I'm considering adding information on how quickly successful expeditions to unlock bosses here. This information is pretty important for managing rosters and is very useful to be displayed next to how much resolve heroes earn for successful expeditions. Players who do not plan well their rosters vs unlocking well can easily find themselves out of heroes in their roster who can run the bosses as the heroes have overlevelled, especially in the current patch which levels up heroes faster.
I'm open to suggestions if there is a better place for that information to go. Perhaps a page on its own?
Currently I've got: Unlocking bosses
Unlocking bosses requires successful expeditions in the relevant location. The longer the expedition, the more progress is made towards unlocking the boss. Short missions of the same difficulties as the boss (i.e. apprentice expeditions for apprentice boss) will increase the unlocking progress by 50%, medium by 75%, long by 100%. Short missions of difficulties lower than the boss difficulty will increase the unlocking progress by a lesser degree (seems to be 33% for short apprentice missions for veteran boss?).Mrbunnyban (talk) 18:46, 5 February 2016 (UTC)
- Expedition would definitely be the best place for that info. --itaShadd (talk) 19:35, 5 February 2016 (UTC)
We're missing information regarding bonus experience upon successfully completing boss kill quests. I didn't pay attention to that when killing them on apprentice level, so I'm not sure if it's +1 or +2, but for veteran expeditions it's 6 (medium) + 2 (bonus) = 8 exp. Also, there could be a special mention to Ancestor's Portrait, since it's the only thing in the game directly affecting experience gains. Shalq (talk) 19:30, 31 January 2016 (UTC)
- Feel free to add those things yourself if you get your hands on the missing information; we can adjust the format later. --itaShadd (talk) 20:03, 31 January 2016 (UTC)
Confirmed that apprentice boss battles are +1 exp. I'm almost certain all boss battles give the same exp as a long mission. Can someone help confirm? In the mean time, going to try and put it in.Mrbunnyban (talk) 18:09, 5 February 2016 (UTC)
The game mentions a stress damage reduction granted by resolve level for expeditions of lower level, but we need some confirmation and concrete numbers. If anyone is able to provide them, please add them to the page. --itaShadd (talk) 19:08, 13 January 2016 (UTC)
- You mean the Glossary entry on the Resolve Level? If so, you may have gotten it wrong. The low level hero in higher level dungeon instantly receives 30-50 stress, screaming "THIS DUNGEON IS TOO HARD FOR ME", that's why it is "more stressful". It indeed mentions stress, resist granting, by level, but I don't have a solid source on that and the Glossary is highly outdated, so I decided not to include it in the article.
- JustShadowll (talk) 19:14, 13 January 2016 (UTC)
- I'm aware of low level heroes suffering stress damage when in high level dungeons, but I'm quite sure I've read somewhere that high level heroes suffer less stress in low level dungeons (also, anecdotally, I think I've experienced this. Anyway I'll remove mentions of this from the page until, if, some proof arises. --itaShadd (talk) 20:06, 13 January 2016 (UTC)
Resolve Experience to level up table is messed up now. I don't really have enough editing experience to make it right. Things I disagree with: removing actual leveling strategies, replacing them with much less useful general phrases. Leveling up by itself doesn't increase any stats - only resists. JustShadowll (talk) 20:08, 13 January 2016 (UTC)
- In what way is the table messed up? If you mean visually, I'll try to fix it to make cells more equal (but no promises, I'm no table guru).
- General phrasing is the meat of good quality wikis because it can be applied to anything pertaining to the topic and all users will find that information equally useful, without some people needing it and other feeling that it's out of place. Honestly I don't feel very good with that paragraph myself, but my initial instinct would be to delete it, and here's my reasoning: direct guidelines and tips are for guides, not wikis. What you could do is creating a Steam guide about it and then compiling a page on the wiki listing and categorising various guides (but being careful to not make the wiki your advertising board).
- I'll remove incorrect information about levelling. --itaShadd (talk) 21:28, 13 January 2016 (UTC)
- 1. In case you need anything formated, drop me a note.
- 2. Guides are fine on the wiki. If you don't want that on a page talking about general topics simply link to it with something like
- for more details on how to effectively level up heroes see [[Leveling Resolve]]
- as long as it's useful for players most topics are fair game.
- Dooomspeaker (talk) 23:00, 13 January 2016 (UTC)
- Fair enough I guess, but we should distinguish guides from the rest of the content: every guide should have its own scope and page, with "topic" pages only linking to them when relevant, without including "guide" content in them so that we can keep all writing consistent.
- I'll remove that paragraph as agreed; if you need it to build a guide page you can find your initial version of it in this revision, at the bottom. --itaShadd (talk) 23:17, 13 January 2016 (UTC)