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I have a question about this (and other) hero pages. when a skill says Damage is 100%, does that mean 100% MORE than base, or just base? To get specific, does the Bounty Hunter's Collect Bounty do 5-10 damage, or 10-20 damage (ignoring Marked/Human status). I ask because some have negative percentages for damage, and at least one skill (Rage for the Abomination) is just blank in that column, while the Jester's Finale skill specifies "+50%" with the plus sign. So its not clear what the 100% means. --Skalchemist (talk) 22:49, 11 February 2016 (UTC)

Hi, 100% means 100% base damage; double would be +100% (or 200% but we don't use that). I'll try to clarify that in the tables' titles, thanks for the heads up. --itaShadd (talk) 00:10, 12 February 2016 (UTC)
Thanks for the reply! --Skalchemist (talk) 18:36, 12 February 2016 (UTC)
Follow up question - the Crit Mod in the skill is added to the base crit mod to get the actual critical chance, right? --Skalchemist (talk) 18:57, 12 February 2016 (UTC)
Exactly. --itaShadd (talk) 19:25, 12 February 2016 (UTC)
Thought so. Suggestion: if you sub-label the column headings something "Modifier to Base Value" and then make sure that every cell has a value, it might be clearer. So "100%" would become "+0%" Thanks for this wonderful wiki! --Skalchemist (talk) 20:13, 12 February 2016 (UTC)
Brevity in those table headers is important since the layout is not as stable as it looks; but the current way of displaying that information is the same as the game's, so it will hopefully be easy enough to understand. And you're welcome, thanks. :) --itaShadd (talk) 21:52, 12 February 2016 (UTC)
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