Provisions

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Provisions are Items which can be bought from the Provision window before journeying into a dungeon. They can be consumed to obtain various benefits, including: to overcome obstacles, remove negative status effects, or obtain Loot. After finishing a dungeon and returning to the town, supplies are refunded at a greatly reduced price (5% of original value), so it's advised to to carefully plan their usage before embarking on a travel.

Firewood and dog treats are an exception, as they can't be bought and will instead be automatically added to your inventory before embarkation.

Other means to obtain provisions are looting them during the mission or creating them using camping skills (the Grave Robber's Pilfer, or the Antiquarian's Resupply).

Food
Provisions Animation.gif
Cost 75 Stack 12
Effect
Small Heal
Description
Eat to restore health and
stave off Hunger.


Shovel
Shovel.png
Cost 250 Stack 4
Effect
Curios Only
Description
Removes any obstacle out of
the way.


Antivenom
Antivenom.png
Cost 150 Stack 6
Effect
Cures Blight
Description
Use to counter Blights,
Poisons, and Toxins.


Bandage
Bandage.png
Cost 150 Stack 6
Effect
Cures Bleed
Description
Use to staunch the flow of
Bleeding.


Medicinal Herbs
Medicinal Herbs.png
Cost 200 Stack 6
Effect
Cures Debuff
Description
Use to cure Diseases and
Maladies.


Skeleton Key
Skeleton Key.png
Cost 200 Stack 6
Effect
Curios Only
Description
Use to unlock Strongboxes
and Doors.


Holy Water
Holy Water.png
Cost 150 Stack 6
Effect
Resist Buff
Description
Use to purge evil and restore
purity.


Laudanum
Laudanum.png
Cost 100 Stack 6
Effect
Cures Horror
Description
A soothing tincture
to inure one's mind
against the horrors of
the dark.


Torch
Torch.png
Cost 75 Stack 8
Effect
Light +25
Description
Increases the Light level.

In the Courtyard, it bestows the
party with a +3 ACC buff
for 1 battle.


Firewood
Firewood.png
Cost none Stack 1
Effect
Begin Camp
Description
Use to Camp.
Cannot be bought but is instead
given to the party based on the
size of the dungeon that is
explored:
  • Short: 0
  • Medium: 1
  • Long: 2


Dog Treats
Dog Treats.png
Cost none Stack 2
Effect
Buff
Description
Automatically placed in the
inventory when embarking with a
Hound Master.
Can be consumed in battle for:
  • +50% DMG
  • +15 ACC

The buff lasts for 3 rounds.
Only usable by a Hound Master.


The Crimson Court (DLC) unlocks two another supplies: The Blood and The Cure
These particular objects can be kept in the store after any quest. It's also possible to cumulate two of The Blood each week with The Sanguine Vintners District.

The BloodThis item is exclusive to The Crimson Court DLC
The Blood.png
Cost 0 Stack 6
Effect
Stress damage and Debuffs, it will quenching the hero's thirst if affected by Crimson Curse.
Description
The call is unyielding;
the urge is
irresistable. Only the
Blood will quell this
thirst.


The CureThis item is exclusive to The Crimson Court DLC
Curse Cure.png
Cost 0 Stack 6
Effect
Cures Crimson Curse. Only dropped by the Fanatic.
Description
Its origins and
ingredients are
unknown, but this
tincture will quell the
Curse.


The Shieldbreaker (DLC) unlocks the Aegis Scale.
This object can only be dropped after a Shieldbreaker's nightmares.

Aegis ScaleThis item is exclusive to The Shieldbreaker DLC
Snake scale.png
Cost 0 Stack 4
Effect
Gives a 1 Block Aegis.
Description
A Mysterious scale
from the distant
wastes. Fierce
protection.


The following classes will bring free additional provisions on a mission:

  • Hound Master - 2 Dog Treats
  • Plague Doctor - 1 Antivenom
  • Grave Robber - 1 Shovel
  • Arbalest - 1 Bandage
  • Crusader - 1 Holy Water
  • Leper - 1 Medicinal Herbs
  • Jester - 1 Medicinal Herbs
  • Antiquarian - 1 Skeleton Key

Usefulness[edit | edit source]

Depending on the type of dungeon some of the provisions tend to be more useful than others. For example, there are no Curios or Enemies in the Ruins which will require the usage of an antivenom.

The following table displays the number of curios that the item will have a beneficial effect on in reference to their locations.

Shovel.png Antivenom.png Bandage.png Medicinal Herbs.png Skeleton Key.png Holy Water.png Torch.png Dog Treats.png The Blood.png
Ruins 2 0 0 2 2 4 1 0 0
Warrens 1 0 1 3 1 1 1 0 0
Weald 1 2 2 1 1 2 0 0 0
Cove 2 1 0 2 0 1 0 1 0
Courtyard 3 1 1 1 0 1 2 0 2
Everywhere 0 0 0 0 2 1 1 0 0

Interface[edit | edit source]

This is the provision window before starting a medium length mission with one firewood already in the inventory.

Clicking on items will put them in the inventory provided that the player has enough gold to buy them. They can be sold back for the purchase price by clicking on them in the inventory and will automatically be sold upon returning to the mission selection.

Provision Screen.jpg