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Disambig This article is about the hero in Darkest Dungeon. For other appearances, see Occultist (disambiguation).
Occultist
Occultist
Base Stats
Resolve 1 2 3 4 5
MAX HP 19 23 27 31 35
DODGE 10 15 20 25 30
PROT 0% 0% 0% 0% 0%
SPD 6 6 7 7 8
ACC MOD +0 +0 +0 +0 +0
CRIT 6% 7% 8% 9% 10%
DMG 4-7 5-8 6-10 6-11 7-13
Resistances
Poptext stun Stun 20% Poptext move Move 20%
Poptext poison Blight 30% Poptext bleed Bleed 40%
Poptext disease Disease 40% Poptext debuff Debuff 60%
Deathsdoor Death Blow 67% Tray trap disarm Trap 10%
Other information
Movement 2 forwards, 2 backwards.
Crit Buff Bonus +25% Healing Skills
Religious No
Provisions None


To fight the abyss, one must know it.
~ The Ancestor

The Occultist is one of the playable Character Classes in Darkest Dungeon.

Description[ | ]

Knowledge - the poison of man. Since time began, it has been the folly of men such as the Ancestor. Many have sought it out, but those who discover the truth of this world's secrets have found the revelations too much to bear. The Occultist, however, has utilized that same knowledge to further his understanding of the eldritch. His pursuits in antediluvian apprehension have left his body fragile and weak, but it has made his mind sharp and his capabilities most versatile. From the back, he can channel his baleful energy to strike those hiding in the shadows or pull them forward, removing all filth from his presence. With his curses, he can expel a foe's strength or open them up for devastation. His eldritch powers can rend the souls of even the most foul of beasts leaving them motionless, but at the cost of calling the ever-looming shadows closer.

While mostly destructive, the Occultist can also use his profane powers to reconstruct flesh and heal wounds. This technique is powerful, but unpredictable as it may restore a man to perfect health or tear apart their flesh. At camp, he practices rituals and rites that can empower his allies and even bring them back from the brink of death, but many of these eccentric practices can leave both the Occultist and his companions troubled. The gate to hell is open, and this man will seal it away with the very power it gave him.

Combat Skills[ | ]

A lifetime of scholarly inquest into ancient and forbidden lore has opened the Occultist's mind to the powers of the void. Debilitating curses and maddeningly impossible support skills are his specialty. The void, however, is an unpredictable power, and consequently skills effectiveness can vary dramatically, and usually come at a cost of light, or stress.
~ Guild

Note: New Occultists will always come with the Wyrd Reconstruction skill.

(All buffs and debuffs last for 3 rounds unless otherwise specified.)

Sacrifical Stab
Occultist.ability.one Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dotYellow dotYellow dotYellow dot
Red dotRed dotRed dotGrey dot
+0% 80 9% +15% DMG vs Eldritch
Further levels
Level 2 +0% 85 10% +20% DMG vs Eldritch
Level 3 +0% 90 11% +25% DMG vs Eldritch
Level 4 +0% 95 12% +30% DMG vs Eldritch
Level 5 +0% 100 13% +35% DMG vs Eldritch
Sound
Abyssal Artillery
Occultist.ability.two Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dotYellow dotGrey dotGrey dot
Grey dotGrey dotRed dotrRed dotl
-33% 85 0% +15% DMG vs Eldritch
Further levels
Level 2 -33% 90 1% +17% DMG vs Eldritch
Level 3 -33% 95 2% +20% DMG vs Eldritch
Level 4 -33% 100 3% +22% DMG vs Eldritch
Level 5 -33% 105 4% +25% DMG vs Eldritch
Sound
Weakening Curse
Occultist.ability.three Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dotYellow dotYellow dotYellow dot
Red dotRed dotRed dotRed dot
-75% 95 5% -10% DMG (100% base)
-10% PROT (100% base)
(3 rds)
Further levels
Level 2 -75% 100 6% -12% DMG (110% base)
-13% PROT (110% base)
(3 rds)
Level 3 -75% 105 7% -15% DMG (120% base)
-15% PROT (120% base)
(3 rds)
Level 4 -75% 110 8% -17% DMG (130% base)
-17% PROT (130% base)
(3 rds)
Level 5 -75% 115 9% -20% DMG (140% base)
-20% PROT (140% base)
(3 rds)
Sound
Wyrd Reconstruction
Occultist.ability.four Rank Target Heal Effect Self
Yellow dotYellow dotYellow dotYellow dot
Yellow dotYellow dotYellow dotYellow dot
0-13 Bleed (60% base)
1 pt/rd for 3 rds
Further levels
Level 2 0-15 Bleed (70% base)
1 pt/rd for 3 rds
Level 3 0-17 Bleed (70% base)
2 pt/rd for 3 rds
Level 4 0-19 Bleed (80% base)
2 pt/rd for 3 rds
Level 5 0-22 Bleed (85% base)
3 pt/rd for 3 rds
Sound
Vulnerability Hex
Occultist.ability.five Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dotYellow dotYellow dotYellow dot
Red dotRed dotRed dotRed dot
-90% 95 5% Mark Target (3 rds)
-15 DODGE (100% base, 3 rds)
Further levels
Level 2 -90% 100 6% Mark Target (3 rds)
-16 DODGE (110% base, 3 rds)
Level 3 -90% 105 7% Mark Target (3 rds)
-17 DODGE (120% base, 3 rds)
Level 4 -90% 110 8% Mark Target (3 rds)
-18 DODGE (130% base, 3 rds)
Level 5 -90% 115 9% Mark Target (3 rds)
-20 DODGE (140% base, 3 rds)
Sound
Hands from the Abyss
Occultist.ability.six Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Grey dotGrey dotYellow dotYellow dot
Red dotRed dotRed dotGrey dot
-50% 90 9% Torch -5
Stun (110% base)
Further levels
Level 2 -50% 95 10% Torch -5
Stun (120% base)
Level 3 -50% 100 11% Torch -5
Stun (130% base)
Level 4 -50% 105 12% Torch -5
Stun (140% base)
Level 5 -50% 110 13% Torch -5
Stun (150% base)
Sound
Daemon's Pull
Occultist.ability.seven Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dotYellow dotYellow dotGrey dot
Grey dotGrey dotRed dotRed dot
-50% 90 5% Pull 2 (100% base)
Clear all Corpses
Further levels
Level 2 -50% 95 6% Pull 2 (110% base)
Clear all Corpses
Level 3 -50% 100 7% Pull 2 (120% base)
Clear all Corpses
Level 4 -50% 105 8% Pull 2 (130% base)
Clear all Corpses
Level 5 -50% 110 9% Pull 2 (140% base)
Clear all Corpses
Sound

Camping Skills

At rest, the Occultist will attempt communion with the dark and impossible forces of the void in an effort to strengthen himself and the party. Such efforts are frequently taxing, however, exacting a toll in darkness and stress.
~ Survivalist

Camping skills are special skills heroes can use while they are camping. They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Most heroes have three shared camping skills and all heroes have 4 unique camping skills (with the Flagellant being the exception, having only unique camping skills). Only 4 of these can be equipped at one time. Any Buffs or lasting effects given from a camping skill lasts for 4 battles.

All of the Occultist's rites and rituals during camp will cause stress — if not to himself, then the others who are unnerved by it. But with effects that buff damage, heal a great amount of his own stress, prevent the Night-Time Ambush, and even remove mortality debuffs, they may be worth the risk.

Abandon Hope
Camp skill abandon hope
Time Cost Target Description
1 Self
All Companions
Self: -25 Stress

All Companions:
+10 Stress (50% chance)
+5 Stress (50% chance)

Bark "Why should we fret? We'll all be worms soon enough."
Dark Ritual
Camp skill dark ritual
Time Cost Target Description
3 Self
One Companion
Self:
Reduce torchlight by 100 / +15 Stress

One Companion:
Heal 50% HP / Remove Mortality debuffs

Bark "G'NATH ELDRATCHANAR F'THGYLL GRY'NDOT!"
Dark Strength
Camp skill dark strength
Time Cost Target Description
2 Self
One Companion
Self: +15 Stress
One Companion: +20% DMG (4 Battles)
Bark "Let the eldritch powers course!"
Unspeakable Commune
Camp skill unspeakable commune
Time Cost Target Description
3 Self
All Companions
Self: Prevents nighttime ambush
All Companions: +7 Stress
Bark "G'NATH ELDARTCHANAR F'THGYLL GRY'NDOT!"

Encourage
Ability encourage
Time Cost Target Description
2 One Companion -15 Stress
Bark "Song is proven to raise morale. So... a one and a two and a..."
"Two plus two is four. See? Things are not so uncertain."
"Fear is a mental state; change your mind and you conquer it."
Wound Care
Ability wound care
Time Cost Target Description
2 One Companion Heal 15% HP
Removes Bleeding
Removes Blight
Bark "Anatomy is hardly my specialty, I'll admit."
"I am now glad I attended a liberal arts university."
"Best complete this procedure. The blood...it riles me."
Pep Talk
Ability pep talk
Time Cost Target Description
2 One Companion -15% Stress (4 Battles)
Bark "We must work together, as the tribal-folk do."
"You must distract your mind. Think of happier times."
"I know a rite for this. It will calm you."


Tactical Analysis[ | ]

Playstyles[ | ]

The Occultist is one of the most flexible heroes in the entire game. No matter which combination of skillset he has, he is always able to use at least 2 of his skills. Generally Occultist fits into one the role of a offensive support using a combination of Weakening Curse, Vulvernability Hex, Wyrd Reconstruction, Daemons Pull with a stronger focus on one of the following depending on his position:

  • Rank 4: Occultist becomes able to deal more damage to the backline using Abyssal Artillery, but misses out on Sacrificial Stab for more single target damage to the front and Hands from the Abyss for a Stun. Usually straight up inferior to Rank 3 Occultist.
  • Rank 3: Usually straight up better than Rank 4. He still gets the extra backline damage while also having access to Sacrificial Stab.
  • Rank 2: Swaps out the extra damage from Artillery for Hands from the Abyss for a great Stun. He still has access to basically all of his other moves though, placing more focus on Supporting than cleaving down the backline.
  • Rank 1: Inferior to Rank 2 if you want his Pull. He keeps all his moves from Rank 2 while missing out on Daemons Pull.

Backline Occultist usually means he is going to help out a lot with damage. If he's mostly going to be doing supportive stuff, it's usually better to have him in the front to utilitze his Stun a lot more. Abyssal Artillery doesn't do great damage baseline, often outclassed by even a single tick from something like Plague Grenade from Plague Doctor. That's why one of his DPS style of play only really works against Eldtrich enemies which can be found most often in the Cove, especially when equipped with Trinkets like Eldtrich Killing Incense or Sacrificial Cauldron while still being able to function as a healer and providing Support. While Sacrificial Stab isn't as great of a damage move on paper due to low ACC and Occ's base damage being average, it's high crit rate makes up for it. This moves can easily get up to 30% base, which often puts him on par with other heroes who focus on other things in addition to being able to deal some damage.

Frontline Occultist is usually the better Occultist playstyle due to his Stun. Hands from the Abyss is easily the best single-target Stun in the game. It's able to target any Rank aside from Rank 4. However Rank 4 Stuns are very rare and only found on two heroes, Plague Doctor with Blinding Gas and Disorienting Blast and on Bounty Hunter with Flashbang. However, they all lack a lot of things Hands from the Abyss has. It deals damage, which means it can crit to gain an extra 20% Stun chance. This will happen very frequently since it has an insane crit modifier. It also gets 10% base Stun chance extra to most other Stuns, capping out at 150%. What really sets this Stun apart from other moves though is it's Trinket support. Demon's Cauldron, Occultists very rare Trinket, can push Occultists base Stun chance up to 180% at lvl 5/6. It also gives some additional crit to allow his Stun to crit even more to get a 200% Stun on a crit. Furthermore, you can amplify his Stun chance with Vial of Sand, up to a 200% base chance and a 220% chance on crit. This allows Occ to Stun pretty much anything which can be Stunned, even Bosses. Aside from his amazing Stun, he also gets basically guaranteed Debuffs, since both Demon's Cauldron and Vial of Sand also buff his Debuff chances, up to a total of 200% base and 220% on crit as well. The risk with frontline Occultist comes with his relative fragility though. He has decent dodge and HP, but if he gets focused by too many enemies it's easy for him to die quickly. This can be offset pretty easily though by simply stunning the biggest threat and keeping it stunned for multiple turns since his Stun chance is so high. The light-lowering property of his Stun is pretty much a nonfactor. Bringing two extra Torches for the upside of his Stun is well worth the 150 Gold.

His other moves[ | ]

Occultist has no really "bad" skill. All of his skills are usable and really depend on the party. The usual loadout for Occultist includes his heal and either Weakening Curse or Vulvernability Hex regardless of position. Wyrd Reconstruction might seem a bit unreliable, but it's usually able to get the job done. When you have to heal with Occultist is very different healers though. It's usually a good idea to use his heal when heroes are around 50% HP to play around it lowrolling. It also has the advantage of being a conventional heal that can put out good numbers from anywhere, often making it the only healing options in a lot of bossfights. The Bleed doesn't really matter that much since the highest chance it will ever have is 50% against a lvl 0 Leper. At Champion, most other heroes being straight up immune to it since the chance is so low. Weakening Curse is just a solid move to have to stall or lower the Prot of enemies. Vulvernability Hex is usually only used in parties that include one of the other heroes with mark to set it up for them to deal more damage and take out big targets without using up their turn. The rest of Occultists skillset is usually up to personal preference/playstyle. If he's in the front, pick Hands from the Abyss and if he's in the back, pick Abyssal Artillery. Play around with different skillsets and find out what suits your playstyle best.

What makes Occultist unique?[ | ]

He's extremely flexible. He is able to fill pretty much any role you'd want from a support. He can even stressheal with his high crit-rates. He's not very reliant on position and keeps at least half his moves no matter what moves you have equipped and where he's shuffled to. He also has the best single-target Stun to keep any big threat stunned while the other heroes clean up the rest of the enemies and can even Stun most bosses he can reach. His heal might be a bit inconsistent, but the rest of his kit is some of the most consistent support you will find in the game. A good fit for pretty much any party since having a healer + Support is never really bad. He really likes to be with a secondary off-healer though, so if he ever starts lowrolling his heals, you have a secondary healing option.

Trinketing[ | ]

A general rule for Occultist Trinkets doesn't really exist. The Trinkets are all extremely dependant on what his Quirks are or what you plan on doing with him. Trinkets can be Demon's Cauldron for Stunning, Eldritch Killing Incense for a backline Occ in Cove or even just a generally good Trinket like Survival Guide if you lack other options. Other good Trinkets to have to get stats that can be covered by Quirks are ACC Trinkets, SPD Trinkets or defensive options like Fortifying Garlic. Experiment a bit and you'll find a good Trinket build for him. +Healing skills Trinkets are usually wasted on him. They will only make your highrolls a lot higher while not really healping with his lowrolls. Getting an extra point to a 1 point roll won't make the lowroll less painful. It's usually not worth the investment and just better to get something else.

Class Trinkets[ | ]

  • Eldritch Killing Incense - One of the very best offensive Trinkets you can find early on that isn't ACC. The stats are amazing in Cove and Endgame missions where Eldritch enemies are more common. The upside also doesn't really fall off later on when you gain access to more damage Trinkets.
  • Evasion Incense - Gives a pretty great amount of dodge for a common Trinket. The SPD cut really hurts Occultist though, since you either want SPD to kill stuff faster, to set up other heroes or Stun enemies before they can act. Not a very good Trinket in most cases.
  • Cursed Incense - It's alright. It doesn't really stand out in any way or is particularily bad. It's a Trinket that's usually outclassed by better generic options.
  • Sacrificial Cauldron - It's not as good as Eldritch Killing Incense against Eldritch enemies which you'll most likely use a more dmg focused Occ against. Against non-Eldritch enemies it's a good flat-damage increase with little downside but dmg Occ usually sucks against them.
  • Demon's Cauldron - His best Trinket by far. Huge amounts of Stun and Debuff chance and some decent crit for essentially +15% Stress. This Trinket is always worth it.
  • Blood Pact - If you aren't playing Torchless/low Torch this thing is worthless. -25% Bleed chance barely matter unless you get this super early on. Paying 10% Max HP isn't worth this very small upside. If you don't lower your Torch this is usually just worse than Cleansing Crystal - On Torchless this is a pretty good option until you find something else. 4 SPD is really good to have.
  • Vial of Sand - The other part of the Trinket duo that pushes Occ's Stun chance to it's maximum. Just a bunch of good stats for no downside. Not a replacement for Demon's Cauldron, but the best thing you can find until you have Cauldron.
  • Set bonus - The set bonus is good, but just not having the downside from Blood Pact and just having a Dodge Trinket like Camouflage Cloak is usually better.
  • Petrified Skull - A really good defensive Trinket against Eldritch enemies. 30% Prot is a lot to get for a small downside like -20% Healing received. The extra Max HP is nice and helps make Occ just a bit chonkier. The Husk part of this Trinket basically doesn't exist since this Trinket sucks in Endless. Husk sections are usually the easiest parts where you don't care about defensive stuff a lot and since enemies are randomized you often just have this Trinket as -20% Healing received +15% MAX HP.

Notable Neutral Trinkets[ | ]

  • Ancestral Pistol - A big amount of Ranged ACC and SPD to make his Stun extremely good. Doesn't buff the ACC of Sacrificial Stab so it's probably good to skip on Sacrificial Stab.
  • Focus Ring - If you are confident you can take the Dodge penalty, this is one of the best ACC Trinkets for Occ. It helps with all his moves and gives him even more crit.
  • Cleansing Crystal - Makes him unable to Bleed pretty much anybody while also increasing his defenses. It also lowers his debuff chance though, so be aware of that.
  • Shrieker's Talon + Bleed Amulet - This one's a meme, but it's hilarious. Run this to confuse people and make Occ's Bleed chance as high as possible for no reason except self-griefing.

Equipment[ | ]

Scholarly robes, better suited to the library than the harsh realities of adventuring, are all the Occultist has brought with him. His rituals and chants require deft movements of hand and finger, so better he be unencumbered that he may channel the power of his morbid fetish: the polished skull of a dead man.
~ Blacksmith

Unlike other games, equipment upgrades in Darkest Dungeon are linear, all bought at the Blacksmith.

Skull
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp weapon 0occ (1) Battered Skull Eqp weapon 0occ (2) Bleached Skull Eqp weapon 0occ (3) Fine Skull Eqp weapon 0occ (4) Scholar's Skull Eqp weapon 0occ (5) The Mentor's Skull
DMG base: 4-7 DMG base: 5-8 DMG base: 6-10 DMG base: 6-11 DMG base: 7-13
CRT base: 6.0% CRT base: 7.0% CRT base: 8.0% CRT base: 9.0% CRT base: 10.0%
SPD base: 6 SPD base: 6 SPD base: 7 SPD base: 7 SPD base: 8
Robes
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp armour 0occ Tattered Robes Eqp armour 1occ Scholar's Robes Eqp armour 2occ Academic's Robes Eqp armour 3occ Antiquarian Robes Eqp armour 4occ Dark Inquisition
DODGE base: 10 DODGE base: 15 DODGE base: 20 DODGE base: 25 DODGE base: 30
HP base: 19 HP base: 23 HP base: 27 HP base: 31 HP base: 35


Each Hero has Trinkets unique to them that only they can equip. The Occultist has seven; 2 common, 2 Crimson Court and 1 uncommon, rare and very rare. In the base game, his lower level trinkets are incense and his high level trinkets are cauldrons. The Crimson Court DLC adds a vial of sand and tentacle idol, likely both symbols of the pact he struck.

Trinket Image Trinket Name Rarity Class Restriction Origin Dungeon Effect Additional Notes
Inv trinket-eldritch killing incense
Eldritch Killing Incense Common Occultist
  • +6% CRIT vs Eldritch
  • +15% DMG vs Eldritch


Inv trinket-evasion incense
Evasion Incense Common Occultist
  • +8 DODGE
  • -1 SPD


Inv trinket-cursed incense
Cursed Incense Uncommon Occultist
  • +40% Debuff Skill Chance
  • +20% Move Skill Chance
  • -10% MAX HP


Inv trinket-sacrificial cauldron
Sacrifical Cauldron Rare Occultist
  • +20% DMG
  • +10% Stress


Inv trinket-demons cauldron
Demon's Cauldron Very Rare Occultist
  • +30% Stun Skill Chance
  • +40% Debuff Skill Chance
  • +3% CRIT
  • -10% Virtue Chance
  • +15% Stress



The Crimson Court DLC added special Trinket Sets, two for each hero. They confer powerful bonuses to the hero equipped with them, and having both equipped at once yields an additional bonus, which is shown greyed out at the bottom. The origin dungeon for all Trinket Sets is the Courtyard and they all have the rarity Crimson Court. The Shieldbreaker Trinket SetExclusive to The Shieldbreaker DLC, however, is only obtainable through her final 6th and 7th nightmare encounters and won't be dropped or given as a reward in the Courtyard. Trinkets you already have will stop dropping, so there's value in not selling the ones you don't like until you get the ones you want.

Trinket Image Trinket Name Class Restriction Effect Set Effect Quote Additional Notes
Inv trinket-cc set occ blood pact Blood PactThe Crimson Court DLC Occultist
  • +4 SPD if Torch below 60
  • +25% DMG if Torch below 60
  • -25% Bleed Skill Chance
  • -10% MAX HP
  • +15 DODGE
"The bargain is struck!"
Inv trinket-cc set occ vial of sand Vial of SandThe Crimson Court DLC
  • +20% Debuff Skill Chance
  • +20% Stun Skill Chance
  • +20% Move Skill Chance
  • +20% Stun Resist

The Color of Madness DLC added trinkets with a new rarity, Crystalline. Each hero has their own unique crystalline trinket which can be bought from Jeweler inside the Nomad Wagon with Crystal Shards found within the Farmstead.

Trinket Image Trinket Name Rarity Class Restriction Shard Cost Effect Additional Notes
Occ elder sign
Petrified SkullExclusive to The Color of Madness DLC Crystalline Occultist 25 Shards
  • +40% PROT When Attacked By Husk
  • -20% Healing Received
  • +30% PROT When Attacked By Eldritch
  • +15% MAX HP



District Bonus[ | ]

The Crimson Court DLC adds Districts to the Hamlet, some of which confer passive buffs to heroes.

The gold cost of most Districts in Radiant mode is significantly reduced. The price in Radiant mode is shown in parentheses.

Districts
Name Image Effect Cost
Athenaeum
District Library
Antiquarian, Occultist, and Plague Doctor receive:
  • +15% Blight Skill Chance
  • +15% Debuff Skill Chance
  • Interacting with Knowledge Curios heals 15 Stress.

(Stack of Books, Bookshelf, Pile of Scrolls, Alchemy Table, Occult Scrawlings, Eerie Coral, Bas-Relief, Bloodflowers, Pile of Strange Bones, Throbbing Coccoons, Throbbing Hive)

Note: this Stress heal only works for the three classes mentioned, and will not replace negative Stress effects from Knowledge Curios, such as the "The Hero Reads a Most Unsettling Passage..." event from A Stack Of Books.

Currency.gold.large icon
2500 (1000)
Currency.deed.icon
110
Currency.blueprint.icon
1

Customisation[ | ]

As for every hero, the Occultist has four different colour palettes to choose from: beige, black, violet and green. These can be changed by clicking on the palette icon at the lower left of the hero's info page.

Sprites[ | ]

For sprites of the other palettes, see here.

Barks[ | ]

Landing a Critical Hit[ | ]

  • Another fool for the fire!
  • Uneducated savage!
  • So uncivilized!
  • FM'LATGH, GRAH'N.
  • MNAHN'T GOF'NN.
  • Y'LW'NAFH N'GHFT.
  • Behold! The unquenchable fire of the stars!

On Death's Door[ | ]

  • This was not the deal we struck!

Becoming Fearful[ | ]

  • My mind flies in an empty abyss! So horrible!
  • I see the blackened vault! Vast, limitless, terrible!
  • I feel terror grasping at my soul!
  • Fear is a mental construct... I must deny it!
  • My control is fading! It is coming through!

Stressing Party[ | ]

  • We cannot win! It is simple math!
  • These creatures are a death-sending! Formed of murder!
  • No... My will falters! I feel It tearing through!

Switching Position to the Back[ | ]

  • I must retreat... before the fear breaches my control!
  • Calm, professor... Calm!
  • Society must surely fall to such blind conviction!

Passing Turn[ | ]

  • My willpower has faltered... the mind, compromised...
  • I cannot concentrate -- so unsettled I am.
  • I have stared overlong into the fuliginous abyss.

Camping Stress[ | ]

  • We dare not linger... the air is foul here.
  • Put out the light! We attract danger!
  • Shh!.. You announce our location with your idle talk!

Getting Hit by Enemy[ | ]

  • No! (grunting) NO! It must not be set free!
  • Protect me! (groaning) It is coming through!

Enemy Missed Self[ | ]

  • Stars above! What foolishness brought me here!
  • Protect me! HEEELP!

Party Member Attack Misses[ | ]

  • We'll be picked off one by one! It is simple numbers!
  • Knowledge of the afterlife will soon be mine...

Party Member Getting Hit[ | ]

  • No!... I feel It coming through!...
  • Keep away from me!... (grunt)... I cannot control It!

Party Member Missed by Enemy[ | ]

  • This path takes us to oblivion! Let us change our fate!
  • You are toying with forces beyond your ken!

Refusing to Move[ | ]

  • THIS ONE WILL STAY HERE AND WATCH YOU ALL DIE.
  • No. Death shall be my greatest expedition.

Refusing to Perform Camping Skills[ | ]

  • There are voices... You also hear them, yes?
  • I cannot. My mind is occupied with preventing flight.
  • You see that?! That is no natural mist!

Becoming Paranoid[ | ]

  • I must stay ever-vigilant, lest It take me...
  • Is it the wind that howls so unmercifully...?
  • It is here. It lurks at the periphery of my mind...
  • We must hurry! Fetid aberrations nip at our heels!
  • The others fear my power... I must remain wary of them.

Stressing Party[ | ]

  • This is not real... it is an illusion of the mind!
  • They have brought me here on purpose... A trap...
  • They seek to kill me and set It free! NO!

Switching Position to the Back[ | ]

  • No! My power is mine alone! Only I can bear it!
  • I know what they want... It is mine, you hear me!
  • My dark traveler calls to them. They seek its favor.

Passing Turn[ | ]

  • My mind gives way - I cannot!
  • I am wiser than that.
  • Ha! A textbook diversion. I am not tricked so easily.

Random Action[ | ]

  • I... I cannot tell what is real, what illusion!
  • Motes of black dance before me! What is happening?!
  • YOU CANNOT EVEN CONTROL YOUR OWN THOUGHTS, WEAKLING.

Camping Stress[ | ]

  • The others must surely know my secret by now...
  • Must not let the others guess my true nature...
  • My ritual scrolls are out of order. Who could have...?

Attacking Party Member[ | ]

  • THE STAR-GODS KNOW YOUR MIND, PUNY MORTAL.
  • THEY DESIRE MY POWER. YOU WILL SHOW IT TO THEM.

Refusing to Retreat[ | ]

  • Nonsense. Entertain your deceptions elsewhere.
  • I think not. If you doubted us, you should not have paid us.

Getting Hit by Enemy[ | ]

  • They've been spying on us... They KNOW us.
  • Blast! ... What villain has cast them upon us?

Enemy Missed Self[ | ]

  • This cretin... Has it out for me, I think.
  • I should not have worn red. I stand out like a lantern.

Party Member Attack Misses[ | ]

  • No one - not even a child - could have missed that...
  • That was not logical. What are you hiding?!

Party Member Getting Hit[ | ]

  • I have seen that one... in my dreams! My nightmares!
  • They are driven by demonic power. Mark my words...

Party Member Missed by Enemy[ | ]

  • No one - not even a child - could have missed that...
  • That was not logical. What are you hiding?!

Refusing to Move[ | ]

  • You may trick the others, but not I. Hold firm.
  • Please, I am too old for these palace intrigues...

Refusing to Use Item[ | ]

  • Enough of your flea market snake oil!
  • Please, I am too old to be tricked so.

Refusing to Get Healed[ | ]

  • Stay back. I know you seek to steal my power.
  • I'll not have you rifling my things!
  • Cease! Your intentions are painfully obvious!

Refusing to Get Buffed[ | ]

  • Your silly tricks are powerless against me!
  • You think I am blind? I can see through your soul!
  • Your deceit is laid bare. Do not try that again.

Refusing to Perform Camping Skills[ | ]

  • ... You seek to distract me. Go on, deny it!
  • What is your game? Rob me while I look away?
  • Ha! I am trained in mind-reading, you know...

Refusing to be Target of Camping Skills[ | ]

  • Stop. Stop... Let me think this through.
  • That is unnecessary. And potentially unsanitary.

Refusing to Eat while Camping[ | ]

  • I trust you utterly, but I swear I saw a beetle.
  • (gags)... No, it's lovely, I'm just... full. Now.

Becoming Masochistic[ | ]

  • DESTROY THIS BODY. IT IS MY CAGE.
  • STRIP AWAY THE MORTAL FLESH. SEE MY GLORY.
  • AM'YOGHN KTAH MYEP NGORHEM. NYARLATHOTEP FOGRAAHG.
  • WOUND THIS PATHETIC CREATURE. IT BEGS FOR DEATH.
  • I WILL GORGE MYSELF ON THIS BODY'S BLOOD. KRT'RAGHN MYA.

Stressing Party[ | ]

  • If you wish to meet It, then by all means...
  • Yes... cut me down. You only seal your demise.
  • HRRRRRAAAGH, YES. SAVAGE THIS BODY. SET ME FREE.

Switching Position to the Front[ | ]

  • The greatest strides demand great sacrifice.
  • Acquisition of first-hand knowledge always carries a cost...
  • Nothing ventured, nothing gained.

Random Action[ | ]

  • MAKE YOUR FEAST UPON THIS PITIFUL MAN. HA-HAAAAA.
  • GRRAAAAAA! SAVAGE THIS CREATURE. SPILL HIS BRAINS.
  • FREE ME FROM THIS MORTAL PRISON, YOU M'RORGH R'KHNAS!

Camping Stress[ | ]

  • Must not sleep... must not surrender to dreams...
  • If I sleep now, It will see me. Must resist... must...
  • This food tastes of ash... but I must eat...

Marking Self[ | ]

  • Demon! Reveal your darkest works, that I may learn!
  • FOE OR FOOL -- ALL ARE MY PUPPETS.

Damaging Self[ | ]

  • Yes... soon It shall reveal itself.
  • Witness my will! See that I cannot be dissuaded!

Refusing to Retreat[ | ]

  • Ha. Perhaps it is time I and It went our separate ways...
  • Hmm. I find I rather like a little... humiliation. (grin)

Getting Hit by Enemy[ | ]

  • You cannot dissuade me. Not even your cruel weapons can.
  • If you kill me, the black-beast will devour you. (grins)

Enemy Missed Self[ | ]

  • And so I am forced to go on, I with my dark hitchhiker.
  • You are fair pitiless, to spare a tainted old sorcerer.

Party Member Getting Hit[ | ]

  • I would sacrifice myself similarly, given the chance...
  • No! Focus your hatred on me! ME!

Refusing to Move[ | ]

  • No. I am placed perfectly. Right near the action.
  • Learning is itself risky. So hold fast, and pay attention.

Refusing to Use Item[ | ]

  • No thank you. I rather like a little self-torture.
  • STAY BACK, OR I WILL CRUSH YOU. THIS FOOL MUST DIE.

Refusing to Get Buffed[ | ]

  • SOW YOUR EVIL ON THIS MAN. HE LONGS FOR RELEASE.
  • HA HA HA HAAAAAAA. G'ROMALKIN DUH'ROTARK GLON.
  • NO... It feeds on my blood... Must starve It out...

Refusing to Perform Camping Skills[ | ]

  • ... Honestly, I'm not sure I wish to survive...
  • No. Peril is the very font of bravery. I read that.
  • You seek contentedness... but that is an illusion.

Refusing to be Target of Camping Skills[ | ]

  • I prefer the pain. It drowns out the voice...
  • There can be no victory without challenge.

Refusing to Eat while Camping[ | ]

  • A light belly has always served me well.
  • No thank you. Just a little coffee and biscuit.

Becoming Abusive[ | ]

  • COWER, FOOLS. CHMOR BROGH PHTREEA LROM. HA HASSA.
  • They cannot begin to guess Its power.
  • You boorish brigands are an insult to the human intellect.
  • There exists techniques to treat all flavors of idiocy...
  • RLMARG AROMPHA TRAMAL. YOUR DEATHS ARE IRRELEVANT.

Stressing Party[ | ]

  • FOOLISH FLESHY INSECTS. FGH'HORAK JOMORALSH.
  • CH'THON SHEBBOTH. I WILL BREAK YOU.
  • YOUR PATHETIC UNIVERSE IS WHEAT TO THE SCYTHE.

Random Action[ | ]

  • Interesting idea, though clearly an uninformed one.
  • Tsk, tsk, tsk... You should look to your schooling.
  • I daresay your experience in these matters is lacking.

Camping Stress[ | ]

  • Silence! Can't you see I'm studying my scrolls!?
  • I am reminded of the value of public education...
  • Quiet, now. Or I'll hex you to sleep.

Attacking Party Member[ | ]

  • Ignorant whelp! I will show you power!
  • I have more power than your pitiful mind can conceive!

Party Member Attack Hits[ | ]

  • YOU THINK YOURSELF POWERFUL. BUT YOU ARE AN INSECT.
  • MORTALS FIGHTING MORTALS. WHAT DULL AMUSEMENT.

Party Member Attack Misses[ | ]

  • I can hear It laughing at you... inside my mind.
  • You are improving. Albeit slowly.

Party Member Getting Hit[ | ]

  • That wasn't particularly wise, now was it?
  • You should dodge next time. That's just a little tip.

Refusing to Move[ | ]

  • A stagnant mind is indeed the result of adversity avoided...
  • I understand -- you are afraid. Ergo, I hold my ground.

Refusing to Perform Camping Skills[ | ]

  • Fear clouds your undeveloped minds.
  • Disturb me again and I will burn you to the bone.
  • You have not seen mortal danger. You embarrass me.

Refusing to be Target of Camping Skills[ | ]

  • ENOUGH OF YOUR SIMPLE TRICKS. SUBMIT TO MY POWER.
  • BRAINLESS HUMAN SPAWNLINGS. YOUR POWER IS AS NOTHING.

Becoming Selfish[ | ]

  • Yes, I am on sabbatical. E'en so, I do not work for free.
  • If they filch one penny from me, I'll burn them alive.
  • Little lucre always comes in handy, tenured though I am...
  • Let me study the artifacts. Few others are qualified.
  • This is not my fair share. I know - I have studied maths.

Stressing Party[ | ]

  • Do not touch their bodies! I must inspect them first!
  • Only fire can purify this taint! Stand aside!
  • Do not damage the head! I need it for my rituals!

Switching Position to the Front[ | ]

  • This one could have artifacts of interest to my study!
  • I must observe their behaviour more closely...
  • Fascinating! Let me through a little. Lovely.

Switching Position to the Back[ | ]

  • You younger folk should take the lead...
  • So tired... these arcane energies do take their toll.
  • I have done my part. Now it is your turn.

Passing Turn[ | ]

  • I decline. The mind requires rest.
  • I cannot wield the dark arts endlessly. I must rest.
  • I must preserve my focus!

Random Action[ | ]

  • The black-beast commands else... and I cannot argue.
  • My wondering mind commands a different tactic. Sorry.
  • Let us try something else. As a learning experience!

Camping Stress[ | ]

  • Any artifacts we find should go to the university...
  • Give me all your candles. I require them for my rituals.
  • I am out of moustache wax. Let's make this quick.

Getting Hit by Enemy[ | ]

  • Rather rough treatment for an honored scholar, no?
  • (pained grunt) I am too old for this.

Party Member Attack Hits[ | ]

  • See? It's easy when you have a teacher like myself.
  • Good. The younger folk should indeed do most of the work.

Party Member Attack Misses[ | ]

  • Fascinating. I could write a paper on misfortune about you.
  • Hold still... I want to fix your failure in my mind.

Refusing to Perform Camping Skills[ | ]

  • You want me to spend my powers... for free?
  • You know, I have an enormous student loan debt...
  • If I give an inch, these louts will take a mile...

Becoming Hopeless[ | ]

  • Leave me alone! Leave me to my commandeered mind!
  • I will never escape It. I will suffocate first.
  • I toyed with greatness -- now I suffer eternally.
  • They must never know what I am becoming... Never.
  • The beast is unhinging my mind. Dark fantasies emerge...

Stressing Party[ | ]

  • I feel It boiling up within... It is coming through!
  • The black-beast presses against the veil...
  • No! If my strength wanes, all will come to despair...

Switching Position to the Front[ | ]

  • Even if I succeed, I shall never be rid of... It.
  • Like all before us, our civilization must fall...
  • My will fades... the black-beast shall go free...

Switching Position to the Back[ | ]

  • I see my hubris now... The supernatural IS superior.
  • With every incantation, the black-beast only strengthens...
  • All my study is meaningless in this arena!

Passing Turn[ | ]

  • The fire will not answer... The stars denounce us.
  • My rituals are weakening. Without them, I am nothing...
  • Too late for that. It comes for us all.

Random Action[ | ]

  • Please, we have far exceeded all logical thought.
  • Surrender yourself to the will of the black-beast...
  • Salvation is a construct of the fatigued mind...

Camping Stress[ | ]

  • Cannot sleep... the black-beast is ever-roaring...
  • I would trade all my power for a glass of fresh water...
  • Will I ever possess my own mind again? Or am I lost?
  • Some think the Flame is holy. I know otherwise...

Marking Self[ | ]

  • I cannot let It escape... DESTROY ME! NOW!
  • YES. FREE ME FROM THIS MORTAL PRISON. FREE ME.

Damaging Self[ | ]

  • What do I care? Unleash this black-beast on the world!
  • Free me from this terrible matrimony!

Refusing to Retreat[ | ]

  • I crave the most final experience. One you cannot read about.
  • Think positively: we shall know what no man alive can know.

Refusing to Use Item[ | ]

  • If the mind cannot survive this, then I am surely dead.
  • I choose mind over matter. This at least remains true.

Refusing to Get Healed[ | ]

  • It's no use. My wound cannot be cured...
  • You cannot cure my wound. No mortal can...
  • No. I traded fair and square for this...

Refusing to Get Buffed[ | ]

  • Just let me go... You'll be doing the cosmos a favor.
  • I am a dying star. Let me burn out quietly.
  • There is no fighting it. We shall not survive.

Refusing to Perform Camping Skills[ | ]

  • The black-beast speaks of doom... and I believe it.
  • We fall into blackness. Nothing can save us.
  • Oblivion is inevitable. Accept it.

Refusing to be Target of Camping Skills[ | ]

  • There is no point. We cannot outplay perdition.
  • An inevitable doom is coming for us. Make your peace.

Refusing to Eat while Camping[ | ]

  • I would, but... I have a stomach bug. Of a sort.
  • I would prefer to read. Thank you.

Becoming Irrational[ | ]

  • There are suckers growing on my elbows!
  • MNAH GL'AK OBOOSHUU FTAGUH. HOM NGLUI.
  • KADISHTU FORMAZ GLER'AKTII. FOMALHAUT BEG'INN.
  • MEN'ALISH GRAK NI'KTOO SIRIUS. HOORVAN GRAK SNOOAVC!
  • Warm is the dawn, yet so distant the horizon...

Switching Position[ | ]

  • FOOLISH MORTAL. ATTACK AND YOU MAY YET LIVE.
  • Ungh... my head, pounding.... pounding from the inside!
  • So much rage... It fights to tear through!

Passing Turn[ | ]

  • I... cannot... ungh... the black-beast has seized me!
  • The orbs are not beings... They are balls of fire...
  • ...countless worlds boiling in a Stygian broth...

Random Action[ | ]

  • MAKE YOUR PEACE, MORTALS. I BURN THROUGH.
  • I AM THE BLACK-BEAST. PERISH IN FLAME.
  • HG'ROKAN MANOGASN EL'CTHORGHRAKORH L'LOARX-R'GHAN.

Camping Stress[ | ]

  • No.. (grunts)... I will not! They deserve a chance!
  • No... no, you can't make me... I will not...
  • Summers at the beach... love in the forest... in the glens...

Marking Self[ | ]

  • Approach and die! I will vomit this demon upon you!
  • You want to see power? Kill me then, and despair.

Attacking Party Member[ | ]

  • CHAOS AND RUIN. (deafening laughter)
  • THERE IS NO LIGHT. NO BLACK. ONLY PANDEMONIUM.

Damaging Self[ | ]

  • I SHALL BREAK HIM AS C'THOGUS WILL BREAK THIS WORLD.
  • I WILL SMASH THIS PATHETIC CELL AND RETURN TO THE STARS.

Refusing to Retreat[ | ]

  • NOOO! ... (weird grunting)... NO, YOU STAY IN THERE!
  • STOP! We... (labored breathing)... We must flee! PLEASE!

Getting Hit by Enemy[ | ]

  • COME AGAIN, FOOL. I WILL TEACH YOU SUFFERING.
  • YOU TEST ME, MORTAL. FIGHT, OR I SHALL ABANDON YOU.

Enemy Missed Self[ | ]

  • KORTCH-AN R'KHORTH, YOU PATHETIC WEAKLING.
  • RAHM'NORVATH M'CROHAN TOOLEN'BAHT.

Party Member Attack Hits[ | ]

  • PATHETIC. YOU ARE LITTLE MORE THAN DUST.
  • GLORY IS A MORTAL ILLUSION. A VEIL FOR THE INSIGNIFICANT.

Party Member Attack Misses[ | ]

  • AS'KARAKH NOMARAGH. BOMORAL'CH TO-YUMILAF. IA IA IA.
  • BURN, INSECT. BURN IN THE FIRE OF TIME.

Party Member Getting Hit[ | ]

  • The stars wheel above us... They foretell of doom!
  • Nothing but blackness for you... for us all.

Party Member Missed by Enemy[ | ]

  • SIGGRATH'THAN HORROBAHD. MIK.
  • FIGHT AND DIE, GOD-PAWNS. OBLIVION AWAITS.

Refusing to Move[ | ]

  • STAY BACK. YOG'HRANITH NELCHARIQ.
  • YOU STRUGGLE AND FIGHT, AND THE OLD ONES WEAVE YOUR FATE.

Refusing to Use Item[ | ]

  • KEEP YOUR TRINKETS. I NEED NOTHING BUT THIS MAN'S HEART!
  • FOOLISH MORTAL INSTRUMENTS. THEY CANNOT TOUCH THE SOUL.

Refusing to Get Healed[ | ]

  • SAVE YOUR IMPOTENT EFFORTS. THIS ONE IS MINE.
  • YOU WILL NOT SAVE HIM. HE IS MINE BY RIGHT.
  • IT IS TOO LATE, MORTAL. HIS SOUL BELONGS TO ME.
  • DO NOT TOUCH HIM. WE HAVE A CONTRACT.

Refusing to Get Buffed[ | ]

  • You wish to feel my fire? I can oblige if you wish...
  • Stay back! The black-beast... It has seen you!
  • It does not want your mercy. It wants only death!

Refusing to Perform Camping Skills[ | ]

  • THESE LIVES ARE NOT WORTH OUR TIME. IGNORE THEM.
  • NO. YOU SHALL KNOW DESPAIR BEFORE MY COMING.
  • FOOLISH MORTALS. YOU RAGE AND STRUGGLE FOR NOTHING.

Refusing to Eat while Camping[ | ]

  • KEEP YOUR FOUL PROVISIONS. THEY STINK OF WEAKNESS.
  • BRING ME HUMAN FLESH, OR NOUGHT ELSE. GO.

Becoming Stalwart[ | ]

  • Foolishness, this fear! I deny it utterly!
  • The civilized mind can o'erperch any abyss!

Reducing Own Stress[ | ]

  • Fell energy courses through me...
  • Such dark power... Would that it were truly mine.

Becoming Courageous[ | ]

  • No evil can stand against the united human intellect!
  • We have survived thus far! We can survive so much more!

Reducing Party Stress[ | ]

  • My power has healed them, true... but at what cost?
  • The black-beast is merciful this day...

Becoming Focused[ | ]

  • One quieted mind can defeat all the world's ills.
  • Ah... the serenity of total mental concentration.

Buffing a Party Member[ | ]

  • YES, MORTAL CH'TROG. USE MY POWER. (evil laughter)
  • Beware... The black-beast's power carries hidden costs.

Becoming Powerful[ | ]

  • The moon waxes... blood-dark and roaring.
  • Physique, soul, and intellect, in perfect harmony.
  • The stars have aligned.

Buffing Party[ | ]

  • The black-beast does not share his power freely...
  • GO FORTH, KINDLING, AND BURN IN STARFIRE.

Becoming Vigorous[ | ]

  • Psychosomatics, wielded artfully, are akin to magic.
  • Mind over matter!

Self Healing[ | ]

  • DIE ANOTHER DAY, MORTAL. I HAVE NEED OF YOU.
  • SARTHOR'GOR AN PHIROAH. MARASTH LIKA'LAH BOH'NROTH.

Separator

This article or section may contain spoilers about the final boss. You might want to avoid reading further if you don't want to spoil the surprise for yourself!

Raid failure banner
Finally, the face of my tormentor. Come, then.
~ Occultist on being the one chosen to be sacrificied to the Heart of Darkness.
Separator

This article or section may contain spoilers about the final boss. You might want to avoid reading further if you don't want to spoil the surprise for yourself!

Raid failure banner

Trivia[ | ]

  • The "eldritch language" the occultist often speaks during fights is R'lyehian, one of the languages spoken in H.P. Lovecraft's Cthulhu mythos. Some can be translated but most seems to be made up by the devs. There is a partial translation here.
  • He is a reference of the Lovecraft's character Abdul Alhazred also known as "the mad arab" , phantomatic writer of the Necronomicon. In fact, Alhazred is the Occultist's pregenerated name.
  • He is the only hero to have both a combat skill to clear corpses and a camping skill to prevent nighttime ambushes.
  • Given his bark while performing Wound Care while camping, he attended a liberal arts university.
  • Given his "final" bark and some of the lines he uses when being on Death's Door/Afflicted, it can be assumed he has made a pact with an eldritch entity in order to gain his dark powers, and that this entity is at the same time pleased with the pact and angered by it (it speaks through him and orders his destruction to be free, and at the same time orders that no one touches him because they have a pact).
    • His comic implies that what he sealed within himself has been passed down for a long time to multiple people.
Spoilers Contains spoilers for the Darkest Dungeon
  • If you take him to the final Darkest Dungeon quest, it becomes clear that the final boss has been tormenting him directly. However the sequel game clarifies that his pact creature, the black-beast, is not the same entity; he is simply assailed by eldritch forces in general, in addition to the black-beast's presence.

Comic[ | ]


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