Occultist

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Occultist
Occultist.png
Base Stats
Resolve 1 2 3 4 5
MAX HP 19 23 27 31 35
DODGE 10 15 20 25 30
PROT 0% 0% 0% 0% 0%
SPD 6 6 7 7 8
ACC MOD +0 +0 +0 +0 +0
CRIT 7.5% 8% 8.5% 9% 9.5%
DMG 4-7 5-8 6-10 6-11 7-13
Resistances
Poptext stun.png Stun 20% Poptext move.png Move 20%
Poptext poison.png Blight 30% Poptext bleed.png Bleed 40%
Poptext disease.png Disease 40% Poptext debuff.png Debuff 60%
Deathsdoor.png Death Blow 67% Tray trap disarm.png Trap 10%
Other information
Movement 2 forwards, 2 backwards.
Religious No
Provisions None


To fight the abyss, one must know it...

The Occultist is one of the playable Character Classes in Darkest Dungeon.

Description[edit | edit source]

Knowledge - the poison of man. Since time began, it has been the folly of men such as the Ancestor. Many have sought it out, but those who discover the truth of this world's secrets have found the revelations too much to bear. The Occultist, however, has utilized that same knowledge to further his understanding of the eldritch. His pursuits in antediluvian apprehension have left his body fragile and weak, but it has made his mind sharp and his capabilities most versatile. From the back, he can channel his baleful energy to strike those hiding in the shadows or pull them forward, removing all filth from his presence. With his curses, he can expel a foe's strength or open them up for devastation. His eldritch powers can rend the souls of even the most foul of beasts leaving them motionless, but at the cost of calling the ever-looming shadows closer.

While mostly destructive, the Occultist can also use his profane powers to reconstruct flesh and heal wounds. This technique is powerful, but unpredictable as it may restore a man to perfect health or tear apart their flesh. At camp, he practices rituals and rites that can empower his allies and even bring them back from the brink of death, but many of these eccentric practices can leave both the Occultist and his companions troubled. The gate to hell is open, and this man will seal it away with the very power it gave him.

Combat Skills[edit | edit source]

A lifetime of scholarly inquest into ancient and forbidden lore has opened the Occultist's mind to the powers of the void. Debilitating curses and maddeningly impossible support skills are his specialty. The void, however, is an unpredictable power, and consequently skills' effectiveness can vary dramatically, and usually come at a cost of light, or stress. -Guild
Sacrifical Stab
Sacrificial Stab.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngRed dot.pngGrey dot.png
+0% 80 10% +15% DMG vs Eldritch
Further levels
Level 2 +0% 85 11% +20% DMG vs Eldritch
Level 3 +0% 90 11% +25% DMG vs Eldritch
Level 4 +0% 95 12% +30% DMG vs Eldritch
Level 5 +0% 100 12% +35% DMG vs Eldritch
Abyssal Artillery
Abyssal Artillery.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dot.pngYellow dot.pngGrey dot.pngGrey dot.png
Grey dot.pngGrey dot.pngRed dotr.pngRed dotl.png
-25% 85 5% +15% DMG vs Eldritch
Further levels
Level 2 -25% 90 6% +20% DMG vs Eldritch
Level 3 -25% 95 6% +25% DMG vs Eldritch
Level 4 -25% 100 6% +30% DMG vs Eldritch
Level 5 -25% 105 7% +35% DMG vs Eldritch
Weakening Curse
Weakening Curse.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngRed dot.pngRed dot.png
-75% 95 5% -30% DMG (100% base)
Further levels
Level 2 -75% 100 6% -32% DMG (110% base)
Level 3 -75% 105 6% -35% DMG (119% base)
Level 4 -75% 110 6% -37% DMG (129% base)
Level 5 -75% 115 7% -40% DMG (139% base)
Wyrd Reconstruction
Wyrd Reconstruction.png Rank Target Heal Crit mod Effect Self
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
0-13 Bleed (59% base)
1 pt/rd for 3 rds
Further levels
Level 2 0-15 Bleed (69% base)
1 pt/rd for 3 rds
Level 3 0-17 Bleed (base 69%)
2 pt/rd for 3 rds
Level 4 0-19 Bleed (79% base)
2 pt/rd for 3 rds
Level 5 0-22 Bleed (85% base)
3 pt/rd for 3 rds
Vulnerability Hex
Vulnerability Hex.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngRed dot.pngRed dot.png
-90% 95 5% Mark,
-15 DODGE (100% base)
Further levels
Level 2 -90% 100 6% Mark,
-16 DODGE (110% base)
Level 3 -90% 105 6% Mark,
-17 DODGE (119% base)
Level 4 -90% 110 6% Mark,
-18 DODGE (129% base)
Level 5 -90% 115 7% Mark,
-20 DODGE (139% base)
Hands from the Abyss
Hands from the Abyss.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Grey dot.pngGrey dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngRed dot.pngGrey dot.png
-50% 90 10% Stun (110% base),
Torch -5
Further levels
Level 2 -50% 95 11% Stun (120% base),
Torch -5
Level 3 -50% 100 11% Stun (129% base),
Torch -5
Level 4 -50% 105 11% Stun (139% base),
Torch -5
Level 5 -50% 110 12% Stun (149% base),
Torch -5
Daemon's Pull
Daemon's Pull.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dot.pngYellow dot.pngYellow dot.pngGrey dot.png
Grey dot.pngGrey dot.pngRed dot.pngRed dot.png
-50% 90 5% Pull 2 (100% base),
Clear Corpses
Further levels
Level 2 -50% 95 6% Pull 2 (110% base),
Clear Corpses
Level 3 -50% 100 6% Pull 2 (119% base),
Clear Corpses
Level 4 -50% 105 6% Pull 2 (129% base),
Clear Corpses
Level 5 -50% 110 7% Pull 2 (139% base),
Clear Corpses


Camping Skills[edit | edit source]

At rest, the Occultist will attempt communion with the dark and impossible forces of the void in an effort to strengthen himself and the party. Such efforts are frequently taxing, however, exacting a toll in darkness and stress. - Survivalist

Camping skills are special skills heroes can use while they are camping. They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Most heroes have three shared camping skills and all heroes have 4 unique camping skills (With the Flagellant being the exception having only unique camping skills). Only 4 of these can be equipped at one time. Any Buffs or lasting effects given from a camping skill lasts for 4 battles.

All of the Occultist's rites and rituals during camp will cause stress, if not to himself than the others who are unnerved by it. But with effects that buff damage, heal a great about of his own stress, prevent the Night-Time Ambush and even remove mortality debuffs, they may be worth the risk.

Encourage
Encourage.png
Time Cost Target Description
2 One
Companion
Reduce stress by 15
Bark "Song is proven to raise moral. So... a one and a two and a..."
"Two plus two is four. See? Things are not so uncertain."
"Fear is a mental state; change your mind and you conquer it."
Wound Care
Wound Care.png
Time Cost Target Description
2 One
Companion
Heal 15%
Removes target bleeding
Removes target blight
Bark "Anatomy is hardly my specialty, I'll admit."
"I am now glad I attended a liberal arts university."
"Best complete this procedure. The blood...it riles me."
Pep Talk
Pep Talk.png
Time Cost Target Description
2 One
Companion
-15% Stress (4 combats)
Bark "We must work together, as the tribal-folk do"
"You must distract your mind. Think of happier times."
"I know a rite for this. It will calm you."

Abandon Hope
Abandon Hope.png
Time Cost Target Description
1 Self/All Companions Self only: -25 stress on self

+10 stress on other party members (50% chance)
+5 stress on other party members (50% chance)

Bark "Why should we fret? We'll all be worms soon enough."
Dark Ritual
Dark Ritual.png
Time Cost Target Description
4 Self/One Companion -100 torch

+15 stress on self
+50% heal on target
Remove Death’s Door debuffs on target

Bark "G'NATH ELDRATCHANAR F'THGYLL GRY'NDOT!"
Dark Strength
Dark Strength.png
Time Cost Target Description
2 Self/One Companion +15 stress on self

+20% DMG on target

Bark "Let the eldritch powers course!"
Unspeakable Commune
Unspeakable Commune.png
Time Cost Target Description
3 Self/All Companions +7 stress on other party members

Prevents a nighttime ambush

Bark "G'NATH ELDARTCHANAR F'THGYLL GRY'NDOT!"


Tactical Analysis:[edit | edit source]

The Occultist has a flexible playstyle that allow him to fulfill multiple roles.

  • Primary Healer
  • Debuffs / Stuns / Movement
  • Damage, primarily against backline enemies and Eldritch

Wyrd Reconstruction is a powerful heal, exceeded only by the reliability of the Vestal. It can restore over 30 points of damage in a single use, or might heal 0 AND cause bleeding on your ally. As such, it's advisable not to rely on it at clutch moments, and to keep a Plague Doctor (or other bleed removing heroes such as the Grave Robber or Hellion) handy to resolve this quickly. It is however worth noting that Wyrd Reconstruction on higher levels has a higher chance to bleed and causes higher damage/round. This means that keeping the skill on a low level might be a viable choice, especially when using Trinkets to counteract the lower healing power.

The Occultist has an array of stuns, movement and debuffs available to him. You can mark targets for the likes of the Arbalest and Bounty Hunter to take advantage of, and reduce the damage output of single foes very effectively. You can also pull backline troops out of position, ruining enemy formations.

While lacking the outright damage of other heroes, the occultist does have a high % crit, and can sometimes surprise you by hitting hard. He's particularly effective against backline troops, and gets strong bonuses against Eldritch enemies. This makes him extremely handy in the Cove as part of a Plague Doctor/Occultist combo.

Equipment[edit | edit source]

Scholarly robes, better suited to the library than the harsh realities of adventuring, are all the Occultist has brought with him. His rituals and chants require deft movements of hand and finger, so better he be unencumbered that he may channel the power of his morbid fetish: the polished skull of a dead man.
~ Blacksmith

Unlike other games, equipment upgrades in Darkest Dungeon are linear, all bought at the Blacksmith.

Skull
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp weapon 0occ (1).png Battered Skull Eqp weapon 0occ (2).png Bleached Skull Eqp weapon 0occ (3).png Fine Skull Eqp weapon 0occ (4).png Scholar's Skull Eqp weapon 0occ (5).png The Mentor's Skull
DMG base: 4-7 DMG base: 5-8 DMG base: 6-9 DMG base: 6-11 DMG base: 7-13
CRT base: 7% CRT base: 8% CRT base: 9% CRT base: 9% CRT base: 10%
SPD base: 4 SPD base: 4 SPD base: 5 SPD base: 5 SPD base: 6
Robes
Level 1 Level 2 Level 3 Level 4 Level 5
Eqp armour 0occ.png Tattered Robes Eqp armour 1occ.png Scholar's Robes Eqp armour 2occ.png Academic's Robes Eqp armour 3occ.png Antiquarian Robes Eqp armour 4occ.png Dark Inquisition
DODGE base: 10 DODGE base: 15 DODGE base: 20 DODGE base: 25 DODGE base: 30
HP base: 23 HP base: 25 HP base: 27 HP base: 31 HP base: 35


Each Hero has trinkets unique to them that only they can equip. The Occultist has seven; 2 common, 2 Crimson Court and 1 uncommon, rare and very rare. In the base game, his lower level trinkets are incense and his high level trinkets are cauldrons. The Crimson Court DLC adds a vial of sand and tentacle idol, likely both symbols of the pact he struck.

Trinket Image Trinket Name Rarity Class Restriction Origin Dungeon Effect Additional Notes
Inv trinket-eldritch killing incense.png
Eldritch Killing Incense Common Occultist
  • +4% CRT vs Eldritch
  • +20% DMG vs Eldritch


Inv trinket-evasion incense.png
Evasion Incense Common Occultist
  • +8 DODGE
  • -1 SPD


Inv trinket-cursed incense.png
Cursed Incense Uncommon Occultist
  • +40% Debuff Skill Chance
  • +20% Move Skill Chance
  • -10% MAX HP


Inv trinket-sacrificial cauldron.png
Sacrifical Cauldron Rare Occultist
  • +15% DMG
  • +10% Stress


Inv trinket-demons cauldron.png
Demon's Cauldron Very Rare Occultist
  • +40% Stun Skill Chance
  • +40% Debuff Skill Chance
  • +1% CRT
  • -10% Virtue Chance
  • +15% Stress



The Crimson Court DLC added special Trinket Sets, two for each hero. They confer powerful bonuses to the hero equipped with them and having both equipped at once yields an additional bonus, which is shown greyed out at the bottom. The origin dungeon for all Trinket Sets is the Courtyard and they all have the rarity Crimson Court.

Trinket Image Trinket Name Class Restriction Effect Set Effect Quote Additional Notes
Inv trinket-cc set occ blood pact.png Blood Pact Occultist
  • +4 SPD if Torch below 60
  • +25% DMG if Torch below 60
  • -25% Bleed Skill Chance
  • -10% MAX HP
  • +15 DODGE
"The bargain is struck!"
Inv trinket-cc set occ vial of sand.png Vial of Sand
  • +25% Debuff Skill Chance
  • +25% Stun Skill Chance
  • +25% Move Skill Chance

District Bonus[edit | edit source]

The Crimson Court DLC adds Districts to the Hamlet, some of which confer passive buffs to heroes.

The gold cost of most Districts in Radiant Mode is significantly reduced. The price in Radiant mode is shown in parentheses.

Districts
Name Image Effect Cost
Athenaeum
District Library.png
Antiquarian, Occultist and Plague Doctor receive:
  • +15% Blight Skill Chance
  • +15% Debuff Skill Chance
  • Interacting with Knowledge Curios heals 15 Stress.

(Stack of Books, Bookshelf, Pile of Scrolls and Eerie Coral)

Currency.gold.large icon.png
2500 (1000)
Currency.deed.icon.png
110
Currency.blueprint.icon.png
1

Customization[edit | edit source]

As for every hero, the Occultist has four different colour palettes to choose from: beige, black, violet and green.

Trivia[edit | edit source]

  • The "eldritch language" the occultist often speaks during fights is R'lyehian, one of the languages spoken in H.P. Lovecraft's Cthulhu mythos. Some can be translated but most seems to be made up by the devs. There is a partial translation here.
  • He is a reference of the Lovecraft's character Abdul Alhazred also known as "the mad arab" , phantomatic writer of the Necronomicon. In fact "Alhazred" can be one of the Occultist's pregenerated names.
  • He is the only hero to have both a combat skill to clear corpses and a camping skill to prevent the nighttime ambush.
  • Given his "final" bark and some of the lines he uses when being on Death's Door/afflicted, it can be assumed he has made a pact with some eldritch entity in order to gain his dark powers.
Separator.png

This article or section may contain spoilers about the final boss. You might want to avoid reading further if you don't want to spoil the surprise for yourself!

Raid failure banner.png
  • If you take him to the last fight of the game, it becomes clear the one he made the deal with is also the last boss of the game.

Barks[edit | edit source]

So uncivilized.
~ Occultist on landing a Critical Hit.
Another fool for the fire!
~ Occultist on landing a Critical Hit.
Uneducated savage!
~ Occultist on landing a Critical Hit.
Best complete this procedure. The blood...it riles me.
~ Occultist on using Wound Care.
Anatomy is hardly my specialty, I'll admit.
~ Occultist on using Wound Care.
Why should we fret? We'll all be worms soon enough.
~ Occultist on using the self-onlyAbandon Hope.
I know a rite for this. It will calm you.
~ Occultist on using Pep Talk.
I am now glad I attended a liberal arts university.
~ Occultist on using Wound Care.
Behold! The unquenchable fire of the stars!
~ Occultist on landing a Critical Hit.
The civilized mind can o'erperch any abyss!
~ Occultist on becoming Stalwart.
One quieted mind can defeat all the world's ills.
~ Occultist on becoming Focused.
Ah-the Serenity of total mental Concentration.
~ Occultist on becoming Focused.
Fell energy courses through me...
~ Occultist on healing his stress thanks to being Stalwart.
My wondering mind commands a different tactic. Sorry.
~ Occultist on choosing his own skill when afflicted.
YOU CANNOT EVEN CONTROL YOUR OWN THOUGHTS, MORTAL!
~ "Occultist" on choosing his own move when afflicted.
Good. The younger folk should indeed do most of the work
~ Occultist on another party member hitting a foe when selfish.
Fascinating. Let me through a little, lovely.
~ Occultist moving forward when afflicted.
I cannot wield the dark arts endlessly. I must rest
~ Occultist on passing turn when afflicted.
This was not the deal we struck!
~ Occultist on Death's Door.
Separator.png

This article or section may contain spoilers about the final boss. You might want to avoid reading further if you don't want to spoil the surprise for yourself!

Raid failure banner.png
Finally, the face of my tormentor. Come, then.
~ Occultist on being the one chosen to be sacrificied to the Heart of Darkness.
Separator.png

This article or section may contain spoilers about the final boss. You might want to avoid reading further if you don't want to spoil the surprise for yourself!

Raid failure banner.png

Navigation

edit
Heroes MiniScrollpip.png Abomination MiniScrollpip.png Antiquarian MiniScrollpip.png Arbalest MiniScrollpip.png Bounty Hunter MiniScrollpip.png Crusader MiniScrollpip.png Grave Robber MiniScrollpip.png Hellion MiniScrollpip.png Highwayman MiniScrollpip.png
MiniScrollpip.png Houndmaster MiniScrollpip.png Jester MiniScrollpip.png Leper MiniScrollpip.png Man-at-Arms MiniScrollpip.png Occultist MiniScrollpip.png Plague Doctor MiniScrollpip.png Vestal
DLC MiniScrollpip.png Flagellant
Variants MiniScrollpip.png Musketeer