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Occultist (Butcher's Circus)

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Disambig.png This article is about the Butcher's Circus version of the Occultist. For the regular character, see Occultist.
Disambig.png This article is about a hero in the Butcher's Circus. For the DLC, see The Butcher's Circus.
Occultist
Occultistportrait butcher.png
Base Stats & Resistences
MAX HP 29 Poptext stun.png Stun 10%
DODGE 15 Poptext move.png Move 5%
PROT 0% Poptext poison.png Blight 30%
ACC MOD +0 Poptext bleed.png Bleed 15%
CRIT 10.0% Poptext debuff.png Debuff 70%
DMG 6-11 Deathsdoor.png Death Blow 75%
Other information
Movement 2 forwards, 2 backwards.
Crit Buff Bonus +25% Healing Skills
Religious No


Combat Skills[edit | edit source]

(All buffs and debuffs last for 3 rounds unless otherwise specified.)

Sacrifical Stab
Sacrificial Stab.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Grey dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngRed dot.pngGrey dot.png
+0% 85 13% +40% Death Blow Chance vs Afflicted
Further levels
Level 2 Base 100 0 None None
Level 3 Base 100 0 None None
Level 4 Base 100 0 None None
Level 5 Base 100 0 None None
Sound
None
Abyssal Artillery
Abyssal Artillery.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dot.pngYellow dot.pngGrey dot.pngGrey dot.png
Grey dot.pngGrey dot.pngRed dotr.pngRed dotl.png
-33% 90 4%
Stress Stress +8

Horror Horror 8
Further levels
Level 2 Base 100 0 None None
Level 3 Base 100 0 None None
Level 4 Base 100 0 None None
Level 5 Base 100 0 None None
Sound
None
Weakening Curse
Weakening Curse.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngRed dot.pngRed dot.png
-75% 110 9% -20% DMG (100% base)
-20% PROT (100% base)
Stress Stress +30
Further levels
Level 2 Base 100 0 None None
Level 3 Base 100 0 None None
Level 4 Base 100 0 None None
Level 5 Base 100 0 None None
Sound
None
Wyrd Reconstruction
Wyrd Reconstruction.png Rank Target Heal Effect Self
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
0-24 Bleed (50% base)
3 pts/rd for 3 rds
Further levels
Level 2 0 None None
Level 3 0 None None
Level 4 0 None None
Level 5 0 None None
Sound
None
Vulnerability Hex
Vulnerability Hex.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dot.pngRed dot.pngRed dot.pngRed dot.png
-90% 110 9% Mark Target (3 rds)
-20 DODGE (100% base)
Stress Stress +30
Further levels
Level 2 Base 100 0 None None
Level 3 Base 100 0 None None
Level 4 Base 100 0 None None
Level 5 Base 100 0 None None
Sound
None
Stygian Embrace
Stygian Embrace.png Rank Target Heal Effect Self
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
1-2 Stealth (2 rds)
+50% Stress dealt while Stealthed
Further levels
Level 2 0 None None
Level 3 0 None None
Level 4 0 None None
Level 5 0 None None
Sound
None
Limit: 3 Uses per Battle
Daemon's Pull
Daemon's Pull.png Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
Yellow dot.pngYellow dot.pngYellow dot.pngGrey dot.png
Grey dot.pngGrey dot.pngRed dot.pngRed dot.png
-50% 120 9% Pull 2 (100% base)
Horror Horror 10

Clear enemy Corpses
Further levels
Level 2 Base 100 0 None None
Level 3 Base 100 0 None None
Level 4 Base 100 0 None None
Level 5 Base 100 0 None None
Sound
None

Tactical Analysis[edit | edit source]

Using an Occultist[edit | edit source]

Like before, the Occultist is a mixture of supporter and healer. With the changes to The Butcher's Circus, his dabbling in the eldritch allows him to inflict Stress and Horror on the enemies, which makes him a great inclusion to Stress teams.

His ranged attacks see a lot more use here - Abyssal Artillery tags the enemy backline with mild Stress and induces Horror along the way, while Eldritch Pull inflicts Horror and drags backline targets into melee range. Weakening Curse and Vulnerability Hex now inflict a whopping 30 Stress on top of debuffing, allowing an Occultist to drive an enemy into Affliction or force a lethal Heart attack. The choice of debuff will depend on your team - Weakening Curse is great for an attrition-focused battle while Vulnerability Hex sees use in Mark teams.

Wyrd Reconstruction returns as the gambling man's healing skill, but his Hands of the Abyss has been exchanged for Stygian Embrace. Stygian Embrace gives a much smaller heal but also gives its target the safety of Stealth and a large, temporary Stress infliction buff. It also has a use limit, so Wyrd Reconstruction often takes the slot. Sacrificial Stab is for use as an emergency melee attack should the Occultist be dragged forward, but it does have an impressive +40% Deathblow chance on anyone Afflicted, allowing him to deliver finishing blows easily.

Trinkets to be used with the Occultist are those that augment his Stress and improve the reliability of his healing. The Carnival Masque and Silver Syringe are easily accessible early on, and once unlocked, the Fleshbound Grimoire and Hand of Glory greatly improve the Occultist's Stress repertoire to torture the enemy backline. The Bleeding Skull ensures that Wyrd Reconstruction never rolls a 0 and also greatly improves the efficacy of Stygian Embrace, but the reduced Deathblow resistance debuff is a point of contention over its use. The Sacrificial Kris and Calling Saltes are to be used in a specialized Mark team, essentially turning his Sacrificial Stab into a Marking attack and letting him and his debuff skills also exploit Marks.

Fighting an Occultist[edit | edit source]

As a healer with the potential to fully heal someone from Death's Door on top of some very powerful Stress sources, it is without question that the Occultist is a priority target. He has a very low Stun and Move resistance, though, so you can easily bring him out of the back to deny Pull and Artillery or lock him down with a timely Stun. Dazing the Occultist will also buy you time to finish him off before he gets a turn to heal himself.

Bear in mind that most teams with an Occultist would also have a secondary healer to compensate for the moments where he low-rolls with Wyrd Reconstruction. If you can put out enough damage you can essentially force both him and the secondary healer to waste turns on saving him before the inevitable Deathblow arrives.

DLC Exclusive Trinkets[edit | edit source]

Trinket Image Trinket Name Rarity Class
Restriction
Prestige Level Unlocked Effect Additional Notes
Inv trinket fleshbound grimoire.png
Fleshbound Grimoire Ringmaster Occultist Prestige Level 24
  • +15 ACC Ranged Skills
  • +20% Move Skill Chance
  • +33% Horror Duration


Inv trinket calling saltes.png
Calling Salts Ringmaster Occultist Prestige Level 39
  • +15% DMG Ranged Skills
  • +4% CRIT Ranged Skills
  • +15% DMG vs Marked
  • +10 ACC vs Marked


Inv trinket hand of glory.png
Hand of Glory Ringmaster Occultist Prestige Level 48
  • +20% Stress Dealt
  • +30% Debuff Skill Chance


Inv trinket bleeding skull.png
Bleeding Skull Ringmaster Occultist Prestige Level 55
  • +15% MAX HP
  • +4 additional HP Healed
  • On Heal Debuff Target: -10% Death Blow Resist


Inv trinket sacrificial kris.png
Sacrificial Kris Ringmaster Occultist Prestige Level 67
  • +20% DMG Melee Skills
  • +10 ACC Melee Skills
  • +25% Stress Dealt vs Marked
  • +10% Death Blow Dealt Chance vs Marked
  • On Melee Attack Hit: Mark Target (4 rds)



view
Info Butcher's Circus
Heroes Abomination MiniScrollpip.png Antiquarian MiniScrollpip.png Arbalest MiniScrollpip.png Bounty Hunter MiniScrollpip.png Crusader MiniScrollpip.png FlagellantThe Crimson Court DLC MiniScrollpip.png Grave Robber MiniScrollpip.png Hellion MiniScrollpip.png Highwayman MiniScrollpip.png Houndmaster MiniScrollpip.png Jester MiniScrollpip.png Leper MiniScrollpip.png Man-at-Arms MiniScrollpip.png Musketeer Exclusive to The Musketeer DLC MiniScrollpip.png Occultist MiniScrollpip.png Plague Doctor MiniScrollpip.png ShieldbreakerExclusive to The Shieldbreaker DLC MiniScrollpip.png Vestal