Shambler

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Shambler
Shambler.png
Enemy Type Eldritch
Size Large
Actions per round Turnticker.png
Stats
Variation Shambler Grotesque
Shambler
Abhorrent
Shambler
HP 77 116 158
HP (Stygian/Bloodmoon) 93 140 190
Dodge 0 8.75 22.5
Protection 33 33 33
Speed 0 1 2
Tray stealth.png Stealth None None None
Resistances
Poptext stun.png Stun 100% 120% 140%
Poptext poison.png Blight 40% 60% 80%
Poptext bleed.png Bleed 40% 60% 80%
Poptext debuff.png Debuff 40% 60% 80%
Poptext move.png Move 50% 70% 90%

Shambler Tentacle
Shambler Tentacle.png
Enemy Type Eldritch
Size Small
Actions per round Turnticker.png
Stats
Variation Shambler
Sycophant
Shambler
Spore
Shambler
Spawn
HP 8 12 16
HP (Stygian/Bloodmoon) 10 15 20
Dodge 17.5 26.25 40
Protection 0 0 0
Speed 10 11 12
Tray stealth.png Stealth None None None
Resistances
Poptext stun.png Stun 50% 70% 90%
Poptext poison.png Blight 40% 60% 80%
Poptext bleed.png Bleed 40% 60% 80%
Poptext debuff.png Debuff 40% 60% 80%
Poptext move.png Move 40% 60% 80%

The space between worlds is no place for mortal men.
~ The Ancestor

A predatory nightmare summoned from the darkest recesses of the unknown, the Shambler is an Eldritch miniboss that lurks in blackest pitch, dropping Ancestral trinkets when killed. When traveling with your torchlight at 0, the Shambler may appear, replacing any hallway fight (1% chance on Apprentice, 8% on Veteran, 12% Champion), or when a Torch is used on a Shambler's Altar (which will also set the light to 0). Every turn, it will attempt to spawn two Shambler Tentacles, fairly weak enemies that give themselves an enormous buff with every attack, causing it to grow stronger and stronger. Even if a Tentacle is killed, the Shambler will just create a new one, replacing ones that were killed.

Behavior[edit | edit source]

The Shambler fight will always be at 0 torchlight, with all the buffs and debuffs associated, and the light cannot be increased with torches or skills while the Shambler is still alive. The party will always be surprised when the battle starts, disrupting party formation. If summoned but then ran away from, the Shambler will appear again as the next encounter. Don't summon it unless the party is prepared to kill it.

Due to a very low speed, it will most likely act last, using either Obdurous Advancement or Undulating Withdrawal and summoning 2 Shambler Tentacles. Unlike the Shambler itself, the Tentacles have a very high speed; they are very likely to take actions before the party, applying an extremely strong buff to themselves. If one or both of the Tentacles are killed, the Shambler may attempt to re-summon them the next time it acts by. If at least one is left alive, the Shambler has a chance to use Stentorious Lament, which will shuffle your party's formation again in addition to causing stress.

Strategy[edit | edit source]

The Shambler is easily more dangerous than most bosses, meaning it's usually better to avoid fighting it. If you decide to spawn it from an altar, you should probably wait until the quest is finished, as you'll likely be in no condition to continue afterwards.

The Shambler is equally vulnerable to bleeds and blights, but at only 1 action per round, they will not progress very quickly. They might still be ideal to use though since this demon has 33% prot. This is on top of fair amount of dodge. Fortunately though, it has a slow speed, so your party is almost guaranteed to go first. Debuffs may be useful to reduce its prot or dodge.

Much of the danger in fighting the Shambler is that it's always in darkness. This inverts valuable perks and trinkets, expecting the opposite of what you probably have. If you want to equip specifically for the Shambler, consider moon trinkets as they work in darkness. If you're fortunate enough to have the idol trinket (from killing the Shambler, no less), it's effective for the fight. Hero rings can also grant +25% virtue, and aren't unique. A party with 1 on every hero, combined with any moon or similar trinkets, would be highly effective against the Shambler. Since you'll most likely hit 100 stress on several heroes, you should either be prepared to counter the stress, or increase virtue. The Shambler also likes to shuffle your party, so heroes with move skills would be more effective. This is guaranteed to occur at the start of the fight, and bound to happen again as the fight goes on.

The main strategy for the Shambler is to summon 2 plants, which have high speed, and grow stronger every time they land an attack. They power up quickly, and in a few rounds, will be frightening in stats. Keeping these plants cleared as much as possible, is recommended to keep them from powering up. Stuns can also work by causing them to lose an attack. If they can't attack, they do not gain any power a round.

To deal with the plants, multiple target skills are effective. The Abomination in particular can not only slice both plants every round, but power himself up in the process. After a few rounds, he'll become fantastic at keeping them cleared. If you have the Crusader or Leper, they might be able to suffice. The Highwayman can also triple shot, hitting the boss with its plants.

Harming the Shambler is hard due to its stats. If you have armor piercing, make use of it on the Shambler. If not, you may find dot stacking to become your best source of damage. Another strategy is using riposte. Since every Shambler skill targets the entire party, it will thus trigger every riposte, every round. This makes the Highwayman and Man At Arms quite effective for the fight. The Occultist gains a damage boost during the fight, making his dagger stab particularly powerful. The Jester is also effective with his bleed strikes and ability to reduce stress. If you want to mark the Shambler, there's plenty of prot+dodge to remove, on top of powering up other skills. The Arbalest for example can focus on sniping the Shambler with a mark while everyone else worries about plants.

Finally, make sure you have bandages and antivenoms to deal with the dots your party will no doubt receive. Using items to remove these will conserve your turns. Holy waters can increase resist, but will not remove anything once applied.

Ancestral Trinkets[edit | edit source]

The main reason for hunting down this monstrous creature is because it carries 5 unique Ancestral-rarity trinkets. Every time the Shambler is slain it will drop 1 of the 5 trinkets below. Since all ancestor trinkets are unique, once you have all 5 of these, it will start dropping gems instead.

Ancestor's Map Ancestor's Bottle Ancestor's Candle Ancestor's Tentacle Idol Ancestor's Scroll
Ancestor Map.png Ancestor Bottle.png Ancestor Candle.png Ancestor Idol.png Ancestor Scroll.png
  • +25% Trap Disarm Chance
  • +25% Scouting Chance
  • +10% Stress
  • +25% MAX HP
  • +50% Food Consumed
  • +10% Stress
  • +15% DMG if Torch above 50
  • +2 SPD if Torch above 50
  • +5 DODGE if Torch above 50
  • +10% Stress
  • +20% Virtue Chance
  • +8% Death Blow Resist
  • +25% Healing Skills
  • +25% Stress Skills
  • +10% Stress

Abilities[edit | edit source]

Since the Shambler fight is always at 0 torchlight, the appropriate light level buffs will apply (+25% DMG, +5% CRIT, +12.5 ACC), but they are not displayed here.

Shambler[edit | edit source]

Apprentice Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Obdurous Advancement Melee 1,2,3,4 1+2+3+4 82.5% 2% 1 Poptext bleed.png 100% Bleed 2
New game plus save icon.png Summon 2 Shambler Tentacles*
Poptext move.png Forward 1
Undulating Withdrawal Ranged 1,2,3,4 1+2+3+4 82.5% 2% 1 Poptext poison.png 100% Blight 2
New game plus save icon.png Summon 2 Shambler Tentacles*
Poptext move.png Back 1
Stentorious Lament Ranged 1,2,3,4 1+2+3+4 82.5% 2% 1 Tray afflicted.png Stress +10
Poptext move.png 80% Shuffle Party

Shambler Tentacle[edit | edit source]

Apprentice Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Clapperclaw Melee 1,2,3,4 1,2,3,4 82.5% 2% 2-4 Tray afflicted.png Stress +10 Poptext buff.png Buff: +20 ACC, +5% CRIT,
+50% DMG, +3 SPD, +25% PROT

Shambler[edit | edit source]

Veteran Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Obdurous Advancement Melee 1,2,3,4 1+2+3+4 88.75% 6% 1-2 Poptext bleed.png 120% Bleed 3
New game plus save icon.png Summon 2 Shambler Tentacles*
Poptext move.png Forward 1
Undulating Withdrawal Ranged 1,2,3,4 1+2+3+4 88.75% 6% 1-2 Poptext poison.png 120% Blight 3
New game plus save icon.png Summon 2 Shambler Tentacles*
Poptext move.png Back 1
Stentorious Lament Ranged 1,2,3,4 1+2+3+4 92.5% 6% 1-2 Tray afflicted.png Stress +10
Poptext move.png 90% Shuffle Party

Shambler Tentacle[edit | edit source]

Veteran Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Clapperclaw Melee 1,2,3,4 1,2,3,4 88.75% 6% 3-5 Tray afflicted.png Stress +10 Poptext buff.png Buff: +20 ACC, +5% CRIT,
+50% DMG, +3 SPD, +25% PROT

Shambler[edit | edit source]

Champion Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Obdurous Advancement Melee 1,2,3,4 1+2+3+4 102.5% 9% 1-3 Poptext bleed.png 140% Bleed 4
New game plus save icon.png Summon 2 Shambler Tentacles*
Poptext move.png Forward 1
Undulating Withdrawal Ranged 1,2,3,4 1+2+3+4 102.5% 9% 1-3 Poptext poison.png 140% Blight 4
New game plus save icon.png Summon 2 Shambler Tentacles*
Poptext move.png Back 1
Stentorious Lament Ranged 1,2,3,4 1+2+3+4 100% 9% 1-3 Tray afflicted.png Stress +10
Poptext move.png 100% Shuffle Party

Shambler Tentacle[edit | edit source]

Champion Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Clapperclaw Melee 1,2,3,4 1,2,3,4 102.5% 9% 4-7 Tray afflicted.png Stress +10 Poptext buff.png Buff: +20 ACC, +5% CRIT,
+50% DMG, +3 SPD, +25% PROT

* Summoning will occur whether the ability lands or not.

Related Enemies[edit | edit source]

Wandering Bosses[edit | edit source]

Gallery[edit | edit source]

Trivia[edit | edit source]

  • In the early access and the original release the Shambler left a normal Corpse after it was killed instead of a large one, despite it taking up 2 Ranks during a fight.
  • As evidenced by its corpse, the Shambler has purple blood.
  • The Shambler features in two Journals that can be found in the game. The first, "Journal of Darius, Highwayman", ends with Darius' party being ambushed and slaughtered by a Shambler. The other one, "The Blackest of Fates", documents the fate of a party whose occultist, "thrice damned Mizir", activated a Shambler Altar and unleashed a Shambler upon everyone.
  • As of the Inhuman Bondage update, the Shambler will physically drag the party into another dimension. The area resembles a violet galaxy and functions the same as Pitch Black.
  • The name "Shambler" likely comes from the "Dimensional Shambler", one of HP Lovecraft's creation. The Dimensional Shambler is a creature that comes from another dimension and attacks its prey by using a form of hypnosis to make the victim believe they've been dragged into another plane of existence. However the appearance of the Shambler does not match the description given of the Dimensional Shamblers, as they are mostly humanoid. Rather the Shambler's appearance closely resembles the description given of the Shoggoth, said to be "vaster than any subway train— a shapeless congeries of protoplasmic bubbles, faintly self-luminous, and with myriads of temporary eyes forming and un-forming.[1]"
  • Another reference to Lovecraft is when the narrator calls it a "Star-Spawned horror." In Lovecraft's work the Star Spawn are another name for the Cthulhi, which are spawn of the Great Old One Cthulhu, one of the central beings of Lovecraft's mythos.


view
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Roaming / Event Shambler MiniScrollpip.png Collector MiniScrollpip.png FanaticExclusive to the Crimson Court DLC MiniScrollpip.png Thing from the StarsExclusive to the Color of Madness DLC MiniScrollpip.png Shrieker MiniScrollpip.png Brigand Vvulf
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Darkest DungeonContains spoilers for the Darkest Dungeon
Spoilers
Shuffling Horror MiniScrollpip.png Templar Impaler MiniScrollpip.png Templar Warlord MiniScrollpip.png Mammoth Cyst MiniScrollpip.png Ancestor MiniScrollpip.png Heart of Darkness
  1. H. P. Lovecraft, At The Mountains of Madness