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Disambig This article is about the hero in the Butcher's Circus. For other appearances, see Occultist (disambiguation).
Occultist
Occultistportrait butcher
Base Stats & Resistences
MAX HP 29 Poptext stun Stun 10%
DODGE 15 Poptext move Move 5%
PROT 0% Poptext poison Blight 30%
ACC MOD +0 Poptext bleed Bleed 15%
CRIT 10.0% Poptext debuff Debuff 70%
DMG 6-11 Deathsdoor Death Blow 75%
Other information
Movement 2 forwards, 2 backwards.
Crit Buff Bonus +25% Healing Skills
Religious No


Combat Skills[ | ]

(All buffs and debuffs last for 3 rounds unless otherwise specified.)

Sacrifical Stab
Occultist.ability.one Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dotYellow dotYellow dotYellow dot
Red dotRed dotRed dotGrey dot
+0% 85 13% +40% Death Blow Chance vs Afflicted
Further levels
Level 2 Base 100 0 None None
Level 3 Base 100 0 None None
Level 4 Base 100 0 None None
Level 5 Base 100 0 None None
Sound
None
Abyssal Artillery
Occultist.ability.two Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dotYellow dotGrey dotGrey dot
Grey dotGrey dotRed dotrRed dotl
-33% 90 4%
Stress Stress +8

Horror Horror 8
Further levels
Level 2 Base 100 0 None None
Level 3 Base 100 0 None None
Level 4 Base 100 0 None None
Level 5 Base 100 0 None None
Sound
None
Weakening Curse
Occultist.ability.three Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dotYellow dotYellow dotYellow dot
Red dotRed dotRed dotRed dot
-75% 110 9% -20% DMG (100% base)
-20% PROT (100% base)
Stress Stress +30
Further levels
Level 2 Base 100 0 None None
Level 3 Base 100 0 None None
Level 4 Base 100 0 None None
Level 5 Base 100 0 None None
Sound
None
Wyrd Reconstruction
Occultist.ability.four Rank Target Heal Effect Self
Yellow dotYellow dotYellow dotYellow dot
Yellow dotYellow dotYellow dotYellow dot
0-24 Bleed (50% base)
3 pts/rd for 3 rds
Further levels
Level 2 0 None None
Level 3 0 None None
Level 4 0 None None
Level 5 0 None None
Sound
None
Vulnerability Hex
Occultist.ability.five Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dotYellow dotYellow dotYellow dot
Red dotRed dotRed dotRed dot
-90% 110 9% Mark Target (3 rds)
-20 DODGE (100% base)
Stress Stress +30
Further levels
Level 2 Base 100 0 None None
Level 3 Base 100 0 None None
Level 4 Base 100 0 None None
Level 5 Base 100 0 None None
Sound
None
Stygian Embrace
Stygian Embrace Rank Target Heal Effect Self
Yellow dotYellow dotYellow dotYellow dot
Yellow dotYellow dotYellow dotYellow dot
1-2 Stealth (2 rds)
+50% Stress dealt while Stealthed
Further levels
Level 2 0 None None
Level 3 0 None None
Level 4 0 None None
Level 5 0 None None
Sound
None
Limit: 3 Uses per Battle
Daemon's Pull
Occultist.ability.seven Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dotYellow dotYellow dotGrey dot
Grey dotGrey dotRed dotRed dot
-50% 120 9% Pull 2 (100% base)
Horror Horror 10

Clear enemy Corpses
Further levels
Level 2 Base 100 0 None None
Level 3 Base 100 0 None None
Level 4 Base 100 0 None None
Level 5 Base 100 0 None None
Sound
None

Tactical Analysis[ | ]

Using an Occultist[ | ]

Like before, the Occultist is a mixture of supporter and healer. With the changes to The Butcher's Circus, his dabbling in the eldritch allows him to inflict Stress and Horror on the enemies, which makes him a great inclusion to Stress teams.

His ranged attacks see a lot more use here - Abyssal Artillery tags the enemy backline with mild Stress and induces Horror along the way, while Eldritch Pull inflicts Horror and drags backline targets into melee range. Weakening Curse and Vulnerability Hex now inflict a whopping 30 Stress on top of debuffing, allowing an Occultist to drive an enemy into Affliction or force a lethal Heart attack. The choice of debuff will depend on your team - Weakening Curse is great for an attrition-focused battle while Vulnerability Hex sees use in Mark teams.

Wyrd Reconstruction returns as the gambling man's healing skill, but his Hands of the Abyss has been exchanged for Stygian Embrace. Stygian Embrace gives a much smaller heal but also gives its target the safety of Stealth and a large, temporary Stress infliction buff. It also has a use limit, so Wyrd Reconstruction often takes the slot. Sacrificial Stab is for use as an emergency melee attack should the Occultist be dragged forward, but it does have an impressive +40% Deathblow chance on anyone Afflicted, allowing him to deliver finishing blows easily.

Trinkets to be used with the Occultist are those that augment his Stress and improve the reliability of his healing. The Carnival Masque and Silver Syringe are easily accessible early on, and once unlocked, the Fleshbound Grimoire and Hand of Glory greatly improve the Occultist's Stress repertoire to torture the enemy backline. The Bleeding Skull ensures that Wyrd Reconstruction never rolls a 0 and also greatly improves the efficacy of Stygian Embrace, but the reduced Deathblow resistance debuff is a point of contention over its use. The Sacrificial Kris and Calling Saltes are to be used in a specialized Mark team, essentially turning his Sacrificial Stab into a Marking attack and letting him and his debuff skills also exploit Marks.

Fighting an Occultist[ | ]

As a healer with the potential to fully heal someone from Death's Door on top of some very powerful Stress sources, it is without question that the Occultist is a priority target. He has a very low Stun and Move resistance, though, so you can easily bring him out of the back to deny Pull and Artillery or lock him down with a timely Stun. Dazing the Occultist will also buy you time to finish him off before he gets a turn to heal himself.

Bear in mind that most teams with an Occultist would also have a secondary healer to compensate for the moments where he low-rolls with Wyrd Reconstruction. If you can put out enough damage you can essentially force both him and the secondary healer to waste turns on saving him before the inevitable Deathblow arrives.

DLC Exclusive Trinkets[ | ]

Trinket Image Trinket Name Rarity Class
Restriction
Prestige Level Unlocked Effect Additional Notes
Inv trinket fleshbound grimoire
Fleshbound Grimoire Ringmaster Occultist Prestige Level 24
  • +15 ACC Ranged Skills
  • +20% Move Skill Chance
  • +33% Horror Duration


Inv trinket calling saltes
Calling Salts Ringmaster Occultist Prestige Level 39
  • +15% DMG Ranged Skills
  • +4% CRIT Ranged Skills
  • +15% DMG vs Marked
  • +10 ACC vs Marked


Inv trinket hand of glory
Hand of Glory Ringmaster Occultist Prestige Level 48
  • +20% Stress Dealt
  • +30% Debuff Skill Chance


Inv trinket bleeding skull
Bleeding Skull Ringmaster Occultist Prestige Level 55
  • +15% MAX HP
  • +4 additional HP Healed
  • On Heal Debuff Target: -10% Death Blow Resist


Inv trinket sacrificial kris
Sacrificial Kris Ringmaster Occultist Prestige Level 67
  • +20% DMG Melee Skills
  • +10 ACC Melee Skills
  • +25% Stress Dealt vs Marked
  • +10% Death Blow Dealt Chance vs Marked
  • On Melee Attack Hit: Mark Target (4 rds)



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Info Butcher's Circus
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