?!"
Abomination "I fear I am merely a figment of its unholy imagination!"
Antiquarian "I killed him... please let him stay dead!"
Arbalest "Why did I run away?!"
Bounty Hunter "Grim visions... But they are mere tricks."
Crusader "I see... I see an old man, alone on his death bed!"
Grave Robber "One tomb too far... My final resting place?"
Hellion "It speaks of my death. And I am unafraid!"
Highwayman "I... I see my death! Stabbed in the back by an ally!"
Houndmaster "This world is for the cold and hard, not the idealist!"
Jester "It shows me my death! Pain... such horrible pain!"
Leper "It whispers of my death. But I know it well."
Man-at-Arms "Is it to be my death? At long last?"
Musketeer "Why did I feel I had to prove myself to the club?!"
Occultist "What is this vision? Torn apart from the inside??!"
Plague Doctor "It whispers my doom. We are all but dust."
Vestal "Must it all end in such blackness?!"

Gallery[edit | edit source]

Regional Necromancer MiniScrollpip.png Prophet MiniScrollpip.png Hag MiniScrollpip.png Brigand Pounder MiniScrollpip.png Swine Prince MiniScrollpip.png Flesh MiniScrollpip.png Siren MiniScrollpip.png Drowned Crew
Roaming / Event Shambler MiniScrollpip.png Collector MiniScrollpip.png FanaticExclusive to the Crimson Court DLC MiniScrollpip.png Thing from the StarsExclusive to the Color of Madness DLC MiniScrollpip.png Shrieker MiniScrollpip.png Brigand Vvulf
CourtyardExclusive to the Crimson Court DLC Baron MiniScrollpip.png Viscount MiniScrollpip.png Countess MiniScrollpip.png Crocodilian MiniScrollpip.png Garden Guardian
FarmsteadExclusive to the Color of Madness DLC Miller MiniScrollpip.png Fracture MiniScrollpip.png Sleeper
Darkest DungeonContains spoilers for the Darkest Dungeon
Shuffling Horror MiniScrollpip.png Templar Impaler MiniScrollpip.png Templar Warlord MiniScrollpip.png Mammoth Cyst MiniScrollpip.png Ancestor MiniScrollpip.png Heart of Darkness