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Loading screen of Ruins (Crypts)

The fiends must be driven back. And what better place to begin than the seat of our noble line?

~ The Ancestor on entering a Skirmish expedition in the Ruins

The Ruins is the first dungeon that can be explored. The former halls and seat of the Ancestor's power, the Ruins are now a black, shifting maze of corridors firmly under the control of the Necromancers and their continuously expanding undead army.

After the Ancestor's short-sighted revival of the powerful Necromancers, they moved into the Ruins that once housed your family’s lineage. There they desecrated the graves of soldiers and nobles alike, bringing them back as a mindless skeletal horde.

Ruins Music[ | ]

The music that plays while exploring the Ruins is Exploring the Ruins, and during combat it is Combat in the Ruins.

Ruins Strategy[ | ]

Provisions[ | ]

  • Holy Water is extremely useful, as there are five different curios found in the Ruins that can benefit from the application of Holy Water.
  • Skeleton Keys are a close second, considering the abundance of locked curios encountered in the Ruins.
  • Medicinal Herbs can be used on the Iron Maiden and Alchemy Table. However, due to the lack of debuff attacks and traps, Medicinal Herbs are usually not needed in large quantities.
  • Antivenom and Bandages are less important here than in other locations due to the comparative lack of damage-over-time attacks and near-complete absence of curio applications. (The one exception is the Antivenom variant of the Heirloom Chest, but even then, Antivenom yields less treasure than a Skeleton Key.)
  • As usual, Shovels are necessary for clearing Rubble. They can also be substituted for Skeleton Keys on most locked Curios, although Shovels yield less treasure.
  • Consider bringing more Food than normal, as there aren't any food-oriented curios in the Ruins.
  • Consider bringing more Torches for Shambler's Altars.

Party Composition[ | ]

Characters reliant on doing Bleed damage are much less effective in Ruins than in other locations due to the presence of skeletons (which cannot bleed). Conversely, characters proficient with Blight attacks become extremely useful here, as most enemies have very low blight resistance, and there are a few enemies with high PROT (less susceptible to direct damage, while remaining susceptible to Damage-Over-Time effects).

The Crusader does very well in the Ruins due to the increased damage he deals to Unholy enemies, which are prevalent in this area. The Grave Robber is fast enough to kill Bone Courtiers before they get a turn, preventing them from using their Stress-inducing attacks.

Strategy[ | ]

The Ruins is the easiest region to explore; skeletons don't have many special attacks, holy curios with positive effects are easy to come by, and urns, chests, and cabinets can provide some good loot. The Bone Captain is weaker than his counterparts from other regions. It's also worth noting that traps in the Ruins only cause physical damage and stress, with no bleed, blight, or debuff.

The general strategy is to kill stress/damage dealers in the back ranks first, then focus on enemies without PROT, leave the Bone Rabble and Bone Defender for last, as they don't hit that hard. Pulling Bone Courtiers or Bone Arbalists to the front rows and knocking Cultist Brawlers into the back rows can be helpful, as they will use weaker attacks to get back to their desired position. Alternatively, if your party has enough damage, speed, and stun abilities, enemy groups with two Bone Courtiers and/or Bone Arbalists can be great opportunities for recuperation — by killing the two front-line enemies first (and removing their corpses) so that the Courtiers / Arbalists move into the first two rows, you can reduce the enemy force to two monsters that are stuck in rows where they deal very little melee damage and no stress damage outside of an infrequent critical hit, allowing you to stun or simply tank the negligible damage while restoring lost health and stress.

Things to watch out for[ | ]

List of Ruins Monsters[ | ]

Enemies found within the Ruins
Enemy HP DODGE PROT SPD Type Resistances Abilities
Bone Militia
Bone Soldier
10 0% 15% 2 Unholy

Poptext stun Stun - 25%
Poptext poison Blight - 10%
Poptext bleed Bleed - 200%
Poptext debuff Debuff - 15%
Poptext move Move - 20%

"Graveyard Slash"
"Graveyard Stumble"

Bone Courtier
Bone Courtier
10 12.5% 0% 8 Unholy

Poptext stun Stun - 10%
Poptext poison Blight - 10%
Poptext bleed Bleed - 200%
Poptext debuff Debuff - 15%
Poptext move Move - 10%

"Tempting Goblet"Stress +15
"Knife in the Dark"

Bone Arbalist
Bone Arbalist
15 5% 0% 5 Unholy

Poptext stun Stun - 10%
Poptext poison Blight - 10%
Poptext bleed Bleed - 200%
Poptext debuff Debuff - 15%
Poptext move Move - 25%

"Quarrel"+25% damage vs Mark
"Bayonet Jab"

Bone Defender
Bone Defender
15 0% 25% 0 Unholy

Poptext stun Stun - 25%
Poptext poison Blight - 10%
Poptext bleed Bleed - 200%
Poptext debuff Debuff - 15%
Poptext move Move - 50%

"Axeblade"
"Dead Weight"StunKnockback 1
"Clumsy Axeblade"

Bone Solider
Bone Spearman
22 8.75% 0% 4 Unholy

Poptext stun Stun - 45%
Poptext poison Blight - 30%
Poptext bleed Bleed - 220%
Poptext debuff Debuff - 35%
Poptext move Move - 45%

"Spear Thrust"Knockback 1
"Impale"

BoneCaptainAttack1
Bone Captain
51 8.75% 33% 1 Unholy

Poptext stun Stun - 70%
Poptext poison Blight - 30%
Poptext bleed Bleed - 220%
Poptext debuff Debuff - 40%
Poptext move Move - 95%

"Crushing Blow"Debuff: Stun Resist -30%
"Ground Pound"Stun

Bone Bearer
Bone Bearer
45 35.5% 15% 7 Unholy

Poptext stun Stun - 245%
Poptext poison Blight - 75%
Poptext bleed Bleed - 245%
Poptext debuff Debuff - 60%
Poptext move Move - 60%

"Defend the Icon"
"Wicked Surge"Buff: +10 ACC, +20% DMG
"Unholy Rally" Used at the end of every roundRevives a dead ally

Passive: While the Bone Bearer is alive, all enemies except itself receive +25% DMG

Bone Necromancer
Necromancer
105 0% 0% 8 Unholy
Eldritch

Poptext stun Stun - 75%
Poptext poison Blight - 20%
Poptext bleed Bleed - 20%
Poptext debuff Debuff - 40%
Poptext move Move - 25%

"The Flesh is Willing"Summons 1 "Bone" monster
"The Crawling Dead"Summons 1 "Bone" monster
"Six Feet Under"Stress +15Summons 1 "Bone" monster

Prophet Sprite
Prophet
105 5% 0% 0 Unholy

Poptext stun Stun - 100%
Poptext poison Blight - 0%
Poptext bleed Bleed - 0%
Poptext debuff Debuff - 20%
Poptext move Move - 300%

"Calamitous Prognostication" Used at the start of every roundRank Mark
"Rubble of Ruin" Used at the end of every round
"Eye on You"StunStress +11
"Fulminate"Blight 1

Pew Small
Small Pew
25 0% 0% 0 Carpentry

Poptext stun Stun - 200%
Poptext poison Blight - 200%
Poptext bleed Bleed - 200%
Poptext debuff Debuff - 200%
Poptext move Move - 300%

None
Pew Medium
Medium Pew
40 0% 0% 0 Carpentry

Poptext stun Stun - 200%
Poptext poison Blight - 200%
Poptext bleed Bleed - 200%
Poptext debuff Debuff - 200%
Poptext move Move - 300%

None
Pew Large
Large Pew
55 0% 0% 0 Carpentry

Poptext stun Stun - 200%
Poptext poison Blight - 200%
Poptext bleed Bleed - 200%
Poptext debuff Debuff - 200%
Poptext move Move - 300%

None


Curios[ | ]

Curios found within the Ruins
Curio & type Description Cleansing Without cleansing
Alchemy Table
Alchemy Table
Knowledge.
"A partially intact set of experimental equipment."

(This curio can only appear along corridors.)

Torch
Torch. "The torch oil helps create a powerful blazing mixture!"
Medicinal Herbs
Medicinal Herbs. "The herbs disinfect the station, allowing for successful research."
Torch up.curio tracker
Increase Light Meter
to 100.
Loot.curio tracker
Gold/Gems x2
Poptext poison
50% Blight. "An accident occurs during the experiment."
Loot.curio tracker
25% Gold/Gems x1. "New metals are synthesized."
Nothing.curio tracker
25% Nothing. "The experiments do not yield any findings."


Altar of Light
Altar of Light
Worship.
"A small holy altar seems out of place against the backdrop of corruption."

(This curio can only appear along corridors.)

Holy Water
Holy Water. "You have curried favor from the gods!"
Buff.curio tracker
Buff DMG +30% Until Camp
Buff.curio tracker
Buff DMG +20% Until Camp.



Bookshelf
Bookshelf
Knowledge.
"A bookshelf full of old, leather-bound books."

(This curio can only appear along corridors.)

Pass


Ability Scout Ahead
20% Scouting. "A map is found tucked between the volumes."
Stress.curio tracker
20% Stress +15. "The hero reads a most unsettling passage."
Quirk pos.curio tracker
13.3% Positive Quirk. "The knowledge forever changes the hero."
Quirk neg.curio tracker
6.7% Negative Quirk. "The knowledge forever changes the hero."
Inv journal page
20% Journal Entry.
Nothing.curio tracker
20% Nothing. "The volumes are dull and uninteresting."
Confession Booth
Confession Booth
Worship; Reflective.
"A forsaken confession booth. It hasn't been used in years."

(This curio can only appear along corridors.)

Holy Water
Holy Water. "The ritual relieves the hero."
Heal stress.curio tracker
Stress Heal 30
Stress.curio tracker
50% Stress +15. "The hero's history of sins is too much to bear."
Loot.curio tracker
25% Gold/Trinket x6 + Journal Entry. "The booth contains hidden treasure..."
Purge neg.curio tracker
25% Purge Negative Quirk. "The hero is absolved of a sin."


Decorative Urn
Decorative Urn
Haunted; Scrounging.
"An urn holds ashes of the departed."

(This curio can only appear along corridors.)

Holy Water
Holy Water. "The consecrated water dissolves the ashes. Valuables remain!"
Shovel
Shovel. "What sort of person defiles the dead?"
Loot.curio tracker
Gems/Trinket x2 + Gems x2
Quirk neg.curio tracker
Negative Quirk: Guilty Conscience
Loot.curio tracker
44.4% Gems/Trinket x1 + Gems x2. "Sentimental gifts are hidden inside."
Poptext poison
22.2% Blight. "The hero becomes infected by the ashes."
Poptext disease
7.4% Disease: Creeping Cough. "The ashes make the hero cough violently."
Poptext disease
3.7% Random Disease. "The hero contracts a deadly disease."
Nothing.curio tracker
22.2% Nothing. "The urn's purpose is purely decorative."
Holy Fountain
Holy Fountain
Fountain; Worship.
"An ornate fountain of holy purport."

(This curio can only appear inside rooms.)

Holy Water
Holy Water. "Divine benefit!"
Heal stress.curio tracker
Stress Heal 20, Cure Status Effects, Heal 12 HP
Heal stress.curio tracker
50% Stress Heal 10, Cure Status Effects, Heal 5 HP.
Loot.curio tracker
50% Gold/Gems x2. "Propitiations are found at the bottom of the fountain."



Iron Maiden
Iron Maiden
Haunted; Torture.
"A rusty iron maiden stands against the wall, clasped shut."

(This curio can only appear along corridors.)

Medicinal Herbs
Medicinal Herbs. "The herbs cleanse the maiden, allowing a thorough search."
Loot.curio tracker
Any Loot x2
Loot.curio tracker
40% Any Loot x2. "A few treasures are hidden in the iron maiden."
Quirk neg.curio tracker
20% Negative Quirk: Claustrophobia.
Poptext disease
13.3% Disease: Tetanus (66.7% disease). "The hero inhales foul vapours."
Poptext disease
6.7% Random Disease (33.3% disease).
Nothing.curio tracker
20% Nothing.
Locked Display Cabinet
Locked Display Cabinet
Treasure; Scrounging.
"There could be valuables left inside, but this cabinet is locked."

(This curio can only appear along corridors.)

Skeleton Key
Skeleton Key. "Treasures are stashed in the cabinet!"
Shovel
Shovel. "Smashed the cabinet open..."
Loot.curio tracker
Gold/Heirlooms x3 + Gold/Gems x2
Currency.portrait.icon
Gold/Heirlooms x2 + Gold/Gems x2
Poptext bleed
50% Bleed. "It's trapped!"
Poptext poison
50% Blight. "It's trapped!"



Locked Sarcophagus
Locked Sarcophagus
Haunted; Reflective.
"An ornate sarcophagus. It's locked."

(This curio can only appear inside rooms.)

Skeleton Key
Skeleton Key. "The Skeleton Key opens the sarcophagus to reveal its contents."
Shovel
Shovel. "Broke into the sarcophagus..."
Loot.curio tracker
Gold/Heirlooms x2 + Gold/Trinket x1
Currency.portrait.icon
Gold/Heirlooms x1 + Gold/Trinket x1
Poptext bleed
50% Bleed. "It's trapped!"
Poptext poison
50% Blight. "It's trapped!"



Sarcophagus
Sarcophagus
Haunted; Reflective; Body.
"An ornate sarcophagus. It is slightly ajar."

(This curio can only appear inside rooms.)

Pass


Currency.portrait.icon
60% Gold/Heirlooms x2. "Hidden treasures!"
Quirk neg.curio tracker
20% Negative Quirk: Thanatophobia. "The hero contemplates mortality..."
Nothing.curio tracker
20% Nothing.


Suit of Armor
Suit of Armor
Haunted; Reflective.
"An antique suit of armor stands amidst the ruins."

(This curio can only appear inside rooms.)

Pass


Buff.curio tracker
75% Buff PROT +15% /DODGE +10 Until Camp. "The armor protects the hero with a knightly aura."
Quirk pos.curio tracker
12.5% Positive Quirk: Ruins Adventurer.
Quirk pos.curio tracker
12.5% Positive Quirk: Ruins Tactician.



Curios found within all dungeons
Curio & type Description Cleansing Without cleansing
Crate
Crate
Treasure.
No description.

(This curio can only appear along corridors.)

Pass


Currency.portrait.icon
75% Heirloom. "The crate contains stashed heirlooms!"
Nothing.curio tracker
25% Nothing. "The crate is empty."



Discarded Pack
Discarded Pack
Scrounging; Treasure.
No description.

(This curio can only appear along corridors.)

Pass


Loot.curio tracker
60% Supplies x1 + Gold/Gems x2 + Journal Entry. "The pack contains loot!"
Ability Scout Ahead
20% Scouting. "The pack has a map inside it!"
Nothing.curio tracker
20% Nothing. "The pack has already been looted."


Eldritch Altar
Eldritch Altar
Haunted; Unholy.
"An altar dedicated to unholy abominations. Perhaps a great power lies within."

(This curio can only appear inside rooms.)

Holy Water
Holy Water. "The holy water purifies the altar!"
Purge neg.curio tracker
Purge Negative Quirk
Stress.curio tracker
40% Stress +25. "A terrifying presence is felt nearby!"
Purge neg.curio tracker
10% Purge Negative Quirk. "The hero is absolved of a sin."
Nothing.curio tracker
50% Nothing. "The altar's purpose is purely decorative."


Heirloom Chest
Heirloom Chest
Treasure.
(First Variant)
A chest with your family's sigil.

(This curio can only appear inside rooms.)

Skeleton Key
Skeleton Key. "The key unlocks a hidden compartment!"
Antivenom
Antivenom. "The antivenom neutralizes a poison trap in a hidden compartment!"
Currency.portrait.icon
Heirloom x4
Currency.portrait.icon
Heirloom x3
Currency.portrait.icon
75% Heirloom x2. "The contents are yours!"
Poptext bleed
12.5% Bleed. "It's trapped!"
Poptext poison
12.5% Blight. "It's trapped!"


Heirloom Chest
Heirloom Chest
Treasure.
(Second Variant)
"A chest with your family's sigil."

(This curio can only appear inside rooms.)

Skeleton Key
Skeleton Key. "The key unlocks a hidden compartment!"
Shovel
Shovel.
Loot.curio tracker
Any loot x3
Loot.curio tracker
66.6% Any loot x2
33.3% Nothing
Loot.curio tracker
50% Any loot x2. "The contents are yours!"
Poptext poison
25% Blight. "It's trapped!"
Poptext bleed
25% Bleed. "It's trapped!"


Sack
Sack
Scrounging.
No description.

(This curio can only appear along corridors.)

Pass


Loot.curio tracker
75% Gold. "The sack's contents are yours..."
Nothing.curio tracker
25% Nothing. "The sack is empty."



Sconce
Sconce
Scrounging
No description.

(This curio can only appear along corridors.)

Pass


Torch
100% Torch x1. "You salvage the unburned torch."



Shambler's Altar
Shambler's Altar
None.
It says: "The sacrifice of fire is the gate to ruin! Place a torch if you crave the void!"

(This curio can only appear along corridors.)

Torch
Torch. "A terrifying figure emerges from the darkness!"
Summon.curio tracker
Summon Shambler
Nothing.curio tracker
100% Nothing. "Touching the altar has no effect."



Stack of Books
Stack of Books
Knowledge.
"A stack of literary treasures in an unlikely location."

(This curio can only appear along corridors.)

Torch
Torch. "The hero destroyed knowledge, and now must bear the guilt of it!"
Stress.curio tracker
Stress +100
Stress.curio tracker
22.2% Stress +25. "The hero reads a most unsettling passage."
Quirk pos.curio tracker
22.2% Random Positive Quirk (66.67%). "Reading a few pages has a lasting effect on the hero..."
Quirk neg.curio tracker
11.1% Random Negative Quirk (33.33%). "Reading a few pages has a lasting effect on the hero..."
Camp skill abandon hope
11.1% Decrease Light Meter by 25. "The hero reads a most unsettling passage."
Inv journal page
16.7% Journal Entry.
Nothing.curio tracker
16.7% Nothing. "The volumes are desiccated and unremarkable."
Unlocked Strongbox
Unlocked Strongbox
Treasure.
"A long-forgotten strongbox sits on the cold stone floor, its contents unknown."

(This curio can only appear inside rooms.)

Pass


Loot.curio tracker
75% Any Loot x2. "The contents are yours!"
Poptext poison
25% Blight. "It's trapped!"




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