Rabid Gnasher

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Rabid Gnasher
Rabid Gnasher.png
Enemy Type Beast
Size Small
Actions per round Turnticker.png
Stats
Variation Rabid
Gnasher
Crazed
Gnasher
Harrying
Gnasher
HP 10 15 21
HP (Stygian/Bloodmoon) 12 18 26
Dodge 15% 23.75% 37.5%
Protection 0% 0% 0%
Speed 8 9 10
Tray stealth.png Stealth None None None
Resistances
Poptext stun.png Stun 10% 30% 55%
Poptext poison.png Blight 60% 80% 105%
Poptext bleed.png Bleed 20% 40% 65%
Poptext debuff.png Debuff 10% 30% 55%
Poptext move.png Move 10% 30% 55%


These poor beasts were warped and twisted to bear the likeness of the Weald as it is now; a blackened evil that seeks nothing but death. The Gnashers are very agile enemies found in the Weald, and will never be alone, for they hunt in menacing packs surrounding the area. Their howls and snarling can be heard echoing through the thickened groves, always scanning its prey and waiting for the chance to strike... preferably when foolish heroes fail to guard their camps.

Behavior[edit | edit source]

The combination of high speed, bleed and disease inflicting attack make these enemies a high priority target. As said above, these hunters never appear alone and will commonly appear in pairs of two, aided by a seemingly random enemy in the back lines. Another scenario is a group of three Gnashers appearing on their own, which may prove very troublesome. Due to their considerable dodge chance, accuracy remains a serious issue in dispatching these mangy canines. Unfortunately, failure to dispatch them will result in terrible consequences, as their high CRIT not only has a higher chance of inflicting bleeds and diseases, but will inflict party-wide stress as well. It should be noted that when using Rabid Rush, they will move forwards, so use the positioning of multiple Rabid Gnashers to your advantage in order to kill the Gnasher that will take its turn first; the further back a Gnasher is, the more likely it is that it will take a turn.

Abilities[edit | edit source]

Apprentice Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Rabid Rush Melee 1, 2, 3, 4. 1, 2, 3, 4. 82.5% 16% 1-3 Poptext disease.png 10% Disease (Rabies)
Poptext bleed.png 100% Bleed 1
Poptext move.png Forward 3

Veteran Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Rabid Rush Melee 1, 2, 3, 4. 1, 2, 3, 4. 88.75% 21% 2-4 Poptext disease.png 10% Disease (Rabies)
Poptext bleed.png 120% Bleed 2
Poptext move.png Forward 3

Champion Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Rabid Rush Melee 1, 2, 3, 4. 1, 2, 3, 4. 102.5% 22% 2-6 Poptext disease.png 10% Disease (Rabies)
Poptext bleed.png 140% Bleed 3
Poptext move.png Forward 3

Trivia[edit | edit source]

It can be surmised that all Gnashers have rabies (as their name suggests) due to fact that all of them have a chance to inflict Rabies. Unlike the majority if Disease types, the stat modifiers of Rabies has a positive and negative component: +15% Damage and -10% Accuracy. For certain party compositions, a player may sometimes find it beneficial not to remove the Rabies disease on particular specific hero classes for the bonus damage, while mitigating the accuracy penalty with trinkets or buffs. Should someone intentionally seek out the infection, these enemies are undoubtedly the easiest way to attain it.