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Enemy parties in Darkest Dungeon have a limit of 4 combatants, just like heroes. However, enemies come in a variety of different sizes that can occupy more than one of their 4 slots. The list below details what sizes are and what they mean.

Small: Takes up one enemy slot and does not leave a corpse when it dies.
Average: Takes up one enemy slot and leaves a corpse that takes up one slot.
Large: Takes up two enemy slots and leaves a corpse that also takes up two slots.
Gigantic: Takes up three enemy slots. Only bosses can have this size, and they do not leave corpses when they die.
Unimaginable: Takes up all enemy slots. The final boss, Countess, and The Sleeper have this size.

Note: No matter the size, quest bosses do not leave corpses. This includes enemies that appear exclusively with bosses, such as the Brigand Matchman and Drowned Anchorman.