Shambler

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Shambler
Shambler.png
Enemy Type Eldritch
Size Large
Actions per round Turnticker.png
Stats
Variation Shambler Grotesque
Shambler
Abhorrent
Shambler
HP 77 116 158
HP (Stygian/Bloodmoon) 93 140 190
Dodge 0 8.75 22.5
Protection 33 33 33
Speed 0 1 2
Tray stealth.png Stealth None None None
Resistances
Poptext stun.png Stun 100% 120% 140%
Poptext poison.png Blight 40% 60% 80%
Poptext bleed.png Bleed 40% 60% 80%
Poptext debuff.png Debuff 40% 60% 80%
Poptext move.png Move 50% 70% 90%

Shambler Tentacle
Shambler Tentacle.png
Enemy Type Eldritch
Size Small
Actions per round Turnticker.png
Stats
Variation Shambler
Sycophant
Shambler
Spore
Shambler
Spawn
HP 8 12 16
HP (Stygian/Bloodmoon) 10 15 20
Dodge 17.5 26.25 40
Protection 0 0 0
Speed 10 11 12
Tray stealth.png Stealth None None None
Resistances
Poptext stun.png Stun 50% 70% 90%
Poptext poison.png Blight 40% 60% 80%
Poptext bleed.png Bleed 40% 60% 80%
Poptext debuff.png Debuff 40% 60% 80%
Poptext move.png Move 40% 60% 80%

The space between worlds is no place for mortal men.
~ The Ancestor

A predatory nightmare summoned from the darkest recesses of the unknown, the Shambler is an Eldritch miniboss that lurks in blackest pitch, dropping Ancestral trinkets when killed. When traveling with your torchlight at 0, the Shambler may appear, replacing any hallway fight (1% chance on Apprentice, 8% on Veteran, 12% Champion), or when a Torch is used on a Shambler's Altar (which will also set the light to 0). Every turn, it will attempt to spawn two Shambler Tentacles, fairly weak enemies that give themselves an enormous buff with every attack, causing it to grow stronger and stronger. Even if a Tentacle is killed, the Shambler will just create a new one, replacing ones that were killed.

Behavior[edit | edit source]

The Shambler fight will always be at 0 torchlight, with all the buffs and debuffs associated, and the light cannot be increased with torches or skills while the Shambler is still alive. The party will always be surprised when the battle starts, disrupting party formation. If summoned but then run away from, the Shambler will appear again as the next encounter. Don't summon it unless the party is prepared to kill it.

Due to a very low speed, it will most likely act last, using either Obdurous Advancement or Undulating Withdrawal and summoning 2 Shambler Tentacles. Unlike the Shambler itself, the Tentacles have a very high speed; they are very likely to take actions before the party, applying an extremely strong buff to themselves. If one or both of the Tentacles are killed, the Shambler may attempt re-summon them the next time it acts by. If at least one is left alive, the Shambler has a chance to use Stentorious Lament, which will shuffle your party's formation again in addition to causing stress.

Strategy[edit | edit source]

The Shambler is very strong, stronger than some bosses. It is very easy to lose heroes to it, and the longer the fight lasts, the stronger it becomes. Most of the time, it is wise to pass up the opportunity to fight a Shambler; nevertheless, if you decide to summon one, it's better to do so after you've completed the quest objective, as your party will most likely be in no condition to continue the expedition after the encounter.

When dealing with the Shambler it's important to finish the fight as soon as possible. One strategy is to kill the two Tentacles and try to stun the Shambler to prevent it from respawning them, though it is not very consistent given the Shambler does have very high stun resist. If you don't have enough damage or reliable stun to do that, you can leave 1 Tentacle alive and hope the Shambler uses Stentorious Lament, which will shuffle your party but not summon a Tentacle. High bleed and blight resistance is encouraged; consider bringing/using Holy Water to buff these resistances at the start of battle.

High AoE damage is necessary to kill the Tentacles quickly; the Abomination shines here: with high speed and Rake, they can kill both Tentacles even before they buff themselves, and will only be more effective as the battle continues.

The Shambler's high health and PROT makes it a prime candidate for the Houndmaster's Target Whistle to support a Bounty Hunter or Arbalest, who can then deliver massive damage for a quick kill. With the right setup, a mark-based party can ignore the Tentacles altogether and finish the Shambler in 2-3 rounds.

Planning for a Shambler fight is also key, particularly through camping: an Occultist, in addition to dealing increased damage against Eldritch enemies, can give a +20% DMG buff for your heavy hitters. The Man-at-Arms also works well due to his amazing camping skills. Also consider saving Curios that buff damage or other stats for after camp so they are not removed, as they tend to be more powerful than many camping skills on their own. Make sure the party is in good health and at very low stress before the fight starts.

The Jester can function as a good utility class against the Shambler; Inspiring Tune cannot heal stress faster than it accumulates, but he can move quickly in either direction to combat shuffles, and using Battle Ballad whenever possible can let your team move before the Tentacles, in addition to giving huge accuracy buffs to deal with their high dodge.

Only the Shambler limits the light level—once it is dead and only Tentacles remain, the light level can be raised again with torches and skills, which will at least reduce the stress caused by the Tentacles.

Ancestral Trinkets[edit | edit source]

The main reason for hunting down this monstrous creature is because it carries with it Ancestral-rarity trinkets, items once carried by the Ancestor that contain terrible power. Every time a Shambler is slain it will drop any one of the 5 trinkets below. However, since only one of each trinket can exist in the player's inventory, when they are all obtained Shamblers will no longer drop Ancestral Trinkets (unless one of the trinkets is lost or sold), and will instead drop a random rare trinket.

Ancestor's Map Ancestor's Bottle Ancestor's Candle Ancestor's Tentacle Idol Ancestor's Scroll
Ancestor Map.png Ancestor Bottle.png Ancestor Candle.png Ancestor Idol.png Ancestor Scroll.png
  • +25% Trap Disarm Chance
  • +25% Scouting Chance
  • +10% Stress
  • +25% MAX HP
  • +50% Food Consumed
  • +10% Stress
  • +15% DMG if Torch above 50
  • +2 SPD if Torch above 50
  • +5 DODGE if Torch above 50
  • +10% Stress
  • +20% Virtue Chance
  • +8% Death Blow Resist
  • +25% Healing Skills
  • +25% Stress Skills
  • +10% Stress

Abilities[edit | edit source]

Since the Shambler fight is always at 0 torchlight, the appropriate light level buffs will apply (+25% DMG, +5% CRIT, +12.5 ACC), but they are not displayed here.

Shambler[edit | edit source]

Apprentice Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Obdurous Advancement Melee 1,2,3,4 1+2+3+4 82.5% 2% 1 Poptext bleed.png 100% Bleed 2
New game plus save icon.png Summon 2 Shambler Tentacles*
Poptext move.png Forward 1
Undulating Withdrawal Ranged 1,2,3,4 1+2+3+4 82.5% 2% 1 Poptext poison.png 100% Blight 2
New game plus save icon.png Summon 2 Shambler Tentacles*
Poptext move.png Back 1
Stentorious Lament Ranged 1,2,3,4 1+2+3+4 82.5% 2% 1 Tray afflicted.png Stress +10
Poptext move.png 80% Shuffle Party

Shambler Tentacle[edit | edit source]

Apprentice Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Clapperclaw Melee 1,2,3,4 1,2,3,4 82.5% 2% 2-4 Tray afflicted.png Stress +10 Poptext buff.png Buff: +20 ACC, +5% CRIT,
+50% DMG, +3 SPD, +25% PROT

Shambler[edit | edit source]

Veteran Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Obdurous Advancement Melee 1,2,3,4 1+2+3+4 88.75% 6% 1-2 Poptext bleed.png 120% Bleed 3
New game plus save icon.png Summon 2 Shambler Tentacles*
Poptext move.png Forward 1
Undulating Withdrawal Ranged 1,2,3,4 1+2+3+4 88.75% 6% 1-2 Poptext poison.png 120% Blight 3
New game plus save icon.png Summon 2 Shambler Tentacles*
Poptext move.png Back 1
Stentorious Lament Ranged 1,2,3,4 1+2+3+4 92.5% 6% 1-2 Tray afflicted.png Stress +10
Poptext move.png 90% Shuffle Party

Shambler Tentacle[edit | edit source]

Veteran Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Clapperclaw Melee 1,2,3,4 1,2,3,4 88.75% 6% 3-5 Tray afflicted.png Stress +10 Poptext buff.png Buff: +20 ACC, +5% CRIT,
+50% DMG, +3 SPD, +25% PROT

Shambler[edit | edit source]

Champion Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Obdurous Advancement Melee 1,2,3,4 1+2+3+4 102.5% 9% 1-3 Poptext bleed.png 140% Bleed 4
New game plus save icon.png Summon 2 Shambler Tentacles*
Poptext move.png Forward 1
Undulating Withdrawal Ranged 1,2,3,4 1+2+3+4 102.5% 9% 1-3 Poptext poison.png 140% Blight 4
New game plus save icon.png Summon 2 Shambler Tentacles*
Poptext move.png Back 1
Stentorious Lament Ranged 1,2,3,4 1+2+3+4 100% 9% 1-3 Tray afflicted.png Stress +10
Poptext move.png 100% Shuffle Party

Shambler Tentacle[edit | edit source]

Champion Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Clapperclaw Melee 1,2,3,4 1,2,3,4 102.5% 9% 4-7 Tray afflicted.png Stress +10 Poptext buff.png Buff: +20 ACC, +5% CRIT,
+50% DMG, +3 SPD, +25% PROT

* Summoning will occur whether the ability lands or not.

Related Enemies[edit | edit source]

Wandering Bosses[edit | edit source]

Gallery[edit | edit source]

Trivia[edit | edit source]

  • In the early access and the original release the Shambler left a normal Corpse after it was killed instead of a large one, despite it taking up 2 Ranks during a fight.
  • As evidenced by its corpse, the Shambler has purple blood.
  • The Shambler features in two Journals that can be found in the game. The first, "Journal of Darius, Highwayman", ends with Darius' party being ambushed and slaughtered by a Shambler. The other one, "The Blackest of Fates", documents the fate of a party whose occultist, "thrice damned Mizir", activated a Shambler Altar and unleashed a Shambler upon everyone.
  • As of the Inhuman Bondage update, the Shambler will physically drag the party into another dimension. The area resembles a violet galaxy and functions the same as Pitch Black.
  • The name "Shambler" likely comes from the "Dimensional Shambler", one of HP Lovecraft's creation. The Dimensional Shambler is a creature that comes from another dimension and attacks its prey by using a form of hypnosis to make the victim believe they've been dragged into another plane of existence. However the appearance of the Shambler does not match the description given of the Dimensional Shamblers, as they are mostly humanoid. Rather the Shambler's appearance closely resembles the description given of the Shoggoth, said to be "vaster than any subway train— a shapeless congeries of protoplasmic bubbles, faintly self-luminous, and with myriads of temporary eyes forming and un-forming.[1]"
  • Another reference to Lovecraft is when the narrator calls it a "Star-Spawned horror." In Lovecraft's work the Star Spawn are another name for the Cthulhi, which are spawn of the Great Old One Cthulhu, one of the central beings of Lovecraft's mythos.


view
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Roaming / Event Shambler MiniScrollpip.png Collector MiniScrollpip.png FanaticExclusive to the Crimson Court DLC MiniScrollpip.png Thing from the StarsExclusive to the Color of Madness DLC MiniScrollpip.png Shrieker MiniScrollpip.png Brigand Vvulf
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Darkest DungeonContains spoilers for the Darkest Dungeon
Spoilers
Shuffling Horror MiniScrollpip.png Templar Impaler MiniScrollpip.png Templar Warlord MiniScrollpip.png Mammoth Cyst MiniScrollpip.png Ancestor MiniScrollpip.png Heart of Darkness
  1. H. P. Lovecraft, At The Mountains of Madness